jediacademy/code/game/g_itemLoad.cpp
2013-04-04 17:35:38 -05:00

730 lines
18 KiB
C++

//g_itemLoad.cpp
//reads in ext_data\items.dat to bg_itemlist[]
// leave this line at the top for all g_xxxx.cpp files...
#include "g_headers.h"
#include "g_local.h"
#include "g_items.h"
#define PICKUPSOUND "sound/weapons/w_pkup.wav"
#ifdef _IMMERSION
#define PICKUPFORCE "fffx/weapons/w_pkup"
#endif // _IMMERSION
//qboolean COM_ParseInt( char **data, int *i );
//qboolean COM_ParseString( char **data, char **s );
//qboolean COM_ParseFloat( char **data, float *f );
extern gitem_t bg_itemlist[];
struct
{
int itemNum;
} itemParms;
static void IT_ClassName (const char **holdBuf);
static void IT_Count (const char **holdBuf);
static void IT_Icon (const char **holdBuf);
static void IT_Min (const char **holdBuf);
static void IT_Max (const char **holdBuf);
static void IT_Name (const char **holdBuf);
static void IT_PickupSound (const char **holdBuf);
static void IT_Tag (const char **holdBuf);
static void IT_Type (const char **holdBuf);
static void IT_WorldModel (const char **holdBuf);
#ifdef _IMMERSION
static void IT_PickupForce( const char **holdBuf);
#endif // _IMMERSION
typedef struct
{
char *parmName;
void (*func)(const char **holdBuf);
} itemParms_t;
#ifdef _IMMERSION
#define IT_PARM_MAX 11
#else
#define IT_PARM_MAX 10
#endif // _IMMERSION
itemParms_t ItemParms[IT_PARM_MAX] =
{
"itemname", IT_Name,
"classname", IT_ClassName,
"count", IT_Count,
"icon", IT_Icon,
"min", IT_Min,
"max", IT_Max,
"pickupsound", IT_PickupSound,
"tag", IT_Tag,
"type", IT_Type,
"worldmodel", IT_WorldModel,
#ifdef _IMMERSION
"pickupforce", IT_PickupForce,
#endif // _IMMERSION
};
static void IT_SetDefaults()
{
bg_itemlist[itemParms.itemNum].mins[0] = -16;
bg_itemlist[itemParms.itemNum].mins[1] = -16;
bg_itemlist[itemParms.itemNum].mins[2] = -2;
bg_itemlist[itemParms.itemNum].maxs[0] = 16;
bg_itemlist[itemParms.itemNum].maxs[1] = 16;
bg_itemlist[itemParms.itemNum].maxs[2] = 16;
bg_itemlist[itemParms.itemNum].pickup_sound = PICKUPSOUND; //give it a default sound
bg_itemlist[itemParms.itemNum].precaches = NULL;
bg_itemlist[itemParms.itemNum].sounds = NULL;
#ifdef _IMMERSION
bg_itemlist[itemParms.itemNum].pickup_force = PICKUPFORCE;
bg_itemlist[itemParms.itemNum].forces = NULL;
#endif // _IMMERSION
}
static void IT_Name(const char **holdBuf)
{
int itemNum;
const char *tokenStr;
if (COM_ParseString(holdBuf,&tokenStr))
{
return;
}
if (!Q_stricmp(tokenStr,"ITM_NONE"))
itemNum = ITM_NONE;
else if (!Q_stricmp(tokenStr,"ITM_STUN_BATON_PICKUP"))
itemNum = ITM_STUN_BATON_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_SABER_PICKUP"))
itemNum = ITM_SABER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_BRYAR_PISTOL_PICKUP"))
itemNum = ITM_BRYAR_PISTOL_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_BLASTER_PICKUP"))
itemNum = ITM_BLASTER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_DISRUPTOR_PICKUP"))
