//    EXTERNAL ITEM DATA 
//

//Fields
//pickupsound	STRING; DEFAULT = sound/weapons/w_pkup.wav
//itemname		STRING;
//classname		STRING;
//count			INT;	ammount of ammo or health given with item
//icon			STRING;
//min			VECTOR;	item bounds min, DEFAULT = -16 -16 -2
//max			VECTOR;	item bounds max, DEFAULT = 16 16 16
//pickupname	STRING; name to show in inventory
//tag			ENUM;	WP_, or AMMO_
//type			ENUM;	IT_WEAPON, IT_AMMO, IT_ARMOR, IT_HEALTH
//worldmodel	STRING; model to show on ground or in hand

{
itemname	ITM_SABER_PICKUP

classname	weapon_saber
worldmodel	models/weapons2/saber/saber_w.md3
icon		gfx/hud/w_icon_lightsaber
// Amount of ammo given with weapon
count		50
type		IT_WEAPON
tag		WP_SABER
min		-16 -16 -8
max		16 16 16
}


{
itemname	ITM_BRYAR_PISTOL_PICKUP

classname	weapon_bryar_pistol
worldmodel	models/weapons2/briar_pistol/briar_pistol_w.glm
icon		gfx/hud/w_icon_briar
// Amount of ammo given with weapon
count		10
type		IT_WEAPON
tag		WP_BRYAR_PISTOL
min		-10 -10 -2
max		 10  10 12
}


{
itemname     ITM_BLASTER_PICKUP

classname    weapon_blaster
worldmodel   models/weapons2/blaster_r/blaster_w.glm
icon         gfx/hud/w_icon_blaster
// Amount of ammo given with weapon
count		10
type         IT_WEAPON
tag          WP_BLASTER
min		-10 -10 -2
max		 10  10 12
}

{
itemname	ITM_DISRUPTOR_PICKUP

classname	weapon_disruptor
worldmodel	models/weapons2/disruptor/disruptor_w.glm
icon		gfx/hud/w_icon_disruptor
// Amount of ammo given with weapon
count		50
type		IT_WEAPON
tag		WP_DISRUPTOR
min		-10 -10 -2
max		 10  10 12
}

{
itemname	ITM_BOWCASTER_PICKUP

classname	weapon_bowcaster
worldmodel	models/weapons2/bowcaster/bowcaster_w.glm
icon		gfx/hud/w_icon_bowcaster
// Amount of ammo given with weapon
count		50
type		IT_WEAPON
tag		WP_BOWCASTER
min		-10 -10 -2
max		 10  10 12
}

{
itemname	ITM_REPEATER_PICKUP

classname	weapon_repeater
worldmodel	models/weapons2/heavy_repeater/heavy_repeater_w.glm
icon		gfx/hud/w_icon_repeater
// Amount of ammo given with weapon
count		50
type		IT_WEAPON
tag		WP_REPEATER
min		-10 -10 -2
max		 10  10 12
}

{
itemname	ITM_DEMP2_PICKUP

classname	weapon_demp2
worldmodel	models/weapons2/demp2/demp2_w.glm
icon		gfx/hud/w_icon_demp2
// Amount of ammo given with weapon
count		50
type		IT_WEAPON
tag		WP_DEMP2
min		-10 -10 -2
max		 10  10 12
}
 
  
{
itemname	ITM_FLECHETTE_PICKUP

classname	weapon_flechette
worldmodel	models/weapons2/golan_arms/golan_arms_w.glm
icon		gfx/hud/w_icon_flechette
// Amount of ammo given with weapon
count		50
type		IT_WEAPON
tag		WP_FLECHETTE
min		-10 -10 -2
max		 10  10 12
}


{
itemname	ITM_ROCKET_LAUNCHER_PICKUP

classname	weapon_rocket_launcher
worldmodel	models/weapons2/merr_sonn/merr_sonn_w.glm
icon		gfx/hud/w_icon_merrsonn
// Amount of ammo given with weapon
count		50
type		IT_WEAPON
tag		WP_ROCKET_LAUNCHER
min		-10 -10 -2
max		 10  10 12
}


{
itemname	ITM_THERMAL_DET_PICKUP

classname	weapon_thermal
worldmodel	models/weapons2/thermal/thermal_w.glm
icon		gfx/hud/w_icon_thermal
// Amount of ammo given with weapon
count		50
type		IT_WEAPON
tag		WP_THERMAL
min		-10 -10 -2
max		 10  10 12
}

