#ifndef __OBJECTIVES_H__ #define __OBJECTIVES_H__ // mission Objectives // DO NOT CHANGE MAX_MISSION_OBJ. IT AFFECTS THE SAVEGAME STRUCTURE typedef enum //# Objective_e { //================================================= // //================================================= LIGHTSIDE_OBJ = 0, HOTH2_OBJ1, HOTH2_OBJ2, HOTH2_OBJ3, HOTH3_OBJ1, HOTH3_OBJ2, HOTH3_OBJ3, T2_DPREDICAMENT_OBJ1, T2_DPREDICAMENT_OBJ2, T2_DPREDICAMENT_OBJ3, T2_DPREDICAMENT_OBJ4, T2_RANCOR_OBJ1, T2_RANCOR_OBJ2, T2_RANCOR_OBJ3, T2_RANCOR_OBJ4, T2_RANCOR_OBJ5, T2_RANCOR_OBJ5_2, T2_RANCOR_OBJ6, T2_WEDGE_OBJ1, T2_WEDGE_OBJ2, T2_WEDGE_OBJ3, T2_WEDGE_OBJ4, T2_WEDGE_OBJ5, T2_WEDGE_OBJ6, T2_WEDGE_OBJ7, T2_WEDGE_OBJ8, T2_WEDGE_OBJ9, T2_WEDGE_OBJ10, T2_WEDGE_OBJ11, T2_WEDGE_OBJ12, T3_RIFT_OBJ1, T3_RIFT_OBJ2, T3_RIFT_OBJ3, T1_DANGER_OBJ1, T1_DANGER_OBJ2, T1_DANGER_OBJ3, T1_DANGER_OBJ4, T1_DANGER_OBJ5, T3_BOUNTY_OBJ1, T3_BOUNTY_OBJ2, T3_BOUNTY_OBJ3, T3_BOUNTY_OBJ4, T3_BOUNTY_OBJ5, T3_BOUNTY_OBJ6, T3_BOUNTY_OBJ7, T3_BOUNTY_OBJ8, T3_BOUNTY_OBJ9, T2_ROGUE_OBJ1, T2_ROGUE_OBJ2, T2_TRIP_OBJ1, T2_TRIP_OBJ2, T3_BYSS_OBJ1, T3_BYSS_OBJ2, T3_BYSS_OBJ3, T3_HEVIL_OBJ1, T3_HEVIL_OBJ2, T3_HEVIL_OBJ3, T3_STAMP_OBJ1, T3_STAMP_OBJ2, T3_STAMP_OBJ3, T3_STAMP_OBJ4, TASPIR1_OBJ1, TASPIR1_OBJ2, TASPIR1_OBJ3, TASPIR1_OBJ4, TASPIR2_OBJ1, TASPIR2_OBJ2, VJUN1_OBJ1, VJUN1_OBJ2, VJUN2_OBJ1, VJUN3_OBJ1, YAVIN1_OBJ1, YAVIN1_OBJ2, YAVIN2_OBJ1, T1_FATAL_OBJ1, T1_FATAL_OBJ2, T1_FATAL_OBJ3, T1_FATAL_OBJ4, T1_FATAL_OBJ5, T1_FATAL_OBJ6, KOR1_OBJ1, KOR1_OBJ2, KOR2_OBJ1, KOR2_OBJ2, KOR2_OBJ3, KOR2_OBJ4, T1_RAIL_OBJ1, T1_RAIL_OBJ2, T1_RAIL_OBJ3, T1_SOUR_OBJ1, T1_SOUR_OBJ2, T1_SOUR_OBJ3, T1_SOUR_OBJ4, T1_SURPRISE_OBJ1, T1_SURPRISE_OBJ2, T1_SURPRISE_OBJ3, T1_SURPRISE_OBJ4, //# #eol MAX_OBJECTIVES, } objectiveNumber_t; typedef enum //# MissionFailed_e { MISSIONFAILED_JAN=0, //# MISSIONFAILED_LUKE, //# MISSIONFAILED_LANDO, //# MISSIONFAILED_R5D2, //# MISSIONFAILED_WARDEN, //# MISSIONFAILED_PRISONERS, //# MISSIONFAILED_EMPLACEDGUNS, //# MISSIONFAILED_LADYLUCK, //# MISSIONFAILED_KYLECAPTURE, //# MISSIONFAILED_TOOMANYALLIESDIED, //# MISSIONFAILED_CHEWIE, //# MISSIONFAILED_KYLE, //# MISSIONFAILED_ROSH, //# MISSIONFAILED_WEDGE, //# MISSIONFAILED_TURNED, //# Turned on your friends. //# #eol MAX_MISSIONFAILED, } missionFailed_t; typedef enum //# StatusText_e { //================================================= // //================================================= STAT_INSUBORDINATION = 0, //# Starfleet will not tolerate such insubordination STAT_YOUCAUSEDDEATHOFTEAMMATE, //# You caused the death of a teammate. STAT_DIDNTPROTECTTECH, //# You failed to protect Chell, your technician. STAT_DIDNTPROTECT7OF9, //# You failed to protect 7 of 9 STAT_NOTSTEALTHYENOUGH, //# You weren't quite stealthy enough STAT_STEALTHTACTICSNECESSARY, //# Starfleet