jedioutcast/code/game/game.plg

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2013-04-04 18:24:26 +00:00
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: game - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP89.tmp" with contents
[
/nologo /G6 /MLd /W4 /Gm /Gi /GX /ZI /Od /I "..\ICARUS" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\Debug\game/" /Fp"..\Debug\game/game.pch" /Yu"g_headers.h" /Fo"..\Debug\game/" /Fd"..\Debug\game/" /FD /c
"C:\projects\jk2\CODE\Icarus\Sequencer.cpp"
"C:\projects\jk2\CODE\game\g_items.cpp"
"C:\projects\jk2\CODE\game\g_mover.cpp"
"C:\projects\jk2\CODE\game\g_svcmds.cpp"
"C:\projects\jk2\CODE\game\NPC_spawn.cpp"
"C:\projects\jk2\CODE\game\wp_saber.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP89.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP8A.tmp" with contents
[
/nologo /G6 /MLd /W4 /Gm /Gi /GX /ZI /Od /I "..\ICARUS" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\Debug\game/" /Fp"..\Debug\game/game.pch" /Yu"common_headers.h" /Fo"..\Debug\game/" /Fd"..\Debug\game/" /FD /c
"C:\projects\jk2\CODE\game\bg_panimate.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP8A.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP8B.tmp" with contents
[
/nologo /G6 /MLd /W4 /Gm /Gi /GX /ZI /Od /I "..\ICARUS" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"..\Debug\game/" /Fp"..\Debug\game/game.pch" /Yu"cg_headers.h" /Fo"..\Debug\game/" /Fd"..\Debug\game/" /FD /c
"C:\projects\jk2\CODE\cgame\cg_main.cpp"
"C:\projects\jk2\CODE\cgame\cg_players.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP8B.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP8C.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"..\Debug/jk2gamex86.pdb" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/jk2gamex86.dll" /implib:"..\Debug/jk2gamex86.lib"
\projects\jk2\CODE\Debug\game\BlockStream.obj
\projects\jk2\CODE\Debug\game\Instance.obj
\projects\jk2\CODE\Debug\game\Sequence.obj
\projects\jk2\CODE\Debug\game\Sequencer.obj
\projects\jk2\CODE\Debug\game\TaskManager.obj
\projects\jk2\CODE\Debug\game\bg_misc.obj
\projects\jk2\CODE\Debug\game\bg_pangles.obj
\projects\jk2\CODE\Debug\game\bg_panimate.obj
\projects\jk2\CODE\Debug\game\bg_pmove.obj
\projects\jk2\CODE\Debug\game\bg_slidemove.obj
\projects\jk2\CODE\Debug\game\cg_camera.obj
\projects\jk2\CODE\Debug\game\cg_consolecmds.obj
\projects\jk2\CODE\Debug\game\cg_draw.obj
\projects\jk2\CODE\Debug\game\cg_drawtools.obj
\projects\jk2\CODE\Debug\game\cg_effects.obj
\projects\jk2\CODE\Debug\game\cg_ents.obj
