//Anything above this #include will be ignored by the compiler #include "../qcommon/exe_headers.h" // tr_init.c -- functions that are not called every frame #include "tr_local.h" #ifndef DEDICATED #if !defined __TR_WORLDEFFECTS_H #include "tr_WorldEffects.h" #endif #endif //!DEDICATED #include "tr_font.h" #if !defined (MINIHEAP_H_INC) #include "../qcommon/MiniHeap.h" #include "../ghoul2/G2_local.h" #endif //#ifdef __USEA3D //// Defined in snd_a3dg_refcommon.c //void RE_A3D_RenderGeometry (void *pVoidA3D, void *pVoidGeom, void *pVoidMat, void *pVoidGeomStatus); //#endif #define G2_VERT_SPACE_SERVER_SIZE 256 CMiniHeap *G2VertSpaceServer = NULL; CMiniHeap CMiniHeap_singleton(G2_VERT_SPACE_SERVER_SIZE * 1024); #ifndef DEDICATED glconfig_t glConfig; glstate_t glState; static void GfxInfo_f( void ); #endif cvar_t *r_verbose; cvar_t *r_ignore; cvar_t *r_displayRefresh; cvar_t *r_detailTextures; cvar_t *r_znear; cvar_t *r_skipBackEnd; cvar_t *r_ignorehwgamma; cvar_t *r_measureOverdraw; cvar_t *r_inGameVideo; cvar_t *r_fastsky; cvar_t *r_drawSun; cvar_t *r_dynamiclight; // rjr - removed for hacking cvar_t *r_dlightBacks; cvar_t *r_lodbias; cvar_t *r_lodscale; cvar_t *r_autolodscalevalue; cvar_t *r_norefresh; cvar_t *r_drawentities; cvar_t *r_drawworld; cvar_t *r_drawfog; cvar_t *r_speeds; cvar_t *r_fullbright; cvar_t *r_novis; cvar_t *r_nocull; cvar_t *r_facePlaneCull; cvar_t *r_cullRoofFaces; //attempted smart method of culling out upwards facing surfaces on roofs for automap shots -rww cvar_t *r_roofCullCeilDist; //ceiling distance cull tolerance -rww cvar_t *r_roofCullFloorDist; //floor distance cull tolerance -rww cvar_t *r_showcluster; cvar_t *r_nocurves; cvar_t *r_autoMap; //automap renderside toggle for debugging -rww cvar_t *r_autoMapBackAlpha; //alpha of automap bg -rww cvar_t *r_autoMapDisable; //don't calc it (since it's slow in debug) -rww cvar_t *r_dlightStyle; cvar_t *r_surfaceSprites; cvar_t *r_surfaceWeather; cvar_t *r_windSpeed; cvar_t *r_windAngle; cvar_t *r_windGust; cvar_t *r_windDampFactor; cvar_t *r_windPointForce; cvar_t *r_windPointX; cvar_t *r_windPointY; cvar_t *r_allowExtensions; cvar_t *r_ext_compressed_textures; cvar_t *r_ext_compressed_lightmaps; cvar_t *r_ext_preferred_tc_method; cvar_t *r_ext_gamma_control; cvar_t *r_ext_multitexture; cvar_t *r_ext_compiled_vertex_array; cvar_t *r_ext_texture_env_add; cvar_t *r_ext_texture_filter_anisotropic; cvar_t *r_DynamicGlow; cvar_t *r_DynamicGlowPasses; cvar_t *r_DynamicGlowDelta; cvar_t *r_DynamicGlowIntensity; cvar_t *r_DynamicGlowSoft; cvar_t *r_DynamicGlowWidth; cvar_t *r_DynamicGlowHeight; cvar_t *r_ignoreGLErrors; cvar_t *r_logFile; cvar_t *r_stencilbits; cvar_t *r_depthbits; cvar_t *r_colorbits; cvar_t *r_stereo; cvar_t *r_primitives; cvar_t *r_texturebits; cvar_t *r_texturebitslm; cvar_t *r_lightmap; cvar_t *r_vertexLight; cvar_t *r_uiFullScreen; cvar_t *r_shadows; cvar_t *r_shadowRange; cvar_t *r_flares; cvar_t *r_mode; cvar_t *r_nobind; cvar_t *r_singleShader; cvar_t *r_colorMipLevels; cvar_t *r_picmip; cvar_t *r_showtris; cvar_t *r_showsky; cvar_t *r_shownormals; cvar_t *r_finish; cvar_t *r_clear; cvar_t *r_swapInterval; cvar_t *r_markcount; cvar_t *r_textureMode; cvar_t *r_offsetFactor; cvar_t *r_offsetUnits; cvar_t *r_gamma; cvar_t *r_intensity; cvar_t *r_lockpvs; cvar_t *r_noportals; cvar_t *r_portalOnly; cvar_t *r_subdivisions; cvar_t *r_lodCurveError; cvar_t *r_fullscreen = 0; cvar_t *r_customwidth; cvar_t *r_customheight; cvar_t *r_overBrightBits; cvar_t *r_debugSurface; cvar_t *r_simpleMipMaps; cvar_t *r_showImages; cvar_t *r_ambientScale; cvar_t *r_directedScale; cvar_t *r_debugLight; cvar_t *r_debugSort; cvar_t *r_maxpolys; int max_polys; cvar_t *r_maxpolyverts; int max_polyverts; cvar_t *r_modelpoolmegs; #ifdef _XBOX cvar_t *r_hdreffect; cvar_t *r_sundir_x; cvar_t *r_sundir_y; cvar_t *r_sundir_z; cvar_t *r_hdrbloom; #endif /* Ghoul2 Insert Start */ #ifdef _DEBUG cvar_t *r_noPrecacheGLA; #endif cvar_t *r_noServerGhoul2; cvar_t *r_Ghoul2AnimSmooth=0; cvar_t *r_Ghoul2UnSqashAfterSmooth=0; //cvar_t *r_Ghoul2UnSqash; //cvar_t *r_Ghoul2TimeBase=0; from single player //cvar_t *r_Ghoul2NoLerp; //cvar_t *r_Ghoul2NoBlend; //cvar_t *r_Ghoul2BlendMultiplier=0; cvar_t *broadsword=0; cvar_t *broadsword_kickbones=0; cvar_t *broadsword_kickorigin=0; cvar_t *broadsword_playflop=0; cvar_t *broadsword_dontstopanim=0; cvar_t *broadsword_waitforshot=0; cvar_t *broadsword_smallbbox=0; cvar_t *broadsword_extra1=0; cvar_t *broadsword_extra2=0; cvar_t *broadsword_effcorr=0; cvar_t *broadsword_ragtobase=0; cvar_t *broadsword_dircap=0; /* Ghoul2 Insert End */ #ifndef DEDICATED void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); void ( APIENTRY * qglLockArraysEXT)( GLint, GLint); void ( APIENTRY * qglUnlockArraysEXT) ( void ); void ( APIENTRY * qglPointParameterfEXT)( GLenum, GLfloat); void ( APIENTRY * qglPointParameterfvEXT)( GLenum, GLfloat *); //3d textures -rww void ( APIENTRY * qglTexImage3DEXT) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void ( APIENTRY * qglTexSubImage3DEXT) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #ifndef _XBOX // GLOWXXX // Declare