jedioutcast/code/win32/win_main.cpp

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2013-04-04 14:52:42 +00:00
// win_main.h
// leave this as first line for PCH reasons...
//
#include "../server/exe_headers.h"
#include "../client/client.h"
#include "win_local.h"
#include "resource.h"
#include <errno.h>
#include <float.h>
#include <fcntl.h>
#include <stdio.h>
#include <direct.h>
#include <io.h>
#include <conio.h>
#define CD_BASEDIR "gamedata\\gamedata"
#define CD_EXE "jk2sp.exe"
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#define MEM_THRESHOLD 128*1024*1024
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static char sys_cmdline[MAX_STRING_CHARS];
/*
==================
Sys_LowPhysicalMemory()
==================
*/
qboolean Sys_LowPhysicalMemory()
{
static MEMORYSTATUS stat;
static qboolean bAsked = qfalse;
static cvar_t* sys_lowmem = Cvar_Get( "sys_lowmem", "0", 0 );
if (!bAsked) // just in case it takes a little time for GlobalMemoryStatus() to gather stats on
{ // stuff we don't care about such as virtual mem etc.
bAsked = qtrue;
GlobalMemoryStatus (&stat);
}
if (sys_lowmem->integer)
{
return qtrue;
}
return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse;
}
/*
==================
Sys_BeginProfiling
==================
*/
void Sys_BeginProfiling( void ) {
// this is just used on the mac build
}
/*
=============
Sys_Error
Show the early console as an error dialog
=============
*/
void QDECL Sys_Error( const char *error, ... ) {
va_list argptr;
char text[4096];
MSG msg;
va_start (argptr, error);
vsprintf (text, error, argptr);
va_end (argptr);
Conbuf_AppendText( text );
Conbuf_AppendText( "\n" );
Sys_SetErrorText( text );
Sys_ShowConsole( 1, qtrue );
timeEndPeriod( 1 );
IN_Shutdown();
// wait for the user to quit
while ( 1 ) {
if (!GetMessage (&msg, NULL, 0, 0))
Com_Quit_f ();
TranslateMessage (&msg);
DispatchMessage (&msg);
}
Sys_DestroyConsole();
Com_ShutdownZoneMemory();
Com_ShutdownHunkMemory();
exit (1);
}
/*
==============
Sys_Quit
==============
*/
void Sys_Quit( void ) {
timeEndPeriod( 1 );
IN_Shutdown();
Sys_DestroyConsole();
Com_ShutdownZoneMemory();
Com_ShutdownHunkMemory();
exit (0);
}
/*
==============
Sys_Print
==============
*/
void Sys_Print( const char *msg ) {
Conbuf_AppendText( msg );
}
/*
==============
Sys_Mkdir
==============
*/
void Sys_Mkdir( const char *path ) {
_mkdir (path);
}
/*
==============
Sys_Cwd
==============
*/
char *Sys_Cwd( void ) {
static char cwd[MAX_OSPATH];
_getcwd( cwd, sizeof( cwd ) - 1 );
cwd[MAX_OSPATH-1] = 0;
return cwd;
}
/*
==============
Sys_DefaultCDPath
==============
*/
char *Sys_DefaultCDPath( void ) {
return "";
}
/*
==============
Sys_DefaultBasePath
==============
*/
char *Sys_DefaultBasePath( void ) {
return Sys_Cwd();
}
/*
==============================================================
DIRECTORY SCANNING
==============================================================
*/
#define MAX_FOUND_FILES 0x1000
char **Sys_ListFiles( const char *directory, const char *extension, int *numfiles, qboolean wantsubs ) {
char search[MAX_OSPATH];
int nfiles;
char **listCopy;
char *list[MAX_FOUND_FILES];
struct _finddata_t findinfo;
int findhandle;
int flag;
int i;
if ( !extension) {
extension = "";
}
// passing a slash as extension will find directories
if ( extension[0] == '/' && extension[1] == 0 ) {
extension = "";
flag = 0;
} else {
flag = _A_SUBDIR;
}
Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension );
// search
nfiles = 0;
findhandle = _findfirst (search, &findinfo);
if (findhandle == -1) {
*numfiles = 0;
return NULL;
}
do {
if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) {
if ( nfiles == MAX_FOUND_FILES - 1 ) {
break;
}
list[ nfiles ] = CopyString( findinfo.name );
nfiles++;
}
} while ( _findnext (findhandle, &findinfo) != -1 );
list[ nfiles ] = 0;
_findclose (findhandle);
// return a copy of the list
*numfiles = nfiles;
if ( !nfiles ) {
