// sv_game.c -- interface to the game dll //Anything above this #include will be ignored by the compiler #include "../qcommon/exe_headers.h" #include "server.h" #include "../game/botlib.h" #include "../qcommon/stringed_ingame.h" #if !defined(CROFFSYSTEM_H_INC) #include "../qcommon/RoffSystem.h" #endif #include "../renderer/tr_WorldEffects.h" #if !defined(G2_H_INC) #include "../ghoul2/G2_local.h" #endif #include "../ghoul2/G2_gore.h" #include "../RMG/RM_Headers.h" #include "../qcommon/cm_local.h" #include "../qcommon/cm_public.h" #include "../icarus/GameInterface.h" #include "../qcommon/timing.h" #include "NPCNav/navigator.h" botlib_export_t *botlib_export; extern CMiniHeap *G2VertSpaceServer; void SV_GameError( const char *string ) { Com_Error( ERR_DROP, "%s", string ); } void SV_GamePrint( const char *string ) { Com_Printf( "%s", string ); } // these functions must be used instead of pointer arithmetic, because // the game allocates gentities with private information after the server shared part int SV_NumForGentity( sharedEntity_t *ent ) { int num; num = ( (byte *)ent - (byte *)sv.gentities ) / sv.gentitySize; return num; } sharedEntity_t *SV_GentityNum( int num ) { sharedEntity_t *ent; ent = (sharedEntity_t *)((byte *)sv.gentities + sv.gentitySize*(num)); return ent; } playerState_t *SV_GameClientNum( int num ) { playerState_t *ps; ps = (playerState_t *)((byte *)sv.gameClients + sv.gameClientSize*(num)); return ps; } svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) { if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "SV_SvEntityForGentity: bad gEnt" ); } return &sv.svEntities[ gEnt->s.number ]; } sharedEntity_t *SV_GEntityForSvEntity( svEntity_t *svEnt ) { int num; num = svEnt - sv.svEntities; return SV_GentityNum( num ); } /* =============== SV_GameSendServerCommand Sends a command string to a client =============== */ void SV_GameSendServerCommand( int clientNum, const char *text ) { if ( clientNum == -1 ) { SV_SendServerCommand( NULL, "%s", text ); } else { if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) { return; } SV_SendServerCommand( svs.clients + clientNum, "%s", text ); } } /* =============== SV_GameDropClient Disconnects the client with a message =============== */ void SV_GameDropClient( int clientNum, const char *reason ) { if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) { return; } SV_DropClient( svs.clients + clientNum, reason ); } int CM_ModelContents( clipHandle_t model, int subBSPIndex ); int CM_LoadSubBSP(const char *name, qboolean clientload); int CM_FindSubBSP(int modelIndex); char *CM_SubBSPEntityString( int index ); /* ================= SV_SetBrushModel sets mins and maxs for inline bmodels ================= */ void SV_SetBrushModel( sharedEntity_t *ent, const char *name ) { clipHandle_t h; vec3_t mins, maxs; if (!name) { Com_Error( ERR_DROP, "SV_SetBrushModel: NULL" ); } if (name[0] == '*') { ent->s.modelindex = atoi( name + 1 ); if (sv.mLocalSubBSPIndex != -1) { ent->s.modelindex += sv.mLocalSubBSPModelOffset; } h = CM_InlineModel( ent->s.modelindex ); CM_ModelBounds(h, mins, maxs); VectorCopy (mins, ent->r.mins); VectorCopy (maxs, ent->r.maxs); ent->r.bmodel = qtrue; if (com_RMG && com_RMG->integer) { ent->r.contents = CM_ModelContents( h, sv.mLocalSubBSPIndex ); } else { ent->r.contents = CM_ModelContents( h, -1 ); } } else if (name[0] == '#') { ent->s.modelindex = CM_LoadSubBSP(va("maps/%s.bsp", name + 1), qfalse); CM_ModelBounds( ent->s.modelindex, mins, maxs ); VectorCopy (mins, ent->r.mins); VectorCopy (maxs, ent->r.maxs); ent->r.bmodel = qtrue; //rwwNOTE: We don't ever want to set contents -1, it includes CONTENTS_LIGHTSABER. //Lots of stuff will explode if there's a brush with CONTENTS_LIGHTSABER that isn't attached to a client owner. //ent->contents = -1; // we don't know exactly what is in the brushes h = CM_InlineModel( ent->s.modelindex ); ent->r.contents = CM_ModelContents( h, CM_FindSubBSP(ent->s.modelindex) ); } else { Com_Error( ERR_DROP, "SV_SetBrushModel: %s isn't a brush model", name ); } } const char *SV_SetActiveSubBSP(int index) { if (index >= 0) { sv.mLocalSubBSPIndex = CM_FindSubBSP(index); sv.mLocalSubBSPModelOffset = index; sv.mLocalSubBSPEntityParsePoint = CM_SubBSPEntityString (sv.mLocalSubBSPIndex); return sv.mLocalSubBSPEntityParsePoint; } else { sv.mLocalSubBSPIndex = -1; } return NULL; } /* ================= SV_inPVS Also checks portalareas so that doors block sight ================= */ qboolean SV_inPVS (const vec3_t p1, const vec3_t p2) { int leafnum; int cluster; int area1, area2; #ifdef _XBOX const byte *mask; #else byte *mask; #endif leafnum = CM_PointLeafnum (p1); cluster = CM_LeafCluster (leafnum); area1 = CM_LeafArea (leafnum); mask = CM_ClusterPVS (cluster); leafnum = CM_PointLeafnum (p2); cluster = CM_LeafCluster (leafnum); area2 = CM_LeafArea (leafnum); if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) ) return qfalse; if (!CM_AreasConnected (area1, area2)) return qfalse; // a door blocks sight return qtrue; } /* ================= SV_inPVSIgnorePortals Does NOT check portalareas ================= */ qboolean SV_inPVSIgnorePortals( const vec3_t p1, const vec3_t p2) { int leafnum; int cluster; int area1, area2; #ifdef _XBOX const byte *mask; #else byte *mask; #endif leafnum = CM_PointLeafnum (p1); cluster = CM_LeafCluster (leafnum); area1 = CM_LeafArea (leafnum); mask = CM_ClusterPVS (cluster); leafnum = CM_PointLeafnum (p2); cluster = CM_LeafCluster (leafnum); area2 = CM_LeafArea (leafnum); if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) ) return qfalse; return qtrue; } /* ======================== SV_AdjustAreaPortalState ======================== */ void SV_AdjustAreaPortalState( sharedEntity_t *ent, qboolean open ) { svEntity_t *svEnt; svEnt = SV_SvEntityForGentity( ent ); if ( svEnt->areanum2 == -1 ) { return; } CM_AdjustAreaPortalState( svEnt->areanum, svEnt->areanum2, open ); } /* ================== SV_GameAreaEntities ================== */ qboolean SV_EntityContact( const vec3_t mins, const vec3_t maxs, const sharedEntity_t *gEnt, int capsule ) { const float *origin, *angles; clipHandle_t ch; trace_t trace; // check for exact collision origin = gEnt->r.currentOrigin; angles = gEnt->r.currentAngles; ch = SV_ClipHandleForEntity( gEnt ); CM_TransformedBoxTrace ( &trace, vec3_origin, vec3_origin, mins, maxs, ch, -1, origin, angles, capsule ); return (qboolean)trace.startsolid; } /* =============== SV_GetServerinfo =============== */ void SV_GetServerinfo( char *buffer, int bufferSize ) { if ( bufferSize < 1 ) { Com_Error( ERR_DROP, "SV_GetServerinfo: bufferSize == %i", bufferSize ); } Q_strncpyz( buffer, Cvar_InfoString( CVAR_SERVERINFO ), bufferSize ); } /* =============== SV_LocateGameData =============== */ void SV_LocateGameData( sharedEntity_t *gEnts, int numGEntities, int sizeofGEntity_t, playerState_t *clients, int sizeofGameClient ) { sv.gentities = gEnts; sv.gentitySize = sizeofGEntity_t; sv.num_entities = numGEntities; sv.gameClients = clients; sv.gameClientSize = sizeofGameClient; } qboolean SV_GetEntityToken( char *buffer, int bufferSize ) { char *s; if (sv.mLocalSubBSPIndex == -1) { s = COM_Parse( (const char **)&sv.entityParsePoint ); Q_strncpyz( buffer, s, bufferSize ); if ( !sv.entityParsePoint && !s[0] ) { return qfalse; } else { return qtrue; } } else { s = COM_Parse( (const char **)&sv.mLocalSubBSPEntityParsePoint); Q_strncpyz( buffer, s, bufferSize ); if ( !sv.mLocalSubBSPEntityParsePoint && !s[0] ) { return qfalse; } else { return qtrue; } } } /* =============== SV_GetUsercmd =============== */ void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) { if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) { Com_Error( ERR_DROP, "SV_GetUsercmd: bad clientNum:%i", clientNum ); } *cmd = svs.clients[clientNum].lastUsercmd; } //============================================== static int FloatAsInt( float f ) { int temp; *(float *)&temp = f; return temp; } /* ==================== SV_GameSystemCalls The module is making a system call ==================== */ //rcg010207 - see my comments in VM_DllSyscall(), in qcommon/vm.c ... #if ((defined __linux__) && (defined __powerpc__)) #define VMA(x) ((void *) args[x]) #else #define VMA(x) VM_ArgPtr(args[x]) #endif #define VMF(x) ((float *)args)[x] void SV_BotWaypointReception(int wpnum, wpobject_t **wps); void SV_BotCalculatePaths(int rmg); qboolean Q3_TaskIDPending( sharedEntity_t *ent, taskID_t taskType ); void Q3_TaskIDSet( sharedEntity_t *ent, taskID_t taskType, int taskID ); void Q3_TaskIDComplete( sharedEntity_t *ent, taskID_t taskType ); void Q3_SetVar( int taskID, int entID, const char *type_name, const char *data ); int Q3_VariableDeclared( const char *name ); int Q3_GetFloatVariable( const char *name, float *value ); int Q3_GetStringVariable( const char *name, const char **value ); int Q3_GetVectorVariable( const char *name, vec3_t value ); sharedEntity_t gLocalModifier; sharedEntity_t *ConvertedEntity(sharedEntity_t *ent) { //Return an entity with the memory shifted around to allow reading/modifying VM memory int i = 0; assert(ent); gLocalModifier.s = ent->s; gLocalModifier.r = ent->r; while (i < NUM_TIDS) { gLocalModifier.taskID[i] = ent->taskID[i]; i++; } i = 0; gLocalModifier.parms = (parms_t *)VM_ArgPtr((int)ent->parms); while (i < NUM_BSETS) { gLocalModifier.behaviorSet[i] = (char *)VM_ArgPtr((int)ent->behaviorSet[i]); i++; } i = 0; gLocalModifier.script_targetname = (char *)VM_ArgPtr((int)ent->script_targetname); gLocalModifier.delayScriptTime = ent->delayScriptTime; gLocalModifier.fullName = (char *)VM_ArgPtr((int)ent->fullName); gLocalModifier.targetname = (char *)VM_ArgPtr((int)ent->targetname); gLocalModifier.classname = (char *)VM_ArgPtr((int)ent->classname); gLocalModifier.ghoul2 = ent->ghoul2; return &gLocalModifier; } siegePers_t sv_siegePersData = {qfalse, 0, 0}; qhandle_t RE_RegisterServerSkin( const char *name ); extern float g_svCullDist; int SV_GameSystemCalls( int *args ) { switch( args[0] ) { //rww - alright, DO NOT EVER add a GAME/CGAME/UI generic call without adding a trap to match, and //all of these traps must be shared and have cases in sv_game, cl_cgame, and cl_ui. They must also //all be in the same order, and start at 100. case TRAP_MEMSET: Com_Memset( VMA(1), args[2], args[3] ); return 0; case TRAP_MEMCPY: Com_Memcpy( VMA(1), VMA(2), args[3] ); return 0; case TRAP_STRNCPY: return (int)strncpy( (char *)VMA(1), (const char *)VMA(2), args[3] ); case TRAP_SIN: return FloatAsInt( sin( VMF(1) ) ); case TRAP_COS: return FloatAsInt( cos( VMF(1) ) ); case TRAP_ATAN2: return FloatAsInt( atan2( VMF(1), VMF(2) ) ); case TRAP_SQRT: return FloatAsInt( sqrt( VMF(1) ) ); case TRAP_MATRIXMULTIPLY: MatrixMultiply( (vec3_t *)VMA(1), (vec3_t *)VMA(2), (vec3_t *)VMA(3) ); return 0; case TRAP_ANGLEVECTORS: AngleVectors( (const float *)VMA(1), (float *)VMA(2), (float *)VMA(3), (float *)VMA(4) ); return 0; case TRAP_PERPENDICULARVECTOR: PerpendicularVector( (float *)VMA(1), (const float *)VMA(2) ); return 0; case TRAP_FLOOR: return FloatAsInt( floor( VMF(1) ) ); case TRAP_CEIL: return FloatAsInt( ceil( VMF(1) ) ); case TRAP_TESTPRINTINT: return 0; case TRAP_TESTPRINTFLOAT: return 0; case TRAP_ACOS: return FloatAsInt( Q_acos( VMF(1) ) ); case TRAP_ASIN: return FloatAsInt( Q_asin( VMF(1) ) ); case G_PRINT: Com_Printf( "%s", VMA(1) ); return 0; case G_ERROR: Com_Error( ERR_DROP, "%s", VMA(1) ); return 0; case G_MILLISECONDS: return Sys_Milliseconds(); //rww - precision timer funcs... -ALWAYS- call end after start with supplied ptr, or you'll get a nasty memory leak. //not that you should be using these outside of debug anyway.. because you shouldn't be. So don't. case CG_PRECISIONTIMER_START: { void **suppliedPtr =(void **)VMA(1); //we passed in a pointer to a point timing_c *newTimer = new timing_c; //create the new timer *suppliedPtr = newTimer; //assign the pointer within the pointer to point at the mem addr of our new timer newTimer->Start(); //start the timer } return 0; case CG_PRECISIONTIMER_END: { int r; timing_c *timer = (timing_c *)args[1]; //this is the pointer we assigned in start, so we can directly cast it back r = timer->End(); //get the result delete timer; //delete the timer since we're done with it return r; //return the result } case G_CVAR_REGISTER: Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] ); return 0; case G_CVAR_UPDATE: Cvar_Update( (vmCvar_t *)VMA(1) ); return 0; case G_CVAR_SET: Cvar_Set( (const char *)VMA(1), (const char *)VMA(2) ); return 0; case G_CVAR_VARIABLE_INTEGER_VALUE: return Cvar_VariableIntegerValue( (const char *)VMA(1) ); case G_CVAR_VARIABLE_STRING_BUFFER: Cvar_VariableStringBuffer( (const char *)VMA(1), (char *)VMA(2), args[3] ); return 0; case G_ARGC: return Cmd_Argc(); case G_ARGV: Cmd_ArgvBuffer( args[1], (char *)VMA(2), args[3] ); return 0; case G_SEND_CONSOLE_COMMAND: Cbuf_ExecuteText( args[1], (const char *)VMA(2) ); return 0; case G_FS_FOPEN_FILE: return FS_FOpenFileByMode( (const char *)VMA(1), (int *)VMA(2), (fsMode_t)args[3] ); case G_FS_READ: FS_Read2( VMA(1), args[2], args[3] ); return 0; case G_FS_WRITE: FS_Write( VMA(1), args[2], args[3] ); return 0; case G_FS_FCLOSE_FILE: FS_FCloseFile( args[1] ); return 0; case G_FS_GETFILELIST: return FS_GetFileList( (const char *)VMA(1), (const char *)VMA(2), (char *)VMA(3), args[4] ); case G_LOCATE_GAME_DATA: SV_LocateGameData( (sharedEntity_t *)VMA(1), args[2], args[3], (struct playerState_s *)VMA(4), args[5] ); return 0; case G_DROP_CLIENT: SV_GameDropClient( args[1], (const char *)VMA(2) ); return 0; case G_SEND_SERVER_COMMAND: SV_GameSendServerCommand( args[1], (const char *)VMA(2) ); return 0; case G_LINKENTITY: SV_LinkEntity( (sharedEntity_t *)VMA(1) ); return 0; case G_UNLINKENTITY: SV_UnlinkEntity( (sharedEntity_t *)VMA(1) ); return 0; case G_ENTITIES_IN_BOX: return SV_AreaEntities( (const float *)VMA(1), (const float *)VMA(2), (int *)VMA(3), args[4] ); case G_ENTITY_CONTACT: return SV_EntityContact( (const float *)VMA(1), (const float *)VMA(2), (const sharedEntity_t *)VMA(3), /*int capsule*/ qfalse ); case G_ENTITY_CONTACTCAPSULE: return SV_EntityContact( (const float *)VMA(1), (const float *)VMA(2), (const sharedEntity_t *)VMA(3), /*int capsule*/ qtrue ); case G_TRACE: SV_Trace( (trace_t *)VMA(1), (const float *)VMA(2), (const float *)VMA(3), (const float *)VMA(4), (const float *)VMA(5), args[6], args[7], /*int capsule*/ qfalse, /*args[8]*/0, args[9] ); return 0; case G_G2TRACE: SV_Trace( (trace_t *)VMA(1), (const float *)VMA(2), (const float *)VMA(3), (const float *)VMA(4), (const float *)VMA(5), args[6], args[7], /*int capsule*/ qfalse, args[8], args[9] ); return 0; case G_TRACECAPSULE: SV_Trace( (trace_t *)VMA(1), (const float *)VMA(2), (const float *)VMA(3), (const float *)VMA(4), (const float *)VMA(5), args[6], args[7], /*int capsule*/ qtrue, args[8], args[9] ); return 0; case G_POINT_CONTENTS: return SV_PointContents( (const float *)VMA(1), args[2] ); case G_SET_SERVER_CULL: g_svCullDist = VMF(1); return 0; case G_SET_BRUSH_MODEL: SV_SetBrushModel( (sharedEntity_t *)VMA(1), (const char *)VMA(2) ); return 0; case G_IN_PVS: return SV_inPVS( (const float *)VMA(1), (const float *)VMA(2) ); case G_IN_PVS_IGNORE_PORTALS: return SV_inPVSIgnorePortals( (const float *)VMA(1), (const float *)VMA(2) ); case G_SET_CONFIGSTRING: SV_SetConfigstring( args[1], (const char *)VMA(2) ); return 0; case G_GET_CONFIGSTRING: SV_GetConfigstring( args[1], (char *)VMA(2), args[3] ); return 0; case G_SET_USERINFO: SV_SetUserinfo( args[1], (const char *)VMA(2) ); return 0; case G_GET_USERINFO: SV_GetUserinfo( args[1], (char *)VMA(2), args[3] ); return 0; case G_GET_SERVERINFO: SV_GetServerinfo( (char *)VMA(1), args[2] ); return 0; case G_ADJUST_AREA_PORTAL_STATE: SV_AdjustAreaPortalState( (sharedEntity_t *)VMA(1), (qboolean)args[2] ); return 0; case G_AREAS_CONNECTED: return CM_AreasConnected( args[1], args[2] ); case G_BOT_ALLOCATE_CLIENT: return SV_BotAllocateClient(); case G_BOT_FREE_CLIENT: SV_BotFreeClient( args[1] ); return 0; case G_GET_USERCMD: SV_GetUsercmd( args[1], (struct usercmd_s *)VMA(2) ); return 0; case G_SIEGEPERSSET: sv_siegePersData = *((siegePers_t *)VMA(1)); return 0; case G_SIEGEPERSGET: *((siegePers_t *)VMA(1)) = sv_siegePersData; return 0; //rwwRMG - see below /* case G_GET_ENTITY_TOKEN: { const char *s; s = COM_Parse( (const char **) &sv.entityParsePoint ); Q_strncpyz( (char *)VMA(1), s, args[2] ); if ( !sv.entityParsePoint && !s[0] ) { return qfalse; } else { return qtrue; } } */ /* case G_BOT_GET_MEMORY: void *ptr; ptr = Bot_GetMemoryGame(args[1]); return (int)ptr; case G_BOT_FREE_MEMORY: Bot_FreeMemoryGame((void *)VMA(1)); return 0; */ case G_DEBUG_POLYGON_CREATE: return BotImport_DebugPolygonCreate( args[1], args[2], (float (*)[3])VMA(3) ); case G_DEBUG_POLYGON_DELETE: BotImport_DebugPolygonDelete( args[1] ); return 0; case G_REAL_TIME: return Com_RealTime( (struct qtime_s *)VMA(1) ); case G_SNAPVECTOR: Sys_SnapVector( (float *)VMA(1) ); return 0; // case SP_REGISTER_SERVER_CMD: // return SP_RegisterServer( (const char *)VMA(1) ); case SP_GETSTRINGTEXTSTRING: //return (int)SP_GetStringTextString((char *)VMA(1)); const char* text; assert(VMA(1)); assert(VMA(2)); // if (args[0] == CG_SP_GETSTRINGTEXT) // { // text = SP_GetStringText( args[1] ); // } // else { text = SE_GetString( (const char *) VMA(1) ); } if ( text[0] ) { Q_strncpyz( (char *) VMA(2), text, args[3] ); return qtrue; } else { Q_strncpyz( (char *) VMA(2), "??", args[3] ); return qfalse; } break; case G_ROFF_CLEAN: return theROFFSystem.Clean(qfalse); case G_ROFF_UPDATE_ENTITIES: theROFFSystem.UpdateEntities(qfalse); return 0; case G_ROFF_CACHE: return theROFFSystem.Cache( (char *)VMA(1), qfalse ); case G_ROFF_PLAY: return theROFFSystem.Play(args[1], args[2], (qboolean)args[3], qfalse ); case G_ROFF_PURGE_ENT: return theROFFSystem.PurgeEnt( args[1], qfalse ); //rww - dynamic vm memory allocation! case G_TRUEMALLOC: VM_Shifted_Alloc((void **)VMA(1), args[2]); return 0; case G_TRUEFREE: VM_Shifted_Free((void **)VMA(1)); return 0; //rww - icarus traps case G_ICARUS_RUNSCRIPT: return ICARUS_RunScript(ConvertedEntity((sharedEntity_t *)VMA(1)), (const char *)VMA(2)); case G_ICARUS_REGISTERSCRIPT: return ICARUS_RegisterScript((const char *)VMA(1), (qboolean)args[2]); case G_ICARUS_INIT: ICARUS_Init(); return 0; case G_ICARUS_VALIDENT: return ICARUS_ValidEnt(ConvertedEntity((sharedEntity_t *)VMA(1))); case G_ICARUS_ISINITIALIZED: { int entID = args[1]; if (!gSequencers[entID] || !gTaskManagers[entID]) { return 0; } } return 1; case G_ICARUS_MAINTAINTASKMANAGER: { int entID = args[1]; if (gTaskManagers[entID]) { gTaskManagers[entID]->Update(); return 1; } } return 0; case G_ICARUS_ISRUNNING: { int entID = args[1]; if (!gTaskManagers[entID] || !gTaskManagers[entID]->IsRunning()) { return 0; } } return 1; case G_ICARUS_TASKIDPENDING: return Q3_TaskIDPending((sharedEntity_t *)VMA(1), (taskID_t)args[2]); case G_ICARUS_INITENT: ICARUS_InitEnt(ConvertedEntity((sharedEntity_t *)VMA(1))); return 0; case G_ICARUS_FREEENT: ICARUS_FreeEnt(ConvertedEntity((sharedEntity_t *)VMA(1))); return 