{
itemname	ITM_TRIP_MINE_PICKUP

classname	weapon_trip_mine
worldmodel	models/weapons2/laser_trap/laser_trap_w.glm
icon		gfx/hud/w_icon_tripmine
// Amount of ammo given with weapon
count		50
type		IT_WEAPON
tag		WP_TRIP_MINE
min		-10 -10 -2
max		 10  10 12
}

{
itemname	ITM_DET_PACK_PICKUP

classname	weapon_det_pack
worldmodel	models/weapons2/detpack/det_pack_w.glm
icon		gfx/hud/w_icon_detpack
// Amount of ammo given with weapon
count		50
type		IT_WEAPON
tag		WP_DET_PACK
min		-10 -10 -2
max		 10  10 12
}

{
itemname	ITM_STUN_BATON_PICKUP

classname	weapon_stun_baton
worldmodel	models/weapons2/stun_baton/stunbaton_w.glm
icon		gfx/hud/w_icon_stunbaton
// Amount of ammo given with weapon
count		50
type		IT_WEAPON
tag		WP_STUN_BATON
}


{
itemname	ITM_BOT_LASER_PICKUP

classname	weapon_botwelder
worldmodel	models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count		400
type		IT_WEAPON
tag		WP_BOT_LASER
}

{
itemname	ITM_MELEE

classname	weapon_melee
worldmodel	models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count		400
type		IT_WEAPON
tag			WP_MELEE
min			-16 -16 -2
max			16 16 16
}

{
itemname	ITM_EMPLACED_GUN_PICKUP

classname	weapon_emplaced_gun
worldmodel	models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count		800
type		IT_WEAPON
tag			WP_EMPLACED_GUN
}

{
itemname	ITM_TURRET_PICKUP

classname	weapon_turret
worldmodel	models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count		400
type		IT_WEAPON
tag			WP_TURRET
}

{
itemname	ITM_ATST_MAIN_PICKUP

classname	weapon_atst_main
worldmodel	models/weapons2/noweap/noweap.md3
icon		gfx/hud/w_icon_atst
// Amount of ammo given with weapon
count		400
type		IT_WEAPON
tag			WP_ATST_MAIN
}

{
itemname	ITM_ATST_SIDE_PICKUP

classname	weapon_atst_side
worldmodel	models/weapons2/noweap/noweap.md3
icon		gfx/hud/w_icon_atstside
// Amount of ammo given with weapon
count		400
type		IT_WEAPON
tag			WP_ATST_SIDE
}

{
itemname	ITM_TIE_FIGHTER_PICKUP

classname	weapon_tie_fighter
worldmodel	models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count		400
type		IT_WEAPON
tag			WP_TIE_FIGHTER
}

{
itemname	ITM_RAPID_FIRE_CONC_PICKUP

classname	weapon_rapid_concussion
worldmodel	models/weapons2/noweap/noweap.md3
// Amount of ammo given with weapon
count		400
type		IT_WEAPON
tag			WP_RAPID_FIRE_CONC
}

{
itemname	ITM_BLASTER_PISTOL_PICKUP

classname	weapon_blaster_pistol
worldmodel	models/weapons2/imp_pistol/pistol_w.md3
// Amount of ammo given with weapon
count		400
type		IT_WEAPON
tag		WP_BLASTER_PISTOL
}

//
//Items
//

// AMMO Items
//-------------
{
itemname	ITM_AMMO_FORCE_PICKUP

classname	ammo_force
worldmodel	models/items/forcegem.md3
pickupsound	sound/player/enlightenment.wav
icon		gfx/hud/forcegem_icon2
count		100
type		IT_AMMO
tag		AMMO_FORCE
max		 8  8 16
min		-8 -8 -0
}

{
itemname	ITM_AMMO_BLASTER_PICKUP

classname	ammo_blaster
worldmodel	models/items/energy_cell.md3
icon		gfx/hud/energy_cell
count		25
type		IT_AMMO
tag		AMMO_BLASTER
max		 8  8 16
min		-8 -8 -0
}