return NULL;
}
listCopy = (char **) Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ), TAG_LISTFILES, qfalse);
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
return listCopy;
}
void Sys_FreeFileList( char **list ) {
int i;
if ( !list ) {
return;
}
for ( i = 0 ; list[i] ; i++ ) {
Z_Free( list[i] );
}
Z_Free( list );
}
//========================================================
/*
================
Sys_ScanForCD
Search all the drives to see if there is a valid CD to grab
the cddir from
================
*/
#ifdef FINAL_BUILD
static qboolean Sys_ScanForCD( void ) {
char drive[4];
FILE *f;
char test[MAX_OSPATH];
drive[0] = 'c';
drive[1] = ':';
drive[2] = '\\';
drive[3] = 0;
// scan the drives
for ( drive[0] = 'c' ; drive[0] <= 'z' ; drive[0]++ ) {
if ( GetDriveType (drive) == DRIVE_CDROM ) {
BOOL Result;
char VolumeName[MAX_PATH],FileSystemName[MAX_PATH];
DWORD VolumeSerialNumber,MaximumComponentLength,FileSystemFlags;
Result = GetVolumeInformation(drive,VolumeName,sizeof(VolumeName),&VolumeSerialNumber,
&MaximumComponentLength,&FileSystemFlags,FileSystemName,sizeof(FileSystemName));
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if (Result && (strcmpi(VolumeName,"JEDIOUTCAST") == 0 ) )
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{
sprintf (test, "%s%s\\%s", drive, CD_BASEDIR, CD_EXE);
f = fopen( test, "r");
if ( f ) {
fclose (f);
return Result;
}
}
}
}
return qfalse;
}
#endif
/*
================
Sys_CheckCD
Return true if the proper CD is in the drive
================
*/
qboolean Sys_CheckCD( void ) {
#ifdef FINAL_BUILD
return Sys_ScanForCD();
#else
return qtrue;
#endif
}
/*
================
Sys_GetClipboardData
================
*/
char *Sys_GetClipboardData( void ) {
char *data = NULL;
char *cliptext;
if ( OpenClipboard( NULL ) != 0 ) {
HANDLE hClipboardData;
if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) {
if ( ( cliptext = (char *) GlobalLock( hClipboardData ) ) != 0 ) {
data = (char *) Z_Malloc( GlobalSize( hClipboardData ) + 1, TAG_CLIPBOARD, qfalse);
strcpy( data, cliptext );
GlobalUnlock( hClipboardData );
strtok( data, "\n\r\b" );
}
}
CloseClipboard();
}
return data;
}
/*
========================================================================
GAME DLL
========================================================================
*/
static HINSTANCE game_library;
/*
=================
Sys_UnloadGame
=================
*/
void Sys_UnloadGame( void ) {
if ( !game_library ) {
return;
}
if ( !FreeLibrary (game_library) ) {
Com_Error (ERR_FATAL, "FreeLibrary failed for game library");
}
game_library = NULL;
}
/*
=================
Sys_GetGameAPI
Loads the game dll
=================
*/
void *Sys_GetGameAPI (void *parms)
{
void *(*GetGameAPI) (void *);
char name[MAX_OSPATH];
char cwd[MAX_OSPATH];
#if defined _M_IX86
const char *gamename = "jk2gamex86.dll";
#ifdef NDEBUG
const char *debugdir = "release";
#elif MEM_DEBUG
const char *debugdir = "shdebug";
#else
const char *debugdir = "debug";
#endif //NDEBUG
#elif defined _M_ALPHA
const char *gamename = "jk2gameaxp.dll";
#ifdef NDEBUG
const char *debugdir = "releaseaxp";
#else
const char *debugdir = "debugaxp";
#endif //NDEBUG
#endif //_M__IX86
if (game_library)
Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
// check the current debug directory first for development purposes
_getcwd (cwd, sizeof(cwd));
Com_sprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename);
game_library = LoadLibrary ( name );
if (game_library)
{
Com_DPrintf ("LoadLibrary (%s)\n", name);
}
else
{
// check the current directory for other development purposes
Com_sprintf (name, sizeof(name), "%s/%s", cwd, gamename);
game_library = LoadLibrary ( name );
if (game_library)
{
Com_DPrintf ("LoadLibrary (%s)\n", name);
} else {
char *buf;
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR) &buf, 0, NULL );
Com_Printf( "LoadLibrary(\"%s\") failed\n", name);