0; case G_ICARUS_ASSOCIATEENT: ICARUS_AssociateEnt(ConvertedEntity((sharedEntity_t *)VMA(1))); return 0; case G_ICARUS_SHUTDOWN: ICARUS_Shutdown(); return 0; case G_ICARUS_TASKIDSET: //rww - note that we are passing in the true entity here. //This is because we allow modification of certain non-pointer values, //which is valid. Q3_TaskIDSet((sharedEntity_t *)VMA(1), (taskID_t)args[2], args[3]); return 0; case G_ICARUS_TASKIDCOMPLETE: //same as above. Q3_TaskIDComplete((sharedEntity_t *)VMA(1), (taskID_t)args[2]); return 0; case G_ICARUS_SETVAR: Q3_SetVar(args[1], args[2], (const char *)VMA(3), (const char *)VMA(4)); return 0; case G_ICARUS_VARIABLEDECLARED: return Q3_VariableDeclared((const char *)VMA(1)); case G_ICARUS_GETFLOATVARIABLE: return Q3_GetFloatVariable((const char *)VMA(1), (float *)VMA(2)); case G_ICARUS_GETSTRINGVARIABLE: { const char *rec = (const char *)VMA(2); return Q3_GetStringVariable((const char *)VMA(1), (const char **)&rec); } case G_ICARUS_GETVECTORVARIABLE: return Q3_GetVectorVariable((const char *)VMA(1), (float *)VMA(2)); //rww - BEGIN NPC NAV TRAPS case G_NAV_INIT: navigator.Init(); return 0; case G_NAV_FREE: navigator.Free(); return 0; case G_NAV_LOAD: return navigator.Load((const char *)VMA(1), args[2]); case G_NAV_SAVE: return navigator.Save((const char *)VMA(1), args[2]); case G_NAV_ADDRAWPOINT: return navigator.AddRawPoint((float *)VMA(1), args[2], args[3]); case G_NAV_CALCULATEPATHS: navigator.CalculatePaths((qboolean)args[1]); return 0; case G_NAV_HARDCONNECT: navigator.HardConnect(args[1], args[2]); return 0; case G_NAV_SHOWNODES: navigator.ShowNodes(); return 0; case G_NAV_SHOWEDGES: navigator.ShowEdges(); return 0; case G_NAV_SHOWPATH: navigator.ShowPath(args[1], args[2]); return 0; case G_NAV_GETNEARESTNODE: return navigator.GetNearestNode((sharedEntity_t *)VMA(1), args[2], args[3], args[4]); case G_NAV_GETBESTNODE: return navigator.GetBestNode(args[1], args[2], args[3]); case G_NAV_GETNODEPOSITION: return navigator.GetNodePosition(args[1], (float *)VMA(2)); case G_NAV_GETNODENUMEDGES: return navigator.GetNodeNumEdges(args[1]); case G_NAV_GETNODEEDGE: return navigator.GetNodeEdge(args[1], args[2]); case G_NAV_GETNUMNODES: return navigator.GetNumNodes(); case G_NAV_CONNECTED: return navigator.Connected(args[1], args[2]); case G_NAV_GETPATHCOST: return navigator.GetPathCost(args[1], args[2]); case G_NAV_GETEDGECOST: return navigator.GetEdgeCost(args[1], args[2]); case G_NAV_GETPROJECTEDNODE: return navigator.GetProjectedNode((float *)VMA(1), args[2]); case G_NAV_CHECKFAILEDNODES: navigator.CheckFailedNodes((sharedEntity_t *)VMA(1)); return 0; case G_NAV_ADDFAILEDNODE: navigator.AddFailedNode((sharedEntity_t *)VMA(1), args[2]); return 0; case G_NAV_NODEFAILED: return navigator.NodeFailed((sharedEntity_t *)VMA(1), args[2]); case G_NAV_NODESARENEIGHBORS: return navigator.NodesAreNeighbors(args[1], args[2]); case G_NAV_CLEARFAILEDEDGE: navigator.ClearFailedEdge((failedEdge_t *)VMA(1)); return 0; case G_NAV_CLEARALLFAILEDEDGES: navigator.ClearAllFailedEdges(); return 0; case G_NAV_EDGEFAILED: return navigator.EdgeFailed(args[1], args[2]); case G_NAV_ADDFAILEDEDGE: navigator.AddFailedEdge(args[1], args[2], args[3]); return 0; case G_NAV_CHECKFAILEDEDGE: return navigator.CheckFailedEdge((failedEdge_t *)VMA(1)); case G_NAV_CHECKALLFAILEDEDGES: navigator.CheckAllFailedEdges(); return 0; case G_NAV_ROUTEBLOCKED: return navigator.RouteBlocked(args[1], args[2], args[3], args[4]); case G_NAV_GETBESTNODEALTROUTE: return navigator.GetBestNodeAltRoute(args[1], args[2], (int *)VMA(3), args[4]); case G_NAV_GETBESTNODEALT2: return navigator.GetBestNodeAltRoute(args[1], args[2], args[3]); case G_NAV_GETBESTPATHBETWEENENTS: return navigator.GetBestPathBetweenEnts((sharedEntity_t *)VMA(1), (sharedEntity_t *)VMA(2), args[3]); case G_NAV_GETNODERADIUS: return navigator.GetNodeRadius(args[1]); case G_NAV_CHECKBLOCKEDEDGES: navigator.CheckBlockedEdges(); return 0; case G_NAV_CLEARCHECKEDNODES: navigator.ClearCheckedNodes(); return 0; case G_NAV_CHECKEDNODE: return navigator.CheckedNode(args[1], args[2]); case G_NAV_SETCHECKEDNODE: navigator.SetCheckedNode(args[1], args[2], args[3]); case G_NAV_FLAGALLNODES: navigator.FlagAllNodes(args[1]); case G_NAV_GETPATHSCALCULATED: return navigator.pathsCalculated; case G_NAV_SETPATHSCALCULATED: navigator.pathsCalculated = (qboolean)args[1]; return 0; //rww - END NPC NAV TRAPS case G_SET_SHARED_BUFFER: sv.mSharedMemory = ((char *)VMA(1)); return 0; //==================================== case BOTLIB_SETUP: return SV_BotLibSetup(); case BOTLIB_SHUTDOWN: return SV_BotLibShutdown(); case BOTLIB_LIBVAR_SET: return botlib_export->BotLibVarSet( (char *)VMA(1), (char *)VMA(2) ); case BOTLIB_LIBVAR_GET: return botlib_export->BotLibVarGet( (char *)VMA(1), (char *)VMA(2), args[3] ); case BOTLIB_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) ); case BOTLIB_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) ); case BOTLIB_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case BOTLIB_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], (struct pc_token_s *)VMA(2) ); case BOTLIB_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], (char *)VMA(2), (int *)VMA(3) ); case BOTLIB_START_FRAME: return botlib_export->BotLibStartFrame( VMF(1) ); case BOTLIB_LOAD_MAP: return botlib_export->BotLibLoadMap( (const char *)VMA(1) ); case BOTLIB_UPDATENTITY: return botlib_export->BotLibUpdateEntity( args[1], (struct bot_entitystate_s *)VMA(2) ); case BOTLIB_TEST: return botlib_export->Test( args[1], (char *)VMA(2), (float *)VMA(3), (float *)VMA(4) ); case BOTLIB_GET_SNAPSHOT_ENTITY: return SV_BotGetSnapshotEntity( args[1], args[2] ); case BOTLIB_GET_CONSOLE_MESSAGE: return SV_BotGetConsoleMessage( args[1], (char *)VMA(2), args[3] ); case BOTLIB_USER_COMMAND: SV_ClientThink( &svs.clients[args[1]], (struct usercmd_s *)VMA(2) ); return 0; case BOTLIB_AAS_BBOX_AREAS: return botlib_export->aas.AAS_BBoxAreas( (float *)VMA(1), (float *)VMA(2), (int *)VMA(3), args[4] ); case BOTLIB_AAS_AREA_INFO: return botlib_export->aas.AAS_AreaInfo( args[1], (struct aas_areainfo_s *)VMA(2) ); case BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL: return botlib_export->aas.AAS_AlternativeRouteGoals( (float *)VMA(1), args[2], (float *)VMA(3), args[4], args[5], (struct aas_altroutegoal_s *)VMA(6), args[7], args[8] ); case