/* ** WIN_GAMMA.C */ // leave this as first line for PCH reasons... // #include "../server/exe_headers.h" #include #include "../renderer/tr_local.h" #include "../qcommon/qcommon.h" #include "glw_win.h" #include "win_local.h" static unsigned short s_oldHardwareGamma[3][256]; /* ** WG_CheckHardwareGamma ** ** Determines if the underlying hardware supports the Win32 gamma correction API. */ void WG_CheckHardwareGamma( void ) { HDC hDC; glConfig.deviceSupportsGamma = qfalse; if ( !r_ignorehwgamma->integer ) { hDC = GetDC( GetDesktopWindow() ); glConfig.deviceSupportsGamma = GetDeviceGammaRamp( hDC, s_oldHardwareGamma ); ReleaseDC( GetDesktopWindow(), hDC ); if ( glConfig.deviceSupportsGamma ) { // // do a sanity check on the gamma values // if ( ( HIBYTE( s_oldHardwareGamma[0][255] ) <= HIBYTE( s_oldHardwareGamma[0][0] ) ) || ( HIBYTE( s_oldHardwareGamma[1][255] ) <= HIBYTE( s_oldHardwareGamma[1][0] ) ) || ( HIBYTE( s_oldHardwareGamma[2][255] ) <= HIBYTE( s_oldHardwareGamma[2][0] ) ) ) { glConfig.deviceSupportsGamma = qfalse; VID_Printf( PRINT_WARNING, "WARNING: device has broken gamma support, generated gamma.dat\n" ); } // // make sure that we didn't have a prior crash in the game, and if so we need to // restore the gamma values to at least a linear value // if ( ( HIBYTE( s_oldHardwareGamma[0][181] ) == 255 ) ) { int g; VID_Printf( PRINT_WARNING, "WARNING: suspicious gamma tables, using linear ramp for restoration\n" ); for ( g = 0; g < 255; g++ ) { s_oldHardwareGamma[0][g] = g << 8; s_oldHardwareGamma[1][g] = g << 8; s_oldHardwareGamma[2][g] = g << 8; } } } } } /* ** GLimp_SetGamma ** ** This routine should only be called if glConfig.deviceSupportsGamma is TRUE */ void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) { unsigned short table[3][256]; int i, j; int ret; OSVERSIONINFO vinfo; if ( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer || !glw_state.hDC ) { return; } //mapGammaMax(); for ( i = 0; i < 256; i++ ) { table[0][i] = ( ( ( unsigned short ) red[i] ) << 8 ) | red[i]; table[1][i] = ( ( ( unsigned short ) green[i] ) << 8 ) | green[i]; table[2][i] = ( ( ( unsigned short ) blue[i] ) << 8 ) | blue[i]; } // Win2K puts this odd restriction on gamma ramps... vinfo.dwOSVersionInfoSize = sizeof(vinfo); GetVersionEx( &vinfo ); if ( vinfo.dwMajorVersion == 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) { Com_DPrintf( "performing W2K gamma clamp.\n" ); for ( j = 0 ; j < 3 ; j++ ) { for ( i = 0 ; i < 128 ; i++ ) { if ( table[j][i] > ( (128+i) << 8 ) ) { table[j][i] = (128+i) << 8; } } if ( table[j][127] > 254<<8 ) { table[j][127] = 254<<8; } } } else { Com_DPrintf( "skipping W2K gamma clamp.\n" ); } // enforce constantly increasing for ( j = 0 ; j < 3 ; j++ ) { for ( i = 1 ; i < 256 ; i++ ) { if ( table[j][i] < table[j][i-1] ) { table[j][i] = table[j][i-1]; } } } ret = SetDeviceGammaRamp( glw_state.hDC, table ); if ( !ret ) { Com_Printf( "SetDeviceGammaRamp failed.\n" ); } } /* ** WG_RestoreGamma */ void WG_RestoreGamma( void ) { if ( glConfig.deviceSupportsGamma ) { HDC hDC; hDC = GetDC( GetDesktopWindow() ); SetDeviceGammaRamp( hDC, s_oldHardwareGamma ); ReleaseDC( GetDesktopWindow(), hDC ); } }