itemNum = ITM_DISRUPTOR_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_BOWCASTER_PICKUP"))
itemNum = ITM_BOWCASTER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_REPEATER_PICKUP"))
itemNum = ITM_REPEATER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_DEMP2_PICKUP"))
itemNum = ITM_DEMP2_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_FLECHETTE_PICKUP"))
itemNum = ITM_FLECHETTE_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_ROCKET_LAUNCHER_PICKUP"))
itemNum = ITM_ROCKET_LAUNCHER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_THERMAL_DET_PICKUP"))
itemNum = ITM_THERMAL_DET_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_TRIP_MINE_PICKUP"))
itemNum = ITM_TRIP_MINE_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_DET_PACK_PICKUP"))
itemNum = ITM_DET_PACK_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_BOT_LASER_PICKUP"))
itemNum = ITM_BOT_LASER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_EMPLACED_GUN_PICKUP"))
itemNum = ITM_EMPLACED_GUN_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_TURRET_PICKUP"))
itemNum = ITM_TURRET_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_MELEE"))
itemNum = ITM_MELEE;
else if (!Q_stricmp(tokenStr,"ITM_ATST_MAIN_PICKUP"))
itemNum = ITM_ATST_MAIN_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_ATST_SIDE_PICKUP"))
itemNum = ITM_ATST_SIDE_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_TIE_FIGHTER_PICKUP"))
itemNum = ITM_TIE_FIGHTER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_RAPID_FIRE_CONC_PICKUP"))
itemNum = ITM_RAPID_FIRE_CONC_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_JAWA_PICKUP"))
itemNum = ITM_JAWA_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_TUSKEN_RIFLE_PICKUP"))
itemNum = ITM_TUSKEN_RIFLE_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_TUSKEN_STAFF_PICKUP"))
itemNum = ITM_TUSKEN_STAFF_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_SCEPTER_PICKUP"))
itemNum = ITM_SCEPTER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_NOGHRI_STICK_PICKUP"))
itemNum = ITM_NOGHRI_STICK_PICKUP;
//ammo
else if (!Q_stricmp(tokenStr,"ITM_AMMO_FORCE_PICKUP"))
itemNum = ITM_AMMO_FORCE_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_BLASTER_PICKUP"))
itemNum = ITM_AMMO_BLASTER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_POWERCELL_PICKUP"))
itemNum = ITM_AMMO_POWERCELL_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_METAL_BOLTS_PICKUP"))
itemNum = ITM_AMMO_METAL_BOLTS_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_ROCKETS_PICKUP"))
itemNum = ITM_AMMO_ROCKETS_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_EMPLACED_PICKUP"))
itemNum = ITM_AMMO_EMPLACED_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_THERMAL_PICKUP"))
itemNum = ITM_AMMO_THERMAL_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_TRIPMINE_PICKUP"))
itemNum = ITM_AMMO_TRIPMINE_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_DETPACK_PICKUP"))