\projects\jk2\CODE\Debug\game\cg_event.obj
\projects\jk2\CODE\Debug\game\cg_headers.obj
\projects\jk2\CODE\Debug\game\cg_info.obj
\projects\jk2\CODE\Debug\game\cg_lights.obj
\projects\jk2\CODE\Debug\game\cg_localents.obj
\projects\jk2\CODE\Debug\game\cg_main.obj
\projects\jk2\CODE\Debug\game\cg_marks.obj
\projects\jk2\CODE\Debug\game\cg_players.obj
\projects\jk2\CODE\Debug\game\cg_playerstate.obj
\projects\jk2\CODE\Debug\game\cg_predict.obj
\projects\jk2\CODE\Debug\game\cg_scoreboard.obj
\projects\jk2\CODE\Debug\game\cg_servercmds.obj
\projects\jk2\CODE\Debug\game\cg_snapshot.obj
\projects\jk2\CODE\Debug\game\cg_syscalls.obj
\projects\jk2\CODE\Debug\game\cg_text.obj
\projects\jk2\CODE\Debug\game\cg_view.obj
\projects\jk2\CODE\Debug\game\cg_weapons.obj
\projects\jk2\CODE\Debug\game\FX_ATSTMain.obj
\projects\jk2\CODE\Debug\game\FX_Blaster.obj
\projects\jk2\CODE\Debug\game\FX_Bowcaster.obj
\projects\jk2\CODE\Debug\game\FX_BryarPistol.obj
\projects\jk2\CODE\Debug\game\FX_DEMP2.obj
\projects\jk2\CODE\Debug\game\FX_Disruptor.obj
\projects\jk2\CODE\Debug\game\FX_Emplaced.obj
\projects\jk2\CODE\Debug\game\FX_Flechette.obj
\projects\jk2\CODE\Debug\game\FX_HeavyRepeater.obj
\projects\jk2\CODE\Debug\game\FX_RocketLauncher.obj
\projects\jk2\CODE\Debug\game\FxParsing.obj
\projects\jk2\CODE\Debug\game\FxPrimitives.obj
\projects\jk2\CODE\Debug\game\FxScheduler.obj
\projects\jk2\CODE\Debug\game\FxSystem.obj
\projects\jk2\CODE\Debug\game\FxTemplate.obj
\projects\jk2\CODE\Debug\game\FxUtil.obj
\projects\jk2\CODE\Debug\game\AI_Atst.obj
\projects\jk2\CODE\Debug\game\AI_Default.obj
\projects\jk2\CODE\Debug\game\AI_Droid.obj
\projects\jk2\CODE\Debug\game\AI_GalakMech.obj
\projects\jk2\CODE\Debug\game\AI_Grenadier.obj
\projects\jk2\CODE\Debug\game\AI_Howler.obj
\projects\jk2\CODE\Debug\game\AI_ImperialProbe.obj
\projects\jk2\CODE\Debug\game\AI_Interrogator.obj
\projects\jk2\CODE\Debug\game\AI_Jedi.obj
\projects\jk2\CODE\Debug\game\AI_Mark1.obj
\projects\jk2\CODE\Debug\game\AI_Mark2.obj
\projects\jk2\CODE\Debug\game\AI_MineMonster.obj
\projects\jk2\CODE\Debug\game\AI_Remote.obj
\projects\jk2\CODE\Debug\game\AI_Seeker.obj
\projects\jk2\CODE\Debug\game\AI_Sentry.obj
\projects\jk2\CODE\Debug\game\AI_Sniper.obj
\projects\jk2\CODE\Debug\game\AI_Stormtrooper.obj
\projects\jk2\CODE\Debug\game\AI_Utils.obj
\projects\jk2\CODE\Debug\game\g_active.obj
\projects\jk2\CODE\Debug\game\g_breakable.obj
\projects\jk2\CODE\Debug\game\g_camera.obj
\projects\jk2\CODE\Debug\game\g_client.obj
\projects\jk2\CODE\Debug\game\g_cmds.obj
\projects\jk2\CODE\Debug\game\g_combat.obj
