/* * UNPUBLISHED -- Rights reserved under the copyright laws of the * United States. Use of a copyright notice is precautionary only and * does not imply publication or disclosure. * * THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION * OF VICARIOUS VISIONS, INC. ANY DUPLICATION, MODIFICATION, * DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR * EXPRESS WRITTEN PERMISSION OF VICARIOUS VISIONS, INC. */ #include "../server/exe_headers.h" #include "../client/client.h" #include "../win32/win_local.h" #include "../qcommon/qcommon.h" #include "../qcommon/fixedmap.h" #include "../zlib/zlib.h" #include "../qcommon/files.h" /*********************************************** * * WINDOWS/XBOX VERSION * * Build a translation table, CRC -> file name. We have the memory. * ************************************************/ #if defined(_WINDOWS) #include #elif defined(_XBOX) #include #endif struct FileInfo { char* name; int size; }; static VVFixedMap< FileInfo, unsigned int >* s_Files = NULL; static byte* buffer; HANDLE s_Mutex = INVALID_HANDLE_VALUE; int _buildFileList(const char* path, bool insert, bool buildList) { WIN32_FIND_DATA data; char spec[MAX_OSPATH]; int count = 0; // Look for all files Com_sprintf(spec, sizeof(spec), "%s\\*.*", path); HANDLE h = FindFirstFile(spec, &data); while (h != INVALID_HANDLE_VALUE) { char full[MAX_OSPATH]; Com_sprintf(full, sizeof(full), "%s\\%s", path, data.cFileName); if (data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { // Directory -- lets go recursive if (data.cFileName[0] != '.') { count += _buildFileList(full, insert, buildList); } } else { if(insert || buildList) { // Regular file -- add it to the table strlwr(full); unsigned int code = crc32(0, (const byte *)full, strlen(full)); FileInfo info; info.name = CopyString(full); info.size = data.nFileSizeLow; if(insert) { s_Files->Insert(info, code); } if(buildList) { // get the length of the filename int len; len = strlen(info.name) + 1; // save the file code *(int*)buffer = code; buffer += sizeof(code); // save the name of the file strcpy((char*)buffer,info.name); buffer += len; // save the size of the file *(int*)buffer = info.size; buffer += sizeof(info.size); } } count++; } // Continue the loop if (!FindNextFile(h, &data)) { FindClose(h); return count; } } return count; } bool _buildFileListFromSavedList(void) { // open the file up for reading FILE* in; in = fopen("d:\\xbx_filelist","rb"); if(!in) { return false; } // read in the number of files int count; if(!(fread(&count,sizeof(count),1,in))) { fclose(in); return false; } // allocate memory for a temp buffer byte* baseAddr; int bufferSize; bufferSize = count * ( 2 * sizeof(int) + MAX_OSPATH ); buffer = (byte*)Z_Malloc(bufferSize,TAG_TEMP_WORKSPACE,qtrue,32); baseAddr = buffer; // read the rest of the file into a big buffer if(!(fread(buffer,bufferSize,1,in))) { fclose(in); Z_Free(baseAddr); return false; } // allocate some memory for s_Files s_Files = new VVFixedMap(count); // loop through all the files write out the codes int i; for(i = 0; i < count; i++) { FileInfo info; unsigned int code; // read the code for the file code = *(int*)buffer; buffer += sizeof(code); // read the filename info.name = CopyString((char*)buffer); buffer += (strlen(info.name) + 1); // read the size of the file info.size = *(int*)buffer; buffer += sizeof(info.size); // save the data s_Files->Insert(info, code); } fclose(in); Z_Free(baseAddr); return true; } bool Sys_SaveFileCodes(void) { bool ret; int res; // get the number of files int count; count = _buildFileList(Sys_Cwd(), false, false); // open a file for writing FILE* out; out = fopen("d:\\xbx_filelist","wb"); if(!out) { return false; } // allocate a buffer for writing byte* baseAddr; int bufferSize; bufferSize = sizeof(int) + ( count * ( 2 * sizeof(int) + MAX_OSPATH ) ); baseAddr = (byte*)Z_Malloc(bufferSize,TAG_TEMP_WORKSPACE,qtrue,32); buffer = baseAddr; // write the number of files to the buffer *(int*)buffer = count; buffer += sizeof(count); // fill up the rest of the buffer ret = _buildFileList(Sys_Cwd(), false, true); if(!ret) { // there was a problem fclose(out); Z_Free(baseAddr); return false; } // attempt to write out the data if(!(fwrite(baseAddr,bufferSize,1,out))) { // there was a problem fclose(out); Z_Free(baseAddr); return false; } // everything went ok fclose(out); Z_Free(baseAddr); return true; } void Sys_InitFileCodes(void) { bool ret; int count = 0; // First: try to load an existing filecode cache ret = _buildFileListFromSavedList(); // if we had trouble building the list that way // we need to do it by searching the files if( !ret ) { // There was no filelist cache, make one if( !Sys_SaveFileCodes() ) Com_Error( ERR_DROP, "ERROR: Couldn't create filecode cache\n" ); // Now re-read it if( !_buildFileListFromSavedList() ) Com_Error( ERR_DROP, "ERROR: Couldn't re-read filecode cache\n" ); } s_Files->Sort(); // make it thread safe s_Mutex = CreateMutex(NULL, FALSE, NULL); } void Sys_ShutdownFileCodes(void) { FileInfo* info = NULL; info = s_Files->Pop(); while(info) { Z_Free(info->name); info->name = NULL; info = s_Files->Pop(); } delete s_Files; s_Files = NULL; CloseHandle(s_Mutex); } int Sys_GetFileCode(const char* name) { WaitForSingleObject(s_Mutex, INFINITE); // Get system level path char* osname = FS_BuildOSPath(name); // Generate hash for file name strlwr(osname); unsigned int code = crc32(0, (const byte *)osname, strlen(osname)); // Check if the file exists if (!s_Files->Find(code)) { ReleaseMutex(s_Mutex); return -1; } ReleaseMutex(s_Mutex); return code; } const char* Sys_GetFileCodeName(int code) { WaitForSingleObject(s_Mutex, INFINITE); FileInfo *entry = s_Files->Find(code); if (entry) { ReleaseMutex(s_Mutex); return entry->name; } ReleaseMutex(s_Mutex); return NULL; } int Sys_GetFileCodeSize(int code) { WaitForSingleObject(s_Mutex, INFINITE); FileInfo *entry = s_Files->Find(code); if (entry) { ReleaseMutex(s_Mutex); return entry->size; } ReleaseMutex(s_Mutex); return -1; } // Quick function to re-scan for new files, update the filecode // table, and dump the new one to disk void Sys_FilecodeScan_f( void ) { // Make an updated filecode cache if( !Sys_SaveFileCodes() ) Com_Error( ERR_DROP, "ERROR: Couldn't create filecode cache\n" ); // Throw out our current list Sys_ShutdownFileCodes(); // Re-init, which should use the new list we just made Sys_InitFileCodes(); }