itemNum = ITM_AMMO_DETPACK_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_FORCE_HEAL_PICKUP"))
{
itemNum = ITM_FORCE_HEAL_PICKUP;
}
else if (!Q_stricmp(tokenStr,"ITM_FORCE_LEVITATION_PICKUP"))
{
itemNum = ITM_FORCE_LEVITATION_PICKUP;
}
else if (!Q_stricmp(tokenStr,"ITM_FORCE_SPEED_PICKUP"))
{
itemNum = ITM_FORCE_SPEED_PICKUP;
}
else if (!Q_stricmp(tokenStr,"ITM_FORCE_PUSH_PICKUP"))
{
itemNum = ITM_FORCE_PUSH_PICKUP;
}
else if (!Q_stricmp(tokenStr,"ITM_FORCE_PULL_PICKUP"))
{
itemNum = ITM_FORCE_PULL_PICKUP;
}
else if (!Q_stricmp(tokenStr,"ITM_FORCE_TELEPATHY_PICKUP"))
{
itemNum = ITM_FORCE_TELEPATHY_PICKUP;
}
else if (!Q_stricmp(tokenStr,"ITM_FORCE_GRIP_PICKUP"))
{
itemNum = ITM_FORCE_GRIP_PICKUP;
}
else if (!Q_stricmp(tokenStr,"ITM_FORCE_LIGHTNING_PICKUP"))
{
itemNum = ITM_FORCE_LIGHTNING_PICKUP;
}
else if (!Q_stricmp(tokenStr,"ITM_FORCE_SABERTHROW_PICKUP"))
{
itemNum = ITM_FORCE_SABERTHROW_PICKUP;
}
else if (!Q_stricmp(tokenStr,"ITM_BATTERY_PICKUP"))
{
itemNum = ITM_BATTERY_PICKUP;
}
else if (!Q_stricmp(tokenStr,"ITM_SEEKER_PICKUP"))
itemNum = ITM_SEEKER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_SHIELD_PICKUP"))
itemNum = ITM_SHIELD_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_BACTA_PICKUP"))
itemNum = ITM_BACTA_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_DATAPAD_PICKUP"))
itemNum = ITM_DATAPAD_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_BINOCULARS_PICKUP"))
itemNum = ITM_BINOCULARS_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_SENTRY_GUN_PICKUP"))
itemNum = ITM_SENTRY_GUN_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_LA_GOGGLES_PICKUP"))
itemNum = ITM_LA_GOGGLES_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_BLASTER_PISTOL_PICKUP"))
itemNum = ITM_BLASTER_PISTOL_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_CONCUSSION_RIFLE_PICKUP"))
itemNum = ITM_CONCUSSION_RIFLE_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_MEDPAK_PICKUP"))
itemNum = ITM_MEDPAK_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_SHIELD_SM_PICKUP"))
itemNum = ITM_SHIELD_SM_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_SHIELD_LRG_PICKUP"))
itemNum = ITM_SHIELD_LRG_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_GOODIE_KEY_PICKUP"))
itemNum = ITM_GOODIE_KEY_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_SECURITY_KEY_PICKUP"))
itemNum = ITM_SECURITY_KEY_PICKUP;
else
{
itemNum = 0;
gi.Printf("WARNING: bad itemname in external item data '%s'\n", tokenStr);
}
itemParms.itemNum = itemNum;
// ++bg_numItems;
IT_SetDefaults();
}
static void IT_ClassName(const char **holdBuf)
{
int len;
const char *tokenStr;
if (COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 32)
{
len = 32;
gi.Printf("WARNING: weaponclass too long in external ITEMS.DAT '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].classname = G_NewString(tokenStr);
