264 lines
5.2 KiB
C
264 lines
5.2 KiB
C
|
#ifndef __WP_SABER_H
|
||
|
#define __WP_SABER_H
|
||
|
|
||
|
#define ARMOR_EFFECT_TIME 500
|
||
|
|
||
|
#define JSF_AMBUSH 16 //ambusher Jedi
|
||
|
|
||
|
//saberEventFlags
|
||
|
#define SEF_HITENEMY 0x1 //Hit the enemy
|
||
|
#define SEF_HITOBJECT 0x2 //Hit some other object
|
||
|
#define SEF_HITWALL 0x4 //Hit a wall
|
||
|
#define SEF_PARRIED 0x8 //Parried a saber swipe
|
||
|
#define SEF_DEFLECTED 0x10 //Deflected a missile or saberInFlight
|
||
|
#define SEF_BLOCKED 0x20 //Was blocked by a parry
|
||
|
#define SEF_EVENTS (SEF_HITENEMY|SEF_HITOBJECT|SEF_HITWALL|SEF_PARRIED|SEF_DEFLECTED|SEF_BLOCKED)
|
||
|
#define SEF_LOCKED 0x40 //Sabers locked with someone else
|
||
|
#define SEF_INWATER 0x80 //Saber is in water
|
||
|
#define SEF_LOCK_WON 0x100 //Won a saberLock
|
||
|
//saberEntityState
|
||
|
#define SES_LEAVING 1
|
||
|
#define SES_HOVERING 2
|
||
|
#define SES_RETURNING 3
|
||
|
|
||
|
#define SABER_MAX_DIST 400.0f
|
||
|
#define SABER_MAX_DIST_SQUARED (SABER_MAX_DIST*SABER_MAX_DIST)
|
||
|
|
||
|
#define FORCE_POWER_MAX 100
|
||
|
|
||
|
#define SABER_REFLECT_MISSILE_CONE 0.2f
|
||
|
|
||
|
#define SABER_LOCK_TIME 10000
|
||
|
#define SABER_LOCK_DELAYED_TIME 9500
|
||
|
typedef enum
|
||
|
{
|
||
|
LOCK_VICTORY = 0,//one side won
|
||
|
LOCK_STALEMATE,//neither side won
|
||
|
LOCK_DRAW//both people fall back
|
||
|
} saberLockResult_t;
|
||
|
|
||
|
#define MAX_FORCE_HEAL 25
|
||
|
#define FORCE_HEAL_INTERVAL 200//FIXME: maybe level 1 is slower or level 2 is faster?
|
||
|
|
||
|
#define FORCE_GRIP_DIST 512.0f//FIXME: vary by power level?
|
||
|
#define FORCE_GRIP_DIST_SQUARED (FORCE_GRIP_DIST*FORCE_GRIP_DIST)
|
||
|
|
||
|
extern float forceJumpStrength[];
|
||
|
extern float forceJumpHeight[];
|
||
|
|
||
|
extern float forcePushPullRadius[];
|
||
|
|
||
|
extern void ForceSpeed( gentity_t *self, int duration = 0 );
|
||
|
extern float forceSpeedValue[];
|
||
|
extern float forceSpeedRangeMod[];
|
||
|
extern float forceSpeedFOVMod[];
|
||
|
#define FORCE_SPEED_DURATION 15000.0f
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
FORCE_LEVEL_0,
|
||
|
FORCE_LEVEL_1,
|
||
|
FORCE_LEVEL_2,
|
||
|
FORCE_LEVEL_3,
|
||
|
NUM_FORCE_POWER_LEVELS
|
||
|
};
|
||
|
#define FORCE_LEVEL_4 (FORCE_LEVEL_3+1)
|
||
|
#define FORCE_LEVEL_5 (FORCE_LEVEL_4+1)
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
FJ_FORWARD,
|
||
|
FJ_BACKWARD,
|
||
|
FJ_RIGHT,
|
||
|
FJ_LEFT,
|
||
|
FJ_UP
|
||
|
};
|
||
|
|
||
|
#define FORCE_JUMP_CHARGE_TIME 1000.0f //Force jump reaches maximum power in one second
|
||
|
|
||
|
extern void WP_InitForcePowers( gentity_t *ent );
|
||
|
extern int WP_GetVelocityForForceJump( gentity_t *self, vec3_t jumpVel, usercmd_t *ucmd );
|
||
|
|
||
|
// Okay, here lies the much-dreaded Pat-created FSM movement chart... Heretic II strikes again!
