// Copyright (C) 1999-2000 Id Software, Inc. // // cg_info.c -- display information while data is being loading #include "cg_local.h" #define MAX_LOADING_PLAYER_ICONS 16 #define MAX_LOADING_ITEM_ICONS 26 //static int loadingPlayerIconCount; //static qhandle_t loadingPlayerIcons[MAX_LOADING_PLAYER_ICONS]; void CG_LoadBar(void); /* ====================== CG_LoadingString ====================== */ void CG_LoadingString( const char *s ) { Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) ); trap_UpdateScreen(); } /* =================== CG_LoadingItem =================== */ void CG_LoadingItem( int itemNum ) { gitem_t *item; char upperKey[1024]; item = &bg_itemlist[itemNum]; if (!item->classname || !item->classname[0]) { // CG_LoadingString( "Unknown item" ); return; } strcpy(upperKey, item->classname); CG_LoadingString( CG_GetStringEdString("SP_INGAME",Q_strupr(upperKey)) ); } /* =================== CG_LoadingClient =================== */ void CG_LoadingClient( int clientNum ) { const char *info; char personality[MAX_QPATH]; info = CG_ConfigString( CS_PLAYERS + clientNum ); /* char model[MAX_QPATH]; char iconName[MAX_QPATH]; char *skin; if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) { Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) ); skin = Q_strrchr( model, '/' ); if ( skin ) { *skin++ = '\0'; } else { skin = "default"; } Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin ); loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName ); if ( !loadingPlayerIcons[loadingPlayerIconCount] ) { Com_sprintf( iconName, MAX_QPATH, "models/players/characters/%s/icon_%s.tga", model, skin ); loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName ); } if ( !loadingPlayerIcons[loadingPlayerIconCount] ) { Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, "default" ); loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName ); } if ( loadingPlayerIcons[loadingPlayerIconCount] ) { loadingPlayerIconCount++; } } */ Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) ); Q_CleanStr( personality ); /* if( cgs.gametype == GT_SINGLE_PLAYER ) { trap_S_RegisterSound( va( "sound/player/announce/%s.wav", personality )); } */ CG_LoadingString( personality ); } /* ==================== CG_DrawInformation Draw all the status / pacifier stuff during level loading ==================== overlays UI_DrawConnectScreen */ #define UI_INFOFONT (UI_BIGFONT) void CG_DrawInformation( void ) { const char *s; const char *info; const char *sysInfo; int y; int value, valueNOFP; qhandle_t levelshot; char buf[1024]; int iPropHeight = 18; // I know, this is total crap, but as a post release asian-hack.... -Ste info = CG_ConfigString( CS_SERVERINFO ); sysInfo = CG_ConfigString( CS_SYSTEMINFO ); s = Info_ValueForKey( info, "mapname" ); levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s", s ) ); if ( !levelshot ) { levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap_mp" ); } trap_R_SetColor( NULL ); CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot ); CG_LoadBar(); // draw the icons of things as they are loaded // CG_DrawLoadingIcons(); // the first 150 rows are reserved for the client connection // screen to write into if ( cg.infoScreenText[0] ) { const char *psLoading = CG_GetStringEdString("MENUS", "LOADING_MAPNAME"); UI_DrawProportionalString( 320, 128-32, va(/*"Loading... %s"*/ psLoading, cg.infoScreenText), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); } else { const char *psAwaitingSnapshot = CG_GetStringEdString("MENUS", "AWAITING_SNAPSHOT"); UI_DrawProportionalString( 320, 128-32, /*"Awaiting snapshot..."*/psAwaitingSnapshot, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); } // draw info string information y = 180-32; // don't print server lines if playing a local game trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) ); if ( !atoi( buf ) ) { // server hostname Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024); Q_CleanStr(buf); UI_DrawProportionalString( 320, y, buf, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; // pure server s = Info_ValueForKey( sysInfo, "sv_pure" ); if ( s[0] == '1' ) { const char *psPure = CG_GetStringEdString("MP_INGAME", "PURE_SERVER"); UI_DrawProportionalString( 320, y, psPure, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } // server-specific message of the day s = CG_ConfigString( CS_MOTD ); if ( s[0] ) { UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } { // display global MOTD at bottom (mirrors ui_main UI_DrawConnectScreen char motdString[1024]; trap_Cvar_VariableStringBuffer( "cl_motdString", motdString, sizeof( motdString ) ); if (motdString[0]) { UI_DrawProportionalString( 320, 425, motdString, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); } } // some extra space after hostname and motd y += 10; } // map-specific message (long map name) s = CG_ConfigString( CS_MESSAGE ); if ( s[0] ) { UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } // cheats warning s = Info_ValueForKey( sysInfo, "sv_cheats" ); if ( s[0] == '1' ) { UI_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "CHEATSAREENABLED"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } // game type switch ( cgs.gametype ) { case GT_FFA: s = CG_GetStringEdString("MENUS", "FREE_FOR_ALL");//"Free For All"; // s = "Free For All"; break; case GT_HOLOCRON: s = CG_GetStringEdString("MENUS", "HOLOCRON_FFA");//"Holocron FFA"; // s = "Holocron FFA"; break; case GT_JEDIMASTER: s = CG_GetStringEdString("MENUS", "SAGA");//"Jedi Master";?? // s = "Jedi Master"; break; case GT_SINGLE_PLAYER: s = CG_GetStringEdString("MENUS", "SAGA");//"Team FFA"; //s = "Single Player"; break; case GT_DUEL: s = CG_GetStringEdString("MENUS", "DUEL");//"Team FFA"; //s = "Duel"; break; case GT_POWERDUEL: s = CG_GetStringEdString("MENUS", "POWERDUEL");//"Team FFA"; //s = "Power Duel"; break; case GT_TEAM: s = CG_GetStringEdString("MENUS", "TEAM_FFA");//"Team FFA"; //s = "Team FFA"; break; case GT_SIEGE: s = CG_GetStringEdString("MENUS", "SIEGE");//"Siege"; //s = "Siege"; break; case GT_CTF: s = CG_GetStringEdString("MENUS", "CAPTURE_THE_FLAG");//"Capture the Flag"; //s = "Capture The Flag"; break; case GT_CTY: s = CG_GetStringEdString("MENUS", "CAPTURE_THE_YSALIMARI");//"Capture the Ysalamiri"; //s = "Capture The Ysalamiri"; break; default: s = CG_GetStringEdString("MENUS", "SAGA");//"Team FFA"; //s = "Unknown Gametype"; break; } UI_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; if (cgs.gametype != GT_SIEGE) { value = atoi( Info_ValueForKey( info, "timelimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "TIMELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if (cgs.gametype < GT_CTF ) { value = atoi( Info_ValueForKey( info, "fraglimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "FRAGLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL) { value = atoi( Info_ValueForKey( info, "duel_fraglimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "WINLIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } } } if (cgs.gametype >= GT_CTF) { value = atoi( Info_ValueForKey( info, "capturelimit" ) ); if ( value ) { UI_DrawProportionalString( 320, y, va( "%s %i", CG_GetStringEdString("MP_INGAME", "CAPTURELIMIT"), value ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } if (cgs.gametype >= GT_TEAM) { value = atoi( Info_ValueForKey( info, "g_forceBasedTeams" ) ); if ( value ) { UI_DrawProportionalString( 320, y, CG_GetStringEdString("MP_INGAME", "FORCEBASEDTEAMS"), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } if (cgs.gametype != GT_SIEGE) { valueNOFP = atoi( Info_ValueForKey( info, "g_forcePowerDisable" ) ); value = atoi( Info_ValueForKey( info, "g_maxForceRank" ) ); if ( value && !valueNOFP && (value < NUM_FORCE_MASTERY_LEVELS) ) { char fmStr[1024]; trap_SP_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr)); UI_DrawProportionalString( 320, y, va( "%s %s", fmStr, CG_GetStringEdString("MP_INGAME", forceMasteryLevels[value]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } else if (!valueNOFP) { char fmStr[1024]; trap_SP_GetStringTextString("MP_INGAME_MAXFORCERANK",fmStr, sizeof(fmStr)); UI_DrawProportionalString( 320, y, va( "%s %s", fmStr, (char *)CG_GetStringEdString("MP_INGAME", forceMasteryLevels[7]) ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL) { value = atoi( Info_ValueForKey( info, "g_duelWeaponDisable" ) ); } else { value = atoi( Info_ValueForKey( info, "g_weaponDisable" ) ); } if ( cgs.gametype != GT_JEDIMASTER && value ) { UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "SABERONLYSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } if ( valueNOFP ) { UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "NOFPSET") ), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; } } // Display the rules based on type y += iPropHeight; switch ( cgs.gametype ) { case GT_FFA: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_FFA_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_HOLOCRON: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_HOLO_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_HOLO_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_JEDIMASTER: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_JEDI_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_JEDI_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_SINGLE_PLAYER: break; case GT_DUEL: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_DUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_POWERDUEL: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_POWERDUEL_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_TEAM: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_TEAM_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_SIEGE: break; case GT_CTF: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTF_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; case GT_CTY: UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTY_1")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; UI_DrawProportionalString( 320, y, va( "%s", (char *)CG_GetStringEdString("MP_INGAME", "RULES_CTY_2")), UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); y += iPropHeight; break; default: break; } } /* =================== CG_LoadBar =================== */ void CG_LoadBar(void) { const int numticks = 9, tickwidth = 40, tickheight = 8; const int tickpadx = 20, tickpady = 12; const int capwidth = 8; const int barwidth = numticks*tickwidth+tickpadx*2+capwidth*2, barleft = ((640-barwidth)/2); const int barheight = tickheight + tickpady*2, bartop = 480-barheight; const int capleft = barleft+tickpadx, tickleft = capleft+capwidth, ticktop = bartop+tickpady; trap_R_SetColor( colorWhite ); // Draw background CG_DrawPic(barleft, bartop, barwidth, barheight, cgs.media.loadBarLEDSurround); // Draw left cap (backwards) CG_DrawPic(tickleft, ticktop, -capwidth, tickheight, cgs.media.loadBarLEDCap); // Draw bar CG_DrawPic(tickleft, ticktop, tickwidth*cg.loadLCARSStage, tickheight, cgs.media.loadBarLED); // Draw right cap CG_DrawPic(tickleft+tickwidth*cg.loadLCARSStage, ticktop, capwidth, tickheight, cgs.media.loadBarLEDCap); }