Register Combiners function pointers. PFNGLCOMBINERPARAMETERFVNV qglCombinerParameterfvNV = NULL; PFNGLCOMBINERPARAMETERIVNV qglCombinerParameterivNV = NULL; PFNGLCOMBINERPARAMETERFNV qglCombinerParameterfNV = NULL; PFNGLCOMBINERPARAMETERINV qglCombinerParameteriNV = NULL; PFNGLCOMBINERINPUTNV qglCombinerInputNV = NULL; PFNGLCOMBINEROUTPUTNV qglCombinerOutputNV = NULL; PFNGLFINALCOMBINERINPUTNV qglFinalCombinerInputNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERFVNV qglGetCombinerInputParameterfvNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERIVNV qglGetCombinerInputParameterivNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERFVNV qglGetCombinerOutputParameterfvNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERIVNV qglGetCombinerOutputParameterivNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNV qglGetFinalCombinerInputParameterfvNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNV qglGetFinalCombinerInputParameterivNV = NULL; // Declare Pixel Format function pointers. PFNWGLGETPIXELFORMATATTRIBIVARBPROC qwglGetPixelFormatAttribivARB = NULL; PFNWGLGETPIXELFORMATATTRIBFVARBPROC qwglGetPixelFormatAttribfvARB = NULL; PFNWGLCHOOSEPIXELFORMATARBPROC qwglChoosePixelFormatARB = NULL; // Declare Pixel Buffer function pointers. PFNWGLCREATEPBUFFERARBPROC qwglCreatePbufferARB = NULL; PFNWGLGETPBUFFERDCARBPROC qwglGetPbufferDCARB = NULL; PFNWGLRELEASEPBUFFERDCARBPROC qwglReleasePbufferDCARB = NULL; PFNWGLDESTROYPBUFFERARBPROC qwglDestroyPbufferARB = NULL; PFNWGLQUERYPBUFFERARBPROC qwglQueryPbufferARB = NULL; // Declare Render-Texture function pointers. PFNWGLBINDTEXIMAGEARBPROC qwglBindTexImageARB = NULL; PFNWGLRELEASETEXIMAGEARBPROC qwglReleaseTexImageARB = NULL; PFNWGLSETPBUFFERATTRIBARBPROC qwglSetPbufferAttribARB = NULL; // Declare Vertex and Fragment Program function pointers. PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB = NULL; PFNGLBINDPROGRAMARBPROC qglBindProgramARB = NULL; PFNGLDELETEPROGRAMSARBPROC qglDeleteProgramsARB = NULL; PFNGLGENPROGRAMSARBPROC qglGenProgramsARB = NULL; PFNGLPROGRAMENVPARAMETER4DARBPROC qglProgramEnvParameter4dARB = NULL; PFNGLPROGRAMENVPARAMETER4DVARBPROC qglProgramEnvParameter4dvARB = NULL; PFNGLPROGRAMENVPARAMETER4FARBPROC qglProgramEnvParameter4fARB = NULL; PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DARBPROC qglProgramLocalParameter4dARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC qglProgramLocalParameter4dvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FARBPROC qglProgramLocalParameter4fARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB = NULL; PFNGLGETPROGRAMENVPARAMETERDVARBPROC qglGetProgramEnvParameterdvARB = NULL; PFNGLGETPROGRAMENVPARAMETERFVARBPROC qglGetProgramEnvParameterfvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC qglGetProgramLocalParameterdvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC qglGetProgramLocalParameterfvARB = NULL; PFNGLGETPROGRAMIVARBPROC qglGetProgramivARB = NULL; PFNGLGETPROGRAMSTRINGARBPROC qglGetProgramStringARB = NULL; PFNGLISPROGRAMARBPROC qglIsProgramARB = NULL; #endif void RE_SetLightStyle(int style, int color); void RE_GetBModelVerts( int bmodelIndex, vec3_t *verts, vec3_t normal ); #endif // !DEDICATED static void AssertCvarRange( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral ) { if ( shouldBeIntegral ) { if ( ( int ) cv->value != cv->integer ) { Com_Printf (S_COLOR_YELLOW "WARNING: cvar '%s' must be integral (%f)\n", cv->name, cv->value ); Cvar_Set( cv->name, va( "%d", cv->integer ) ); } } if ( cv->value < minVal ) { Com_Printf (S_COLOR_YELLOW "WARNING: cvar '%s' out of range (%f < %f)\n", cv->name, cv->value, minVal ); Cvar_Set( cv->name, va( "%f", minVal ) ); } else if ( cv->value > maxVal ) { Com_Printf (S_COLOR_YELLOW "WARNING: cvar '%s' out of range (%f > %f)\n", cv->name, cv->value, maxVal ); Cvar_Set( cv->name, va( "%f", maxVal ) ); } } #ifndef DEDICATED void R_Splash() { #ifndef _XBOX image_t *pImage; /* const char* s = Cvar_VariableString("se_language"); if (stricmp(s,"english")) { pImage = R_FindImageFile( "menu/splash_eur", qfalse, qfalse, qfalse, GL_CLAMP); } else { pImage = R_FindImageFile( "menu/splash", qfalse, qfalse, qfalse, GL_CLAMP); } */ pImage = R_FindImageFile( "menu/splash", qfalse, qfalse, qfalse, GL_CLAMP); extern void RB_SetGL2D (void); RB_SetGL2D(); if (pImage ) {//invalid paths? GL_Bind( pImage ); } GL_State(GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO); const int width = 640; const int height = 480; const float x1 = 320 - width / 2; const float x2 = 320 + width / 2; const float y1 = 240 - height / 2; const float y2 = 240 + height / 2; qglBegin (GL_TRIANGLE_STRIP); qglTexCoord2f( 0, 0 ); qglVertex2f(x1, y1); qglTexCoord2f( 1 , 0 ); qglVertex2f(x2, y1); qglTexCoord2f( 0, 1 ); qglVertex2f(x1, y2); qglTexCoord2f( 1, 1 ); qglVertex2f(x2, y2); qglEnd(); GLimp_EndFrame(); #endif } /* ** InitOpenGL ** ** This function is responsible for initializing a valid OpenGL subsystem. This ** is done by calling GLimp_Init (which gives us a working OGL subsystem) then ** setting variables, checking GL constants, and reporting the gfx system config ** to