BOTLIB_AAS_ENTITY_INFO: botlib_export->aas.AAS_EntityInfo( args[1], (struct aas_entityinfo_s *)VMA(2) ); return 0; case BOTLIB_AAS_INITIALIZED: return botlib_export->aas.AAS_Initialized(); case BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX: botlib_export->aas.AAS_PresenceTypeBoundingBox( args[1], (float *)VMA(2), (float *)VMA(3) ); return 0; case BOTLIB_AAS_TIME: return FloatAsInt( botlib_export->aas.AAS_Time() ); case BOTLIB_AAS_POINT_AREA_NUM: return botlib_export->aas.AAS_PointAreaNum( (float *)VMA(1) ); case BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX: return botlib_export->aas.AAS_PointReachabilityAreaIndex( (float *)VMA(1) ); case BOTLIB_AAS_TRACE_AREAS: return botlib_export->aas.AAS_TraceAreas( (float *)VMA(1), (float *)VMA(2), (int *)VMA(3), (float (*)[3])VMA(4), args[5] ); case BOTLIB_AAS_POINT_CONTENTS: return botlib_export->aas.AAS_PointContents( (float *)VMA(1) ); case BOTLIB_AAS_NEXT_BSP_ENTITY: return botlib_export->aas.AAS_NextBSPEntity( args[1] ); case BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY: return botlib_export->aas.AAS_ValueForBSPEpairKey( args[1], (char *)VMA(2), (char *)VMA(3), args[4] ); case BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY: return botlib_export->aas.AAS_VectorForBSPEpairKey( args[1], (char *)VMA(2), (float *)VMA(3) ); case BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY: return botlib_export->aas.AAS_FloatForBSPEpairKey( args[1], (char *)VMA(2), (float *)VMA(3) ); case BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY: return botlib_export->aas.AAS_IntForBSPEpairKey( args[1], (char *)VMA(2), (int *)VMA(3) ); case BOTLIB_AAS_AREA_REACHABILITY: return botlib_export->aas.AAS_AreaReachability( args[1] ); case BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA: return botlib_export->aas.AAS_AreaTravelTimeToGoalArea( args[1], (float *)VMA(2), args[3], args[4] ); case BOTLIB_AAS_ENABLE_ROUTING_AREA: return botlib_export->aas.AAS_EnableRoutingArea( args[1], args[2] ); case BOTLIB_AAS_PREDICT_ROUTE: return botlib_export->aas.AAS_PredictRoute( (struct aas_predictroute_s *)VMA(1), args[2], (float *)VMA(3), args[4], args[5], args[6], args[7], args[8], args[9], args[10], args[11] ); case BOTLIB_AAS_SWIMMING: return botlib_export->aas.AAS_Swimming( (float *)VMA(1) ); case BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT: return botlib_export->aas.AAS_PredictClientMovement( (struct aas_clientmove_s *)VMA(1), args[2], (float *)VMA(3), args[4], args[5], (float *)VMA(6), (float *)VMA(7), args[8], args[9], VMF(10), args[11], args[12], args[13] ); case BOTLIB_EA_SAY: botlib_export->ea.EA_Say( args[1], (char *)VMA(2) ); return 0; case BOTLIB_EA_SAY_TEAM: botlib_export->ea.EA_SayTeam( args[1], (char *)VMA(2) ); return 0; case BOTLIB_EA_COMMAND: botlib_export->ea.EA_Command( args[1], (char *)VMA(2) ); return 0; case BOTLIB_EA_ACTION: botlib_export->ea.EA_Action( args[1], args[2] ); break; case BOTLIB_EA_GESTURE: botlib_export->ea.EA_Gesture( args[1] ); return 0; case BOTLIB_EA_TALK: botlib_export->ea.EA_Talk( args[1] ); return 0; case BOTLIB_EA_ATTACK: botlib_export->ea.EA_Attack( args[1] ); return 0; case BOTLIB_EA_ALT_ATTACK: botlib_export->ea.EA_Alt_Attack( args[1] ); return 0; case BOTLIB_EA_FORCEPOWER: botlib_export->ea.EA_ForcePower( args[1] ); return 0; case BOTLIB_EA_USE: botlib_export->ea.EA_Use( args[1] ); return 0; case BOTLIB_EA_RESPAWN: botlib_export->ea.EA_Respawn( args[1] ); return 0; case BOTLIB_EA_CROUCH: botlib_export->ea.EA_Crouch( args[1] ); return 0; case BOTLIB_EA_MOVE_UP: botlib_export->ea.EA_MoveUp( args[1] ); return 0; case BOTLIB_EA_MOVE_DOWN: botlib_export->ea.EA_MoveDown( args[1] ); return 0; case BOTLIB_EA_MOVE_FORWARD: botlib_export->ea.EA_MoveForward( args[1] ); return 0; case BOTLIB_EA_MOVE_BACK: botlib_export->ea.EA_MoveBack( args[1] ); return 0; case BOTLIB_EA_MOVE_LEFT: botlib_export->ea.EA_MoveLeft( args[1] ); return 0; case BOTLIB_EA_MOVE_RIGHT: botlib_export->ea.EA_MoveRight( args[1] ); return 0; case BOTLIB_EA_SELECT_WEAPON: botlib_export->ea.EA_SelectWeapon( args[1], args[2] ); return 0; case BOTLIB_EA_JUMP: botlib_export->ea.EA_Jump( args[1] ); return 0; case BOTLIB_EA_DELAYED_JUMP: botlib_export->ea.EA_DelayedJump( args[1] ); return 0; case BOTLIB_EA_MOVE: botlib_export->ea.EA_Move( args[1], (float *)VMA(2), VMF(3) ); return 0; case BOTLIB_EA_VIEW: botlib_export->ea.EA_View( args[1], (float *)VMA(2) ); return 0; case BOTLIB_EA_END_REGULAR: botlib_export->ea.EA_EndRegular( args[1], VMF(2) ); return 0; case BOTLIB_EA_GET_INPUT: botlib_export->ea.EA_GetInput( args[1], VMF(2), (struct bot_input_s *)VMA(3) ); return 0; case BOTLIB_EA_RESET_INPUT: botlib_export->ea.EA_ResetInput( args[1] ); return 0; case BOTLIB_AI_LOAD_CHARACTER: return botlib_export->ai.BotLoadCharacter( (char *)VMA(1), VMF(2) ); case BOTLIB_AI_FREE_CHARACTER: botlib_export->ai.BotFreeCharacter( args[1] ); return 0; case BOTLIB_AI_CHARACTERISTIC_FLOAT: return FloatAsInt( botlib_export->ai.Characteristic_Float( args[1], args[2] ) ); case BOTLIB_AI_CHARACTERISTIC_BFLOAT: return FloatAsInt( botlib_export->ai.Characteristic_BFloat( args[1], args[2], VMF(3), VMF(4) ) ); case BOTLIB_AI_CHARACTERISTIC_INTEGER: return botlib_export->ai.Characteristic_Integer( args[1], args[2] ); case BOTLIB_AI_CHARACTERISTIC_BINTEGER: return botlib_export->ai.Characteristic_BInteger( args[1], args[2], args[3], args[4] ); case BOTLIB_AI_CHARACTERISTIC_STRING: botlib_export->ai.Characteristic_String( args[1], args[2], (char *)VMA(3), args[4] ); return 0; case BOTLIB_AI_ALLOC_CHAT_STATE: return botlib_export->ai.BotAllocChatState(); case BOTLIB_AI_FREE_CHAT_STATE: botlib_export->ai.BotFreeChatState( args[1] ); return 0; case BOTLIB_AI_QUEUE_CONSOLE_MESSAGE: botlib_export->ai.BotQueueConsoleMessage( args[1], args[2], (char *)VMA(3) ); return 0; case BOTLIB_AI_REMOVE_CONSOLE_MESSAGE: botlib_export->ai.BotRemoveConsoleMessage( args[1], args[2] ); return 0; case BOTLIB_AI_NEXT_CONSOLE_MESSAGE: return botlib_export->ai.BotNextConsoleMessage( args[1], (struct bot_consolemessage_s *)VMA(2) ); case BOTLIB_AI_NUM_CONSOLE_MESSAGE: return botlib_export->ai.BotNumConsoleMessages( args[1] ); case BOTLIB_AI_INITIAL_CHAT: botlib_export->ai.BotInitialChat( args[1], (char *)VMA(2), args[3], (char *)VMA(4), (char *)VMA(5), (char *)VMA(6), (char *)VMA(7), (char *)VMA(8), (char *)VMA(9), (char *)VMA(10), (char *)VMA(11) ); return 0; case BOTLIB_AI_NUM_INITIAL_CHATS: return botlib_export->ai.BotNumInitialChats( args[1], (char *)VMA(2) ); case BOTLIB_AI_REPLY_CHAT: return botlib_export->ai.BotReplyChat( args[1], (char *)VMA(2), args[3], args[4], (char *)VMA(5), (char *)VMA(6), (char *)VMA(7), (char *)VMA(8), (char *)VMA(9), (char *)VMA(10), (char *)VMA(11), (char *)VMA(12) ); case BOTLIB_AI_CHAT_LENGTH: return botlib_export->ai.BotChatLength( args[1] ); case BOTLIB_AI_ENTER_CHAT: botlib_export->ai.BotEnterChat( args[1], args[2], args[3] ); return 0; case BOTLIB_AI_GET_CHAT_MESSAGE: botlib_export->ai.BotGetChatMessage( args[1], (char *)VMA(2), args[3] ); return 0; case BOTLIB_AI_STRING_CONTAINS: return botlib_export->ai.StringContains( (char *)VMA(1), (char *)VMA(2), args[3] ); case BOTLIB_AI_FIND_MATCH: return botlib_export->ai.BotFindMatch( (char *)VMA(1), (struct bot_match_s *)VMA(2), args[3] ); case BOTLIB_AI_MATCH_VARIABLE: botlib_export->ai.BotMatchVariable( (struct bot_match_s *)VMA(1), args[2], (char *)VMA(3), args[4] ); return 0; case BOTLIB_AI_UNIFY_WHITE_SPACES: botlib_export->ai.UnifyWhiteSpaces( (char *)VMA(1) ); return 0; case BOTLIB_AI_REPLACE_SYNONYMS: botlib_export->ai.BotReplaceSynonyms( (char *)VMA(1), args[2] ); return 0; case BOTLIB_AI_LOAD_CHAT_FILE: return botlib_export->ai.BotLoadChatFile( args[1], (char *)VMA(2), (char *)VMA(3) ); case BOTLIB_AI_SET_CHAT_GENDER: botlib_export->ai.BotSetChatGender( args[1], args[2] ); return 0; case BOTLIB_AI_SET_CHAT_NAME: botlib_export->ai.BotSetChatName( args[1], (char *)VMA(2), args[3] ); return 0; case BOTLIB_AI_RESET_GOAL_STATE: botlib_export->ai.BotResetGoalState( args[1] ); return 0; case BOTLIB_AI_RESET_AVOID_GOALS: botlib_export->ai.BotResetAvoidGoals( args[1] ); return 0; case BOTLIB_AI_REMOVE_FROM_AVOID_GOALS: botlib_export->ai.BotRemoveFromAvoidGoals( args[1], args[2] ); return 0; case BOTLIB_AI_PUSH_GOAL: botlib_export->ai.BotPushGoal( args[1], (struct bot_goal_s *)VMA(2) ); return 0; case BOTLIB_AI_POP_GOAL: botlib_export->ai.BotPopGoal( args[1] ); return 0; case BOTLIB_AI_EMPTY_GOAL_STACK: botlib_export->ai.BotEmptyGoalStack( args[1] ); return 0; case BOTLIB_AI_DUMP_AVOID_GOALS: botlib_export->ai.BotDumpAvoidGoals( args[1] ); return 0; case BOTLIB_AI_DUMP_GOAL_STACK: botlib_export->ai.BotDumpGoalStack( args[1] ); return 0; case BOTLIB_AI_GOAL_NAME: botlib_export->ai.BotGoalName( args[1], (char *)VMA(2), args[3] ); return 0; case BOTLIB_AI_GET_TOP_GOAL: return botlib_export->ai.BotGetTopGoal( args[1], (struct bot_goal_s *)VMA(2) ); case BOTLIB_AI_GET_SECOND_GOAL: return botlib_export->ai.BotGetSecondGoal( args[1], (struct bot_goal_s *)VMA(2) ); case BOTLIB_AI_CHOOSE_LTG_ITEM: return botlib_export->ai.BotChooseLTGItem( args[1], (float *)VMA(2), (int *)VMA(3), args[4] ); case BOTLIB_AI_CHOOSE_NBG_ITEM: return botlib_export->ai.BotChooseNBGItem( args[1], (float *)VMA(2), (int *)VMA(3), args[4], (struct bot_goal_s *)VMA(5), VMF(6) ); case BOTLIB_AI_TOUCHING_GOAL: return botlib_export->ai.BotTouchingGoal( (float *)VMA(1), (struct bot_goal_s *)VMA(2) ); case BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE: return botlib_export->ai.BotItemGoalInVisButNotVisible( args[1], (float *)VMA(2), (float *)VMA(3), (struct bot_goal_s *)VMA(4) ); case BOTLIB_AI_GET_LEVEL_ITEM_GOAL: return botlib_export->ai.BotGetLevelItemGoal( args[1], (char *)VMA(2), (struct bot_goal_s *)VMA(3) ); case BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL: return botlib_export->ai.BotGetNextCampSpotGoal( args[1], (struct bot_goal_s *)VMA(2) ); case BOTLIB_AI_GET_MAP_LOCATION_GOAL: return botlib_export->ai.BotGetMapLocationGoal( (char *)VMA(1), (struct bot_goal_s *)VMA(2) ); case BOTLIB_AI_AVOID_GOAL_TIME: return FloatAsInt( botlib_export->ai.BotAvoidGoalTime( args[1], args[2] ) ); case BOTLIB_AI_SET_AVOID_GOAL_TIME: botlib_export->ai.BotSetAvoidGoalTime( args[1], args[2], VMF(3)); return 0; case BOTLIB_AI_INIT_LEVEL_ITEMS: botlib_export->ai.BotInitLevelItems(); return 0; case BOTLIB_AI_UPDATE_ENTITY_ITEMS: botlib_export->ai.BotUpdateEntityItems(); return 0; case BOTLIB_AI_LOAD_ITEM_WEIGHTS: return botlib_export->ai.BotLoadItemWeights( args[1], (char *)VMA(2) ); case BOTLIB_AI_FREE_ITEM_WEIGHTS: botlib_export->ai.BotFreeItemWeights( args[1] ); return 0; case BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC: botlib_export->ai.BotInterbreedGoalFuzzyLogic( args[1], args[2], args[3] ); return 0; case BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC: botlib_export->ai.BotSaveGoalFuzzyLogic( args[1], (char *)VMA(2) ); return 0; case BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC: botlib_export->ai.BotMutateGoalFuzzyLogic( args[1], VMF(2) ); return 0; case BOTLIB_AI_ALLOC_GOAL_STATE: return botlib_export->ai.BotAllocGoalState( args[1] ); case BOTLIB_AI_FREE_GOAL_STATE: botlib_export->ai.BotFreeGoalState( args[1] ); return 0; case BOTLIB_AI_RESET_MOVE_STATE: botlib_export->ai.BotResetMoveState( args[1] ); return 0; case BOTLIB_AI_ADD_AVOID_SPOT: botlib_export->ai.BotAddAvoidSpot( args[1], (float *)VMA(2), VMF(3), args[4] ); return 0; case BOTLIB_AI_MOVE_TO_GOAL: botlib_export->ai.BotMoveToGoal( (struct bot_moveresult_s *)VMA(1), args[2], (struct bot_goal_s *)VMA(3), args[4] ); return 0; case BOTLIB_AI_MOVE_IN_DIRECTION: return botlib_export->ai.BotMoveInDirection( args[1], (float *)VMA(2), VMF(3), args[4] ); case BOTLIB_AI_RESET_AVOID_REACH: botlib_export->ai.BotResetAvoidReach( args[1] ); return 0; case BOTLIB_AI_RESET_LAST_AVOID_REACH: botlib_export->ai.BotResetLastAvoidReach( args[1] ); return 0; case BOTLIB_AI_REACHABILITY_AREA: return botlib_export->ai.BotReachabilityArea( (float *)VMA(1), args[2] ); case BOTLIB_AI_MOVEMENT_VIEW_TARGET: return botlib_export->ai.BotMovementViewTarget( args[1], (struct bot_goal_s *)VMA(2), args[3], VMF(4), (float *)VMA(5) ); case BOTLIB_AI_PREDICT_VISIBLE_POSITION: return botlib_export->ai.BotPredictVisiblePosition( (float *)VMA(1), args[2], (struct bot_goal_s *)VMA(3), args[4], (float *)VMA(5) ); case BOTLIB_AI_ALLOC_MOVE_STATE: return botlib_export->ai.BotAllocMoveState(); case BOTLIB_AI_FREE_MOVE_STATE: botlib_export->ai.BotFreeMoveState( args[1] ); return 0; case BOTLIB_AI_INIT_MOVE_STATE: botlib_export->ai.BotInitMoveState( args[1], (struct bot_initmove_s *)VMA(2) ); return 0; case BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON: return