// snddma_null.c // all other sound mixing is portable #include "../client/client.h" qboolean SNDDMA_Init(void) { return qfalse; } int SNDDMA_GetDMAPos(void) { return 0; } void SNDDMA_Shutdown(void) { } void SNDDMA_BeginPainting (void) { } void SNDDMA_Submit(void) { }