//#include "../server/exe_headers.h" #include "../client/client.h" #ifdef _IMMERSION #include "ff_public.h" #include "ff.h" #include "ff_snd.h" extern clientActive_t cl; void CL_InitFF( void ) { cvar_t *use_ff = Cvar_Get( "use_ff", "1", CVAR_ARCHIVE ); if (!use_ff || !use_ff->integer || !FF_Init() ){ FF_Shutdown(); } } void CL_ShutdownFF( void ) { FF_Shutdown(); } qboolean IsLocalClient( int clientNum ) { return qboolean ( clientNum == 0 //clientNum == cl.snap.ps.clientNum || clientNum == FF_CLIENT_LOCAL // assumed local ); } void CL_FF_Start( ffHandle_t ff, int clientNum ) { if ( IsLocalClient( clientNum ) ) { //FF_Play( ff ); // plays instantly FF_AddForce( ff ); // plays at end of frame } } void CL_FF_Stop( ffHandle_t ff, int clientNum ) { if ( IsLocalClient( clientNum ) ) { FF_Stop( ff ); } } /* void CL_FF_EnsurePlaying( ffHandle_t ff, int clientNum ) { if ( IsLocalClient( clientNum ) ) { FF_EnsurePlaying( ff ); } } */ void CL_FF_AddLoopingForce( ffHandle_t ff, int clientNum ) { if ( IsLocalClient( clientNum ) ) { FF_AddLoopingForce( ff ); } } #endif // _IMMERSION