152 lines
3.8 KiB
C
152 lines
3.8 KiB
C
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// Assimilate.h : main header file for the ASSIMILATE application
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//
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#if !defined(AFX_ASSIMILATE_H__2CCA5544_2AD3_11D3_82E0_0000C0366FF2__INCLUDED_)
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#define AFX_ASSIMILATE_H__2CCA5544_2AD3_11D3_82E0_0000C0366FF2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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// not incredibly important, just used for guessing string lengths for display/output neatness...
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//
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#define APPROX_LONGEST_ASE_NAME 20
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extern bool gbViewAnimEnums;
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extern bool gbViewFrameDetails;
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extern bool gbViewFrameDetails_Additional;
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/////////////////////////////////////////////////////////////////////////////
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// CAssimilateApp:
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// See Assimilate.cpp for the implementation of this class
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//
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enum
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{
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TK_ENUM = TK_USERDEF,
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TK_COMMA,
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TK_OBRACE,
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TK_CBRACE,
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TK_SEMICOLON,
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};
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// 1st CString is enum key, (eg) "BOTH_PAIN1", 2nd is comment (body text only, no comment chars)
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//
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typedef list< pair<CString,CString> > EnumTable_t;
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class CAssimilateApp : public CWinApp
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{
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public:
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CAssimilateApp();
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LPCSTR GetEnumComment(LPCSTR psEnum);
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bool ValidEnum(LPCTSTR name);
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bool GetMultiPlayerMode();
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LPCTSTR GetEnumFilename();
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LPCTSTR GetQDataFilename();
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DWORD GetBufferSize();
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LPCTSTR GetQuakeDir();
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bool SetMultiPlayerMode(bool bMultiPlayerMode);
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bool SetEnumFilename(LPCTSTR filename);
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bool SetQDataFilename(LPCTSTR filename);
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bool SetBufferSize(DWORD buffersize);
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bool SetQuakeDir(LPCTSTR psQuakeDir);
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int GetEnumTableEntries();
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LPCSTR GetEnumEntry(int iIndex);
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protected:
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void LoadEnumTable(LPCTSTR filename);
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void LoadRegistry();
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void SaveRegistry();
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EnumTable_t m_enumTable;
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static keywordArray_t s_Symbols[];
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static keywordArray_t s_Keywords[];
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bool m_bMultiPlayerMode;
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CString m_enumFilename;
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DWORD m_buffersize;
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CString m_QDataFilename;
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CString m_QuakeDir;
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static const TCHAR c_prefSection[];
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static const TCHAR c_enumFilename[];
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static const TCHAR c_buffersize[];
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static const TCHAR c_QDataFilename[];
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAssimilateApp)
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public:
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virtual BOOL InitInstance();
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virtual int ExitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CAssimilateApp)
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afx_msg void OnAppAbout();
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afx_msg void OnProperties();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// CAssimilatePropPage dialog
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class CAssimilatePropPage : public CPropertyPage
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{
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DECLARE_DYNCREATE(CAssimilatePropPage)
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// Construction
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public:
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CAssimilatePropPage();
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~CAssimilatePropPage();
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bool* m_soilFlag;
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// Dialog Data
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//{{AFX_DATA(CAssimilatePropPage)
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enum { IDD = IDD_PP_PROPERTIES };
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DWORD m_buffsize;
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CString m_enumfilename;
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CString m_qdata;
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CString m_csQuakeDir;
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BOOL m_bMultiPlayer;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CAssimilatePropPage)
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public:
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virtual void OnOK();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CAssimilatePropPage)
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afx_msg void OnEnumBrowse();
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afx_msg void OnQdataBrowse();
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virtual BOOL OnInitDialog();
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afx_msg void OnButtonDefaults();
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afx_msg void OnButtonDefaultsMulti();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_ASSIMILATE_H__2CCA5544_2AD3_11D3_82E0_0000C0366FF2__INCLUDED_)
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