// Q_strncpyz(bg_itemlist[itemParms.itemNum].classname,tokenStr,len);
}
static void IT_WorldModel(const char **holdBuf)
{
int len;
const char *tokenStr;
if (COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf("WARNING: world model too long in external ITEMS.DAT '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].world_model = G_NewString(tokenStr);
// Q_strncpyz(bg_itemlist[itemParms.itemNum].world_model[0],tokenStr,len);
}
static void IT_Tag(const char **holdBuf)
{
int tag;
const char *tokenStr;
if (COM_ParseString(holdBuf,&tokenStr))
{
return;
}
if (!Q_stricmp(tokenStr,"WP_NONE"))
tag = WP_NONE;
else if (!Q_stricmp(tokenStr,"WP_STUN_BATON"))
tag = WP_STUN_BATON;
else if (!Q_stricmp(tokenStr,"WP_SABER"))
tag = WP_SABER;
else if (!Q_stricmp(tokenStr,"WP_BLASTER_PISTOL"))
tag = WP_BLASTER_PISTOL;
else if (!Q_stricmp(tokenStr,"WP_BRYAR_PISTOL"))
tag = WP_BRYAR_PISTOL;
else if (!Q_stricmp(tokenStr,"WP_BLASTER"))
tag = WP_BLASTER;
else if (!Q_stricmp(tokenStr,"WP_DISRUPTOR"))
tag = WP_DISRUPTOR;
else if (!Q_stricmp(tokenStr,"WP_BOWCASTER"))
tag = WP_BOWCASTER;
else if (!Q_stricmp(tokenStr,"WP_REPEATER"))
tag = WP_REPEATER;
else if (!Q_stricmp(tokenStr,"WP_DEMP2"))
tag = WP_DEMP2;
else if (!Q_stricmp(tokenStr,"WP_FLECHETTE"))
tag = WP_FLECHETTE;
else if (!Q_stricmp(tokenStr,"WP_ROCKET_LAUNCHER"))
tag = WP_ROCKET_LAUNCHER;
else if (!Q_stricmp(tokenStr,"WP_CONCUSSION"))
tag = WP_CONCUSSION;
else if (!Q_stricmp(tokenStr,"WP_THERMAL"))
tag = WP_THERMAL;
else if (!Q_stricmp(tokenStr,"WP_TRIP_MINE"))
tag = WP_TRIP_MINE;
else if (!Q_stricmp(tokenStr,"WP_DET_PACK"))
tag = WP_DET_PACK;
// else if (!Q_stricmp(tokenStr,"WP_TRICORDER"))
// tag = WP_TRICORDER;
else if (!Q_stricmp(tokenStr,"WP_BOT_LASER"))
tag = WP_BOT_LASER;
else if (!Q_stricmp(tokenStr,"WP_EMPLACED_GUN"))
tag = WP_EMPLACED_GUN;
else if (!Q_stricmp(tokenStr,"WP_MELEE"))
tag = WP_MELEE;
else if (!Q_stricmp(tokenStr,"WP_TURRET"))
tag = WP_TURRET;
else if (!Q_stricmp(tokenStr,"WP_ATST_MAIN"))
tag = WP_ATST_MAIN;
else if (!Q_stricmp(tokenStr,"WP_ATST_SIDE"))
tag = WP_ATST_SIDE;
else if (!Q_stricmp(tokenStr,"WP_TIE_FIGHTER"))
tag = WP_TIE_FIGHTER;
else if (!Q_stricmp(tokenStr,"WP_RAPID_FIRE_CONC"))
tag = WP_RAPID_FIRE_CONC;
else if (!Q_stricmp(tokenStr,"WP_BLASTER_PISTOL"))
tag = WP_BLASTER_PISTOL;
else if (!Q_stricmp(tokenStr,"WP_JAWA"))
tag = WP_JAWA;
else if (!Q_stricmp(tokenStr,"WP_TUSKEN_RIFLE"))
tag = WP_TUSKEN_RIFLE;
else if (!Q_stricmp(tokenStr,"WP_TUSKEN_STAFF"))
tag = WP_TUSKEN_STAFF;
else if (!Q_stricmp(tokenStr,"WP_SCEPTER"))
tag = WP_SCEPTER;
else if (!Q_stricmp(tokenStr,"WP_NOGHRI_STICK"))
tag = WP_NOGHRI_STICK;
else if (!Q_stricmp(tokenStr,"AMMO_FORCE"))
tag = AMMO_FORCE;
else if (!Q_stricmp(tokenStr,"AMMO_BLASTER"))
tag = AMMO_BLASTER;
else if (!Q_stricmp(tokenStr,"AMMO_POWERCELL"))
tag = AMMO_POWERCELL;
else if (!Q_stricmp(tokenStr,"AMMO_METAL_BOLTS"))
tag = AMMO_METAL_BOLTS;