the user. */ static void InitOpenGL( void ) { // // initialize OS specific portions of the renderer // // GLimp_Init directly or indirectly references the following cvars: // - r_fullscreen // - r_mode // - r_(color|depth|stencil)bits // - r_ignorehwgamma // - r_gamma // if ( glConfig.vidWidth == 0 ) { GLimp_Init(); // print info the first time only GL_SetDefaultState(); R_Splash(); //get something on screen asap GfxInfo_f(); } else { // set default state GL_SetDefaultState(); } // init command buffers and SMP R_InitCommandBuffers(); } /* ================== GL_CheckErrors ================== */ void GL_CheckErrors( void ) { int err; char s[64]; err = qglGetError(); if ( err == GL_NO_ERROR ) { return; } if ( r_ignoreGLErrors->integer ) { return; } switch( err ) { case GL_INVALID_ENUM: strcpy( s, "GL_INVALID_ENUM" ); break; case GL_INVALID_VALUE: strcpy( s, "GL_INVALID_VALUE" ); break; case GL_INVALID_OPERATION: strcpy( s, "GL_INVALID_OPERATION" ); break; case GL_STACK_OVERFLOW: strcpy( s, "GL_STACK_OVERFLOW" ); break; case GL_STACK_UNDERFLOW: strcpy( s, "GL_STACK_UNDERFLOW" ); break; case GL_OUT_OF_MEMORY: strcpy( s, "GL_OUT_OF_MEMORY" ); break; default: Com_sprintf( s, sizeof(s), "%i", err); break; } Com_Error( ERR_FATAL, "GL_CheckErrors: %s", s ); } #endif //!DEDICATED #ifndef _XBOX /* ** R_GetModeInfo */ typedef struct vidmode_s { const char *description; int width, height; } vidmode_t; const vidmode_t r_vidModes[] = { { "Mode 0: 320x240", 320, 240 }, { "Mode 1: 400x300", 400, 300 }, { "Mode 2: 512x384", 512, 384 }, { "Mode 3: 640x480", 640, 480 }, { "Mode 4: 800x600", 800, 600 }, { "Mode 5: 960x720", 960, 720 }, { "Mode 6: 1024x768", 1024, 768 }, { "Mode 7: 1152x864", 1152, 864 }, { "Mode 8: 1280x1024", 1280, 1024 }, { "Mode 9: 1600x1200", 1600, 1200 }, { "Mode 10: 2048x1536", 2048, 1536 }, { "Mode 11: 856x480 (wide)", 856, 480 }, { "Mode 12: 2400x600(surround)",2400,600 } }; static const int s_numVidModes = ( sizeof( r_vidModes ) / sizeof( r_vidModes[0] ) ); qboolean R_GetModeInfo( int *width, int *height, int mode ) { const vidmode_t *vm; if ( mode < -1 ) { return qfalse; } if ( mode >= s_numVidModes ) { return qfalse; } if ( mode == -1 ) { *width = r_customwidth->integer; *height = r_customheight->integer; return qtrue; } vm = &r_vidModes[mode]; *width = vm->width; *height = vm->height; return qtrue; } /* ** R_ModeList_f */ static void R_ModeList_f( void ) { int i; Com_Printf ("\n" ); for ( i = 0; i < s_numVidModes; i++ ) { Com_Printf ("%s\n", r_vidModes[i].description ); } Com_Printf ("\n" ); } #endif // _XBOX /* ============================================================================== SCREEN SHOTS ============================================================================== */ #ifndef DEDICATED /* ================== R_TakeScreenshot ================== */ void R_TakeScreenshot( int x, int y, int width, int height, char *fileName ) { #ifndef _XBOX byte *buffer; int i, c, temp; buffer = (unsigned char *)Hunk_AllocateTempMemory(glConfig.vidWidth*glConfig.vidHeight*3+18); Com_Memset (buffer, 0, 18); buffer[2] = 2; // uncompressed type buffer[12] = width & 255; buffer[13] = width >> 8; buffer[14] = height & 255; buffer[15] = height >> 8; buffer[16] = 24; // pixel size qglReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); // swap rgb to bgr c = 18 + width * height * 3; for (i=18 ; i 0 ) && glConfig.deviceSupportsGamma ) { R_GammaCorrect( buffer + 18, glConfig.vidWidth * glConfig.vidHeight * 3 ); } FS_WriteFile( fileName, buffer, c ); Hunk_FreeTempMemory( buffer ); #endif } /* ================== R_TakeScreenshot ================== */ void R_TakeScreenshotJPEG( int x, int y, int width, int height, char *fileName ) { #ifndef _XBOX byte *buffer; buffer = (unsigned char *)Hunk_AllocateTempMemory(glConfig.vidWidth*glConfig.vidHeight*4); qglReadPixels( x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer ); // gamma correct if ( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma ) { R_GammaCorrect( buffer, glConfig.vidWidth * glConfig.vidHeight * 4 ); } FS_WriteFile( fileName, buffer, 1 ); // create path SaveJPG( fileName, 95, glConfig.vidWidth, glConfig.vidHeight, buffer); Hunk_FreeTempMemory( buffer ); #endif } /* ================== R_ScreenshotFilename ================== */ void R_ScreenshotFilename( int lastNumber, char *fileName, const char *psExt ) { int a,b,c,d; if ( lastNumber < 0 || lastNumber > 9999 ) { Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999%s",psExt ); return; } a = lastNumber / 1000; lastNumber -= a*1000; b = lastNumber / 100; lastNumber -= b*100; c = lastNumber / 10; lastNumber -= c*10; d = lastNumber; Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i%s" , a, b, c, d, psExt ); } /* ==================== R_LevelShot levelshots are specialized 256*256 thumbnails for the menu system, sampled down from full screen distorted images ==================== */ #define LEVELSHOTSIZE 256 static void R_LevelShot( void ) { #ifndef _XBOX char checkname[MAX_OSPATH]; byte *buffer; byte *source; byte *src, *dst; int x, y; int r, g, b; float xScale, yScale; int xx, yy; sprintf( checkname, "levelshots/%s.tga", tr.world->baseName ); source = (unsigned char *)Hunk_AllocateTempMemory( glConfig.vidWidth * glConfig.vidHeight * 3 ); buffer = (unsigned char *)Hunk_AllocateTempMemory( LEVELSHOTSIZE * LEVELSHOTSIZE*3 + 18); Com_Memset (buffer, 0, 18); buffer[2] = 2; // uncompressed type buffer[12] = LEVELSHOTSIZE & 255; buffer[13] = LEVELSHOTSIZE >> 8; buffer[14] = LEVELSHOTSIZE & 255; buffer[15] = LEVELSHOTSIZE >> 8; buffer[16] = 24; // pixel size qglReadPixels( 0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_RGB, GL_UNSIGNED_BYTE, source ); // resample from source xScale = glConfig.vidWidth / (4.0*LEVELSHOTSIZE); yScale = glConfig.vidHeight / (3.0*LEVELSHOTSIZE); for ( y = 0 ; y < LEVELSHOTSIZE ; y++ ) { for ( x = 0 ; x < LEVELSHOTSIZE ; x++ ) { r = g = b = 0; for ( yy = 0 ; yy < 3 ; yy++ ) { for ( xx = 0 ; xx < 4 ; xx++ ) { src = source + 3 * ( glConfig.vidWidth * (int)( (y*3+yy)*yScale ) + (int)( (x*4+xx)*xScale ) ); r += src[0]; g += src[1]; b += src[2]; } } dst = buffer + 18 + 3 * ( y * LEVELSHOTSIZE + x ); dst[0] = b / 12; dst[1] = g / 12; dst[2] = r / 12; } } // gamma correct if ( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma ) { R_GammaCorrect( buffer + 18, LEVELSHOTSIZE * LEVELSHOTSIZE * 3 ); } FS_WriteFile( checkname, buffer, LEVELSHOTSIZE * LEVELSHOTSIZE*3 + 18 ); Hunk_FreeTempMemory( buffer ); Hunk_FreeTempMemory( source ); Com_Printf ("Wrote %s\n", checkname ); #endif } /* ================== R_ScreenShotTGA_f screenshot screenshot [silent] screenshot [levelshot] screenshot [filename] Doesn't print the pacifier message if there is a second arg ================== */ void R_ScreenShotTGA_f (void) { #ifndef _XBOX char checkname[MAX_OSPATH]; static int lastNumber = -1; qboolean silent; if ( !strcmp( Cmd_Argv(1), "levelshot" ) ) { R_LevelShot(); return; } if ( !strcmp( Cmd_Argv(1), "silent" ) ) { silent = qtrue; } else { silent = qfalse; } if ( Cmd_Argc() == 2 && !silent ) { // explicit filename Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.tga", Cmd_Argv( 1 ) ); } else { // scan for a free filename // if we have saved a previous screenshot, don't scan // again, because recording demo avis can involve // thousands of shots if ( lastNumber == -1 ) { lastNumber = 0; } // scan for a free number for ( ; lastNumber <= 9999 ; lastNumber++ ) { R_ScreenshotFilename( lastNumber, checkname, ".tga" ); if (!FS_FileExists( checkname )) { break; // file doesn't exist } } if ( lastNumber >= 9999 ) { Com_Printf ( "ScreenShot: Couldn't create a file\n"); return; } lastNumber++; } R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname ); if ( !silent ) { Com_Printf ( "Wrote %s\n", checkname); } #endif } //jpeg vession void R_ScreenShot_f (void) { #ifndef _XBOX char checkname[MAX_OSPATH]; static int lastNumber = -1; qboolean silent; if ( !strcmp( Cmd_Argv(1), "levelshot" ) ) { R_LevelShot(); return; } if ( !strcmp( Cmd_Argv(1), "silent" ) ) { silent = qtrue; } else { silent = qfalse; } if ( Cmd_Argc() == 2 && !silent ) { // explicit filename Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", Cmd_Argv( 1 ) ); } else { // scan for a free filename // if we have saved a previous screenshot, don't scan // again, because recording demo avis can involve // thousands of shots if ( lastNumber == -1 ) { lastNumber = 0; } // scan for a free number for ( ; lastNumber <= 9999 ; lastNumber++ ) { R_ScreenshotFilename( lastNumber, checkname, ".jpg" ); if (!FS_FileExists( checkname )) { break; // file doesn't exist } } if ( lastNumber == 10000 ) { Com_Printf ( "ScreenShot: Couldn't create a file\n"); return; } lastNumber++; } R_TakeScreenshotJPEG( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname ); if ( !silent ) { Com_Printf ( "Wrote %s\n", checkname); } #endif } //============================================================================ /* ** GL_SetDefaultState */ void GL_SetDefaultState( void ) { qglClearDepth( 1.0f ); qglCullFace(GL_FRONT); qglColor4f (1,1,1,1); // initialize downstream texture unit if we're running // in a multitexture environment if ( qglActiveTextureARB ) { GL_SelectTexture( 1 ); GL_TextureMode( r_textureMode->string ); GL_TexEnv( GL_MODULATE ); qglDisable( GL_TEXTURE_2D ); GL_SelectTexture( 0 ); } qglEnable(GL_TEXTURE_2D); GL_TextureMode( r_textureMode->string ); GL_TexEnv( GL_MODULATE ); qglShadeModel( GL_SMOOTH ); qglDepthFunc( GL_LEQUAL ); // the vertex array is always enabled, but the color and texture // arrays are enabled and disabled around the compiled vertex array call qglEnableClientState (GL_VERTEX_ARRAY); // // make sure our GL state vector is set correctly // glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE; qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL); qglDepthMask( GL_TRUE ); qglDisable( GL_DEPTH_TEST ); qglEnable( GL_SCISSOR_TEST ); qglDisable( GL_CULL_FACE ); qglDisable( GL_BLEND ); #ifdef _XBOX qglDisable( GL_LIGHTING ); #endif } /* ================ GfxInfo_f ================ */ void GfxInfo_f( void ) { cvar_t *sys_cpustring = Cvar_Get( "sys_cpustring", "", CVAR_ROM ); const char *enablestrings[] = { "disabled", "enabled" }; const char *fsstrings[] = { "windowed", "fullscreen" }; const char *tc_table[] = { "None", "GL_S3_s3tc", "GL_EXT_texture_compression_s3tc", }; Com_Printf ("\nGL_VENDOR: %s\n", glConfig.vendor_string ); Com_Printf ("GL_RENDERER: %s\n", glConfig.renderer_string ); Com_Printf ("GL_VERSION: %s\n", glConfig.version_string ); Com_Printf ("GL_EXTENSIONS: %s\n", glConfig.extensions_string ); Com_Printf ("GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize ); Com_Printf ("GL_MAX_ACTIVE_TEXTURES_ARB: %d\n", glConfig.maxActiveTextures ); Com_Printf ("\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits ); Com_Printf ("MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] ); if ( glConfig.displayFrequency ) { Com_Printf ("%d\n", glConfig.displayFrequency ); } else { Com_Printf ("N/A\n" ); } if ( glConfig.deviceSupportsGamma ) { Com_Printf ("GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits ); } else { Com_Printf ("GAMMA: software w/ %d overbright bits\n", tr.overbrightBits ); } Com_Printf ("CPU: %s @ %s MHz\n", sys_cpustring->string, Cvar_VariableString("sys_cpuspeed") ); // rendering primitives { int primitives; // default is to use triangles if compiled vertex arrays are present Com_Printf ("rendering primitives: " ); primitives = r_primitives->integer; if ( primitives == 0 ) { if ( qglLockArraysEXT ) { primitives = 2; } else { primitives = 1; } } if ( primitives == -1 ) { Com_Printf ("none\n" ); } else if ( primitives == 2 ) { Com_Printf ("single glDrawElements\n" ); } else if ( primitives == 1 ) { Com_Printf ("multiple glArrayElement\n" ); } else if ( primitives == 3 ) { Com_Printf ("multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" ); } } Com_Printf ("texturemode: %s\n", r_textureMode->string ); Com_Printf ("picmip: %d\n", r_picmip->integer ); Com_Printf ("texture bits: %d\n", r_texturebits->integer ); Com_Printf ("lightmap texture bits: %d\n", r_texturebitslm->integer ); Com_Printf ("multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] ); Com_Printf ("compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] ); Com_Printf ("texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] ); Com_Printf ("compressed textures: %s\n", enablestrings[glConfig.textureCompression != TC_NONE] ); Com_Printf ("compressed lightmaps: %s\n", enablestrings[(r_ext_compressed_lightmaps->integer != 0 && glConfig.textureCompression != TC_NONE)] ); Com_Printf ("texture compression method: %s\n", tc_table[glConfig.textureCompression] ); Com_Printf ("anisotropic filtering: %s ", enablestrings[(r_ext_texture_filter_anisotropic->integer != 0) && glConfig.maxTextureFilterAnisotropy] ); Com_Printf ("(%f of %f)\n", r_ext_texture_filter_anisotropic->value, glConfig.maxTextureFilterAnisotropy ); Com_Printf ("Dynamic Glow: %s\n", enablestrings[r_DynamicGlow->integer] ); if ( r_finish->integer ) { Com_Printf ("Forcing glFinish\n" ); } if ( r_displayRefresh ->integer ) { Com_Printf ("Display refresh set to %d\n", r_displayRefresh->integer ); } if (tr.world) { Com_Printf ("Light Grid size set to (%.2f %.2f %.2f)\n", tr.world->lightGridSize[0], tr.world->lightGridSize[1], tr.world->lightGridSize[2] ); } } #endif // !DEDICATED /* =============== R_Register =============== */ void R_Register( void ) { // // latched and archived variables // r_allowExtensions = Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_compressed_textures = Cvar_Get( "r_ext_compress_textures", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_compressed_lightmaps = Cvar_Get( "r_ext_compress_lightmaps", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_preferred_tc_method = Cvar_Get( "r_ext_preferred_tc_method", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_gamma_control = Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_multitexture = Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_compiled_vertex_array = Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH); #ifdef __linux__ // broken on linux r_ext_texture_env_add = Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH); #else r_ext_texture_env_add = Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH); #endif r_ext_texture_filter_anisotropic = Cvar_Get( "r_ext_texture_filter_anisotropic", "16", CVAR_ARCHIVE ); r_DynamicGlow = Cvar_Get( "r_DynamicGlow", "1", CVAR_ARCHIVE ); r_DynamicGlowPasses = Cvar_Get( "r_DynamicGlowPasses", "5", CVAR_CHEAT ); r_DynamicGlowDelta = Cvar_Get( "r_DynamicGlowDelta", "0.8f", CVAR_CHEAT ); r_DynamicGlowIntensity = Cvar_Get( "r_DynamicGlowIntensity", "1.13f", CVAR_CHEAT ); r_DynamicGlowSoft = Cvar_Get( "r_DynamicGlowSoft", "1", CVAR_CHEAT ); r_DynamicGlowWidth = Cvar_Get( "r_DynamicGlowWidth", "320", CVAR_CHEAT | CVAR_LATCH ); r_DynamicGlowHeight = Cvar_Get( "r_DynamicGlowHeight", "240", CVAR_CHEAT | CVAR_LATCH ); r_picmip = Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_colorMipLevels = Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH ); AssertCvarRange( r_picmip, 0, 16, qtrue ); r_detailTextures = Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_texturebits = Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_texturebitslm = Cvar_Get( "r_texturebitslm", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_colorbits = Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_stereo = Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH ); #ifdef __linux__ r_stencilbits = Cvar_Get( "r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); #else r_stencilbits = Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH ); #endif r_depthbits = Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_overBrightBits = Cvar_Get ("r_overBrightBits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_ignorehwgamma = Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH); r_mode = Cvar_Get( "r_mode", "4", CVAR_ARCHIVE | CVAR_LATCH ); r_fullscreen = Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_customwidth = Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH ); r_customheight = Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE | CVAR_LATCH ); r_simpleMipMaps = Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_vertexLight = Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_uiFullScreen = Cvar_Get( "r_uifullscreen", "0", 0); r_subdivisions = Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH); // // temporary latched variables that can only change over a restart // r_displayRefresh = Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH ); AssertCvarRange( r_displayRefresh, 0, 200, qtrue ); r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_CHEAT ); r_intensity = Cvar_Get ("r_intensity", "1", CVAR_LATCH ); r_singleShader = Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH ); // // archived variables that can change at any time // r_lodCurveError = Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE ); r_lodbias = Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE ); r_autolodscalevalue = Cvar_Get( "r_autolodscalevalue", "0", CVAR_ROM ); r_flares = Cvar_Get ("r_flares", "1", CVAR_ARCHIVE ); #ifdef _XBOX r_znear = Cvar_Get( "r_znear", "2", CVAR_CHEAT ); #else r_znear = Cvar_Get( "r_znear", "4", CVAR_CHEAT ); #endif AssertCvarRange( r_znear, 0.001f, 200, qtrue ); r_ignoreGLErrors = Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE ); r_fastsky = Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE ); r_inGameVideo = Cvar_Get( "r_inGameVideo", "1", CVAR_ARCHIVE ); r_drawSun = Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE ); r_dynamiclight = Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE ); // rjr - removed for hacking r_dlightBacks = Cvar_Get( "r_dlightBacks", "1", CVAR_CHEAT ); r_finish = Cvar_Get ("r_finish", "0", CVAR_ARCHIVE); r_textureMode = Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE ); r_swapInterval = Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE ); r_markcount = Cvar_Get( "r_markcount", "100", CVAR_ARCHIVE ); #ifdef __MACOS__ r_gamma = Cvar_Get( "r_gamma", "1.2", CVAR_ARCHIVE ); #else r_gamma = Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE ); #endif r_facePlaneCull = Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE ); r_cullRoofFaces = Cvar_Get ("r_cullRoofFaces", "0", CVAR_CHEAT ); //attempted smart method of culling out upwards facing surfaces on roofs for automap shots -rww r_roofCullCeilDist = Cvar_Get ("r_roofCullCeilDist", "256", CVAR_CHEAT ); //attempted smart method of culling out upwards facing surfaces on roofs for automap shots -rww r_roofCullFloorDist = Cvar_Get ("r_roofCeilFloorDist", "128", CVAR_CHEAT ); //attempted smart method of culling out upwards facing surfaces on roofs for automap shots -rww r_primitives = Cvar_Get( "r_primitives", "0", CVAR_ARCHIVE ); r_ambientScale = Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT ); r_directedScale = Cvar_Get( "r_directedScale", "1", CVAR_CHEAT ); r_autoMap = Cvar_Get( "r_autoMap", "0", CVAR_ARCHIVE ); //automap renderside toggle for debugging -rww r_autoMapBackAlpha = Cvar_Get( "r_autoMapBackAlpha", "0", 0 ); //alpha of automap bg -rww r_autoMapDisable = Cvar_Get( "r_autoMapDisable", "1", 0 ); // // temporary variables that can change at any time // r_showImages = Cvar_Get( "r_showImages", "0", CVAR_CHEAT ); r_debugLight = Cvar_Get( "r_debuglight", "0", CVAR_TEMP ); r_debugSort = Cvar_Get( "r_debugSort", "0", CVAR_CHEAT ); r_dlightStyle = Cvar_Get ("r_dlightStyle", "1", CVAR_TEMP); r_surfaceSprites = Cvar_Get ("r_surfaceSprites", "1", CVAR_TEMP); r_surfaceWeather = Cvar_Get ("r_surfaceWeather", "0", CVAR_TEMP); r_windSpeed = Cvar_Get ("r_windSpeed", "0", 0); r_windAngle = Cvar_Get ("r_windAngle", "0", 0); r_windGust = Cvar_Get ("r_windGust", "0", 0); r_windDampFactor = Cvar_Get ("r_windDampFactor", "0.1", 0); r_windPointForce = Cvar_Get ("r_windPointForce", "0", 0); r_windPointX = Cvar_Get ("r_windPointX", "0", 0); r_windPointY = Cvar_Get ("r_windPointY", "0", 0); r_nocurves = Cvar_Get ("r_nocurves", "0", CVAR_CHEAT ); r_drawworld = Cvar_Get ("r_drawworld", "1", CVAR_CHEAT ); r_drawfog = Cvar_Get ("r_drawfog", "2", CVAR_CHEAT ); r_lightmap = Cvar_Get ("r_lightmap", "0", CVAR_CHEAT ); r_portalOnly = Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT ); r_skipBackEnd = Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT); r_measureOverdraw = Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT ); r_lodscale = Cvar_Get( "r_lodscale", "5", 