diff --git a/CODE-mp/ALut.lib b/CODE-mp/ALut.lib
new file mode 100644
index 0000000..67cde9f
Binary files /dev/null and b/CODE-mp/ALut.lib differ
diff --git a/CODE-mp/EaxMan.dll b/CODE-mp/EaxMan.dll
new file mode 100644
index 0000000..0a41c53
Binary files /dev/null and b/CODE-mp/EaxMan.dll differ
diff --git a/CODE-mp/OpenAL32.dll b/CODE-mp/OpenAL32.dll
new file mode 100644
index 0000000..78195c4
Binary files /dev/null and b/CODE-mp/OpenAL32.dll differ
diff --git a/CODE-mp/OpenAL32.lib b/CODE-mp/OpenAL32.lib
new file mode 100644
index 0000000..86de420
Binary files /dev/null and b/CODE-mp/OpenAL32.lib differ
diff --git a/CODE-mp/WinDed.dsp b/CODE-mp/WinDed.dsp
index 9d25ba2..41228a9 100644
--- a/CODE-mp/WinDed.dsp
+++ b/CODE-mp/WinDed.dsp
@@ -38,11 +38,11 @@ RSC=rc.exe
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
+# PROP Intermediate_Dir "Release/Dedicated"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "BOTLIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "BOTLIB" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -50,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /machine:I386 /out:"Release/jk2Ded.exe"
!ELSEIF "$(CFG)" == "WinDed - Win32 Debug"
@@ -62,11 +62,11 @@ LINK32=link.exe
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
+# PROP Intermediate_Dir "Debug/dedicated"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "_JK2" /D "BOTLIB" /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "_JK2" /D "BOTLIB" /FR /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
@@ -75,7 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/jk2Ded.exe" /pdbtype:sept
!ENDIF
@@ -136,10 +136,6 @@ SOURCE=.\qcommon\cmd.cpp
# End Source File
# Begin Source File
-SOURCE=.\qcommon\CNetProfile.cpp
-# End Source File
-# Begin Source File
-
SOURCE=.\qcommon\common.cpp
# End Source File
# Begin Source File
@@ -160,30 +156,10 @@ SOURCE=.\qcommon\game_version.h
# End Source File
# Begin Source File
-SOURCE=.\qcommon\GenericParser2.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\qcommon\GenericParser2.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\qcommon\hstring.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\qcommon\hstring.h
-# End Source File
-# Begin Source File
-
SOURCE=.\qcommon\huffman.cpp
# End Source File
# Begin Source File
-SOURCE=.\qcommon\INetProfile.h
-# End Source File
-# Begin Source File
-
SOURCE=.\qcommon\md4.cpp
# End Source File
# Begin Source File
@@ -756,14 +732,6 @@ SOURCE=.\png\png.h
# End Source File
# Begin Source File
-SOURCE=.\game\q_math.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\game\q_shared.c
-# End Source File
-# Begin Source File
-
SOURCE=.\game\q_shared.h
# End Source File
# Begin Source File
diff --git a/CODE-mp/WinDed.plg b/CODE-mp/WinDed.plg
index c4fac35..2a7958c 100644
--- a/CODE-mp/WinDed.plg
+++ b/CODE-mp/WinDed.plg
@@ -6,114 +6,353 @@
--------------------Configuration: WinDed - Win32 Debug--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2B.tmp" with contents
+Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B4.tmp" with contents
[
-/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "_JK2" /D "BOTLIB" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
+/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEDICATED" /D "_JK2" /D "BOTLIB" /FR"Debug/dedicated/" /Fo"Debug/dedicated/" /Fd"Debug/dedicated/" /FD /GZ /c
