;rww - this file will allow you to override the number of bits any given ;playerState value is sent across the network in for your mod. Do not ;mess with this unless you know what you're doing as it's easily possible ;to mess something up terribly. Just remove the ; in front of any of the ;values that you want to override and use the desired bit num. 0 is a ;special-case value, it means to send across as a float. GENTITYNUM_BITS ;means to send in as many bits as it takes to send the highest possible ;entity number. ; ;commandTime, 32 ;origin[0], 0 ;origin[1], 0 ;bobCycle, 8 ;velocity[0], 0 ;velocity[1], 0 ;viewangles[1], 0 ;viewangles[0], 0 ; ;weaponTime, -16 ;weaponChargeTime, 32 ;weaponChargeSubtractTime, 32 ;origin[2], 0 ;velocity[2], 0 ;pm_time, -16 ;eventSequence, 16 ;torsoAnim, 16 ;torsoTimer, 16 ;legsAnim, 16 ;legsTimer, 16 ;legsFlip, 1 ;torsoFlip, 1 ;movementDir, 4 ;events[0], 10 ;events[1], 10 ;pm_flags, 16 ;groundEntityNum, GENTITYNUM_BITS ;weaponstate, 4 ;eFlags, 32 ;externalEvent, 10 ;gravity, 16 ;speed, -16 ;basespeed, -16 ;delta_angles[1], 16 ;externalEventParm, 8 ;viewheight, -8 ;damageEvent, 8 ;damageYaw, 8 ;damagePitch, 8 ;damageCount, 8 ;damageType, 2 ;generic1, 8 ;pm_type, 8 ;delta_angles[0], 16 ;delta_angles[2], 16 ;eventParms[0], -16 ;eventParms[1], 8 ;clientNum, GENTITYNUM_BITS ;weapon, 8 ;viewangles[2], 0 ; ;jumppad_ent, 10 ;loopSound, 16 ;loopIsSoundset, 1 ; ;zoomMode, 2 ;zoomTime, 32 ;zoomLocked, 1 ;zoomFov, 0 ; ;fd.forcePowersActive, 32 ;fd.forceMindtrickTargetIndex, 16 ;fd.forceMindtrickTargetIndex2, 16 ;fd.forceMindtrickTargetIndex3, 16 ;fd.forceMindtrickTargetIndex4, 16 ;fd.forceJumpZStart, 0 ;fd.forcePowerSelected, 8 ;fd.forcePowersKnown, 32 ;fd.forcePower, 8 ;fd.forceSide, 2 ;fd.sentryDeployed, 1 ;fd.forcePowerLevel[FP_LEVITATION], 2 ;fd.forcePowerLevel[FP_SEE], 2 ;fd.forceGripCripple, 1 ;genericEnemyIndex, 32 ;activeForcePass, 6 ;hasDetPackPlanted, 1 ;emplacedIndex, GENTITYNUM_BITS ;fd.forceRageRecoveryTime, 32 ;rocketLockIndex, GENTITYNUM_BITS ;rocketLockTime, 32 ;rocketTargetTime, 32 ;holocronBits, 32 ;isJediMaster, 1 ;forceRestricted, 1 ;trueJedi, 1 ;trueNonJedi, 1 ;fallingToDeath, 32 ;electrifyTime, 32 ; ;fd.forcePowerDebounce[FP_LEVITATION], 32 ; ;saberMove, 32 ;saberActive, 1 ;saberInFlight, 1 ;saberBlocked, 8 ;saberEntityNum, GENTITYNUM_BITS ;saberCanThrow, 1 ;forceHandExtend, 8 ;forceDodgeAnim, 16 ;fd.saberAnimLevel, 4 ;fd.saberDrawAnimLevel, 4 ;saberAttackChainCount, 4 ;saberHolstered, 1 ; ;jetpackFuel, 8 ;cloakFuel, 8 ; ;duelIndex, GENTITYNUM_BITS ;duelTime, 32 ;duelInProgress, 1 ; ;saberLockTime, 32 ;saberLockEnemy, GENTITYNUM_BITS ;saberLockFrame, 16 ;saberLockAdvance, 1 ; ;inAirAnim, 1 ; ;lastHitLoc[2], 0 ;lastHitLoc[0], 0 ;lastHitLoc[1], 0 ; ;heldByClient, 6 ;ragAttach, GENTITYNUM_BITS ;iModelScale, 10 ;brokenLimbs, 8 ;hasLookTarget, 1 ;lookTarget, GENTITYNUM_BITS ; ;customRGBA[0], 8 ;customRGBA[1], 8 ;customRGBA[2], 8 ;customRGBA[3], 8 ; ;standheight, 10 ;crouchheight, 10 ; ;m_iVehicleNum, GENTITYNUM_BITS ; ;vehOrientation[0], 0 ;vehOrientation[1], 0 ;vehOrientation[2], 0 ; ;vehSurfaces, 16 ; ;vehTurnaroundIndex, GENTITYNUM_BITS ;vehTurnaroundTime, 32 ; ;moveDir[0], 0 ;moveDir[1], 0 ;moveDir[2], 0 ; ;vehBoarding, 1 ; ;hackingTime, 32 ;hackingBaseTime, 16 ; ;eFlags2,10 ; ;userInt1, 1 ;userInt2, 1 ;userInt3, 1 ;userFloat1, 1 ;userFloat2, 1 ;userFloat3, 1 ;userVec1[0], 1 ;userVec1[1], 1 ;userVec1[2], 1 ;userVec2[0], 1 ;userVec2[1], 1 ;userVec2[2], 1