\projects\jk2\CODE\Debug\game\g_functions.obj
\projects\jk2\CODE\Debug\game\g_fx.obj
\projects\jk2\CODE\Debug\game\g_headers.obj
\projects\jk2\CODE\Debug\game\g_ICARUS.obj
\projects\jk2\CODE\Debug\game\g_inventory.obj
\projects\jk2\CODE\Debug\game\g_itemLoad.obj
\projects\jk2\CODE\Debug\game\g_items.obj
\projects\jk2\CODE\Debug\game\g_main.obj
\projects\jk2\CODE\Debug\game\g_mem.obj
\projects\jk2\CODE\Debug\game\g_misc.obj
\projects\jk2\CODE\Debug\game\g_misc_model.obj
\projects\jk2\CODE\Debug\game\g_missile.obj
\projects\jk2\CODE\Debug\game\g_mover.obj
\projects\jk2\CODE\Debug\game\g_nav.obj
\projects\jk2\CODE\Debug\game\g_navigator.obj
\projects\jk2\CODE\Debug\game\g_navnew.obj
\projects\jk2\CODE\Debug\game\g_object.obj
\projects\jk2\CODE\Debug\game\g_objectives.obj
\projects\jk2\CODE\Debug\game\g_ref.obj
\projects\jk2\CODE\Debug\game\g_roff.obj
\projects\jk2\CODE\Debug\game\g_savegame.obj
\projects\jk2\CODE\Debug\game\g_session.obj
\projects\jk2\CODE\Debug\game\g_spawn.obj
\projects\jk2\CODE\Debug\game\g_svcmds.obj
\projects\jk2\CODE\Debug\game\g_target.obj
\projects\jk2\CODE\Debug\game\G_Timer.obj
\projects\jk2\CODE\Debug\game\g_trigger.obj
\projects\jk2\CODE\Debug\game\g_turret.obj
\projects\jk2\CODE\Debug\game\g_usable.obj
\projects\jk2\CODE\Debug\game\g_utils.obj
\projects\jk2\CODE\Debug\game\g_weapon.obj
\projects\jk2\CODE\Debug\game\g_weaponLoad.obj
\projects\jk2\CODE\Debug\game\gameinfo.obj
\projects\jk2\CODE\Debug\game\genericparser2.obj
\projects\jk2\CODE\Debug\game\NPC.obj
\projects\jk2\CODE\Debug\game\NPC_behavior.obj
\projects\jk2\CODE\Debug\game\NPC_combat.obj
\projects\jk2\CODE\Debug\game\NPC_goal.obj
\projects\jk2\CODE\Debug\game\NPC_misc.obj
\projects\jk2\CODE\Debug\game\NPC_move.obj
\projects\jk2\CODE\Debug\game\NPC_reactions.obj
\projects\jk2\CODE\Debug\game\NPC_senses.obj
\projects\jk2\CODE\Debug\game\NPC_sounds.obj
\projects\jk2\CODE\Debug\game\NPC_spawn.obj
\projects\jk2\CODE\Debug\game\NPC_stats.obj
\projects\jk2\CODE\Debug\game\NPC_utils.obj
\projects\jk2\CODE\Debug\game\Q3_Interface.obj
\projects\jk2\CODE\Debug\game\Q3_Registers.obj
\projects\jk2\CODE\Debug\game\q_math.obj
\projects\jk2\CODE\Debug\game\q_shared.obj
\projects\jk2\CODE\Debug\game\tri_coll_test.obj
\projects\jk2\CODE\Debug\game\wp_saber.obj
]
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP8C.tmp"
<h3>Output Window</h3>
Compiling...
Sequencer.cpp
g_items.cpp
g_mover.cpp
g_svcmds.cpp
NPC_spawn.cpp
wp_saber.cpp
Generating Code...
Compiling...
bg_panimate.cpp
Compiling...
cg_main.cpp
cg_players.cpp
Generating Code...
Linking...