else if (!Q_stricmp(tokenStr,"AMMO_ROCKETS"))
tag = AMMO_ROCKETS;
else if (!Q_stricmp(tokenStr,"AMMO_EMPLACED"))
tag = AMMO_EMPLACED;
else if (!Q_stricmp(tokenStr,"AMMO_THERMAL"))
tag = AMMO_THERMAL;
else if (!Q_stricmp(tokenStr,"AMMO_TRIPMINE"))
tag = AMMO_TRIPMINE;
else if (!Q_stricmp(tokenStr,"AMMO_DETPACK"))
tag = AMMO_DETPACK;
else if (!Q_stricmp(tokenStr,"FP_HEAL"))
{
tag = FP_HEAL;
}
else if (!Q_stricmp(tokenStr,"FP_LEVITATION"))
{
tag = FP_LEVITATION;
}
else if (!Q_stricmp(tokenStr,"FP_SPEED"))
{
tag = FP_SPEED;
}
else if (!Q_stricmp(tokenStr,"FP_PUSH"))
{
tag = FP_PUSH;
}
else if (!Q_stricmp(tokenStr,"FP_PULL"))
{
tag = FP_PULL;
}
else if (!Q_stricmp(tokenStr,"FP_TELEPATHY"))
{
tag = FP_TELEPATHY;
}
else if (!Q_stricmp(tokenStr,"FP_GRIP"))
{
tag = FP_GRIP;
}
else if (!Q_stricmp(tokenStr,"FP_LIGHTNING"))
{
tag = FP_LIGHTNING;
}
else if (!Q_stricmp(tokenStr,"FP_SABERTHROW"))
{
tag = FP_SABERTHROW;
}
else if (!Q_stricmp(tokenStr,"ITM_BATTERY_PICKUP"))
{
tag = ITM_BATTERY_PICKUP;
}
else if (!Q_stricmp(tokenStr,"INV_SEEKER"))
{
tag = INV_SEEKER;
}
else if (!Q_stricmp(tokenStr,"ITM_SHIELD_PICKUP"))
{
tag = ITM_SHIELD_PICKUP;
}
else if (!Q_stricmp(tokenStr,"INV_BACTA_CANISTER"))
{
tag = INV_BACTA_CANISTER;
}
else if (!Q_stricmp(tokenStr,"ITM_DATAPAD_PICKUP"))
{
tag = ITM_DATAPAD_PICKUP;
}
else if (!Q_stricmp(tokenStr,"INV_ELECTROBINOCULARS"))
{
tag = INV_ELECTROBINOCULARS;
}
else if (!Q_stricmp(tokenStr,"INV_SENTRY"))
{
tag = INV_SENTRY;
}
else if (!Q_stricmp(tokenStr,"INV_LIGHTAMP_GOGGLES"))
{
tag = INV_LIGHTAMP_GOGGLES;
}
else if (!Q_stricmp(tokenStr,"INV_GOODIE_KEY"))
{
tag = INV_GOODIE_KEY;
}
else if (!Q_stricmp(tokenStr,"INV_SECURITY_KEY"))
{
tag = INV_SECURITY_KEY;
}
else if (!Q_stricmp(tokenStr,"ITM_MEDPAK_PICKUP"))
{
tag = ITM_MEDPAK_PICKUP;
}
else if (!Q_stricmp(tokenStr,"ITM_SHIELD_SM_PICKUP"))
{
tag = ITM_SHIELD_SM_PICKUP;
}
else if (!Q_stricmp(tokenStr,"ITM_SHIELD_LRG_PICKUP"))
{
tag = ITM_SHIELD_LRG_PICKUP;
}
else
{
tag = WP_BRYAR_PISTOL;
//This error was slipping through too much, causing runaway exceptions and shutting down, so now it's a real error when not in Final
#ifndef FINAL_BUILD
G_Error("ERROR: bad tagname in external item data '%s'\n", tokenStr);
#else
gi.Printf("WARNING: bad tagname in external item data '%s'\n", tokenStr);
#endif
}
bg_itemlist[itemParms.itemNum].giTag = tag;
}
static void IT_Type(const char **holdBuf)
{
int type;
const char *tokenStr;
if (COM_ParseString(holdBuf,&tokenStr))
{
return;
}
if (!Q_stricmp(tokenStr,"IT_BAD"))
type = IT_BAD;
else if (!Q_stricmp(tokenStr,"IT_WEAPON"))
type = IT_WEAPON;
else if (!Q_stricmp(tokenStr,"IT_AMMO"))
type = IT_AMMO;
else if (!Q_stricmp(tokenStr,"IT_ARMOR"))
type = IT_ARMOR;
else if (!Q_stricmp(tokenStr,"IT_HEALTH"))
type = IT_HEALTH;
else if (!Q_stricmp(tokenStr,"IT_HOLDABLE"))
type = IT_HOLDABLE;
else if (!Q_stricmp(tokenStr,"IT_BATTERY"))
type = IT_BATTERY;
else if (!Q_stricmp(tokenStr,"IT_HOLOCRON"))
