2013-04-04 14:52:42 +00:00
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#include "../qcommon/qfiles.h"
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#define NUM_FORCE_STAR_IMAGES 9
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extern int uiForceSide;
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extern int uiForceRank;
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extern int uiMaxRank;
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extern int uiForceUsed;
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extern int uiForceAvailable;
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extern qboolean gTouchedForce;
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extern int uiForcePowersRank[NUM_FORCE_POWERS];
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extern int uiForcePowerDarkLight[NUM_FORCE_POWERS];
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extern int uiForcePowerCost[NUM_FORCE_POWERS][NUM_FORCE_POWER_LEVELS];
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2013-04-04 18:01:17 +00:00
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extern int uiSaberColorShaders[NUM_SABER_COLORS];
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2013-04-04 14:52:42 +00:00
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// Dots above or equal to a given rank carry a certain color.
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extern vmCvar_t ui_freeSaber;
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2013-04-04 18:01:17 +00:00
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void UI_InitForceShaders(void);
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2013-04-04 14:52:42 +00:00
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void UI_DrawTotalForceStars(rectDef_t *rect, float scale, vec4_t color, int textStyle);
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void UI_DrawForceStars(rectDef_t *rect, float scale, vec4_t color, int textStyle, int findex, int val, int min, int max) ;
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void UI_UpdateClientForcePowers();
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2013-04-04 18:02:27 +00:00
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void UI_SaveForceTemplate();
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2013-04-04 14:52:42 +00:00
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void UI_UpdateForcePowers();
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qboolean UI_SkinColor_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
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qboolean UI_ForceSide_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
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qboolean UI_ForceMaxRank_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
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qboolean UI_ForcePowerRank_HandleKey(int flags, float *special, int key, int num, int min, int max, int type);
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extern void UI_ForceConfigHandle( int oldindex, int newindex );
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