jedioutcast/utils/Radiant/z.h

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2013-04-04 18:02:27 +00:00
// window system independent camera view code
typedef struct
{
int width, height;
qboolean timing;
vec3_t origin; // at center of window
float scale;
} z_t;
extern z_t z;
void Z_Init (void);
void Z_MouseDown (int x, int y, int buttons);
void Z_MouseUp (int x, int y, int buttons);
void Z_MouseMoved (int x, int y, int buttons);
void Z_Draw (void);