type = IT_HOLOCRON;
else
{
type = IT_BAD;
gi.Printf("WARNING: bad itemname in external item data '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].giType = (itemType_t) type;
}
static void IT_Icon(const char **holdBuf)
{
int len;
const char *tokenStr;
if (COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 32)
{
len = 32;
gi.Printf("WARNING: icon too long in external ITEMS.DAT '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].icon = G_NewString(tokenStr);
}
static void IT_Count(const char **holdBuf)
{
int tokenInt;
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 1000 )) // FIXME :What are the right values?
{
gi.Printf("WARNING: bad Count in external item data '%d'\n", tokenInt);
return;
}
bg_itemlist[itemParms.itemNum].quantity = tokenInt;
}
static void IT_Min(const char **holdBuf)
{
int tokenInt;
int i;
for (i=0;i<3;++i)
{
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
bg_itemlist[itemParms.itemNum].mins[i] = tokenInt;
}
}
static void IT_Max(const char **holdBuf)
{
int tokenInt;
int i;
for (i=0;i<3;++i)
{
if ( COM_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
bg_itemlist[itemParms.itemNum].maxs[i] = tokenInt;
}
}
static void IT_PickupSound(const char **holdBuf)
{
int len;
const char *tokenStr;
if (COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 32)
{
len = 32;
gi.Printf("WARNING: Pickup Sound too long in external ITEMS.DAT '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].pickup_sound = G_NewString(tokenStr);
}
#ifdef _IMMERSION
static void IT_PickupForce(const char **holdBuf)
{
int len;
const char *tokenStr;
if (COM_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 32)
{
len = 32;
gi.Printf("WARNING: Pickup Force too long in external ITEMS.DAT '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].pickup_force = G_NewString(tokenStr);
}
#endif // _IMMERSION
static void IT_ParseWeaponParms(const char **holdBuf)
{
static int weaponNum,ammoNum;
const char *token;
int i;
while (holdBuf)
{
token = COM_ParseExt( holdBuf, qtrue );
if (!Q_stricmp( token, "}" )) // End of data for this weapon
break;
// Loop through possible parameters
for (i=0;i<IT_PARM_MAX;++i)
{
if (!Q_stricmp(token,ItemParms[i].parmName))
{
ItemParms[i].func(holdBuf);
break;
}
}
if (i < IT_PARM_MAX) // Find parameter???
{
continue;
}
gi.Printf("bad parameter in external weapon data '%s'\n", token);
SkipRestOfLine(holdBuf);
}
}
static void IT_ParseParms(const char *buffer)
{
const char *holdBuf;
const char *token;
// bg_numItems = 0;
holdBuf = buffer;
COM_BeginParseSession();
while ( holdBuf )
{
token = COM_ParseExt( &holdBuf, qtrue );
if ( !Q_stricmp( token, "{" ) )
{
token =token;
IT_ParseWeaponParms(&holdBuf);
}
}
// --bg_numItems;
}
void IT_LoadItemParms (void)
{
char *buffer;
int len;
len = gi.FS_ReadFile("ext_data/items.dat",(void **) &buffer);
IT_ParseParms(buffer);
gi.FS_FreeFile( buffer ); //let go of the buffer
}