|
||
|
// Why am I inflicting this on you? Well, it's better than hardcoded states.
|
||
|
// Ideally this will be replaced with an external file or more sophisticated move-picker
|
||
|
// once the game gets out of prototype stage.
|
||
|
|
||
|
typedef enum {
|
||
|
// Invalid, or saber not armed
|
||
|
LS_NONE = 0,
|
||
|
|
||
|
// General movements with saber
|
||
|
LS_READY,
|
||
|
LS_DRAW,
|
||
|
LS_PUTAWAY,
|
||
|
|
||
|
// Attacks
|
||
|
LS_A_TL2BR,//4
|
||
|
LS_A_L2R,
|
||
|
LS_A_BL2TR,
|
||
|
LS_A_BR2TL,
|
||
|
LS_A_R2L,
|
||
|
LS_A_TR2BL,
|
||
|
LS_A_T2B,
|
||
|
LS_A_BACKSTAB,
|
||
|
LS_A_BACK,
|
||
|
LS_A_BACK_CR,
|
||
|
LS_A_LUNGE,
|
||
|
LS_A_JUMP_T__B_,
|
||
|
LS_A_FLIP_STAB,
|
||
|
LS_A_FLIP_SLASH,
|
||
|
|
||
|
//starts
|
||
|
LS_S_TL2BR,//26
|
||
|
LS_S_L2R,
|
||
|
LS_S_BL2TR,//# Start of attack chaining to SLASH LR2UL
|
||
|
LS_S_BR2TL,//# Start of attack chaining to SLASH LR2UL
|
||
|
LS_S_R2L,
|
||
|
LS_S_TR2BL,
|
||
|
LS_S_T2B,
|
||
|
|
||
|
//returns
|
||
|
LS_R_TL2BR,//33
|
||
|
LS_R_L2R,
|
||
|
LS_R_BL2TR,
|
||
|
LS_R_BR2TL,
|
||
|
LS_R_R2L,
|
||
|
LS_R_TR2BL,
|
||
|
LS_R_T2B,
|
||
|
|
||
|
//transitions
|
||
|
LS_T1_BR__R,//40
|
||
|
LS_T1_BR_TR,
|
||
|
LS_T1_BR_T_,
|
||
|
LS_T1_BR_TL,
|
||
|
LS_T1_BR__L,
|
||
|
LS_T1_BR_BL,
|
||
|
LS_T1__R_BR,//46
|
||
|
LS_T1__R_TR,
|
||
|
LS_T1__R_T_,
|
||
|
LS_T1__R_TL,
|
||
|
LS_T1__R__L,
|
||
|
LS_T1__R_BL,
|
||
|
LS_T1_TR_BR,//52
|
||
|
LS_T1_TR__R,
|
||
|
LS_T1_TR_T_,
|
||
|
LS_T1_TR_TL,
|
||
|
LS_T1_TR__L,
|
||
|
LS_T1_TR_BL,
|
||
|
LS_T1_T__BR,//58
|
||
|
LS_T1_T___R,
|
||
|
LS_T1_T__TR,
|
||
|
LS_T1_T__TL,
|
||
|
LS_T1_T___L,
|
||
|
LS_T1_T__BL,
|
||
|
LS_T1_TL_BR,//64
|
||
|
LS_T1_TL__R,
|
||
|
LS_T1_TL_TR,
|
||
|
LS_T1_TL_T_,
|
||
|
LS_T1_TL__L,
|
||
|
LS_T1_TL_BL,
|
||
|
LS_T1__L_BR,//70
|
||
|
LS_T1__L__R,
|
||
|
LS_T1__L_TR,
|
||
|
LS_T1__L_T_,
|
||
|
LS_T1__L_TL,
|
||
|
LS_T1__L_BL,
|
||
|
LS_T1_BL_BR,//76
|
||
