jedioutcast/code/ui/gameinfo.h

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2013-04-04 14:52:42 +00:00
#ifndef __GAMEINFO_H__
#define __GAMEINFO_H__
#include "../game/q_shared.h"
#include <stdio.h>
typedef struct {
int (*FS_FOpenFile)( const char *qpath, fileHandle_t *file, fsMode_t mode );
int (*FS_Read)( void *buffer, int len, fileHandle_t f );
void (*FS_FCloseFile)( fileHandle_t f );
void (*Cvar_Set)( const char *name, const char *value );
void (*Cvar_VariableStringBuffer)( const char *var_name, char *buffer, int bufsize );
void (*Cvar_Create)( const char *var_name, const char *var_value, int flags );
int (*FS_ReadFile)( const char *name, void **buf );
void (*FS_FreeFile)( void *buf );
void (*Printf)( const char *fmt, ... );
} gameinfo_import_t;
void GI_Init( gameinfo_import_t *import );
#endif