Com_Printf( "...reason: '%s'\n", buf );
Com_Error( ERR_FATAL, "Couldn't load game" );
}
}
GetGameAPI = (void *(*)(void *))GetProcAddress (game_library, "GetGameAPI");
if (!GetGameAPI)
{
Sys_UnloadGame ();
return NULL;
}
return GetGameAPI (parms);
}
/*
=================
Sys_LoadCgame
Used to hook up a development dll
=================
*/
void * Sys_LoadCgame( int (**entryPoint)(int, ...), int (*systemcalls)(int, ...) )
{
void (*dllEntry)( int (*syscallptr)(int, ...) );
dllEntry = ( void (*)( int (*)( int, ... ) ) )GetProcAddress( game_library, "dllEntry" );
*entryPoint = (int (*)(int,...))GetProcAddress( game_library, "vmMain" );
if ( !*entryPoint || !dllEntry ) {
FreeLibrary( game_library );
return NULL;
}
dllEntry( systemcalls );
return game_library;
}
/*
========================================================================
BACKGROUND FILE STREAMING
========================================================================
*/
#if 1
void Sys_InitStreamThread( void ) {
}
void Sys_ShutdownStreamThread( void ) {
}
void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) {
}
void Sys_EndStreamedFile( fileHandle_t f ) {
}
int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) {
return FS_Read( buffer, size * count, f );
}
void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
FS_Seek( f, offset, origin );
}
#else
typedef struct {
HANDLE threadHandle;
int threadId;
CRITICAL_SECTION crit;
fileHandle_t file;
byte *buffer;
qboolean eof;
int bufferSize;
int streamPosition; // next byte to be returned by Sys_StreamRead
int threadPosition; // next byte to be read from file
} streamState_t;
streamState_t stream;
/*
===============
Sys_StreamThread
A thread will be sitting in this loop forever
================
*/
void Sys_StreamThread( void ) {
int buffer;
int count;
int readCount;
int bufferPoint;
int r;
while (1) {
Sleep( 10 );
EnterCriticalSection (&stream.crit);
// if there is any space left in the buffer, fill it up
while ( !stream.eof ) {
count = stream.bufferSize - (stream.threadPosition - stream.streamPosition);
if ( !count ) {
break;
}
bufferPoint = stream.threadPosition % stream.bufferSize;
buffer = stream.bufferSize - bufferPoint;
readCount = buffer < count ? buffer : count;
r = FS_Read( stream.buffer + bufferPoint, readCount, stream.file );
stream.threadPosition += r;
if ( r != readCount ) {
stream.eof = qtrue;
break;
}
}
LeaveCriticalSection (&stream.crit);
}
}
/*
===============
Sys_InitStreamThread
================
*/
void Sys_InitStreamThread( void ) {
InitializeCriticalSection ( &stream.crit );
// don't leave the critical section until there is a
// valid file to stream, which will cause the StreamThread
// to sleep without any overhead
EnterCriticalSection( &stream.crit );
stream.threadHandle = CreateThread(
NULL, // LPSECURITY_ATTRIBUTES lpsa,
0, // DWORD cbStack,
(LPTHREAD_START_ROUTINE)Sys_StreamThread, // LPTHREAD_START_ROUTINE lpStartAddr,
0, // LPVOID lpvThreadParm,
0, // DWORD fdwCreate,
(unsigned long *) &stream.threadId);
}
/*
===============
Sys_ShutdownStreamThread
================
*/
void Sys_ShutdownStreamThread( void ) {
}
/*
===============
Sys_BeginStreamedFile
================
*/
void Sys_BeginStreamedFile( fileHandle_t f, int readAhead ) {
if ( stream.file ) {
Sys_EndStreamedFile( stream.file );
}
stream.file = f;
stream.buffer = (unsigned char *) Z_Malloc( readAhead );
stream.bufferSize = readAhead;
stream.streamPosition = 0;
stream.threadPosition = 0;
stream.eof = qfalse;
// let the thread start running
LeaveCriticalSection( &stream.crit );
}
/*
===============
Sys_EndStreamedFile
================
*/
void Sys_EndStreamedFile( fileHandle_t f ) {
if ( f != stream.file ) {
Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file");
}
// don't leave critical section until another stream is started
EnterCriticalSection( &stream.crit );
stream.file = 0;
Z_Free( stream.buffer );
}
/*
===============
Sys_StreamedRead
