79 lines
1.6 KiB
C++
79 lines
1.6 KiB
C++
|
#include "client.h"
|
||
|
#include "FXScheduler.h"
|
||
|
|
||
|
|
||
|
int FX_RegisterEffect(const char *file)
|
||
|
{
|
||
|
return theFxScheduler.RegisterEffect(file, true);
|
||
|
}
|
||
|
|
||
|
void FX_PlaySimpleEffect( const char *file, vec3_t org )
|
||
|
{
|
||
|
theFxScheduler.PlayEffect(file, org);
|
||
|
}
|
||
|
|
||
|
void FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd )
|
||
|
{
|
||
|
theFxScheduler.PlayEffect(file, org, fwd);
|
||
|
}
|
||
|
|
||
|
void FX_PlayEntityEffect( const char *file, vec3_t org,
|
||
|
vec3_t axis[3], const int boltInfo, const int entNum )
|
||
|
{
|
||
|
theFxScheduler.PlayEffect(file, org, axis, boltInfo, entNum);
|
||
|
}
|
||
|
|
||
|
void FX_PlaySimpleEffectID( int id, vec3_t org )
|
||
|
{
|
||
|
theFxScheduler.PlayEffect(id, org);
|
||
|
}
|
||
|
|
||
|
void FX_PlayEffectID( int id, vec3_t org, vec3_t fwd )
|
||
|
{
|
||
|
theFxScheduler.PlayEffect(id, org, fwd);
|
||
|
}
|
||
|
|
||
|
void FX_PlayEntityEffectID( int id, vec3_t org,
|
||
|
vec3_t axis[3], const int boltInfo, const int entNum )
|
||
|
{
|
||
|
theFxScheduler.PlayEffect(id, org, axis, boltInfo, entNum);
|
||
|
}
|
||
|
|
||
|
void FX_PlayBoltedEffectID( int id, sharedBoltInterface_t *fxObj )
|
||
|
{
|
||
|
CFxBoltInterface obj;
|
||
|
|
||
|
obj.SetEntNum(fxObj->entNum);
|
||
|
obj.SetBoltNum(fxObj->boltNum);
|
||
|
obj.SetForward(fxObj->angles);
|
||
|
obj.SetG2Handle((CGhoul2Info_v *)fxObj->ghoul2);
|
||
|
obj.SetModelNum(fxObj->modelNum);
|
||
|
obj.SetOrigin(fxObj->origin);
|
||
|
obj.SetScale(fxObj->scale);
|
||
|
|
||
|
obj.Validate();
|
||
|
|
||
|
theFxScheduler.PlayEffect(id, &obj);
|
||
|
}
|
||
|
|
||
|
void FX_AddScheduledEffects( void )
|
||
|
{
|
||
|
theFxScheduler.AddScheduledEffects();
|
||
|
}
|
||
|
|
||
|
int FX_InitSystem( void )
|
||
|
{
|
||
|
return FX_Init();
|
||
|
}
|
||
|
|
||
|
qboolean FX_FreeSystem( void )
|
||
|
{
|
||
|
return (qboolean)FX_Free();
|
||
|
}
|
||
|
|
||
|
void FX_AdjustTime( int time )
|
||
|
{
|
||
|
theFxHelper.AdjustTime(time);
|
||
|
}
|
||
|
|