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP90.tmp" with contents
[
/nologo /o"..\Debug/game.bsc"
\projects\jk2\CODE\Debug\game\g_headers.sbr
\projects\jk2\CODE\Debug\game\BlockStream.sbr
\projects\jk2\CODE\Debug\game\Instance.sbr
\projects\jk2\CODE\Debug\game\Sequence.sbr
\projects\jk2\CODE\Debug\game\Sequencer.sbr
\projects\jk2\CODE\Debug\game\TaskManager.sbr
\projects\jk2\CODE\Debug\game\bg_misc.sbr
\projects\jk2\CODE\Debug\game\bg_pangles.sbr
\projects\jk2\CODE\Debug\game\bg_panimate.sbr
\projects\jk2\CODE\Debug\game\bg_pmove.sbr
\projects\jk2\CODE\Debug\game\bg_slidemove.sbr
\projects\jk2\CODE\Debug\game\cg_camera.sbr
\projects\jk2\CODE\Debug\game\cg_consolecmds.sbr
\projects\jk2\CODE\Debug\game\cg_draw.sbr
\projects\jk2\CODE\Debug\game\cg_drawtools.sbr
\projects\jk2\CODE\Debug\game\cg_effects.sbr
\projects\jk2\CODE\Debug\game\cg_ents.sbr
\projects\jk2\CODE\Debug\game\cg_event.sbr
\projects\jk2\CODE\Debug\game\cg_headers.sbr
\projects\jk2\CODE\Debug\game\cg_info.sbr
\projects\jk2\CODE\Debug\game\cg_lights.sbr
\projects\jk2\CODE\Debug\game\cg_localents.sbr
\projects\jk2\CODE\Debug\game\cg_main.sbr
\projects\jk2\CODE\Debug\game\cg_marks.sbr
\projects\jk2\CODE\Debug\game\cg_players.sbr
\projects\jk2\CODE\Debug\game\cg_playerstate.sbr
\projects\jk2\CODE\Debug\game\cg_predict.sbr
\projects\jk2\CODE\Debug\game\cg_scoreboard.sbr
\projects\jk2\CODE\Debug\game\cg_servercmds.sbr
\projects\jk2\CODE\Debug\game\cg_snapshot.sbr
\projects\jk2\CODE\Debug\game\cg_syscalls.sbr
\projects\jk2\CODE\Debug\game\cg_text.sbr
\projects\jk2\CODE\Debug\game\cg_view.sbr
\projects\jk2\CODE\Debug\game\cg_weapons.sbr
\projects\jk2\CODE\Debug\game\FX_ATSTMain.sbr
\projects\jk2\CODE\Debug\game\FX_Blaster.sbr
\projects\jk2\CODE\Debug\game\FX_Bowcaster.sbr
\projects\jk2\CODE\Debug\game\FX_BryarPistol.sbr
\projects\jk2\CODE\Debug\game\FX_DEMP2.sbr
\projects\jk2\CODE\Debug\game\FX_Disruptor.sbr
\projects\jk2\CODE\Debug\game\FX_Emplaced.sbr
\projects\jk2\CODE\Debug\game\FX_Flechette.sbr
\projects\jk2\CODE\Debug\game\FX_HeavyRepeater.sbr
\projects\jk2\CODE\Debug\game\FX_RocketLauncher.sbr
\projects\jk2\CODE\Debug\game\FxParsing.sbr
\projects\jk2\CODE\Debug\game\FxPrimitives.sbr
\projects\jk2\CODE\Debug\game\FxScheduler.sbr
\projects\jk2\CODE\Debug\game\FxSystem.sbr
\projects\jk2\CODE\Debug\game\FxTemplate.sbr
\projects\jk2\CODE\Debug\game\FxUtil.sbr
\projects\jk2\CODE\Debug\game\AI_Atst.sbr
\projects\jk2\CODE\Debug\game\AI_Default.sbr
\projects\jk2\CODE\Debug\game\AI_Droid.sbr
\projects\jk2\CODE\Debug\game\AI_GalakMech.sbr
\projects\jk2\CODE\Debug\game\AI_Grenadier.sbr
\projects\jk2\CODE\Debug\game\AI_Howler.sbr
\projects\jk2\CODE\Debug\game\AI_ImperialProbe.sbr
\projects\jk2\CODE\Debug\game\AI_Interrogator.sbr
\projects\jk2\CODE\Debug\game\AI_Jedi.sbr
\projects\jk2\CODE\Debug\game\AI_Mark1.sbr
\projects\jk2\CODE\Debug\game\AI_Mark2.sbr
\projects\jk2\CODE\Debug\game\AI_MineMonster.sbr
\projects\jk2\CODE\Debug\game\AI_Remote.sbr