{
itemname	ITM_AMMO_POWERCELL_PICKUP

classname	ammo_powercell
worldmodel	models/items/power_cell.md3
icon		gfx/hud/power_cell
count		100
type		IT_AMMO
tag		AMMO_POWERCELL
max		 8  8 16
min		-8 -8 -0
}


{
itemname	ITM_AMMO_METAL_BOLTS_PICKUP

classname	ammo_metallic_bolts
worldmodel	models/items/metallic_bolts.md3
icon		gfx/hud/metallic_bolts
count		100
type		IT_AMMO
tag			AMMO_METAL_BOLTS
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_AMMO_ROCKETS_PICKUP

classname	ammo_rockets
worldmodel	models/items/rockets.md3
icon		gfx/hud/rockets
count		3
type		IT_AMMO
tag			AMMO_ROCKETS
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_AMMO_EMPLACED_PICKUP

classname	ammo_emplaced
worldmodel	models/weapons2/noweap/noweap.md3
count		100
type		IT_AMMO
tag			AMMO_EMPLACED
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_AMMO_THERMAL_PICKUP

classname	ammo_thermal
worldmodel	models/weapons2/thermal/thermal_pu.md3
icon		gfx/hud/w_icon_thermal
count		4
type		IT_AMMO
tag			AMMO_THERMAL
max		 	16  16 16
min			-16 -16 -0
}

{
itemname	ITM_AMMO_TRIPMINE_PICKUP

classname	ammo_tripmine
worldmodel	models/weapons2/laser_trap/laser_trap_pu.md3
icon		gfx/hud/w_icon_tripmine
count		3
type		IT_AMMO
tag			AMMO_TRIPMINE
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_AMMO_DETPACK_PICKUP

classname	ammo_detpack
worldmodel	models/weapons2/detpack/det_pack_pu.md3
icon		gfx/hud/w_icon_detpack
count		3
type		IT_AMMO
tag			AMMO_DETPACK
max		 	8  8 16
min			-8 -8 -0
}



{
itemname	ITM_BATTERY_PICKUP

classname	item_battery
worldmodel	models/items/battery.md3
icon		gfx/hud/battery
count		1000
type		IT_BATTERY
tag			ITM_BATTERY_PICKUP
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_SEEKER_PICKUP
classname	item_seeker
worldmodel	models/items/remote.md3
icon		gfx/hud/i_icon_seeker
count		120
type		IT_HOLDABLE
tag			INV_SEEKER
max		 	8  8 16
min			-8 -8 -4
}

{
itemname	ITM_SHIELD_PICKUP
classname	item_enviro
worldmodel	models/items/shield.md3
icon		gfx/hud/i_icon_shieldwall
count		100
type		IT_HOLDABLE
tag			ITM_SHIELD_PICKUP
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_BACTA_PICKUP
classname	item_bacta
worldmodel	models/items/bacta.md3
icon		gfx/hud/i_icon_bacta
count		25
type		IT_HOLDABLE
tag			INV_BACTA_CANISTER
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_DATAPAD_PICKUP
classname	item_datapad
worldmodel	models/items/datapad.md3
count		1
type		IT_HOLDABLE
tag			ITM_DATAPAD_PICKUP
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_BINOCULARS_PICKUP
classname	item_binoculars
worldmodel	models/items/binoculars.md3
icon		gfx/hud/i_icon_zoom
count		1
type		IT_HOLDABLE
tag		INV_ELECTROBINOCULARS
max		8  8 16
min		-8 -8 -0
}

{
itemname	ITM_SENTRY_GUN_PICKUP
classname	item_sentry_gun
worldmodel	models/items/psgun.glm
icon		gfx/hud/i_icon_sentrygun
count		120
type		IT_HOLDABLE
tag		INV_SENTRY
max	 	8  8 16
min		-8 -8 -0
}

{
itemname	ITM_LA_GOGGLES_PICKUP
classname	item_la_goggles
worldmodel	models/items/binoculars.md3
icon		gfx/hud/i_icon_goggles
count		30
type		IT_HOLDABLE
tag		INV_LIGHTAMP_GOGGLES
max	 	8  8 16
min		-8 -8 -0
}

{
itemname	ITM_MEDPAK_PICKUP
classname	item_medpak_instant
worldmodel	models/items/medpac.md3
icon		gfx/hud/i_icon_medkit
count		20
type		IT_HEALTH
tag		ITM_MEDPAK_PICKUP
max		 8  8 16
min		-8 -8 -4
}

