#include #include #include #include #include #include #include #include #include #include "../game/q_shared.h" #include "../qcommon/qcommon.h" typedef unsigned short DWORD; //============================================================================= // Used to determine CD Path static char cdPath[MAX_OSPATH]; // Used to determine local installation path static char installPath[MAX_OSPATH]; // Used to determine where to store user-specific files static char homePath[MAX_OSPATH]; //DWORD timeGetTime(void) //{ // return Sys_Milliseconds(); //} /* ================ Sys_Milliseconds ================ */ int curtime; int sys_timeBase; int Sys_Milliseconds (bool baseTime) { struct timeval tp; struct timezone tzp; gettimeofday(&tp, &tzp); if (!sys_timeBase) { sys_timeBase = tp.tv_sec; return tp.tv_usec/1000; } curtime = (tp.tv_sec - sys_timeBase)*1000 + tp.tv_usec/1000; static int sys_timeBase = curtime; if (!baseTime) { curtime -= sys_timeBase; } return curtime; } //#if 0 // bk001215 - see snapvector.nasm for replacement #if (defined __APPLE__) // rcg010206 - using this for PPC builds... long fastftol( float f ) { // bk001213 - from win32/win_shared.c //static int tmp; // __asm fld f //__asm fistp tmp //__asm mov eax, tmp return (long)f; } void Sys_SnapVector3( float *v ) { // bk001213 - see win32/win_shared.c // bk001213 - old linux v[0] = rint(v[0]); v[1] = rint(v[1]); v[2] = rint(v[2]); } #endif void Sys_Mkdir( const char *path ) { mkdir (path, 0777); } char *strlwr (char *s) { if ( s==NULL ) { // bk001204 - paranoia assert(0); return s; } while (*s) { *s = tolower(*s); s++; } return s; // bk001204 - duh } //============================================ #define MAX_FOUND_FILES 0x1000 // bk001129 - new in 1.26 void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles ) { char search[MAX_OSPATH], newsubdirs[MAX_OSPATH]; char filename[MAX_OSPATH]; DIR *fdir; struct dirent *d; struct stat st; if ( *numfiles >= MAX_FOUND_FILES - 1 ) { return; } if (strlen(subdirs)) { Com_sprintf( search, sizeof(search), "%s/%s", basedir, subdirs ); } else { Com_sprintf( search, sizeof(search), "%s", basedir ); } if ((fdir = opendir(search)) == NULL) { return; } while ((d = readdir(fdir)) != NULL) { Com_sprintf(filename, sizeof(filename), "%s/%s", search, d->d_name); if (stat(filename, &st) == -1) continue; if (st.st_mode & S_IFDIR) { if (Q_stricmp(d->d_name, ".") && Q_stricmp(d->d_name, "..")) { if (strlen(subdirs)) { Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s/%s", subdirs, d->d_name); } else { Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", d->d_name); } Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles ); } } if ( *numfiles >= MAX_FOUND_FILES - 1 ) { break; } Com_sprintf( filename, sizeof(filename), "%s/%s", subdirs, d->d_name ); if (!Com_FilterPath( filter, filename, qfalse )) continue; list[ *numfiles ] = CopyString( filename ); (*numfiles)++; } closedir(fdir); } // bk001129 - in 1.17 this used to be // char **Sys_ListFiles( const char *directory, const char *extension, int *numfiles, qboolean wantsubs ) char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs ) { struct dirent *d; // char *p; // bk001204 - unused DIR *fdir; qboolean dironly = wantsubs; char search[MAX_OSPATH]; int nfiles; char **listCopy; char *list[MAX_FOUND_FILES]; //int flag; // bk001204 - unused int i; struct stat st; int extLen; if (filter) { nfiles = 0; Sys_ListFilteredFiles( directory, "", filter, list, &nfiles ); list[ nfiles ] = 0; *numfiles = nfiles; if (!nfiles) return NULL; listCopy = (char **)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ),TAG_FILESYS,qfalse ); for ( i = 0 ; i < nfiles ; i++ ) { listCopy[i] = list[i]; } listCopy[i] = NULL; return listCopy; } if ( !extension) extension = ""; if ( extension[0] == '/' && extension[1] == 0 ) { extension = ""; dironly = qtrue; } extLen = strlen( extension ); // search nfiles = 0; if ((fdir = opendir(directory)) == NULL) { *numfiles = 0; return NULL; } while ((d = readdir(fdir)) != NULL) { Com_sprintf(search, sizeof(search), "%s/%s", directory, d->d_name); if (stat(search, &st) == -1) continue; if ((dironly && !(st.st_mode & S_IFDIR)) || (!dironly && (st.st_mode & S_IFDIR))) continue; if (*extension) { if ( strlen( d->d_name ) < strlen( extension ) || Q_stricmp( d->d_name + strlen( d->d_name ) - strlen( extension ), extension ) ) { continue; // didn't match } } if ( nfiles == MAX_FOUND_FILES - 1 ) break; list[ nfiles ] = CopyString( d->d_name ); nfiles++; } list[ nfiles ] = 0; closedir(fdir); // return a copy of the list *numfiles = nfiles; if ( !nfiles ) { return NULL; } listCopy = (char **)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ),TAG_FILESYS,qfalse ); for ( i = 0 ; i < nfiles ; i++ ) { listCopy[i] = list[i]; } listCopy[i] = NULL; return listCopy; } void Sys_FreeFileList( char **list ) { int i; if ( !list ) { return; } for ( i = 0 ; list[i] ; i++ ) { Z_Free( list[i] ); } Z_Free( list ); } char *Sys_Cwd( void ) { static char cwd[MAX_OSPATH]; getcwd( cwd, sizeof( cwd ) - 1 ); cwd[MAX_OSPATH-1] = 0; return cwd; } void Sys_SetDefaultCDPath(const char *path) { Q_strncpyz(cdPath, path, sizeof(cdPath)); } char *Sys_DefaultCDPath(void) { return cdPath; } void Sys_SetDefaultInstallPath(const char *path) { Q_strncpyz(installPath, path, sizeof(installPath)); } char *Sys_DefaultInstallPath(void) { if (*installPath) return installPath; else return Sys_Cwd(); } void Sys_SetDefaultHomePath(const char *path) { Q_strncpyz(homePath, path, sizeof(homePath)); } char *Sys_DefaultHomePath(void) { char *p; if (*homePath) return homePath; if ((p = getenv("HOME")) != NULL) { Q_strncpyz(homePath, p, sizeof(homePath)); #ifdef MACOS_X Q_strcat(homePath, sizeof(homePath), "/Library/Application Support/Quake3"); #else Q_strcat(homePath, sizeof(homePath), "/.jkii"); #endif if (mkdir(homePath, 0777)) { if (errno != EEXIST) Sys_Error("Unable to create directory \"%s\", error is %s(%d)\n", homePath, strerror(errno), errno); } return homePath; } return ""; // assume current dir } //============================================ int Sys_GetProcessorId( void ) { return CPUID_GENERIC; } void Sys_ShowConsole( int visLevel, qboolean quitOnClose ) { } char *Sys_GetCurrentUser( void ) { struct passwd *p; if ( (p = getpwuid( getuid() )) == NULL ) { return "player"; } return p->pw_name; }