//g_itemLoad.cpp //reads in ext_data\items.dat to bg_itemlist[] // leave this line at the top for all g_xxxx.cpp files... #include "g_headers.h" #include "g_local.h" #include "g_items.h" #define PICKUPSOUND "sound/weapons/w_pkup.wav" #ifdef _IMMERSION #define PICKUPFORCE "fffx/weapons/w_pkup" #endif // _IMMERSION //qboolean COM_ParseInt( char **data, int *i ); //qboolean COM_ParseString( char **data, char **s ); //qboolean COM_ParseFloat( char **data, float *f ); extern gitem_t bg_itemlist[]; struct { int itemNum; } itemParms; static void IT_ClassName (const char **holdBuf); static void IT_Count (const char **holdBuf); static void IT_Icon (const char **holdBuf); static void IT_Min (const char **holdBuf); static void IT_Max (const char **holdBuf); static void IT_Name (const char **holdBuf); static void IT_PickupSound (const char **holdBuf); static void IT_Tag (const char **holdBuf); static void IT_Type (const char **holdBuf); static void IT_WorldModel (const char **holdBuf); #ifdef _IMMERSION static void IT_PickupForce( const char **holdBuf); #endif // _IMMERSION typedef struct { char *parmName; void (*func)(const char **holdBuf); } itemParms_t; #ifdef _IMMERSION #define IT_PARM_MAX 11 #else #define IT_PARM_MAX 10 #endif // _IMMERSION itemParms_t ItemParms[IT_PARM_MAX] = { "itemname", IT_Name, "classname", IT_ClassName, "count", IT_Count, "icon", IT_Icon, "min", IT_Min, "max", IT_Max, "pickupsound", IT_PickupSound, "tag", IT_Tag, "type", IT_Type, "worldmodel", IT_WorldModel, #ifdef _IMMERSION "pickupforce", IT_PickupForce, #endif // _IMMERSION }; static void IT_SetDefaults() { bg_itemlist[itemParms.itemNum].mins[0] = -16; bg_itemlist[itemParms.itemNum].mins[1] = -16; bg_itemlist[itemParms.itemNum].mins[2] = -2; bg_itemlist[itemParms.itemNum].maxs[0] = 16; bg_itemlist[itemParms.itemNum].maxs[1] = 16; bg_itemlist[itemParms.itemNum].maxs[2] = 16; bg_itemlist[itemParms.itemNum].pickup_sound = PICKUPSOUND; //give it a default sound bg_itemlist[itemParms.itemNum].precaches = NULL; bg_itemlist[itemParms.itemNum].sounds = NULL; #ifdef _IMMERSION bg_itemlist[itemParms.itemNum].pickup_force = PICKUPFORCE; bg_itemlist[itemParms.itemNum].forces = NULL; #endif // _IMMERSION } static void IT_Name(const char **holdBuf) { int itemNum; const char *tokenStr; if (COM_ParseString(holdBuf,&tokenStr)) { return; } if (!Q_stricmp(tokenStr,"ITM_NONE")) itemNum = ITM_NONE; else if (!Q_stricmp(tokenStr,"ITM_STUN_BATON_PICKUP")) itemNum = ITM_STUN_BATON_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_SABER_PICKUP")) itemNum = ITM_SABER_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_BRYAR_PISTOL_PICKUP")) itemNum = ITM_BRYAR_PISTOL_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_BLASTER_PICKUP")) itemNum = ITM_BLASTER_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_DISRUPTOR_PICKUP")) itemNum = ITM_DISRUPTOR_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_BOWCASTER_PICKUP")) itemNum = ITM_BOWCASTER_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_REPEATER_PICKUP")) itemNum = ITM_REPEATER_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_DEMP2_PICKUP")) itemNum = ITM_DEMP2_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_FLECHETTE_PICKUP")) itemNum = ITM_FLECHETTE_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_ROCKET_LAUNCHER_PICKUP")) itemNum = ITM_ROCKET_LAUNCHER_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_THERMAL_DET_PICKUP")) itemNum = ITM_THERMAL_DET_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_TRIP_MINE_PICKUP")) itemNum = ITM_TRIP_MINE_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_DET_PACK_PICKUP")) itemNum = ITM_DET_PACK_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_BOT_LASER_PICKUP")) itemNum = ITM_BOT_LASER_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_EMPLACED_GUN_PICKUP")) itemNum = ITM_EMPLACED_GUN_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_TURRET_PICKUP")) itemNum = ITM_TURRET_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_MELEE")) itemNum = ITM_MELEE; else if (!Q_stricmp(tokenStr,"ITM_ATST_MAIN_PICKUP")) itemNum = ITM_ATST_MAIN_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_ATST_SIDE_PICKUP")) itemNum = ITM_ATST_SIDE_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_TIE_FIGHTER_PICKUP")) itemNum = ITM_TIE_FIGHTER_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_RAPID_FIRE_CONC_PICKUP")) itemNum = ITM_RAPID_FIRE_CONC_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_JAWA_PICKUP")) itemNum = ITM_JAWA_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_TUSKEN_RIFLE_PICKUP")) itemNum = ITM_TUSKEN_RIFLE_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_TUSKEN_STAFF_PICKUP")) itemNum = ITM_TUSKEN_STAFF_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_SCEPTER_PICKUP")) itemNum = ITM_SCEPTER_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_NOGHRI_STICK_PICKUP")) itemNum = ITM_NOGHRI_STICK_PICKUP; //ammo else if (!Q_stricmp(tokenStr,"ITM_AMMO_FORCE_PICKUP")) itemNum = ITM_AMMO_FORCE_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_AMMO_BLASTER_PICKUP")) itemNum = ITM_AMMO_BLASTER_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_AMMO_POWERCELL_PICKUP")) itemNum = ITM_AMMO_POWERCELL_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_AMMO_METAL_BOLTS_PICKUP")) itemNum = ITM_AMMO_METAL_BOLTS_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_AMMO_ROCKETS_PICKUP")) itemNum = ITM_AMMO_ROCKETS_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_AMMO_EMPLACED_PICKUP")) itemNum = ITM_AMMO_EMPLACED_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_AMMO_THERMAL_PICKUP")) itemNum = ITM_AMMO_THERMAL_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_AMMO_TRIPMINE_PICKUP")) itemNum = ITM_AMMO_TRIPMINE_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_AMMO_DETPACK_PICKUP")) itemNum = ITM_AMMO_DETPACK_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_FORCE_HEAL_PICKUP")) { itemNum = ITM_FORCE_HEAL_PICKUP; } else if (!Q_stricmp(tokenStr,"ITM_FORCE_LEVITATION_PICKUP")) { itemNum = ITM_FORCE_LEVITATION_PICKUP; } else if (!Q_stricmp(tokenStr,"ITM_FORCE_SPEED_PICKUP")) { itemNum = ITM_FORCE_SPEED_PICKUP; } else if (!Q_stricmp(tokenStr,"ITM_FORCE_PUSH_PICKUP")) { itemNum = ITM_FORCE_PUSH_PICKUP; } else if (!Q_stricmp(tokenStr,"ITM_FORCE_PULL_PICKUP")) { itemNum = ITM_FORCE_PULL_PICKUP; } else if (!Q_stricmp(tokenStr,"ITM_FORCE_TELEPATHY_PICKUP")) { itemNum = ITM_FORCE_TELEPATHY_PICKUP; } else if (!Q_stricmp(tokenStr,"ITM_FORCE_GRIP_PICKUP")) { itemNum = ITM_FORCE_GRIP_PICKUP; } else if (!Q_stricmp(tokenStr,"ITM_FORCE_LIGHTNING_PICKUP")) { itemNum = ITM_FORCE_LIGHTNING_PICKUP; } else if (!Q_stricmp(tokenStr,"ITM_FORCE_SABERTHROW_PICKUP")) { itemNum = ITM_FORCE_SABERTHROW_PICKUP; } else if (!Q_stricmp(tokenStr,"ITM_BATTERY_PICKUP")) { itemNum = ITM_BATTERY_PICKUP; } else if (!Q_stricmp(tokenStr,"ITM_SEEKER_PICKUP")) itemNum = ITM_SEEKER_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_SHIELD_PICKUP")) itemNum = ITM_SHIELD_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_BACTA_PICKUP")) itemNum = ITM_BACTA_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_DATAPAD_PICKUP")) itemNum = ITM_DATAPAD_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_BINOCULARS_PICKUP")) itemNum = ITM_BINOCULARS_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_SENTRY_GUN_PICKUP")) itemNum = ITM_SENTRY_GUN_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_LA_GOGGLES_PICKUP")) itemNum = ITM_LA_GOGGLES_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_BLASTER_PISTOL_PICKUP")) itemNum = ITM_BLASTER_PISTOL_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_CONCUSSION_RIFLE_PICKUP")) itemNum = ITM_CONCUSSION_RIFLE_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_MEDPAK_PICKUP")) itemNum = ITM_MEDPAK_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_SHIELD_SM_PICKUP")) itemNum = ITM_SHIELD_SM_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_SHIELD_LRG_PICKUP")) itemNum = ITM_SHIELD_LRG_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_GOODIE_KEY_PICKUP")) itemNum = ITM_GOODIE_KEY_PICKUP; else if (!Q_stricmp(tokenStr,"ITM_SECURITY_KEY_PICKUP")) itemNum = ITM_SECURITY_KEY_PICKUP; else { itemNum = 0; gi.Printf("WARNING: bad itemname in external item data '%s'\n", tokenStr); } itemParms.itemNum = itemNum; // ++bg_numItems; IT_SetDefaults(); } static void IT_ClassName(const char **holdBuf) { int len; const char *tokenStr; if (COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 32) { len = 32; gi.Printf("WARNING: weaponclass too long in external ITEMS.DAT '%s'\n", tokenStr); } bg_itemlist[itemParms.itemNum].classname = G_NewString(tokenStr); // Q_strncpyz(bg_itemlist[itemParms.itemNum].classname,tokenStr,len); } static void IT_WorldModel(const char **holdBuf) { int len; const char *tokenStr; if (COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 64) { len = 64; gi.Printf("WARNING: world model too long in external ITEMS.DAT '%s'\n", tokenStr); } bg_itemlist[itemParms.itemNum].world_model = G_NewString(tokenStr); // Q_strncpyz(bg_itemlist[itemParms.itemNum].world_model[0],tokenStr,len); } static void IT_Tag(const char **holdBuf) { int tag; const char *tokenStr; if (COM_ParseString(holdBuf,&tokenStr)) { return; } if (!Q_stricmp(tokenStr,"WP_NONE")) tag = WP_NONE; else if (!Q_stricmp(tokenStr,"WP_STUN_BATON")) tag = WP_STUN_BATON; else if (!Q_stricmp(tokenStr,"WP_SABER")) tag = WP_SABER; else if (!Q_stricmp(tokenStr,"WP_BLASTER_PISTOL")) tag = WP_BLASTER_PISTOL; else if (!Q_stricmp(tokenStr,"WP_BRYAR_PISTOL")) tag = WP_BRYAR_PISTOL; else if (!Q_stricmp(tokenStr,"WP_BLASTER")) tag = WP_BLASTER; else if (!Q_stricmp(tokenStr,"WP_DISRUPTOR")) tag = WP_DISRUPTOR; else if (!Q_stricmp(tokenStr,"WP_BOWCASTER")) tag = WP_BOWCASTER; else if (!Q_stricmp(tokenStr,"WP_REPEATER")) tag = WP_REPEATER; else if (!Q_stricmp(tokenStr,"WP_DEMP2")) tag = WP_DEMP2; else if (!Q_stricmp(tokenStr,"WP_FLECHETTE")) tag = WP_FLECHETTE; else if (!Q_stricmp(tokenStr,"WP_ROCKET_LAUNCHER")) tag = WP_ROCKET_LAUNCHER; else