// this line must stay at top so the whole PCH thing works... #include "cg_headers.h" //#include "cg_local.h" #if !defined(CG_LIGHTS_H_INC) #include "cg_lights.h" #endif static clightstyle_t cl_lightstyle[MAX_LIGHT_STYLES]; static int lastofs; /* ================ FX_ClearLightStyles ================ */ void CG_ClearLightStyles (void) { int i; memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); lastofs = -1; for(i=0;ilength) { ls->value[0] = ls->value[1] = ls->value[2] = ls->value[3] = 255; } else if (ls->length == 1) { ls->value[0] = ls->map[0][0]; ls->value[1] = ls->map[0][1]; ls->value[2] = ls->map[0][2]; ls->value[3] = 255; //ls->map[0][3]; } else { ls->value[0] = ls->map[ofs%ls->length][0]; ls->value[1] = ls->map[ofs%ls->length][1]; ls->value[2] = ls->map[ofs%ls->length][2]; ls->value[3] = 255; //ls->map[ofs%ls->length][3]; } trap_R_SetLightStyle(i, *(int*)ls->value); } } void CG_SetLightstyle (int i) { const char *s; int j, k; s = CG_ConfigString( i+CS_LIGHT_STYLES ); j = strlen (s); if (j >= MAX_QPATH) { Com_Error (ERR_DROP, "svc_lightstyle length=%i", j); } cl_lightstyle[(i/3)].length = j; for (k=0 ; k