botlib_export->ai.BotChooseBestFightWeapon( args[1], (int *)VMA(2) ); case BOTLIB_AI_GET_WEAPON_INFO: botlib_export->ai.BotGetWeaponInfo( args[1], args[2], (struct weaponinfo_s *)VMA(3) ); return 0; case BOTLIB_AI_LOAD_WEAPON_WEIGHTS: return botlib_export->ai.BotLoadWeaponWeights( args[1], (char *)VMA(2) ); case BOTLIB_AI_ALLOC_WEAPON_STATE: return botlib_export->ai.BotAllocWeaponState(); case BOTLIB_AI_FREE_WEAPON_STATE: botlib_export->ai.BotFreeWeaponState( args[1] ); return 0; case BOTLIB_AI_RESET_WEAPON_STATE: botlib_export->ai.BotResetWeaponState( args[1] ); return 0; case BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION: return botlib_export->ai.GeneticParentsAndChildSelection(args[1], (float *)VMA(2), (int *)VMA(3), (int *)VMA(4), (int *)VMA(5)); case G_R_REGISTERSKIN: return RE_RegisterServerSkin((const char *)VMA(1)); case G_G2_LISTBONES: G2API_ListBones( (CGhoul2Info *) VMA(1), args[2]); return 0; case G_G2_LISTSURFACES: G2API_ListSurfaces( (CGhoul2Info *) args[1] ); return 0; case G_G2_HAVEWEGHOULMODELS: return G2API_HaveWeGhoul2Models( *((CGhoul2Info_v *)args[1]) ); case G_G2_SETMODELS: G2API_SetGhoul2ModelIndexes( *((CGhoul2Info_v *)args[1]),(qhandle_t *)VMA(2),(qhandle_t *)VMA(3)); return 0; case G_G2_GETBOLT: return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9)); case G_G2_GETBOLT_NOREC: gG2_GBMNoReconstruct = qtrue; return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9)); case G_G2_GETBOLT_NOREC_NOROT: gG2_GBMNoReconstruct = qtrue; gG2_GBMUseSPMethod = qtrue; return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9)); case G_G2_INITGHOUL2MODEL: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 1; #endif return G2API_InitGhoul2Model((CGhoul2Info_v **)VMA(1), (const char *)VMA(2), args[3], (qhandle_t) args[4], (qhandle_t) args[5], args[6], args[7]); case G_G2_SETSKIN: { CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); int modelIndex = args[2]; return G2API_SetSkin(&g2[modelIndex], args[3], args[4]); } case G_G2_SIZE: return G2API_Ghoul2Size ( *((CGhoul2Info_v *)args[1]) ); break; case G_G2_ADDBOLT: return G2API_AddBolt(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3)); case G_G2_SETBOLTINFO: G2API_SetBoltInfo(*((CGhoul2Info_v *)args[1]), args[2], args[3]); return 0; case G_G2_ANGLEOVERRIDE: return G2API_SetBoneAngles(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), (float *)VMA(4), args[5], (const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8], (qhandle_t *)VMA(9), args[10], args[11] ); case G_G2_PLAYANIM: return G2API_SetBoneAnim(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], args[5], args[6], VMF(7), args[8], VMF(9), args[10]); case G_G2_GETBONEANIM: { CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); int modelIndex = args[10]; return G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5), (int *)VMA(6), (int *)VMA(7), (float *)VMA(8), (int *)VMA(9)); } case G_G2_GETGLANAME: //return (int)G2API_GetGLAName(*((CGhoul2Info_v *)args[1]), args[2]); { //Since returning a pointer in such a way to a VM seems to cause MASSIVE FAILURE, we will shove data into the pointer the vm passes instead char *point = ((char *)VMA(3)); char *local; local = G2API_GetGLAName(*((CGhoul2Info_v *)args[1]), args[2]); if (local) { strcpy(point, local); } } return 0; case G_G2_COPYGHOUL2INSTANCE: return (int)G2API_CopyGhoul2Instance(*((CGhoul2Info_v *)args[1]), *((CGhoul2Info_v *)args[2]), args[3]); case G_G2_COPYSPECIFICGHOUL2MODEL: G2API_CopySpecificG2Model(*((CGhoul2Info_v *)args[1]), args[2], *((CGhoul2Info_v *)args[3]), args[4]); return 0; case G_G2_DUPLICATEGHOUL2INSTANCE: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 1; #endif G2API_DuplicateGhoul2Instance(*((CGhoul2Info_v *)args[1]), (CGhoul2Info_v **)VMA(2)); return 0; case G_G2_HASGHOUL2MODELONINDEX: //return (int)G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)args[1], args[2]); return (int)G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)VMA(1), args[2]); case G_G2_REMOVEGHOUL2MODEL: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 1; #endif //return (int)G2API_RemoveGhoul2Model((CGhoul2Info_v **)args[1], args[2]); return (int)G2API_RemoveGhoul2Model((CGhoul2Info_v **)VMA(1), args[2]); case G_G2_REMOVEGHOUL2MODELS: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 1; #endif //return (int)G2API_RemoveGhoul2Models((CGhoul2Info_v **)args[1]); return (int)G2API_RemoveGhoul2Models((CGhoul2Info_v **)VMA(1)); case G_G2_CLEANMODELS: #ifdef _FULL_G2_LEAK_CHECKING g_G2AllocServer = 1; #endif G2API_CleanGhoul2Models((CGhoul2Info_v **)VMA(1)); // G2API_CleanGhoul2Models((CGhoul2Info_v **)args[1]); return 0; case G_G2_COLLISIONDETECT: G2API_CollisionDetect ( (CollisionRecord_t*)VMA(1), *((CGhoul2Info_v *)args[2]), (const float*)VMA(3), (const float*)VMA(4), args[5], args[6], (float*)VMA(7), (float*)VMA(8), (float*)VMA(9), G2VertSpaceServer, args[10], args[11], VMF(12) ); return 0; case G_G2_COLLISIONDETECTCACHE: G2API_CollisionDetectCache ( (CollisionRecord_t*)VMA(1), *((CGhoul2Info_v *)args[2]), (const float*)VMA(3), (const float*)VMA(4), args[5], args[6], (float*)VMA(7), (float*)VMA(8), (float*)VMA(9), G2VertSpaceServer, args[10], args[11], VMF(12) ); return 0; case G_G2_SETROOTSURFACE: return G2API_SetRootSurface(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3)); case G_G2_SETSURFACEONOFF: return G2API_SetSurfaceOnOff(*((CGhoul2Info_v *)args[1]), (const char *)VMA(2), /*(const int)VMA(3)*/args[3]); case G_G2_SETNEWORIGIN: return G2API_SetNewOrigin(*((CGhoul2Info_v *)args[1]), /*(const int)VMA(2)*/args[2]); case G_G2_DOESBONEEXIST: { CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); return G2API_DoesBoneExist(&g2[args[2]], (const char *)VMA(3)); } case G_G2_GETSURFACERENDERSTATUS: { CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); return G2API_GetSurfaceRenderStatus(&g2[args[2]], (const char *)VMA(3)); } case G_G2_ABSURDSMOOTHING: { CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); G2API_AbsurdSmoothing(g2, (qboolean)args[2]); } return 0; case G_G2_SETRAGDOLL: { //Convert the info in the shared structure over to the class-based version. sharedRagDollParams_t *rdParamst = (sharedRagDollParams_t *)VMA(2); CRagDollParams rdParams; if (!rdParamst) { G2API_ResetRagDoll(*((CGhoul2Info_v *)args[1])); return 