jedioutcast/code/ff/ff_public.h

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2013-04-04 21:05:53 +00:00
#ifndef __FF_PUBLIC_H
#define __FF_PUBLIC_H
#define FF_HANDLE_NULL 0
#define FF_CLIENT_LOCAL (-2)
#define FF_CLIENT( client ) (FF_CLIENT_LOCAL - client)
typedef int ffHandle_t;
/*
enum FFChannel_e
{ FF_CHANNEL_WEAPON
, FF_CHANNEL_MENU
, FF_CHANNEL_TOUCH
, FF_CHANNEL_DAMAGE
, FF_CHANNEL_VEHICLE
, FF_CHANNEL_MAX
};
*/
#define FF_CHANNEL_WEAPON 0
#define FF_CHANNEL_MENU 1
#define FF_CHANNEL_TOUCH 2
#define FF_CHANNEL_DAMAGE 3
#define FF_CHANNEL_BODY 4
#define FF_CHANNEL_FORCE 5
#define FF_CHANNEL_FOOT 6
#define FF_CHANNEL_MAX 7
#ifdef _FF
/*
inline qboolean operator &= ( qboolean &lvalue, qboolean rvalue )
{
lvalue = qboolean( (int)lvalue && (int)rvalue );
return lvalue;
}
*/
#include "../ff/ff.h" // basic system functions
#include "../ff/ff_snd.h" // sound system similarities
#endif // _FF
#endif // __FF_PUBLIC_H