#ifndef FF_SND_H #define FF_SND_H #include "../ff/ff_public.h" void FF_AddForce( ffHandle_t ff/*, int entNum, const vec3_t origin, float maxDistance, float minDistance*/ ); void FF_AddLoopingForce( ffHandle_t ff/*, int entNum, const vec3_t origin, float maxDistance, float minDistance*/ ); //void FF_Respatialize( int entNum, const vec3_t origin ); void FF_Update( void ); #endif // FF_SND_H