if (!Q_stricmp(tokenStr,"WP_CONCUSSION")) tag = WP_CONCUSSION; else if (!Q_stricmp(tokenStr,"WP_THERMAL")) tag = WP_THERMAL; else if (!Q_stricmp(tokenStr,"WP_TRIP_MINE")) tag = WP_TRIP_MINE; else if (!Q_stricmp(tokenStr,"WP_DET_PACK")) tag = WP_DET_PACK; // else if (!Q_stricmp(tokenStr,"WP_TRICORDER")) // tag = WP_TRICORDER; else if (!Q_stricmp(tokenStr,"WP_BOT_LASER")) tag = WP_BOT_LASER; else if (!Q_stricmp(tokenStr,"WP_EMPLACED_GUN")) tag = WP_EMPLACED_GUN; else if (!Q_stricmp(tokenStr,"WP_MELEE")) tag = WP_MELEE; else if (!Q_stricmp(tokenStr,"WP_TURRET")) tag = WP_TURRET; else if (!Q_stricmp(tokenStr,"WP_ATST_MAIN")) tag = WP_ATST_MAIN; else if (!Q_stricmp(tokenStr,"WP_ATST_SIDE")) tag = WP_ATST_SIDE; else if (!Q_stricmp(tokenStr,"WP_TIE_FIGHTER")) tag = WP_TIE_FIGHTER; else if (!Q_stricmp(tokenStr,"WP_RAPID_FIRE_CONC")) tag = WP_RAPID_FIRE_CONC; else if (!Q_stricmp(tokenStr,"WP_BLASTER_PISTOL")) tag = WP_BLASTER_PISTOL; else if (!Q_stricmp(tokenStr,"WP_JAWA")) tag = WP_JAWA; else if (!Q_stricmp(tokenStr,"WP_TUSKEN_RIFLE")) tag = WP_TUSKEN_RIFLE; else if (!Q_stricmp(tokenStr,"WP_TUSKEN_STAFF")) tag = WP_TUSKEN_STAFF; else if (!Q_stricmp(tokenStr,"WP_SCEPTER")) tag = WP_SCEPTER; else if (!Q_stricmp(tokenStr,"WP_NOGHRI_STICK")) tag = WP_NOGHRI_STICK; else if (!Q_stricmp(tokenStr,"AMMO_FORCE")) tag = AMMO_FORCE; else if (!Q_stricmp(tokenStr,"AMMO_BLASTER")) tag = AMMO_BLASTER; else if (!Q_stricmp(tokenStr,"AMMO_POWERCELL")) tag = AMMO_POWERCELL; else if (!Q_stricmp(tokenStr,"AMMO_METAL_BOLTS")) tag = AMMO_METAL_BOLTS; else if (!Q_stricmp(tokenStr,"AMMO_ROCKETS")) tag = AMMO_ROCKETS; else if (!Q_stricmp(tokenStr,"AMMO_EMPLACED")) tag = AMMO_EMPLACED; else if (!Q_stricmp(tokenStr,"AMMO_THERMAL")) tag = AMMO_THERMAL; else if (!Q_stricmp(tokenStr,"AMMO_TRIPMINE")) tag = AMMO_TRIPMINE; else if (!Q_stricmp(tokenStr,"AMMO_DETPACK")) tag = AMMO_DETPACK; else if (!Q_stricmp(tokenStr,"FP_HEAL")) { tag = FP_HEAL; } else if (!Q_stricmp(tokenStr,"FP_LEVITATION")) { tag = FP_LEVITATION; } else if (!Q_stricmp(tokenStr,"FP_SPEED")) { tag = FP_SPEED; } else if (!Q_stricmp(tokenStr,"FP_PUSH")) { tag = FP_PUSH; } else if (!Q_stricmp(tokenStr,"FP_PULL")) { tag = FP_PULL; } else if (!Q_stricmp(tokenStr,"FP_TELEPATHY")) { tag = FP_TELEPATHY; } else if (!Q_stricmp(tokenStr,"FP_GRIP")) { tag = FP_GRIP; } else if (!Q_stricmp(tokenStr,"FP_LIGHTNING")) { tag = FP_LIGHTNING; } else if (!Q_stricmp(tokenStr,"FP_SABERTHROW")) { tag = FP_SABERTHROW; } else if (!Q_stricmp(tokenStr,"ITM_BATTERY_PICKUP")) { tag = ITM_BATTERY_PICKUP; } else if (!Q_stricmp(tokenStr,"INV_SEEKER")) { tag = INV_SEEKER; } else if (!Q_stricmp(tokenStr,"ITM_SHIELD_PICKUP")) { tag = ITM_SHIELD_PICKUP; } else if (!Q_stricmp(tokenStr,"INV_BACTA_CANISTER")) { tag = INV_BACTA_CANISTER; } else if (!Q_stricmp(tokenStr,"ITM_DATAPAD_PICKUP")) { tag = ITM_DATAPAD_PICKUP; } else if (!Q_stricmp(tokenStr,"INV_ELECTROBINOCULARS")) { tag = INV_ELECTROBINOCULARS; } else if (!Q_stricmp(tokenStr,"INV_SENTRY")) { tag = INV_SENTRY; } else if (!Q_stricmp(tokenStr,"INV_LIGHTAMP_GOGGLES")) { tag = INV_LIGHTAMP_GOGGLES; } else if (!Q_stricmp(tokenStr,"INV_GOODIE_KEY")) { tag = INV_GOODIE_KEY; } else if (!Q_stricmp(tokenStr,"INV_SECURITY_KEY")) { tag = INV_SECURITY_KEY; } else if (!Q_stricmp(tokenStr,"ITM_MEDPAK_PICKUP")) { tag = ITM_MEDPAK_PICKUP; } else if (!Q_stricmp(tokenStr,"ITM_SHIELD_SM_PICKUP")) { tag = ITM_SHIELD_SM_PICKUP; } else if (!Q_stricmp(tokenStr,"ITM_SHIELD_LRG_PICKUP")) { tag = ITM_SHIELD_LRG_PICKUP; } else { tag = WP_BRYAR_PISTOL; //This error was slipping through too much, causing runaway exceptions and shutting down, so now it's a real error when not in Final #ifndef FINAL_BUILD G_Error("ERROR: bad tagname in external item data '%s'\n", tokenStr); #else gi.Printf("WARNING: bad tagname in external item data '%s'\n", tokenStr); #endif } bg_itemlist[itemParms.itemNum].giTag = tag; } static void IT_Type(const char **holdBuf) { int type; const char *tokenStr; if (COM_ParseString(holdBuf,&tokenStr)) { return; } if (!Q_stricmp(tokenStr,"IT_BAD")) type = IT_BAD; else if (!Q_stricmp(tokenStr,"IT_WEAPON")) type = IT_WEAPON; else if (!Q_stricmp(tokenStr,"IT_AMMO")) type = IT_AMMO; else if (!Q_stricmp(tokenStr,"IT_ARMOR")) type = IT_ARMOR; else if (!Q_stricmp(tokenStr,"IT_HEALTH")) type = IT_HEALTH; else if (!Q_stricmp(tokenStr,"IT_HOLDABLE")) type = IT_HOLDABLE; else if (!Q_stricmp(tokenStr,"IT_BATTERY")) type = IT_BATTERY; else if (!Q_stricmp(tokenStr,"IT_HOLOCRON")) type = IT_HOLOCRON; else { type = IT_BAD; gi.Printf("WARNING: bad itemname in external item data '%s'\n", tokenStr); } bg_itemlist[itemParms.itemNum].giType = (itemType_t) type; } static void IT_Icon(const char **holdBuf) { int len; const char *tokenStr; if (COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 32) { len = 32; gi.Printf("WARNING: icon too long in external ITEMS.DAT '%s'\n", tokenStr); } bg_itemlist[itemParms.itemNum].icon = G_NewString(tokenStr); } static void IT_Count(const char **holdBuf) { int tokenInt; if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } if ((tokenInt < 0) || (tokenInt > 1000 )) // FIXME :What are the right values? { gi.Printf("WARNING: bad Count in external item data '%d'\n", tokenInt); return; } bg_itemlist[itemParms.itemNum].quantity = tokenInt; } static void IT_Min(const char **holdBuf) { int tokenInt; int i; for (i=0;i<3;++i) { if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } bg_itemlist[itemParms.itemNum].mins[i] = tokenInt; } } static void IT_Max(const char **holdBuf) { int tokenInt; int i; for (i=0;i<3;++i) { if ( COM_ParseInt(holdBuf,&tokenInt)) { SkipRestOfLine(holdBuf); return; } bg_itemlist[itemParms.itemNum].maxs[i] = tokenInt; } } static void IT_PickupSound(const char **holdBuf) { int len; const char *tokenStr; if (COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 32) { len = 32; gi.Printf("WARNING: Pickup Sound too long in external ITEMS.DAT '%s'\n", tokenStr); } bg_itemlist[itemParms.itemNum].pickup_sound = G_NewString(tokenStr); } #ifdef _IMMERSION static void IT_PickupForce(const char **holdBuf) { int len; const char *tokenStr; if (COM_ParseString(holdBuf,&tokenStr)) { return; } len = strlen(tokenStr); len++; if (len > 32) { len = 32; gi.Printf("WARNING: Pickup Force too long in external ITEMS.DAT '%s'\n", tokenStr); } bg_itemlist[itemParms.itemNum].pickup_force = G_NewString(tokenStr); } #endif // _IMMERSION static void IT_ParseWeaponParms(const char **holdBuf) { static int weaponNum,ammoNum; const char *token; int i; while (holdBuf) { token = COM_ParseExt( holdBuf, qtrue ); if (!Q_stricmp( token, "}" )) // End of data for this weapon break; // Loop through possible parameters for (i=0;i