+"C:\projects\jk2\CODE-mp\qcommon\cm_load.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\cm_patch.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\cm_polylib.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\cm_test.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\cm_trace.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\cmd.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\common.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\cvar.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\files.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\huffman.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\msg.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\net_chan.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\q_math.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\q_shared.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\RoffSystem.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\strip.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\unzip.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\vm.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\vm_interpreted.cpp"
+"C:\projects\jk2\CODE-mp\qcommon\vm_x86.cpp"
+"C:\projects\jk2\CODE-mp\ghoul2\G2_API.cpp"
+"C:\projects\jk2\CODE-mp\ghoul2\G2_bolts.cpp"
+"C:\projects\jk2\CODE-mp\ghoul2\G2_bones.cpp"
+"C:\projects\jk2\CODE-mp\ghoul2\G2_misc.cpp"
+"C:\projects\jk2\CODE-mp\ghoul2\G2_surfaces.cpp"
+"C:\projects\jk2\CODE-mp\server\sv_bot.cpp"
+"C:\projects\jk2\CODE-mp\server\sv_ccmds.cpp"
+"C:\projects\jk2\CODE-mp\server\sv_client.cpp"
+"C:\projects\jk2\CODE-mp\server\sv_game.cpp"
+"C:\projects\jk2\CODE-mp\server\sv_init.cpp"
+"C:\projects\jk2\CODE-mp\server\sv_main.cpp"
+"C:\projects\jk2\CODE-mp\server\sv_net_chan.cpp"
+"C:\projects\jk2\CODE-mp\server\sv_snapshot.cpp"
+"C:\projects\jk2\CODE-mp\server\sv_world.cpp"
+"C:\projects\jk2\CODE-mp\null\null_client.cpp"
"C:\projects\jk2\CODE-mp\null\null_glimp.cpp"
-"C:\projects\jk2\CODE-mp\null\null_renderer.cpp"
+"C:\projects\jk2\CODE-mp\null\null_input.cpp"
"C:\projects\jk2\CODE-mp\null\null_snddma.cpp"
+"C:\projects\jk2\CODE-mp\null\win_main.cpp"
+"C:\projects\jk2\CODE-mp\renderer\tr_backend.cpp"
+"C:\projects\jk2\CODE-mp\renderer\tr_ghoul2.cpp"
+"C:\projects\jk2\CODE-mp\renderer\tr_image.cpp"
+"C:\projects\jk2\CODE-mp\renderer\tr_init.cpp"
+"C:\projects\jk2\CODE-mp\renderer\tr_main.cpp"
+"C:\projects\jk2\CODE-mp\renderer\tr_mesh.cpp"
+"C:\projects\jk2\CODE-mp\renderer\tr_model.cpp"
+"C:\projects\jk2\CODE-mp\renderer\tr_shader.cpp"
+"C:\projects\jk2\CODE-mp\win32\win_net.cpp"
+"C:\projects\jk2\CODE-mp\win32\win_shared.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_aas_bspq3.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_aas_cluster.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_aas_debug.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_aas_entity.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_aas_file.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_aas_main.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_aas_move.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_aas_optimize.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_aas_reach.