\projects\jk2\CODE\Debug\game\AI_Seeker.sbr
\projects\jk2\CODE\Debug\game\AI_Sentry.sbr
\projects\jk2\CODE\Debug\game\AI_Sniper.sbr
\projects\jk2\CODE\Debug\game\AI_Stormtrooper.sbr
\projects\jk2\CODE\Debug\game\AI_Utils.sbr
\projects\jk2\CODE\Debug\game\g_active.sbr
\projects\jk2\CODE\Debug\game\g_breakable.sbr
\projects\jk2\CODE\Debug\game\g_camera.sbr
\projects\jk2\CODE\Debug\game\g_client.sbr
\projects\jk2\CODE\Debug\game\g_cmds.sbr
\projects\jk2\CODE\Debug\game\g_combat.sbr
\projects\jk2\CODE\Debug\game\g_functions.sbr
\projects\jk2\CODE\Debug\game\g_fx.sbr
\projects\jk2\CODE\Debug\game\g_ICARUS.sbr
\projects\jk2\CODE\Debug\game\g_inventory.sbr
\projects\jk2\CODE\Debug\game\g_itemLoad.sbr
\projects\jk2\CODE\Debug\game\g_items.sbr
\projects\jk2\CODE\Debug\game\g_main.sbr
\projects\jk2\CODE\Debug\game\g_mem.sbr
\projects\jk2\CODE\Debug\game\g_misc.sbr
\projects\jk2\CODE\Debug\game\g_misc_model.sbr
\projects\jk2\CODE\Debug\game\g_missile.sbr
\projects\jk2\CODE\Debug\game\g_mover.sbr
\projects\jk2\CODE\Debug\game\g_nav.sbr
\projects\jk2\CODE\Debug\game\g_navigator.sbr
\projects\jk2\CODE\Debug\game\g_navnew.sbr
\projects\jk2\CODE\Debug\game\g_object.sbr
\projects\jk2\CODE\Debug\game\g_objectives.sbr
\projects\jk2\CODE\Debug\game\g_ref.sbr
\projects\jk2\CODE\Debug\game\g_roff.sbr
\projects\jk2\CODE\Debug\game\g_savegame.sbr
\projects\jk2\CODE\Debug\game\g_session.sbr
\projects\jk2\CODE\Debug\game\g_spawn.sbr
\projects\jk2\CODE\Debug\game\g_svcmds.sbr
\projects\jk2\CODE\Debug\game\g_target.sbr
\projects\jk2\CODE\Debug\game\G_Timer.sbr
\projects\jk2\CODE\Debug\game\g_trigger.sbr
\projects\jk2\CODE\Debug\game\g_turret.sbr
\projects\jk2\CODE\Debug\game\g_usable.sbr
\projects\jk2\CODE\Debug\game\g_utils.sbr
\projects\jk2\CODE\Debug\game\g_weapon.sbr
\projects\jk2\CODE\Debug\game\g_weaponLoad.sbr
\projects\jk2\CODE\Debug\game\gameinfo.sbr
\projects\jk2\CODE\Debug\game\genericparser2.sbr
\projects\jk2\CODE\Debug\game\NPC.sbr
\projects\jk2\CODE\Debug\game\NPC_behavior.sbr
\projects\jk2\CODE\Debug\game\NPC_combat.sbr
\projects\jk2\CODE\Debug\game\NPC_goal.sbr
\projects\jk2\CODE\Debug\game\NPC_misc.sbr
\projects\jk2\CODE\Debug\game\NPC_move.sbr
\projects\jk2\CODE\Debug\game\NPC_reactions.sbr
\projects\jk2\CODE\Debug\game\NPC_senses.sbr
\projects\jk2\CODE\Debug\game\NPC_sounds.sbr
\projects\jk2\CODE\Debug\game\NPC_spawn.sbr
\projects\jk2\CODE\Debug\game\NPC_stats.sbr
\projects\jk2\CODE\Debug\game\NPC_utils.sbr
\projects\jk2\CODE\Debug\game\Q3_Interface.sbr
\projects\jk2\CODE\Debug\game\Q3_Registers.sbr
\projects\jk2\CODE\Debug\game\q_math.sbr
\projects\jk2\CODE\Debug\game\q_shared.sbr
\projects\jk2\CODE\Debug\game\tri_coll_test.sbr
\projects\jk2\CODE\Debug\game\wp_saber.sbr]
Creating command line "bscmake.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP90.tmp"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
jk2gamex86.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>