================
*/
int Sys_StreamedRead( void *buffer, int size, int count, fileHandle_t f ) {
int available;
int remaining;
int sleepCount;
int copy;
int bufferCount;
int bufferPoint;
byte *dest;
dest = (byte *)buffer;
remaining = size * count;
if ( remaining <= 0 ) {
Com_Error( ERR_FATAL, "Streamed read with non-positive size" );
}
sleepCount = 0;
while ( remaining > 0 ) {
available = stream.threadPosition - stream.streamPosition;
if ( !available ) {
if ( stream.eof ) {
break;
}
if ( sleepCount == 1 ) {
Com_DPrintf( "Sys_StreamedRead: waiting\n" );
}
if ( ++sleepCount > 100 ) {
Com_Error( ERR_FATAL, "Sys_StreamedRead: thread has died");
}
Sleep( 10 );
continue;
}
bufferPoint = stream.streamPosition % stream.bufferSize;
bufferCount = stream.bufferSize - bufferPoint;
copy = available < bufferCount ? available : bufferCount;
if ( copy > remaining ) {
copy = remaining;
}
memcpy( dest, stream.buffer + bufferPoint, copy );
stream.streamPosition += copy;
dest += copy;
remaining -= copy;
}
return (count * size - remaining) / size;
}
/*
===============
Sys_StreamSeek
================
*/
void Sys_StreamSeek( fileHandle_t f, int offset, int origin ) {
// halt the thread
EnterCriticalSection( &stream.crit );
// clear to that point
FS_Seek( f, offset, origin );
stream.streamPosition = 0;
stream.threadPosition = 0;
stream.eof = qfalse;
// let the thread start running at the new position
LeaveCriticalSection( &stream.crit );
}
#endif
/*
========================================================================
EVENT LOOP
========================================================================
*/
#define MAX_QUED_EVENTS 256
#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
sysEvent_t eventQue[MAX_QUED_EVENTS];
int eventHead, eventTail;
byte sys_packetReceived[MAX_MSGLEN];
/*
================
Sys_QueEvent
A time of 0 will get the current time
Ptr should either be null, or point to a block of data that can
be freed by the game later.
================
*/
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) {
sysEvent_t *ev;
ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
Com_Printf("Sys_QueEvent: overflow\n");
// we are discarding an event, but don't leak memory
if ( ev->evPtr ) {
Z_Free( ev->evPtr );
}
eventTail++;
}
eventHead++;
if ( time == 0 ) {
time = Sys_Milliseconds();
}
ev->evTime = time;
ev->evType = type;
ev->evValue = value;
ev->evValue2 = value2;
ev->evPtrLength = ptrLength;
ev->evPtr = ptr;
}
/*
================
Sys_GetEvent
================
*/
sysEvent_t Sys_GetEvent( void ) {
MSG msg;
sysEvent_t ev;
char *s;
msg_t netmsg;
// return if we have data
if ( eventHead > eventTail ) {
eventTail++;
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
}
// pump the message loop
while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) {
if ( !GetMessage (&msg, NULL, 0, 0) ) {
Com_Quit_f();
}
// save the msg time, because wndprocs don't have access to the timestamp
g_wv.sysMsgTime = msg.time;
TranslateMessage (&msg);
DispatchMessage (&msg);
}
// check for console commands
s = Sys_ConsoleInput();
if ( s ) {
char *b;
int len;
len = strlen( s ) + 1;
b = (char *) Z_Malloc( len, TAG_EVENT, qfalse);
strcpy( b, s );
Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
}
// check for network packets
MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
// return if we have data
if ( eventHead > eventTail ) {
eventTail++;
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
}
// create an empty event to return
memset( &ev, 0, sizeof( ev ) );
ev.evTime = timeGetTime();
return ev;
}
//================================================================
/*
=================
Sys_In_Restart_f
Restart the input subsystem
=================
*/
void Sys_In_Restart_f( void ) {
IN_Shutdown();
IN_Init();
}
static bool Sys_IsExpired()
{
#if 0
// sec min Hr Day Mon Yr
struct tm t_valid_start = { 0, 0, 17, 23, 9, 101 }; //zero based months!