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_aas_route.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_aas_routealt.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_aas_sample.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_ai_char.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_ai_chat.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_ai_gen.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_ai_goal.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_ai_move.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_ai_weap.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_ai_weight.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_ea.cpp"
+"C:\projects\jk2\CODE-mp\botlib\be_interface.cpp"
+"C:\projects\jk2\CODE-mp\botlib\l_crc.cpp"
+"C:\projects\jk2\CODE-mp\botlib\l_libvar.cpp"
+"C:\projects\jk2\CODE-mp\botlib\l_log.cpp"
+"C:\projects\jk2\CODE-mp\botlib\l_memory.cpp"
+"C:\projects\jk2\CODE-mp\botlib\l_precomp.cpp"
+"C:\projects\jk2\CODE-mp\botlib\l_script.cpp"
+"C:\projects\jk2\CODE-mp\botlib\l_struct.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2B.tmp"
-Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2C.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B4.tmp"
+Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B5.tmp" with contents
[
-kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/WinDed.pdb" /debug /machine:I386 /out:"Debug/WinDed.exe" /pdbtype:sept
-".\Debug\cm_load.obj"
-".\Debug\cm_patch.obj"
-".\Debug\cm_polylib.obj"
-".\Debug\cm_test.obj"
-".\Debug\cm_trace.obj"
-".\Debug\cmd.obj"
-".\Debug\CNetProfile.obj"
-".\Debug\common.obj"
-".\Debug\cvar.obj"
-".\Debug\files.obj"
-".\Debug\GenericParser2.obj"
-".\Debug\hstring.obj"
-".\Debug\huffman.obj"
-".\Debug\md4.obj"
-".\Debug\msg.obj"
-".\Debug\net_chan.obj"
-".\Debug\q_math.obj"
-".\Debug\q_shared.obj"
-".\Debug\RoffSystem.obj"
-".\Debug\strip.obj"
-".\Debug\unzip.obj"
-".\Debug\vm.obj"
-".\Debug\vm_interpreted.obj"
-".\Debug\vm_x86.obj"
-".\Debug\G2_API.obj"
-".\Debug\G2_bolts.obj"
-".\Debug\G2_bones.obj"
-".\Debug\G2_misc.obj"
-".\Debug\G2_surfaces.obj"
-".\Debug\sv_bot.obj"
-".\Debug\sv_ccmds.obj"
-".\Debug\sv_client.obj"
-".\Debug\sv_game.obj"
-".\Debug\sv_init.obj"
-".\Debug\sv_main.obj"
-".\Debug\sv_net_chan.obj"
-".\Debug\sv_snapshot.obj"
-".\Debug\sv_world.obj"
-".\Debug\null_client.obj"
-".\Debug\null_glimp.obj"
-".\Debug\null_input.obj"
-".\Debug\null_renderer.obj"
-".\Debug\null_snddma.obj"
-".\Debug\win_main.obj"
-".\Debug\matcomp.obj"
-".\Debug\tr_backend.obj"
-".\Debug\tr_ghoul2.obj"
-".\Debug\tr_image.obj"
-".\Debug\tr_init.obj"
-".\Debug\tr_main.obj"
-".\Debug\tr_mesh.obj"
-".\Debug\tr_model.obj"
-".\Debug\tr_shader.obj"
-".\Debug\win_net.obj"
-".\Debug\win_shared.obj"
-".\Debug\be_aas_bspq3.obj"
-".\Debug\be_aas_cluster.obj"
-".\Debug\be_aas_debug.obj"
-".\Debug\be_aas_entity.obj"
-".\Debug\be_aas_file.obj"
-".\Debug\be_aas_main.obj"
-".\Debug\be_aas_move.obj"
-".\Debug\be_aas_optimize.obj"
-".\Debug\be_aas_reach.obj"
-".\Debug\be_aas_route.obj"
-".\Debug\be_aas_routealt.obj"
-".\Debug\be_aas_sample.obj"
-".\Debug\be_ai_char.obj"
-".\Debug\be_ai_chat.obj"
-".\Debug\be_ai_gen.obj"
-".\Debug\be_ai_goal.obj"
-".\Debug\be_ai_move.obj"
-".\Debug\be_ai_weap.obj"
-".\Debug\be_ai_weight.obj"
-".\Debug\be_ea.obj"