will not tolerate such insubordination STAT_WATCHYOURSTEP, //# Watch your step STAT_JUDGEMENTMUCHDESIRED, //# Your judgement leaves much to be desired //# #eol MAX_STATUSTEXT, } statusText_t; extern qboolean missionInfo_Updated; #define SET_TACTICAL_OFF 0 #define SET_TACTICAL_ON 1 #define SET_OBJ_HIDE 0 #define SET_OBJ_SHOW 1 #define SET_OBJ_PENDING 2 #define SET_OBJ_SUCCEEDED 3 #define SET_OBJ_FAILED 4 #define OBJECTIVE_HIDE 0 #define OBJECTIVE_SHOW 1 #define OBJECTIVE_STAT_PENDING 0 #define OBJECTIVE_STAT_SUCCEEDED 1 #define OBJECTIVE_STAT_FAILED 2 extern int statusTextIndex; void OBJ_SaveObjectiveData(void); void OBJ_LoadObjectiveData(void); extern void OBJ_SetPendingObjectives(gentity_t *ent); #ifndef G_OBJECTIVES_CPP extern stringID_table_t objectiveTable []; extern stringID_table_t statusTextTable []; extern stringID_table_t missionFailedTable []; #else stringID_table_t objectiveTable [] = { //================================================= // //================================================= ENUM2STRING(LIGHTSIDE_OBJ), ENUM2STRING(HOTH2_OBJ1), ENUM2STRING(HOTH2_OBJ2), ENUM2STRING(HOTH2_OBJ3), ENUM2STRING(HOTH3_OBJ1), ENUM2STRING(HOTH3_OBJ2), ENUM2STRING(HOTH3_OBJ3), ENUM2STRING(T2_DPREDICAMENT_OBJ1), ENUM2STRING(T2_DPREDICAMENT_OBJ2), ENUM2STRING(T2_DPREDICAMENT_OBJ3), ENUM2STRING(T2_DPREDICAMENT_OBJ4), ENUM2STRING(T2_RANCOR_OBJ1), ENUM2STRING(T2_RANCOR_OBJ2), ENUM2STRING(T2_RANCOR_OBJ3), ENUM2STRING(T2_RANCOR_OBJ4), ENUM2STRING(T2_RANCOR_OBJ5), ENUM2STRING(T2_RANCOR_OBJ5_2), ENUM2STRING(T2_RANCOR_OBJ6), ENUM2STRING(T2_WEDGE_OBJ1), ENUM2STRING(T2_WEDGE_OBJ2), ENUM2STRING(T2_WEDGE_OBJ3), ENUM2STRING(T2_WEDGE_OBJ4), ENUM2STRING(T2_WEDGE_OBJ5), ENUM2STRING(T2_WEDGE_OBJ6), ENUM2STRING(T2_WEDGE_OBJ7), ENUM2STRING(T2_WEDGE_OBJ8), ENUM2STRING(T2_WEDGE_OBJ9), ENUM2STRING(T2_WEDGE_OBJ10), ENUM2STRING(T2_WEDGE_OBJ11), ENUM2STRING(T2_WEDGE_OBJ12), ENUM2STRING(T3_RIFT_OBJ1), ENUM2STRING(T3_RIFT_OBJ2), ENUM2STRING(T3_RIFT_OBJ3), ENUM2STRING(T1_DANGER_OBJ1), ENUM2STRING(T1_DANGER_OBJ2), ENUM2STRING(T1_DANGER_OBJ3), ENUM2STRING(T1_DANGER_OBJ4), ENUM2STRING(T1_DANGER_OBJ5), ENUM2STRING(T3_BOUNTY_OBJ1), ENUM2STRING(T3_BOUNTY_OBJ2), ENUM2STRING(T3_BOUNTY_OBJ3), ENUM2STRING(T3_BOUNTY_OBJ4), ENUM2STRING(T3_BOUNTY_OBJ5), ENUM2STRING(T3_BOUNTY_OBJ6), ENUM2STRING(T3_BOUNTY_OBJ7), ENUM2STRING(T3_BOUNTY_OBJ8), ENUM2STRING(T3_BOUNTY_OBJ9), ENUM2STRING(T2_ROGUE_OBJ1), ENUM2STRING(T2_ROGUE_OBJ2), ENUM2STRING(T2_TRIP_OBJ1), ENUM2STRING(T2_TRIP_OBJ2), ENUM2STRING(T3_BYSS_OBJ1), ENUM2STRING(T3_BYSS_OBJ2), ENUM2STRING(T3_BYSS_OBJ3), ENUM2STRING(T3_HEVIL_OBJ1), ENUM2STRING(T3_HEVIL_OBJ2), ENUM2STRING(T3_HEVIL_OBJ3), ENUM2STRING(T3_STAMP_OBJ1), ENUM2STRING(T3_STAMP_OBJ2), ENUM2STRING(T3_STAMP_OBJ3), ENUM2STRING(T3_STAMP_OBJ4), ENUM2STRING(TASPIR1_OBJ1), ENUM2STRING(TASPIR1_OBJ2), ENUM2STRING(TASPIR1_OBJ3), ENUM2STRING(TASPIR1_OBJ4), ENUM2STRING(TASPIR2_OBJ1), ENUM2STRING(TASPIR2_OBJ2), ENUM2STRING(VJUN1_OBJ1), ENUM2STRING(VJUN1_OBJ2), ENUM2STRING(VJUN2_OBJ1), ENUM2STRING(VJUN3_OBJ1), ENUM2STRING(YAVIN1_OBJ1), ENUM2STRING(YAVIN1_OBJ2), ENUM2STRING(YAVIN2_OBJ1), ENUM2STRING(T1_FATAL_OBJ1), ENUM2STRING(T1_FATAL_OBJ2), ENUM2STRING(T1_FATAL_OBJ3), ENUM2STRING(T1_FATAL_OBJ4), ENUM2STRING(T1_FATAL_OBJ5), ENUM2STRING(T1_FATAL_OBJ6), ENUM2STRING(KOR1_OBJ1), ENUM2STRING(KOR1_OBJ2), ENUM2STRING(KOR2_OBJ1), ENUM2STRING(KOR2_OBJ2), ENUM2STRING(KOR2_OBJ3), ENUM2STRING(KOR2_OBJ4), ENUM2STRING(T1_RAIL_OBJ1), ENUM2STRING(T1_RAIL_OBJ2), ENUM2STRING(T1_RAIL_OBJ3), ENUM2STRING(T1_SOUR_OBJ1), ENUM2STRING(T1_SOUR_OBJ2), ENUM2STRING(T1_SOUR_OBJ3), ENUM2STRING(T1_SOUR_OBJ4), ENUM2STRING(T1_SURPRISE_OBJ1), ENUM2STRING(T1_SURPRISE_OBJ2), ENUM2STRING(T1_SURPRISE_OBJ3), ENUM2STRING(T1_SURPRISE_OBJ4), //stringID_table_t Must end with a null entry "", NULL }; stringID_table_t missionFailedTable [] = { ENUM2STRING(MISSIONFAILED_JAN), //# JAN DIED ENUM2STRING(MISSIONFAILED_LUKE), //# LUKE DIED ENUM2STRING(MISSIONFAILED_LANDO), //# LANDO DIED ENUM2STRING(MISSIONFAILED_R5D2), //# R5D2 DIED ENUM2STRING(MISSIONFAILED_WARDEN), //# THE WARDEN DIED ENUM2STRING(MISSIONFAILED_PRISONERS), //# TOO MANY PRISONERS DIED ENUM2STRING(MISSIONFAILED_EMPLACEDGUNS),//# ALL EMPLACED GUNS GONE ENUM2STRING(MISSIONFAILED_LADYLUCK), //# LADY LUCK DISTROYED ENUM2STRING(MISSIONFAILED_KYLECAPTURE), //# KYLE HAS BEEN CAPTURED ENUM2STRING(MISSIONFAILED_TOOMANYALLIESDIED), //# TOO MANY ALLIES DIED ENUM2STRING(MISSIONFAILED_CHEWIE), ENUM2STRING(MISSIONFAILED_KYLE), ENUM2STRING(MISSIONFAILED_ROSH), ENUM2STRING(MISSIONFAILED_WEDGE), ENUM2STRING(MISSIONFAILED_TURNED), //# Turned on your friends. //stringID_table_t Must end with a null entry "", NULL }; stringID_table_t statusTextTable [] = { //================================================= // //================================================= ENUM2STRING(STAT_INSUBORDINATION), //# Starfleet will not tolerate such insubordination ENUM2STRING(STAT_YOUCAUSEDDEATHOFTEAMMATE), //# You caused the death of a teammate. ENUM2STRING(STAT_DIDNTPROTECTTECH), //# You failed to protect Chell, your technician. ENUM2STRING(STAT_DIDNTPROTECT7OF9), //# You failed to protect 7 of 9 ENUM2STRING(STAT_NOTSTEALTHYENOUGH), //# You weren't quite stealthy enough ENUM2STRING(STAT_STEALTHTACTICSNECESSARY), //# Starfleet will not tolerate such insubordination ENUM2STRING(STAT_WATCHYOURSTEP), //# Watch your step ENUM2STRING(STAT_JUDGEMENTMUCHDESIRED), //# Your judgement leaves much to be desired //stringID_table_t Must end with a null entry "", NULL }; #endif// #ifndef G_OBJECTIVES_CPP #endif// #ifndef __OBJECTIVES_H__