// sec min Hr Day Mon Yr
struct tm t_valid_end = { 0, 0, 19, 2, 10, 101 };
// struct tm t_valid_end = t_valid_start;
// t_valid_end.tm_mday += 8;
time_t startTime = mktime( &t_valid_start);
time_t expireTime = mktime( &t_valid_end);
time_t now;
time(&now);
if((now < startTime) || (now> expireTime))
{
return true;
}
#endif
return false;
}
/*
================
Sys_Init
Called after the common systems (cvars, files, etc)
are initialized
================
*/
#define OSR2_BUILD_NUMBER 1111
#define WIN98_BUILD_NUMBER 1998
#if MEM_DEBUG
void SH_Register(void);
#endif
void Sys_Init( void ) {
int cpuid;
// make sure the timer is high precision, otherwise
// NT gets 18ms resolution
timeBeginPeriod( 1 );
Cmd_AddCommand ("in_restart", Sys_In_Restart_f);
#if MEM_DEBUG
SH_Register();
#endif
g_wv.osversion.dwOSVersionInfoSize = sizeof( g_wv.osversion );
if (!GetVersionEx (&g_wv.osversion))
Sys_Error ("Couldn't get OS info");
if (Sys_IsExpired()) {
g_wv.osversion.dwMajorVersion = 0;
}
if (g_wv.osversion.dwMajorVersion < 4)
Sys_Error ("This game requires Windows version 4 or greater");
if (g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32s)
Sys_Error ("This game doesn't run on Win32s");
if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_NT )
{
Cvar_Set( "arch", "winnt" );
}
else if ( g_wv.osversion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= WIN98_BUILD_NUMBER )
{
Cvar_Set( "arch", "win98" );
}
else if ( LOWORD( g_wv.osversion.dwBuildNumber ) >= OSR2_BUILD_NUMBER )
{
Cvar_Set( "arch", "win95 osr2.x" );
}
else
{
Cvar_Set( "arch", "win95" );
}
}
else
{
Cvar_Set( "arch", "unknown Windows variant" );
}
// save out a couple things in rom cvars for the renderer to access
Cvar_Get( "win_hinstance", va("%i", (int)g_wv.hInstance), CVAR_ROM );
Cvar_Get( "win_wndproc", va("%i", (int)MainWndProc), CVAR_ROM );
//
// figure out our CPU
//
Cvar_Get( "sys_cpustring", "detect", 0 );
if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring"), "detect" ) )
{
Com_Printf( "...detecting CPU, found " );
cpuid = Sys_GetProcessorId();
switch ( cpuid )
{
case CPUID_GENERIC:
Cvar_Set( "sys_cpustring", "generic" );
break;
case CPUID_INTEL_UNSUPPORTED:
Cvar_Set( "sys_cpustring", "x86 (pre-Pentium)" );
break;
case CPUID_INTEL_PENTIUM:
Cvar_Set( "sys_cpustring", "x86 (P5/PPro, non-MMX)" );
break;
case CPUID_INTEL_MMX:
Cvar_Set( "sys_cpustring", "x86 (P5/Pentium2, MMX)" );
break;
case CPUID_INTEL_KATMAI:
Cvar_Set( "sys_cpustring", "Intel Pentium III" );
break;
case CPUID_INTEL_WILLIAMETTE:
Cvar_Set( "sys_cpustring", "Intel Pentium IV" );
break;
case CPUID_AMD_3DNOW:
Cvar_Set( "sys_cpustring", "AMD w/ 3DNow!" );
break;
case CPUID_AXP:
Cvar_Set( "sys_cpustring", "Alpha AXP" );
break;
default:
Com_Error( ERR_FATAL, "Unknown cpu type %d\n", cpuid );
break;
}
}
else
{
Com_Printf( "...forcing CPU type to " );
if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "generic" ) )
{
cpuid = CPUID_GENERIC;
}
else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "x87" ) )
{
cpuid = CPUID_INTEL_PENTIUM;
}
else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "mmx" ) )
{
cpuid = CPUID_INTEL_MMX;
}
else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "3dnow" ) )
{
cpuid = CPUID_AMD_3DNOW;
}
else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIII" ) )
{
cpuid = CPUID_INTEL_KATMAI;
}
else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "PentiumIV" ) )
{
cpuid = CPUID_INTEL_WILLIAMETTE;
}
else if ( !Q_stricmp( Cvar_VariableString( "sys_cpustring" ), "axp" ) )
{
cpuid = CPUID_AXP;
}
else
{
Com_Printf( "WARNING: unknown sys_cpustring '%s'\n", Cvar_VariableString( "sys_cpustring" ) );
cpuid = CPUID_GENERIC;
}
}
Cvar_SetValue( "sys_cpuid", cpuid );
Com_Printf( "%s\n", Cvar_VariableString( "sys_cpustring" ) );
Cvar_Set( "username", Sys_GetCurrentUser() );
IN_Init(); // FIXME: not in dedicated?
