// snddma_null.c // all other sound mixing is portable #include "../client/client.h" qboolean gbInsideLoadSound = qfalse; // important to default to this!!! qboolean SNDDMA_Init(void) { return qfalse; } int SNDDMA_GetDMAPos(void) { return 0; } void SNDDMA_Shutdown(void) { } void SNDDMA_BeginPainting (void) { } void SNDDMA_Submit(void) { } sfxHandle_t S_RegisterSound( const char *name ) { return 0; } void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { } void S_ClearSoundBuffer( void ) { } qboolean SND_RegisterAudio_LevelLoadEnd(qboolean something) { return qfalse; } int SND_FreeOldestSound(void) { return 0; }