0 ); r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_CHEAT); r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_CHEAT ); r_ignore = Cvar_Get( "r_ignore", "1", CVAR_CHEAT ); r_nocull = Cvar_Get ("r_nocull", "0", CVAR_CHEAT); r_novis = Cvar_Get ("r_novis", "0", CVAR_CHEAT); r_showcluster = Cvar_Get ("r_showcluster", "0", CVAR_CHEAT); r_speeds = Cvar_Get ("r_speeds", "0", CVAR_CHEAT); r_verbose = Cvar_Get( "r_verbose", "0", CVAR_CHEAT ); r_logFile = Cvar_Get( "r_logFile", "0", CVAR_CHEAT ); r_debugSurface = Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT); r_nobind = Cvar_Get ("r_nobind", "0", CVAR_CHEAT); r_showtris = Cvar_Get ("r_showtris", "0", CVAR_CHEAT); r_showsky = Cvar_Get ("r_showsky", "0", CVAR_CHEAT); r_shownormals = Cvar_Get ("r_shownormals", "0", CVAR_CHEAT); r_clear = Cvar_Get ("r_clear", "0", CVAR_CHEAT); r_offsetFactor = Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT ); r_offsetUnits = Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT ); r_lockpvs = Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT); r_noportals = Cvar_Get ("r_noportals", "0", CVAR_CHEAT); r_shadows = Cvar_Get( "cg_shadows", "1", 0 ); r_shadowRange = Cvar_Get( "r_shadowRange", "1000", 0 ); #ifdef _XBOX r_hdreffect = Cvar_Get( "r_hdreffect", "0", 0 ); r_sundir_x = Cvar_Get( "r_sundir_x", "0.45", 0 ); r_sundir_y = Cvar_Get( "r_sundir_y", "0.3", 0 ); r_sundir_z = Cvar_Get( "r_sundir_z", "0.9", 0 ); r_hdrbloom = Cvar_Get( "r_hdrbloom", "1.0", 0 ); #endif r_maxpolys = Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0); r_maxpolyverts = Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0); /* Ghoul2 Insert Start */ #ifdef _DEBUG r_noPrecacheGLA = Cvar_Get( "r_noPrecacheGLA", "0", CVAR_CHEAT); #endif r_noServerGhoul2 = Cvar_Get( "r_noserverghoul2", "0", CVAR_CHEAT); r_Ghoul2AnimSmooth = Cvar_Get( "r_ghoul2animsmooth", "0.3", 0 ); r_Ghoul2UnSqashAfterSmooth = Cvar_Get( "r_ghoul2unsqashaftersmooth", "1", 0 ); broadsword = Cvar_Get( "broadsword", "0", 0); broadsword_kickbones = Cvar_Get( "broadsword_kickbones", "1", 0); broadsword_kickorigin = Cvar_Get( "broadsword_kickorigin", "1", 0); broadsword_dontstopanim = Cvar_Get( "broadsword_dontstopanim", "0", 0); broadsword_waitforshot = Cvar_Get( "broadsword_waitforshot", "0", 0); broadsword_playflop = Cvar_Get( "broadsword_playflop", "1", 0); broadsword_smallbbox = Cvar_Get( "broadsword_smallbbox", "0", 0); broadsword_extra1 = Cvar_Get( "broadsword_extra1", "0", 0); broadsword_extra2 = Cvar_Get( "broadsword_extra2", "0", 0); broadsword_effcorr = Cvar_Get( "broadsword_effcorr", "1", 0); broadsword_ragtobase = Cvar_Get( "broadsword_ragtobase", "2", 0); broadsword_dircap = Cvar_Get( "broadsword_dircap", "64", 0); /* Ghoul2 Insert End */ extern qboolean Sys_LowPhysicalMemory(); r_modelpoolmegs = Cvar_Get("r_modelpoolmegs", "20", CVAR_ARCHIVE); if (Sys_LowPhysicalMemory() ) { Cvar_Set("r_modelpoolmegs", "0"); } // make sure all the commands added here are also // removed in R_Shutdown #ifndef DEDICATED Cmd_AddCommand( "imagelist", R_ImageList_f ); Cmd_AddCommand( "shaderlist", R_ShaderList_f ); Cmd_AddCommand( "skinlist", R_SkinList_f ); Cmd_AddCommand( "screenshot", R_ScreenShot_f ); Cmd_AddCommand( "screenshot_tga", R_ScreenShotTGA_f ); Cmd_AddCommand( "gfxinfo", GfxInfo_f ); Cmd_AddCommand( "r_we", R_WorldEffect_f); Cmd_AddCommand( "imagecacheinfo", RE_RegisterImages_Info_f); #endif Cmd_AddCommand( "modellist", R_Modellist_f ); #ifndef _XBOX Cmd_AddCommand( "modelist", R_ModeList_f ); #endif Cmd_AddCommand( "modelcacheinfo", RE_RegisterModels_Info_f); } /* =============== R_Init =============== */ extern void R_InitWorldEffects(void); //tr_WorldEffects.cpp void R_Init( void ) { int i; byte *ptr; // Com_Printf ("----- R_Init -----\n" ); #ifdef _XBOX /* Hunk_Clear(); extern void CM_Free(void); CM_Free(); */ //Save visibility info as it has already been set. SPARC *vis = tr.externalVisData; #endif // clear all our internal state Com_Memset( &tr, 0, sizeof( tr ) ); Com_Memset( &backEnd, 0, sizeof( backEnd ) ); #ifndef DEDICATED Com_Memset( &tess, 0, sizeof( tess ) ); #endif #ifdef _XBOX //Restore visibility info. tr.externalVisData = vis; #endif // Swap_Init(); #ifndef DEDICATED #ifndef FINAL_BUILD if ( (int)tess.xyz & 15 ) { Com_Printf( "WARNING: tess.xyz not 16 byte aligned (%x)\n",(int)tess.xyz & 15 ); } #endif #endif // // init function tables // for ( i = 0; i < FUNCTABLE_SIZE; i++ ) { tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i]; if ( i < FUNCTABLE_SIZE / 2 ) { if ( i < FUNCTABLE_SIZE / 4 ) { tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 ); } else { tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4]; } } else { tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2]; } } #ifndef DEDICATED R_InitFogTable(); R_NoiseInit(); #endif R_Register(); max_polys = r_maxpolys->integer; if (max_polys < MAX_POLYS) max_polys = MAX_POLYS; max_polyverts = r_maxpolyverts->integer; if (max_polyverts < MAX_POLYVERTS) max_polyverts = MAX_POLYVERTS; ptr = (unsigned char *)Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low); backEndData = (backEndData_t *) ptr; backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData )); backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys); #ifndef DEDICATED R_ToggleSmpFrame(); for(i = 0; i < MAX_LIGHT_STYLES; i++) { RE_SetLightStyle(i, -1); } InitOpenGL(); R_InitImages(); R_InitShaders(qfalse); R_InitSkins(); R_TerrainInit(); //rwwRMG - added R_InitFonts(); #endif R_ModelInit(); G2VertSpaceServer = &CMiniHeap_singleton; #ifndef DEDICATED R_InitDecals ( ); R_InitWorldEffects(); int err = qglGetError(); if ( err != GL_NO_ERROR ) Com_Printf ( "glGetError() = 0x%x\n", err); #endif // Com_Printf ("----- finished R_Init -----\n" ); } /* =============== RE_Shutdown =============== */ void RE_Shutdown( qboolean destroyWindow ) { // Com_Printf ("RE_Shutdown( %i )\n", destroyWindow ); Cmd_RemoveCommand ("imagelist"); Cmd_RemoveCommand ("shaderlist"); Cmd_RemoveCommand ("skinlist"); Cmd_RemoveCommand ("screenshot"); Cmd_RemoveCommand ("screenshot_tga"); Cmd_RemoveCommand ("gfxinfo"); Cmd_RemoveCommand ("r_we"); Cmd_RemoveCommand ("imagecacheinfo"); Cmd_RemoveCommand ("modellist"); Cmd_RemoveCommand ("modelist"); Cmd_RemoveCommand ("modelcacheinfo"); #ifndef DEDICATED #ifndef _XBOX // GLOWXXX if ( r_DynamicGlow && r_DynamicGlow->integer ) { // Release the Glow Vertex Shader. if ( tr.glowVShader ) { qglDeleteProgramsARB( 1, &tr.glowVShader ); } // Release Pixel Shader. if ( tr.glowPShader ) { if ( qglCombinerParameteriNV ) { // Release the Glow Regcom call list. qglDeleteLists( tr.glowPShader, 1 ); } else if ( qglGenProgramsARB ) { // Release the Glow Fragment Shader. qglDeleteProgramsARB( 1, &tr.glowPShader ); } } // Release the scene glow texture. qglDeleteTextures( 1, &tr.screenGlow ); // Release the scene texture. qglDeleteTextures( 1, &tr.sceneImage ); // Release the blur texture. qglDeleteTextures( 1, &tr.blurImage ); } #endif R_TerrainShutdown(); //rwwRMG - added R_ShutdownFonts(); if ( tr.registered ) { R_SyncRenderThread(); R_ShutdownCommandBuffers(); //#ifndef _XBOX if (destroyWindow) //#endif { R_DeleteTextures(); // only do this for vid_restart now, not during things like map load } } // shut down platform specific OpenGL stuff if ( destroyWindow ) { GLimp_Shutdown(); } #endif //!DEDICATED tr.registered = qfalse; } #ifndef DEDICATED /* ============= RE_EndRegistration Touch all images to make sure they are resident ============= */ void RE_EndRegistration( void ) { R_SyncRenderThread(); if (!Sys_LowPhysicalMemory()) { #ifndef _XBOX RB_ShowImages(); #endif } } void RE_GetLightStyle(int style, color4ub_t color) { if (style >= MAX_LIGHT_STYLES) { Com_Error( ERR_FATAL, "RE_GetLightStyle: %d is out of range", (int)style ); return; } *(int *)color = *(int *)styleColors[style]; } void RE_SetLightStyle(int style, int color) { if (style >= MAX_LIGHT_STYLES) { Com_Error( ERR_FATAL, "RE_SetLightStyle: %d is out of range", (int)style ); return; } if (*(int*)styleColors[style] != color) { *(int *)styleColors[style] = color; } } #endif //!DEDICATED /* @@@@@@@@@@@@@@@@@@@@@ GetRefAPI @@@@@@@@@@@@@@@@@@@@@ */ refexport_t *GetRefAPI ( int apiVersion ) { static refexport_t re; Com_Memset( &re, 0, sizeof( re ) ); if ( apiVersion != REF_API_VERSION ) { Com_Printf ( "Mismatched REF_API_VERSION: expected %i, got %i\n", REF_API_VERSION, apiVersion ); return NULL; } // the RE_ functions are Renderer Entry points re.Shutdown = RE_Shutdown; #ifndef DEDICATED re.BeginRegistration = RE_BeginRegistration; re.RegisterModel = RE_RegisterModel; re.RegisterSkin = RE_RegisterSkin; re.RegisterShader = RE_RegisterShader; re.RegisterShaderNoMip = RE_RegisterShaderNoMip; re.ShaderNameFromIndex = RE_ShaderNameFromIndex; re.LoadWorld = RE_LoadWorldMap; re.SetWorldVisData = RE_SetWorldVisData; re.EndRegistration = RE_EndRegistration; re.BeginFrame = RE_BeginFrame; re.EndFrame = RE_EndFrame; re.MarkFragments = R_MarkFragments; re.LerpTag = R_LerpTag; re.ModelBounds = R_ModelBounds; re.DrawRotatePic = RE_RotatePic; re.DrawRotatePic2 = RE_RotatePic2; re.ClearScene = RE_ClearScene; re.ClearDecals = RE_ClearDecals; re.AddRefEntityToScene = RE_AddRefEntityToScene; re.AddMiniRefEntityToScene = RE_AddMiniRefEntityToScene; re.AddPolyToScene = RE_AddPolyToScene; re.AddDecalToScene = RE_AddDecalToScene; re.LightForPoint = R_LightForPoint; #ifndef VV_LIGHTING re.AddLightToScene = RE_AddLightToScene; re.AddAdditiveLightToScene = RE_AddAdditiveLightToScene; #endif re.RenderScene = RE_RenderScene; re.SetColor = RE_SetColor; re.DrawStretchPic = RE_StretchPic; re.DrawStretchRaw = RE_StretchRaw; re.UploadCinematic = RE_UploadCinematic; re.RegisterFont = RE_RegisterFont; re.Font_StrLenPixels = RE_Font_StrLenPixels; re.Font_StrLenChars = RE_Font_StrLenChars; re.Font_HeightPixels = RE_Font_HeightPixels; re.Font_DrawString = RE_Font_DrawString; re.Language_IsAsian = Language_IsAsian; re.Language_UsesSpaces = Language_UsesSpaces; re.AnyLanguage_ReadCharFromString = AnyLanguage_ReadCharFromString; re.RemapShader = R_RemapShader; re.GetEntityToken = R_GetEntityToken; re.inPVS = R_inPVS; re.GetLightStyle = RE_GetLightStyle; re.SetLightStyle = RE_SetLightStyle; re.GetBModelVerts = RE_GetBModelVerts; #endif //!DEDICATED return &re; }