//Anything above this #include will be ignored by the compiler #include "../qcommon/exe_headers.h" /************************************************************************************************ * * RM_Instance_Random.cpp * * Implements the CRMRandomInstance class. This class is reponsible for parsing a * random instance as well as spawning it into a landscape. * ************************************************************************************************/ #include "RM_Headers.h" #include "RM_Instance_Random.h" /************************************************************************************************ * CRMRandomInstance::CRMRandomInstance * constructs a random instance by choosing one of the sub instances and creating it * * inputs: * instGroup: parser group containing infromation about this instance * instFile: reference to an open instance file for creating sub instances * * return: * none * ************************************************************************************************/ CRMRandomInstance::CRMRandomInstance ( CGPGroup *instGroup, CRMInstanceFile& instFile ) : CRMInstance ( instGroup, instFile ) { CGPGroup* group; CGPGroup* groups[MAX_RANDOM_INSTANCES]; int numGroups; // Build a list of the groups one can be chosen for ( numGroups = 0, group = instGroup->GetSubGroups ( ); group; group = group->GetNext ( ) ) { // If this isnt an instance group then skip it if ( stricmp ( group->GetName ( ), "instance" ) ) { continue; } int multiplier = atoi(group->FindPairValue ( "multiplier", "1" )); for ( ; multiplier > 0 && numGroups < MAX_RANDOM_INSTANCES; multiplier -- ) { groups[numGroups++] = group; } } // No groups, no instance if ( !numGroups ) { // Initialize this now mInstance = NULL; Com_Printf ( "WARNING: No sub instances specified for random instance '%s'\n", group->FindPairValue ( "name", "unknown" ) ); return; } // Now choose a group to parse instGroup = groups[TheRandomMissionManager->GetLandScape()->irand(0,numGroups-1)]; // Create the child instance now. If the instance create fails then the // IsValid routine will return false and this instance wont be added mInstance = instFile.CreateInstance ( instGroup->FindPairValue ( "name", "" ) ); mInstance->SetFilter(mFilter); mInstance->SetTeamFilter(mTeamFilter); mAutomapSymbol = mInstance->GetAutomapSymbol(); SetMessage(mInstance->GetMessage()); SetDescription(mInstance->GetDescription()); SetInfo(mInstance->GetInfo()); } /************************************************************************************************ * CRMRandomInstance::~CRMRandomInstance * Deletes the sub instance * * inputs: * none * * return: * none * ************************************************************************************************/ CRMRandomInstance::~CRMRandomInstance(void) { if ( mInstance ) { delete mInstance; } } void CRMRandomInstance::SetMirror(int mirror) { CRMInstance::SetMirror(mirror); if (mInstance) { mInstance->SetMirror(mirror); } } void CRMRandomInstance::SetFilter( const char *filter ) { CRMInstance::SetFilter(filter); if (mInstance) { mInstance->SetFilter(filter); } } void CRMRandomInstance::SetTeamFilter( const char *teamFilter ) { CRMInstance::SetTeamFilter(teamFilter); if (mInstance) { mInstance->SetTeamFilter(teamFilter); } } /************************************************************************************************ * CRMRandomInstance::PreSpawn * Prepares for the spawn of the random instance * * inputs: * landscape: landscape object this instance will be spawned on * * return: * true: preparation successful * false: preparation failed * ************************************************************************************************/ bool CRMRandomInstance::PreSpawn ( CRandomTerrain* terrain, qboolean IsServer ) { assert ( mInstance ); mInstance->SetFlattenHeight ( GetFlattenHeight( ) ); return mInstance->PreSpawn ( terrain, IsServer ); } /************************************************************************************************ * CRMRandomInstance::Spawn * Spawns the instance onto the landscape * * inputs: * landscape: landscape object this instance will be spawned on * * return: * true: spawn successful * false: spawn failed * ************************************************************************************************/ bool CRMRandomInstance::Spawn ( CRandomTerrain* terrain, qboolean IsServer ) { mInstance->SetObjective(GetObjective()); mInstance->SetSide(GetSide()); if ( !mInstance->Spawn ( terrain, IsServer ) ) { return false; } return true; } /************************************************************************************************ * CRMRandomInstance::SetArea * Forwards the given area off to the internal instance * * inputs: * area: area to be set * * return: * none * ************************************************************************************************/ void CRMRandomInstance::SetArea ( CRMAreaManager* amanager, CRMArea* area ) { CRMInstance::SetArea ( amanager, area ); mInstance->SetArea ( amanager, mArea ); }