-".\Debug\be_interface.obj"
-".\Debug\l_crc.obj"
-".\Debug\l_libvar.obj"
-".\Debug\l_log.obj"
-".\Debug\l_memory.obj"
-".\Debug\l_precomp.obj"
-".\Debug\l_script.obj"
-".\Debug\l_struct.obj"
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib Winmm.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/jk2Ded.pdb" /debug /machine:I386 /out:"Debug/jk2Ded.exe" /pdbtype:sept
+".\Debug\dedicated\cm_load.obj"
+".\Debug\dedicated\cm_patch.obj"
+".\Debug\dedicated\cm_polylib.obj"
+".\Debug\dedicated\cm_test.obj"
+".\Debug\dedicated\cm_trace.obj"
+".\Debug\dedicated\cmd.obj"
+".\Debug\dedicated\common.obj"
+".\Debug\dedicated\cvar.obj"
+".\Debug\dedicated\files.obj"
+".\Debug\dedicated\huffman.obj"
+".\Debug\dedicated\md4.obj"
+".\Debug\dedicated\msg.obj"
+".\Debug\dedicated\net_chan.obj"
+".\Debug\dedicated\q_math.obj"
+".\Debug\dedicated\q_shared.obj"
+".\Debug\dedicated\RoffSystem.obj"
+".\Debug\dedicated\strip.obj"
+".\Debug\dedicated\unzip.obj"
+".\Debug\dedicated\vm.obj"
+".\Debug\dedicated\vm_interpreted.obj"
+".\Debug\dedicated\vm_x86.obj"
+".\Debug\dedicated\G2_API.obj"
+".\Debug\dedicated\G2_bolts.obj"
+".\Debug\dedicated\G2_bones.obj"
+".\Debug\dedicated\G2_misc.obj"
+".\Debug\dedicated\G2_surfaces.obj"
+".\Debug\dedicated\sv_bot.obj"
+".\Debug\dedicated\sv_ccmds.obj"
+".\Debug\dedicated\sv_client.obj"
+".\Debug\dedicated\sv_game.obj"
+".\Debug\dedicated\sv_init.obj"
+".\Debug\dedicated\sv_main.obj"
+".\Debug\dedicated\sv_net_chan.obj"
+".\Debug\dedicated\sv_snapshot.obj"
+".\Debug\dedicated\sv_world.obj"
+".\Debug\dedicated\null_client.obj"
+".\Debug\dedicated\null_glimp.obj"
+".\Debug\dedicated\null_input.obj"
+".\Debug\dedicated\null_renderer.obj"
+".\Debug\dedicated\null_snddma.obj"
+".\Debug\dedicated\win_main.obj"
+".\Debug\dedicated\matcomp.obj"
+".\Debug\dedicated\tr_backend.obj"
+".\Debug\dedicated\tr_ghoul2.obj"
+".\Debug\dedicated\tr_image.obj"
+".\Debug\dedicated\tr_init.obj"
+".\Debug\dedicated\tr_main.obj"
+".\Debug\dedicated\tr_mesh.obj"
+".\Debug\dedicated\tr_model.obj"
+".\Debug\dedicated\tr_shader.obj"
+".\Debug\dedicated\win_net.obj"
+".\Debug\dedicated\win_shared.obj"
+".\Debug\dedicated\be_aas_bspq3.obj"
+".\Debug\dedicated\be_aas_cluster.obj"
+".\Debug\dedicated\be_aas_debug.obj"
+".\Debug\dedicated\be_aas_entity.obj"
+".\Debug\dedicated\be_aas_file.obj"
+".\Debug\dedicated\be_aas_main.obj"
+".\Debug\dedicated\be_aas_move.obj"
+".\Debug\dedicated\be_aas_optimize.obj"
+".\Debug\dedicated\be_aas_reach.obj"
+".\Debug\dedicated\be_aas_route.obj"
+".\Debug\dedicated\be_aas_routealt.obj"
+".\Debug\dedicated\be_aas_sample.obj"
+".\Debug\dedicated\be_ai_char.obj"
+".\Debug\dedicated\be_ai_chat.obj"
+".\Debug\dedicated\be_ai_gen.obj"
+".\Debug\dedicated\be_ai_goal.obj"
+".\Debug\dedicated\be_ai_move.obj"
+".\Debug\dedicated\be_ai_weap.obj"
+".\Debug\dedicated\be_ai_weight.obj"
+".\Debug\dedicated\be_ea.obj"
+".\Debug\dedicated\be_interface.obj"
+".\Debug\dedicated\l_crc.obj"
+".\Debug\dedicated\l_libvar.obj"
+".\Debug\dedicated\l_log.obj"
+".\Debug\dedicated\l_memory.obj"
+".\Debug\dedicated\l_precomp.obj"
+".\Debug\dedicated\l_script.obj"
+".\Debug\dedicated\l_struct.obj"
]
-Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSPB2C.tmp"
+Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B5.tmp"
Output Window
Compiling...