|
LS_T1_BL__R,
|
||
|
LS_T1_BL_TR,
|
||
|
LS_T1_BL_T_,
|
||
|
LS_T1_BL_TL,
|
||
|
LS_T1_BL__L,
|
||
|
|
||
|
//Bounces
|
||
|
LS_B1_BR,
|
||
|
LS_B1__R,
|
||
|
LS_B1_TR,
|
||
|
LS_B1_T_,
|
||
|
LS_B1_TL,
|
||
|
LS_B1__L,
|
||
|
LS_B1_BL,
|
||
|
|
||
|
//Deflected attacks
|
||
|
LS_D1_BR,
|
||
|
LS_D1__R,
|
||
|
LS_D1_TR,
|
||
|
LS_D1_T_,
|
||
|
LS_D1_TL,
|
||
|
LS_D1__L,
|
||
|
LS_D1_BL,
|
||
|
LS_D1_B_,
|
||
|
|
||
|
//Reflected attacks
|
||
|
LS_V1_BR,
|
||
|
LS_V1__R,
|
||
|
LS_V1_TR,
|
||
|
LS_V1_T_,
|
||
|
LS_V1_TL,
|
||
|
LS_V1__L,
|
||
|
LS_V1_BL,
|
||
|
LS_V1_B_,
|
||
|
|
||
|
// Broken parries
|
||
|
LS_H1_T_,//
|
||
|
LS_H1_TR,
|
||
|
LS_H1_TL,
|
||
|
LS_H1_BR,
|
||
|
LS_H1_B_,
|
||
|
LS_H1_BL,
|
||
|
|
||
|
// Knockaways
|
||
|
LS_K1_T_,//
|
||
|
LS_K1_TR,
|
||
|
LS_K1_TL,
|
||
|
LS_K1_BR,
|
||
|
LS_K1_BL,
|
||
|
|
||
|
// Parries
|
||
|
LS_PARRY_UP,//
|
||
|
LS_PARRY_UR,
|
||
|
LS_PARRY_UL,
|
||
|
LS_PARRY_LR,
|
||
|
LS_PARRY_LL,
|
||
|
|
||
|
// Projectile Reflections
|
||
|
LS_REFLECT_UP,//
|
||
|
LS_REFLECT_UR,
|
||
|
LS_REFLECT_UL,
|
||
|
LS_REFLECT_LR,
|
||
|
LS_REFLECT_LL,
|
||
|
|
||
|
LS_MOVE_MAX//
|
||
|
} saberMoveName_t;
|
||
|
|
||
|
typedef enum {
|
||
|
Q_BR,
|
||
|
Q_R,
|
||
|
Q_TR,
|
||
|
Q_T,
|
||
|
Q_TL,
|
||
|
Q_L,
|
||
|
Q_BL,
|
||
|
Q_B,
|
||
|
Q_NUM_QUADS
|
||
|
} saberQuadrant_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
char *name;
|
||
|
int animToUse;
|
||
|
int startQuad;
|
||
|
int endQuad;
|
||
|
unsigned animSetFlags;
|
||
|
int blendTime;
|
||
|
int blocking;
|
||
|
saberMoveName_t chain_idle; // What move to call if the attack button is not pressed at the end of this anim
|
||
|
saberMoveName_t chain_attack; // What move to call if the attack button (and nothing else) is pressed
|
||
|
qboolean trailLength;
|
||
|
} saberMoveData_t;
|
||
|
|
||
|
extern saberMoveData_t saberMoveData[LS_MOVE_MAX];
|
||
|
|
||
|
#endif // __WP_SABER_H
|