{
itemname	ITM_SHIELD_SM_PICKUP
classname	item_shield_sm_instant
worldmodel	models/items/psd_sm.md3
icon		gfx/hud/psd_small
count		25
type		IT_ARMOR
tag		ITM_SHIELD_SM_PICKUP
max		 8  8 16
min		-8 -8 -4
}

{
itemname	ITM_SHIELD_LRG_PICKUP
classname	item_shield_lrg_instant
worldmodel	models/items/psd.md3
icon		gfx/hud/psd_medium
count		50
type		IT_ARMOR
tag		ITM_SHIELD_LRG_PICKUP
max		 8  8 16
min		-8 -8 -4
}


{
itemname	ITM_GOODIE_KEY_PICKUP
classname	item_goodie_key
worldmodel	models/items/key.md3
icon		gfx/hud/i_icon_goodie_key
type		IT_HOLDABLE
tag		INV_GOODIE_KEY
max		8  8 16
min		-8 -8 -0
}


{
itemname	ITM_SECURITY_KEY_PICKUP
classname	item_security_key
worldmodel	models/items/key.md3
icon		gfx/hud/i_icon_security_key
type		IT_HOLDABLE
tag		INV_SECURITY_KEY
max		8  8 16
min		-8 -8 -0
}

{
itemname	ITM_FORCE_HEAL_PICKUP

classname	holocron_force_heal
worldmodel	models/map_objects/force_holocrons/heal.md3
pickupsound	sound/player/holocron.wav
icon		gfx/hud/f_icon_heal
count		1
type		IT_HOLOCRON
tag			FP_HEAL
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_FORCE_LEVITATION_PICKUP

classname	holocron_force_levitation
worldmodel	models/map_objects/force_holocrons/jump.md3
pickupsound	sound/player/holocron.wav
icon		gfx/hud/f_icon_levitation
count		1
type		IT_HOLOCRON
tag			FP_LEVITATION
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_FORCE_SPEED_PICKUP

classname	holocron_force_speed
worldmodel	models/map_objects/force_holocrons/speed.md3
pickupsound	sound/player/holocron.wav
icon		gfx/hud/f_icon_speed
count		1
type		IT_HOLOCRON
tag			FP_SPEED
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_FORCE_PUSH_PICKUP

classname	holocron_force_push
worldmodel	models/map_objects/force_holocrons/push.md3
pickupsound	sound/player/holocron.wav
icon		gfx/hud/f_icon_push
count		1
type		IT_HOLOCRON
tag			FP_PUSH
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_FORCE_PULL_PICKUP

classname	holocron_force_pull
worldmodel	models/map_objects/force_holocrons/pull.md3
pickupsound	sound/player/holocron.wav
icon		gfx/hud/f_icon_pull
count		1
type		IT_HOLOCRON
tag			FP_PULL
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_FORCE_TELEPATHY_PICKUP

classname	holocron_force_telepathy
worldmodel	models/map_objects/force_holocrons/telepathy.md3
pickupsound	sound/player/holocron.wav
icon		gfx/hud/f_icon_telepathy
count		1
type		IT_HOLOCRON
tag			FP_TELEPATHY
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_FORCE_GRIP_PICKUP

classname	holocron_force_grip
worldmodel	models/map_objects/force_holocrons/grip.md3
pickupsound	sound/player/holocron.wav
icon		gfx/hud/f_icon_grip
count		1
type		IT_HOLOCRON
tag			FP_GRIP
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_FORCE_LIGHTNING_PICKUP

classname	holocron_force_lightning
worldmodel	models/map_objects/force_holocrons/lightning.md3
pickupsound	sound/player/holocron.wav
icon		gfx/hud/f_icon_lightning
count		1
type		IT_HOLOCRON
tag			FP_LIGHTNING
max		 	8  8 16
min			-8 -8 -0
}

{
itemname	ITM_FORCE_SABERTHROW_PICKUP

classname	holocron_force_saberthrow
worldmodel	models/map_objects/force_holocrons/saberthrow.md3
pickupsound	sound/player/holocron.wav
icon		gfx/hud/f_icon_saberthrow
count		1
type		IT_HOLOCRON
tag			FP_SABERTHROW
max		 	8  8 16
min			-8 -8 -0
}