+G2_API.cpp
+Generating Code...
+Compiling...
+cm_load.cpp
+cm_patch.cpp
+cm_polylib.cpp
+cm_test.cpp
+cm_trace.cpp
+cmd.cpp
+common.cpp
+cvar.cpp
+files.cpp
+huffman.cpp
+msg.cpp
+net_chan.cpp
+q_math.cpp
+q_shared.cpp
+RoffSystem.cpp
+strip.cpp
+unzip.cpp
+vm.cpp
+vm_interpreted.cpp
+vm_x86.cpp
+Generating Code...
+Compiling...
+G2_bolts.cpp
+G2_bones.cpp
+G2_misc.cpp
+G2_surfaces.cpp
+sv_bot.cpp
+sv_ccmds.cpp
+sv_client.cpp
+sv_game.cpp
+sv_init.cpp
+sv_main.cpp
+sv_net_chan.cpp
+sv_snapshot.cpp
+sv_world.cpp
+null_client.cpp
null_glimp.cpp
-null_renderer.cpp
+null_input.cpp
null_snddma.cpp
+win_main.cpp
+tr_backend.cpp
+tr_ghoul2.cpp
+Generating Code...
+Compiling...
+tr_image.cpp
+tr_init.cpp
+tr_main.cpp
+tr_mesh.cpp
+tr_model.cpp
+tr_shader.cpp
+win_net.cpp
+win_shared.cpp
+be_aas_bspq3.cpp
+be_aas_cluster.cpp
+be_aas_debug.cpp
+be_aas_entity.cpp
+be_aas_file.cpp
+be_aas_main.cpp
+be_aas_move.cpp
+be_aas_optimize.cpp
+be_aas_reach.cpp
+be_aas_route.cpp
+be_aas_routealt.cpp
+be_aas_sample.cpp
+Generating Code...
+Compiling...
+be_ai_char.cpp
+be_ai_chat.cpp
+be_ai_gen.cpp
+be_ai_goal.cpp
+be_ai_move.cpp
+be_ai_weap.cpp
+be_ai_weight.cpp
+be_ea.cpp
+be_interface.cpp
+l_crc.cpp
+l_libvar.cpp
+l_log.cpp
+l_memory.cpp
+l_precomp.cpp
+l_script.cpp
+l_struct.cpp
Generating Code...
Linking...
+Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B8.tmp" with contents
+[
+/nologo /o"Debug/WinDed.bsc"
+".\Debug\dedicated\cm_load.sbr"
+".\Debug\dedicated\cm_patch.sbr"
+".\Debug\dedicated\cm_polylib.sbr"
+".\Debug\dedicated\cm_test.sbr"
+".\Debug\dedicated\cm_trace.sbr"
+".\Debug\dedicated\cmd.sbr"
+".\Debug\dedicated\common.sbr"
+".\Debug\dedicated\cvar.sbr"
+".\Debug\dedicated\files.sbr"
+".\Debug\dedicated\huffman.sbr"
+".\Debug\dedicated\md4.sbr"
+".\Debug\dedicated\msg.sbr"
+".\Debug\dedicated\net_chan.sbr"
+".\Debug\dedicated\q_math.sbr"
+".\Debug\dedicated\q_shared.sbr"
+".\Debug\dedicated\RoffSystem.sbr"
+".\Debug\dedicated\strip.sbr"
+".\Debug\dedicated\unzip.sbr"
+".\Debug\dedicated\vm.sbr"
+".\Debug\dedicated\vm_interpreted.sbr"
+".\Debug\dedicated\vm_x86.sbr"
+".\Debug\dedicated\G2_API.sbr"
+".\Debug\dedicated\G2_bolts.sbr"
+".\Debug\dedicated\G2_bones.sbr"
+".\Debug\dedicated\G2_misc.sbr"
+".\Debug\dedicated\G2_surfaces.sbr"
+".\Debug\dedicated\sv_bot.sbr"
+".\Debug\dedicated\sv_ccmds.sbr"
+".\Debug\dedicated\sv_client.sbr"
+".\Debug\dedicated\sv_game.sbr"
+".\Debug\dedicated\sv_init.sbr"
+".\Debug\dedicated\sv_main.sbr"
+".\Debug\dedicated\sv_net_chan.sbr"
+".\Debug\dedicated\sv_snapshot.sbr"
+".\Debug\dedicated\sv_world.sbr"
+".\Debug\dedicated\null_client.sbr"
+".\Debug\dedicated\null_glimp.sbr"
+".\Debug\dedicated\null_input.sbr"
+".\Debug\dedicated\null_renderer.sbr"
+".\Debug\dedicated\null_snddma.sbr"
+".\Debug\dedicated\win_main.sbr"
+".\Debug\dedicated\matcomp.sbr"
+".\Debug\dedicated\tr_backend.sbr"
+".\Debug\dedicated\tr_ghoul2.sbr"
+".\Debug\dedicated\tr_image.sbr"
+".\Debug\dedicated\tr_init.sbr"
+".\Debug\dedicated\tr_main.sbr"
+".\Debug\dedicated\tr_mesh.sbr"
+".\Debug\dedicated\tr_model.sbr"
+".\Debug\dedicated\tr_shader.sbr"
+".\Debug\dedicated\win_net.sbr"
+".\Debug\dedicated\win_shared.sbr"
+".\Debug\dedicated\be_aas_bspq3.sbr"
+".\Debug\dedicated\be_aas_cluster.sbr"
+".\Debug\dedicated\be_aas_debug.sbr"
+".\Debug\dedicated\be_aas_entity.sbr"
+".\Debug\dedicated\be_aas_file.sbr"
+".\Debug\dedicated\be_aas_main.sbr"
+".\Debug\dedicated\be_aas_move.sbr"
+".\Debug\dedicated\be_aas_optimize.sbr"
+".\Debug\dedicated\be_aas_reach.sbr"
+".\Debug\dedicated\be_aas_route.sbr"
+".\Debug\dedicated\be_aas_routealt.sbr"
+".\Debug\dedicated\be_aas_sample.sbr"
+".\Debug\dedicated\be_ai_char.sbr"
+".\Debug\dedicated\be_ai_chat.sbr"
+".\Debug\dedicated\be_ai_gen.sbr"
+".\Debug\dedicated\be_ai_goal.sbr"
+".\Debug\dedicated\be_ai_move.sbr"
+".\Debug\dedicated\be_ai_weap.sbr"
+".\Debug\dedicated\be_ai_weight.sbr"
+".\Debug\dedicated\be_ea.sbr"
+".\Debug\dedicated\be_interface.sbr"
+".\Debug\dedicated\l_crc.sbr"
+".\Debug\dedicated\l_libvar.sbr"
+".\Debug\dedicated\l_log.sbr"
+".\Debug\dedicated\l_memory.sbr"
+".\Debug\dedicated\l_precomp.sbr"
+".\Debug\dedicated\l_script.sbr"
+".\Debug\dedicated\l_struct.sbr"]
+Creating command line "bscmake.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP12B8.tmp"
+Creating browse info file...
+Output Window
Results
-WinDed.exe - 0 error(s), 0 warning(s)
+jk2Ded.exe - 0 error(s), 0 warning(s)