0; } VectorCopy(rdParamst->angles, rdParams.angles); VectorCopy(rdParamst->position, rdParams.position); VectorCopy(rdParamst->scale, rdParams.scale); VectorCopy(rdParamst->pelvisAnglesOffset, rdParams.pelvisAnglesOffset); VectorCopy(rdParamst->pelvisPositionOffset, rdParams.pelvisPositionOffset); rdParams.fImpactStrength = rdParamst->fImpactStrength; rdParams.fShotStrength = rdParamst->fShotStrength; rdParams.me = rdParamst->me; rdParams.startFrame = rdParamst->startFrame; rdParams.endFrame = rdParamst->endFrame; rdParams.collisionType = rdParamst->collisionType; rdParams.CallRagDollBegin = rdParamst->CallRagDollBegin; rdParams.RagPhase = (CRagDollParams::ERagPhase)rdParamst->RagPhase; rdParams.effectorsToTurnOff = (CRagDollParams::ERagEffector)rdParamst->effectorsToTurnOff; G2API_SetRagDoll(*((CGhoul2Info_v *)args[1]), &rdParams); } return 0; break; case G_G2_ANIMATEG2MODELS: { sharedRagDollUpdateParams_t *rduParamst = (sharedRagDollUpdateParams_t *)VMA(3); CRagDollUpdateParams rduParams; if (!rduParamst) { return 0; } VectorCopy(rduParamst->angles, rduParams.angles); VectorCopy(rduParamst->position, rduParams.position); VectorCopy(rduParamst->scale, rduParams.scale); VectorCopy(rduParamst->velocity, rduParams.velocity); rduParams.me = rduParamst->me; rduParams.settleFrame = rduParamst->settleFrame; G2API_AnimateG2Models(*((CGhoul2Info_v *)args[1]), args[2], &rduParams); } return 0; break; //additional ragdoll options -rww case G_G2_RAGPCJCONSTRAINT: return G2API_RagPCJConstraint(*((CGhoul2Info_v *)args[1]), (const char *)VMA(2), (float *)VMA(3), (float *)VMA(4)); case G_G2_RAGPCJGRADIENTSPEED: return G2API_RagPCJGradientSpeed(*((CGhoul2Info_v *)args[1]), (const char *)VMA(2), VMF(3)); case G_G2_RAGEFFECTORGOAL: return G2API_RagEffectorGoal(*((CGhoul2Info_v *)args[1]), (const char *)VMA(2), (float *)VMA(3)); case G_G2_GETRAGBONEPOS: return G2API_GetRagBonePos(*((CGhoul2Info_v *)args[1]), (const char *)VMA(2), (float *)VMA(3), (float *)VMA(4), (float *)VMA(5), (float *)VMA(6)); case G_G2_RAGEFFECTORKICK: return G2API_RagEffectorKick(*((CGhoul2Info_v *)args[1]), (const char *)VMA(2), (float *)VMA(3)); case G_G2_RAGFORCESOLVE: return G2API_RagForceSolve(*((CGhoul2Info_v *)args[1]), (qboolean)args[2]); case G_G2_SETBONEIKSTATE: return G2API_SetBoneIKState(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], (sharedSetBoneIKStateParams_t *)VMA(5)); case G_G2_IKMOVE: return G2API_IKMove(*((CGhoul2Info_v *)args[1]), args[2], (sharedIKMoveParams_t *)VMA(3)); case G_G2_REMOVEBONE: { CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); return G2API_RemoveBone(&g2[args[3]], (const char *)VMA(2)); } case G_G2_ATTACHINSTANCETOENTNUM: { G2API_AttachInstanceToEntNum(*((CGhoul2Info_v *)args[1]), args[2], (qboolean)args[3]); } return 0; case G_G2_CLEARATTACHEDINSTANCE: G2API_ClearAttachedInstance(args[1]); return 0; case G_G2_CLEANENTATTACHMENTS: G2API_CleanEntAttachments(); return 0; case G_G2_OVERRIDESERVER: { CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); return G2API_OverrideServerWithClientData(&g2[0]); } case G_G2_GETSURFACENAME: { //Since returning a pointer in such a way to a VM seems to cause MASSIVE FAILURE, we will shove data into the pointer the vm passes instead char *point = ((char *)VMA(4)); char *local; int modelindex = args[3]; CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]); local = G2API_GetSurfaceName(&g2[modelindex], args[2]); if (local) { strcpy(point, local); } } return 0; case G_SET_ACTIVE_SUBBSP: SV_SetActiveSubBSP(args[1]); return 0; case G_RMG_INIT: if (com_RMG && com_RMG->integer) { if (!TheRandomMissionManager) { TheRandomMissionManager = new CRMManager; } TheRandomMissionManager->SetLandScape(cmg.landScape); if (TheRandomMissionManager->LoadMission(qtrue)) { TheRandomMissionManager->SpawnMission(qtrue); } // cmg.landScape->UpdatePatches(); } return 0; case G_CM_REGISTER_TERRAIN: return CM_RegisterTerrain((const char *)VMA(1), true)->GetTerrainId(); case G_BOT_UPDATEWAYPOINTS: SV_BotWaypointReception(args[1], (wpobject_t **)VMA(2)); return 0; case G_BOT_CALCULATEPATHS: SV_BotCalculatePaths(args[1]); return 0; case G_GET_ENTITY_TOKEN: return SV_GetEntityToken((char *)VMA(1), args[2]); default: Com_Error( ERR_DROP, "Bad game system trap: %i", args[0] ); } return -1; } /* =============== SV_ShutdownGameProgs Called every time a map changes =============== */ void SV_ShutdownGameProgs( void ) { if ( !gvm ) { return; } VM_Call( gvm, GAME_SHUTDOWN, qfalse ); VM_Free( gvm ); gvm = NULL; } /* ================== SV_InitGameVM Called for both a full init and a restart ================== */ static void SV_InitGameVM( qboolean restart ) { int i; // start the entity parsing at the beginning sv.entityParsePoint = CM_EntityString(); // use the current msec count for a random seed // init for this gamestate VM_Call( gvm, GAME_INIT, svs.time, Com_Milliseconds(), restart ); // clear all gentity pointers that might still be set from // a previous level for ( i = 0 ; i < sv_maxclients->integer ; i++ ) { svs.clients[i].gentity = NULL; } } /* =================== SV_RestartGameProgs Called on a map_restart, but not on a normal map change =================== */ void SV_RestartGameProgs( void ) { if ( !gvm ) { return; } VM_Call( gvm, GAME_SHUTDOWN, qtrue ); // do a restart instead of a free gvm = VM_Restart( gvm ); if ( !gvm ) { // bk001212 - as done below Com_Error( ERR_FATAL, "VM_Restart on game failed" ); } SV_InitGameVM( qtrue ); } /* =============== SV_InitGameProgs Called on a normal map change, not on a map_restart =============== */ void SV_InitGameProgs( void ) { cvar_t *var; //FIXME these are temp while I make bots run in vm extern int bot_enable; var = Cvar_Get( "bot_enable", "1", CVAR_LATCH ); if ( var ) { bot_enable = var->integer; } else { bot_enable = 0; } if ( !Cvar_VariableValue("fs_restrict") && !com_dedicated->integer && !Sys_CheckCD() ) { Com_Error( ERR_NEED_CD, SE_GetString("CON_TEXT_NEED_CD") ); //"Game CD not in drive" ); } // load the dll or bytecode gvm = VM_Create( "jampgame", SV_GameSystemCalls, (vmInterpret_t)(int)Cvar_VariableValue( "vm_game" ) ); if ( !gvm ) { Com_Error( ERR_FATAL, "VM_Create on game failed" ); } SV_InitGameVM( qfalse ); } /* ==================== SV_GameCommand See if the current console command is claimed by the game ==================== */ qboolean SV_GameCommand( void ) { if ( sv.state != SS_GAME ) { return qfalse; } return (qboolean)VM_Call( gvm, GAME_CONSOLE_COMMAND ); }