/***************************************************************************** * name: be_aas_entity.h * * desc: AAS * * $Archive: /source/code/botlib/be_aas_entity.h $ * $Author: Mrelusive $ * $Revision: 2 $ * $Modtime: 10/05/99 3:32p $ * $Date: 10/05/99 3:42p $ * *****************************************************************************/ #ifdef AASINTERN //invalidates all entity infos void AAS_InvalidateEntities(void); //unlink not updated entities void AAS_UnlinkInvalidEntities(void); //resets the entity AAS and BSP links (sets areas and leaves pointers to NULL) void AAS_ResetEntityLinks(void); //updates an entity int AAS_UpdateEntity(int ent, bot_entitystate_t *state); //gives the entity data used for collision detection void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata); #endif //AASINTERN //returns the size of the entity bounding box in mins and maxs void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs); //returns the BSP model number of the entity int AAS_EntityModelNum(int entnum); //returns the origin of an entity with the given model number int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin); //returns the best reachable area the entity is situated in int AAS_BestReachableEntityArea(int entnum); //returns the info of the given entity void AAS_EntityInfo(int entnum, aas_entityinfo_t *info); //returns the next entity int AAS_NextEntity(int entnum); //returns the origin of the entity void AAS_EntityOrigin(int entnum, vec3_t origin); //returns the entity type int AAS_EntityType(int entnum); //returns the model index of the entity int AAS_EntityModelindex(int entnum);