#define INVENTORY_NONE 0 //pickups #define INVENTORY_ARMOR 1 #define INVENTORY_HEALTH 2 //items #define INVENTORY_SEEKER 3 #define INVENTORY_MEDPAC 4 #define INVENTORY_DATAPAD 5 #define INVENTORY_BINOCULARS 6 #define INVENTORY_SENTRY_GUN 7 #define INVENTORY_GOGGLES 8 //weapons #define INVENTORY_STUN_BATON 9 #define INVENTORY_SABER 10 #define INVENTORY_BRYAR_PISTOL 11 #define INVENTORY_BLASTER 12 #define INVENTORY_DISRUPTOR 13 #define INVENTORY_BOWCASTER 14 #define INVENTORY_REPEATER 15 #define INVENTORY_DEMP2 16 #define INVENTORY_FLECHETTE 17 #define INVENTORY_ROCKET_LAUNCHER 18 #define INVENTORY_THERMAL 19 #define INVENTORY_TRIP_MINE 20 #define INVENTORY_DET_PACK 21 //ammo #define INVENTORY_AMMO_FORCE 22 #define INVENTORY_AMMO_BLASTER 23 #define INVENTORY_AMMO_BOLTS 24 #define INVENTORY_AMMO_ROCKETS 25 //powerups #define INVENTORY_REDFLAG 26 #define INVENTORY_BLUEFLAG 27 #define INVENTORY_SCOUT 28 #define INVENTORY_GUARD 29 #define INVENTORY_DOUBLER 30 #define INVENTORY_AMMOREGEN 31 #define INVENTORY_NEUTRALFLAG 32 #define INVENTORY_REDCUBE 33 #define INVENTORY_BLUECUBE 34 //enemy stuff #define ENEMY_HORIZONTAL_DIST 200 #define ENEMY_HEIGHT 201 #define NUM_VISIBLE_ENEMIES 202 #define NUM_VISIBLE_TEAMMATES 203 // NOTENOTE Update this so that it is in sync. //item numbers (make sure they are in sync with bg_itemlist in bg_misc.c) //pickups #define MODELINDEX_ARMOR 1 #define MODELINDEX_HEALTH 2 //items #define MODELINDEX_SEEKER 3 #define MODELINDEX_MEDPAC 4 #define MODELINDEX_DATAPAD 5 #define MODELINDEX_BINOCULARS 6 #define MODELINDEX_SENTRY_GUN 7 #define MODELINDEX_GOGGLES 8 //weapons #define MODELINDEX_STUN_BATON 9 #define MODELINDEX_SABER 10 #define MODELINDEX_BRYAR_PISTOL 11 #define MODELINDEX_BLASTER 12 #define MODELINDEX_DISRUPTOR 13 #define MODELINDEX_BOWCASTER 14 #define MODELINDEX_REPEATER 15 #define MODELINDEX_DEMP2 16 #define MODELINDEX_FLECHETTE 17 #define MODELINDEX_ROCKET_LAUNCHER 18 #define MODELINDEX_THERMAL 19 #define MODELINDEX_TRIP_MINE 20 #define MODELINDEX_DET_PACK 21 //ammo #define MODELINDEX_AMMO_FORCE 22 #define MODELINDEX_AMMO_BLASTER 23 #define MODELINDEX_AMMO_BOLTS 24 #define MODELINDEX_AMMO_ROCKETS 25 //powerups #define MODELINDEX_REDFLAG 26 #define MODELINDEX_BLUEFLAG 27 #define MODELINDEX_SCOUT 28 #define MODELINDEX_GUARD 29 #define MODELINDEX_DOUBLER 30 #define MODELINDEX_AMMOREGEN 31 #define MODELINDEX_NEUTRALFLAG 32 #define MODELINDEX_REDCUBE 33 #define MODELINDEX_BLUECUBE 34 // #define WEAPONINDEX_STUN_BATON 1 #define WEAPONINDEX_SABER 2 #define WEAPONINDEX_BRYAR_PISTOL 3 #define WEAPONINDEX_BLASTER 4 #define WEAPONINDEX_DISRUPTOR 5 #define WEAPONINDEX_BOWCASTER 6 #define WEAPONINDEX_REPEATER 7 #define WEAPONINDEX_DEMP2 8 #define WEAPONINDEX_FLECHETTE 9 #define WEAPONINDEX_ROCKET_LAUNCHER 10 #define WEAPONINDEX_THERMAL 11 #define WEAPONINDEX_TRIP_MINE 12 #define WEAPONINDEX_DET_PACK 13