}
// do a quick mem test to check for any potential future mem problems...
//
static void QuickMemTest(void)
{
// if (!Sys_LowPhysicalMemory())
{
const int iMemTestMegs = 64; // useful search label
// special test,
void *pvData = malloc(iMemTestMegs * 1024 * 1024);
if (pvData)
{
free(pvData);
}
else
{
// err...
//
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extern qboolean Language_IsAsian(void);
LPCSTR psContinue = Language_IsAsian() ?
"Your machine failed to allocate %dMB in a memory test, which may mean you'll have problems running this game all the way through.\n\nContinue anyway?"
:
SP_GetStringTextString("CON_TEXT_FAILED_MEMTEST");
// ( since it's too much hassle doing MBCS code pages and decodings etc for MessageBox command )
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#define GetYesNo(psQuery) (!!(MessageBox(NULL,psQuery,"Query",MB_YESNO|MB_ICONWARNING|MB_TASKMODAL)==IDYES))
if (!GetYesNo(va(psContinue,iMemTestMegs)))
{
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LPCSTR psNoMem = Language_IsAsian() ?
"Insufficient memory to run this game!\n"
:
SP_GetStringTextString("CON_TEXT_INSUFFICIENT_MEMORY");
// ( since it's too much hassle doing MBCS code pages and decodings etc for MessageBox command )
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Com_Error( ERR_FATAL, psNoMem );
}
}
}
}
//=======================================================================
//int totalMsec, countMsec;
/*
==================
WinMain
==================
*/
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
char cwd[MAX_OSPATH];
// int startTime, endTime;
// should never get a previous instance in Win32
if ( hPrevInstance ) {
return 0;
}
g_wv.hInstance = hInstance;
Q_strncpyz( sys_cmdline, lpCmdLine, sizeof( sys_cmdline ) );
// done before Com/Sys_Init since we need this for error output
Sys_CreateConsole();
// no abort/retry/fail errors
SetErrorMode( SEM_FAILCRITICALERRORS );
// get the initial time base
Sys_Milliseconds();
#if 0
// if we find the CD, add a +set cddir xxx command line
Sys_ScanForCD();
#endif
Sys_InitStreamThread();
Com_Init( sys_cmdline );
QuickMemTest();
_getcwd (cwd, sizeof(cwd));
Com_Printf("Working directory: %s\n", cwd);
// hide the early console since we've reached the point where we
// have a working graphics subsystems
if ( !com_viewlog->integer ) {
Sys_ShowConsole( 0, qfalse );
}
// main game loop
while( 1 ) {
// if not running as a game client, sleep a bit
if ( g_wv.isMinimized ) {
Sleep( 5 );
}
// set low precision every frame, because some system calls
// reset it arbitrarily
// _controlfp( _PC_24, _MCW_PC );
// startTime = Sys_Milliseconds();
// make sure mouse and joystick are only called once a frame
IN_Frame();
// run the game
Com_Frame();
// endTime = Sys_Milliseconds();
// totalMsec += endTime - startTime;
// countMsec++;
}
// never gets here
}