/* ** GLW_IMP.C ** ** This file contains ALL Linux specific stuff having to do with the ** OpenGL refresh. When a port is being made the following functions ** must be implemented by the port: ** ** GLimp_EndFrame ** GLimp_Init ** GLimp_Shutdown ** GLimp_SwitchFullscreen ** */ #include #include #include #include #include #include #include #include #include //#include "../qcommon/qcommon.h" //#include "../client/keys.h" #include "../renderer/tr_local.h" #include "../client/client.h" #include "unix_glw.h" #include #include #include #include #include typedef enum { RSERR_OK, RSERR_INVALID_FULLSCREEN, RSERR_INVALID_MODE, RSERR_UNKNOWN } rserr_t; glwstate_t glw_state; static Display *dpy = NULL; static int scrnum; static Window win = 0; static GLXContext ctx = NULL; static qboolean autorepeaton = qtrue; #define KEY_MASK (KeyPressMask | KeyReleaseMask) #define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \ PointerMotionMask | ButtonMotionMask ) #define X_MASK (KEY_MASK | MOUSE_MASK | VisibilityChangeMask | StructureNotifyMask ) static qboolean mouse_avail; static qboolean mouse_active; static int mx, my; static cvar_t *in_mouse; static cvar_t *in_dgamouse; static cvar_t *r_fakeFullscreen; qboolean dgamouse = qfalse; qboolean vidmode_ext = qfalse; static int win_x, win_y; static XF86VidModeModeInfo **vidmodes; static int default_dotclock_vidmode; static int num_vidmodes; static qboolean vidmode_active = qfalse; static int mouse_accel_numerator; static int mouse_accel_denominator; static int mouse_threshold; /*****************************************************************************/ /* KEYBOARD */ /*****************************************************************************/ static unsigned int keyshift[256]; // key to map to if shift held down in console static qboolean shift_down=qfalse; static char *XLateKey(XKeyEvent *ev, int *key) { static char buf[64]; KeySym keysym; static qboolean setup = qfalse; int i; *key = 0; XLookupString(ev, buf, sizeof buf, &keysym, 0); // ri.Printf( PRINT_ALL, "keysym=%04X\n", (int)keysym); switch(keysym) { case XK_KP_Page_Up: case XK_KP_9: *key = K_KP_PGUP; break; case XK_Page_Up: *key = K_PGUP; break; case XK_KP_Page_Down: case XK_KP_3: *key = K_KP_PGDN; break; case XK_Page_Down: *key = K_PGDN; break; case XK_KP_Home: *key = K_KP_HOME; break; case XK_KP_7: *key = K_KP_HOME; break; case XK_Home: *key = K_HOME; break; case XK_KP_End: case XK_KP_1: *key = K_KP_END; break; case XK_End: *key = K_END; break; case XK_KP_Left: *key = K_KP_LEFTARROW; break; case XK_KP_4: *key = K_KP_LEFTARROW; break; case XK_Left: *key = K_LEFTARROW; break; case XK_KP_Right: *key = K_KP_RIGHTARROW; break; case XK_KP_6: *key = K_KP_RIGHTARROW; break; case XK_Right: *key = K_RIGHTARROW; break; case XK_KP_Down: case XK_KP_2: *key = K_KP_DOWNARROW; break; case XK_Down: *key = K_DOWNARROW; break; case XK_KP_Up: case XK_KP_8: *key = K_KP_UPARROW; break; case XK_Up: *key = K_UPARROW; break; case XK_Escape: *key = K_ESCAPE; break; case XK_KP_Enter: *key = K_KP_ENTER; break; case XK_Return: *key = K_ENTER; break; case XK_Tab: *key = K_TAB; break; case XK_F1: *key = K_F1; break; case XK_F2: *key = K_F2; break; case XK_F3: *key = K_F3; break; case XK_F4: *key = K_F4; break; case XK_F5: *key = K_F5; break; case XK_F6: *key = K_F6; break; case XK_F7: *key = K_F7; break; case XK_F8: *key = K_F8; break; case XK_F9: *key = K_F9; break; case XK_F10: *key = K_F10; break; case XK_F11: *key = K_F11; break; case XK_F12: *key = K_F12; break; // case XK_BackSpace: *key = K_BACKSPACE; break; case XK_BackSpace: *key = 8; break; // ctrl-h case XK_KP_Delete: case XK_KP_Decimal: *key = K_KP_DEL; break; case XK_Delete: *key = K_DEL; break; case XK_Pause: *key = K_PAUSE; break; case XK_Shift_L: case XK_Shift_R: *key = K_SHIFT; break; case XK_Execute: case XK_Control_L: case XK_Control_R: *key = K_CTRL; break; case XK_Alt_L: case XK_Meta_L: case XK_Alt_R: case XK_Meta_R: *key = K_ALT; break; case XK_KP_Begin: *key = K_KP_5; break; case XK_Insert: *key = K_INS; break; case XK_KP_Insert: case XK_KP_0: *key = K_KP_INS; break; case XK_KP_Multiply: *key = '*'; break; case XK_KP_Add: *key = K_KP_PLUS; break; case XK_KP_Subtract: *key = K_KP_MINUS; break; case XK_KP_Divide: *key = K_KP_SLASH; break; default: *key = *(unsigned char *)buf; if (*key >= 'A' && *key <= 'Z') *key = *key - 'A' + 'a'; break; } return buf; } // ======================================================================== // makes a null cursor // ======================================================================== static Cursor CreateNullCursor(Display *display, Window root) { Pixmap cursormask; XGCValues xgc; GC gc; XColor dummycolour; Cursor cursor; cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/); xgc.function = GXclear; gc = XCreateGC(display, cursormask, GCFunction, &xgc); XFillRectangle(display, cursormask, gc, 0, 0, 1, 1); dummycolour.pixel = 0; dummycolour.red = 0; dummycolour.flags = 04; cursor = XCreatePixmapCursor(display, cursormask, cursormask, &dummycolour,&dummycolour, 0,0); XFreePixmap(display,cursormask); XFreeGC(display,gc); return cursor; } static void install_grabs(void) { // inviso cursor XDefineCursor(dpy, win, CreateNullCursor(dpy, win)); XGrabPointer(dpy, win, False, MOUSE_MASK, GrabModeAsync, GrabModeAsync, win, None, CurrentTime); XGetPointerControl(dpy, &mouse_accel_numerator, &mouse_accel_denominator, &mouse_threshold); XChangePointerControl(dpy, qtrue, qtrue, 2, 1, 0); if (in_dgamouse->value) { int MajorVersion, MinorVersion; if (!XF86DGAQueryVersion(dpy, &MajorVersion, &MinorVersion)) { // unable to query, probalby not supported ri.Printf( PRINT_ALL, "Failed to detect XF86DGA Mouse\n" ); ri.Cvar_Set( "in_dgamouse", "0" ); } else { dgamouse = qtrue; XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse); XWarpPointer(dpy, None, win, 0, 0, 0, 0, 0, 0); } } else { XWarpPointer(dpy, None, win, 0, 0, 0, 0, glConfig.vidWidth / 2, glConfig.vidHeight / 2); } XGrabKeyboard(dpy, win, False, GrabModeAsync, GrabModeAsync, CurrentTime); // XSync(dpy, True); } static void uninstall_grabs(void) { if (dgamouse) { dgamouse = qfalse; XF86DGADirectVideo(dpy, DefaultScreen(dpy), 0); } XChangePointerControl(dpy, qtrue, qtrue, mouse_accel_numerator, mouse_accel_denominator, mouse_threshold); XUngrabPointer(dpy, CurrentTime); XUngrabKeyboard(dpy, CurrentTime); // inviso cursor XUndefineCursor(dpy, win); // XAutoRepeatOn(dpy); // XSync(dpy, True); } static void HandleEvents(void) { int b; int key; XEvent event; qboolean dowarp = qfalse; int mwx = glConfig.vidWidth/2; int mwy = glConfig.vidHeight/2; char *p; if (!dpy) return; while (XPending(dpy)) { XNextEvent(dpy, &event); switch(event.type) { case KeyPress: p = XLateKey(&event.xkey, &key); if (key) Sys_QueEvent( 0, SE_KEY, key, qtrue, 0, NULL ); while (*p) Sys_QueEvent( 0, SE_CHAR, *p++, 0, 0, NULL ); break; case KeyRelease: XLateKey(&event.xkey, &key); Sys_QueEvent( 0, SE_KEY, key, qfalse, 0, NULL ); break; #if 0 case KeyPress: case KeyRelease: key = XLateKey(&event.xkey); Sys_QueEvent( 0, SE_KEY, key, event.type == KeyPress, 0, NULL ); if (key == K_SHIFT) shift_down = (event.type == KeyPress); if (key < 128 && (event.type == KeyPress)) { if (shift_down) key = keyshift[key]; Sys_QueEvent( 0, SE_CHAR, key, 0, 0, NULL ); } #endif break; case MotionNotify: if (mouse_active) { if (dgamouse) { if (abs(event.xmotion.x_root) > 1) mx += event.xmotion.x_root * 2; else mx += event.xmotion.x_root; if (abs(event.xmotion.y_root) > 1) my += event.xmotion.y_root * 2; else my += event.xmotion.y_root; // ri.Printf(PRINT_ALL, "mouse (%d,%d) (root=%d,%d)\n", event.xmotion.x + win_x, event.xmotion.y + win_y, event.xmotion.x_root, event.xmotion.y_root); } else { // ri.Printf(PRINT_ALL, "mouse x=%d,y=%d\n", (int)event.xmotion.x - mwx, (int)event.xmotion.y - mwy); mx += ((int)event.xmotion.x - mwx); my += ((int)event.xmotion.y - mwy); mwx = event.xmotion.x; mwy = event.xmotion.y; if (mx || my) dowarp = qtrue; } } break; case ButtonPress: b=-1; if (event.xbutton.button == 1) b = 0; else if (event.xbutton.button == 2) b = 2; else if (event.xbutton.button == 3) b = 1; Sys_QueEvent( 0, SE_KEY, K_MOUSE1 + b, qtrue, 0, NULL ); break; case ButtonRelease: b=-1; if (event.xbutton.button == 1) b = 0; else if (event.xbutton.button == 2) b = 2; else if (event.xbutton.button == 3) b = 1; Sys_QueEvent( 0, SE_KEY, K_MOUSE1 + b, qfalse, 0, NULL ); break; case CreateNotify : win_x = event.xcreatewindow.x; win_y = event.xcreatewindow.y; break; case ConfigureNotify : win_x = event.xconfigure.x; win_y = event.xconfigure.y; break; } } if (dowarp) { /* move the mouse to the window center again */ XWarpPointer(dpy,None,win,0,0,0,0, (glConfig.vidWidth/2),(glConfig.vidHeight/2)); } } void KBD_Init(void) { } void KBD_Close(void) { } void IN_ActivateMouse( void ) { if (!mouse_avail || !dpy || !win) return; if (!mouse_active) { mx = my = 0; // don't spazz install_grabs(); mouse_active = qtrue; } } void IN_DeactivateMouse( void ) { if (!mouse_avail || !dpy || !win) return; if (mouse_active) { uninstall_grabs(); mouse_active = qfalse; } } /*****************************************************************************/ static qboolean signalcaught = qfalse;; static void signal_handler(int sig) { if (signalcaught) { printf("DOUBLE SIGNAL FAULT: Received signal %d, exiting...\n", sig); _exit(1); } signalcaught = qtrue; printf("Received signal %d, exiting...\n", sig); GLimp_Shutdown(); _exit(1); } static void InitSig(void) { signal(SIGHUP, signal_handler); signal(SIGQUIT, signal_handler); signal(SIGILL, signal_handler); signal(SIGTRAP, signal_handler); signal(SIGIOT, signal_handler); signal(SIGBUS, signal_handler); signal(SIGFPE, signal_handler); signal(SIGSEGV, signal_handler); signal(SIGTERM, signal_handler); } /* ** GLimp_SetGamma ** ** This routine should only be called if glConfig.deviceSupportsGamma is TRUE */ void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) { } /* ** GLimp_Shutdown ** ** This routine does all OS specific shutdown procedures for the OpenGL ** subsystem. Under OpenGL this means NULLing out the current DC and ** HGLRC, deleting the rendering context, and releasing the DC acquired ** for the window. The state structure is also nulled out. ** */ void GLimp_Shutdown( void ) { if (!ctx || !dpy) return; IN_DeactivateMouse(); XAutoRepeatOn(dpy); if (dpy) { if (ctx) qglXDestroyContext(dpy, ctx); if (win) XDestroyWindow(dpy, win); if (vidmode_active) XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[0]); XCloseDisplay(dpy); } vidmode_active = qfalse; dpy = NULL; win = 0; ctx = NULL; memset( &glConfig, 0, sizeof( glConfig ) ); memset( &glState, 0, sizeof( glState ) ); QGL_Shutdown(); } /* ** GLimp_LogComment */ void GLimp_LogComment( char *comment ) { if ( glw_state.log_fp ) { fprintf( glw_state.log_fp, "%s", comment ); } } /* ** GLW_StartDriverAndSetMode */ static qboolean GLW_StartDriverAndSetMode( const char *drivername, int mode, qboolean fullscreen ) { rserr_t err; // don't ever bother going into fullscreen with a voodoo card #if 1 // JDC: I reenabled this if ( strstr( drivername, "Voodoo" ) ) { ri.Cvar_Set( "r_fullscreen", "0" ); r_fullscreen->modified = qfalse; fullscreen = qfalse; } #endif err = GLW_SetMode( drivername, mode, fullscreen ); switch ( err ) { case RSERR_INVALID_FULLSCREEN: ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); return qfalse; case RSERR_INVALID_MODE: ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode ); return qfalse; default: break; } return qtrue; } /* ** GLW_SetMode */ int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen ) { int attrib[] = { GLX_RGBA, // 0 GLX_RED_SIZE, 4, // 1, 2 GLX_GREEN_SIZE, 4, // 3, 4 GLX_BLUE_SIZE, 4, // 5, 6 GLX_DOUBLEBUFFER, // 7 GLX_DEPTH_SIZE, 1, // 8, 9 GLX_STENCIL_SIZE, 1, // 10, 11 None }; // these match in the array #define ATTR_RED_IDX 2 #define ATTR_GREEN_IDX 4 #define ATTR_BLUE_IDX 6 #define ATTR_DEPTH_IDX 9 #define ATTR_STENCIL_IDX 11 Window root; XVisualInfo *visinfo; XSetWindowAttributes attr; unsigned long mask; int colorbits, depthbits, stencilbits; int tcolorbits, tdepthbits, tstencilbits; int MajorVersion, MinorVersion; int actualWidth, actualHeight; int i; r_fakeFullscreen = ri.Cvar_Get( "r_fakeFullscreen", "0", CVAR_ARCHIVE); ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) { ri.Printf( PRINT_ALL, " invalid mode\n" ); return RSERR_INVALID_MODE; } ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight); if (!(dpy = XOpenDisplay(NULL))) { fprintf(stderr, "Error couldn't open the X display\n"); return RSERR_INVALID_MODE; } scrnum = DefaultScreen(dpy); root = RootWindow(dpy, scrnum); actualWidth = glConfig.vidWidth; actualHeight = glConfig.vidHeight; // Get video mode list MajorVersion = MinorVersion = 0; if (!XF86VidModeQueryVersion(dpy, &MajorVersion, &MinorVersion)) { vidmode_ext = qfalse; } else { ri.Printf(PRINT_ALL, "Using XFree86-VidModeExtension Version %d.%d\n", MajorVersion, MinorVersion); vidmode_ext = qtrue; } if (vidmode_ext) { int best_fit, best_dist, dist, x, y; XF86VidModeGetAllModeLines(dpy, scrnum, &num_vidmodes, &vidmodes); // Are we going fullscreen? If so, let's change video mode if (fullscreen && !r_fakeFullscreen->integer) { best_dist = 9999999; best_fit = -1; for (i = 0; i < num_vidmodes; i++) { if (glConfig.vidWidth > vidmodes[i]->hdisplay || glConfig.vidHeight > vidmodes[i]->vdisplay) continue; x = glConfig.vidWidth - vidmodes[i]->hdisplay; y = glConfig.vidHeight - vidmodes[i]->vdisplay; dist = (x * x) + (y * y); if (dist < best_dist) { best_dist = dist; best_fit = i; } } if (best_fit != -1) { actualWidth = vidmodes[best_fit]->hdisplay; actualHeight = vidmodes[best_fit]->vdisplay; // change to the mode XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[best_fit]); vidmode_active = qtrue; // Move the viewport to top left XF86VidModeSetViewPort(dpy, scrnum, 0, 0); } else fullscreen = 0; } } if (!r_colorbits->value) colorbits = 24; else colorbits = r_colorbits->value; if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) colorbits = 16; if (!r_depthbits->value) depthbits = 24; else depthbits = r_depthbits->value; stencilbits = r_stencilbits->value; for (i = 0; i < 16; i++) { // 0 - default // 1 - minus colorbits // 2 - minus depthbits // 3 - minus stencil if ((i % 4) == 0 && i) { // one pass, reduce switch (i / 4) { case 2 : if (colorbits == 24) colorbits = 16; break; case 1 : if (depthbits == 24) depthbits = 16; else if (depthbits == 16) depthbits = 8; case 3 : if (stencilbits == 24) stencilbits = 16; else if (stencilbits == 16) stencilbits = 8; } } tcolorbits = colorbits; tdepthbits = depthbits; tstencilbits = stencilbits; if ((i % 4) == 3) { // reduce colorbits if (tcolorbits == 24) tcolorbits = 16; } if ((i % 4) == 2) { // reduce depthbits if (tdepthbits == 24) tdepthbits = 16; else if (tdepthbits == 16) tdepthbits = 8; } if ((i % 4) == 1) { // reduce stencilbits if (tstencilbits == 24) tstencilbits = 16; else if (tstencilbits == 16) tstencilbits = 8; else tstencilbits = 0; } if (tcolorbits == 24) { attrib[ATTR_RED_IDX] = 8; attrib[ATTR_GREEN_IDX] = 8; attrib[ATTR_BLUE_IDX] = 8; } else { // must be 16 bit attrib[ATTR_RED_IDX] = 4; attrib[ATTR_GREEN_IDX] = 4; attrib[ATTR_BLUE_IDX] = 4; } attrib[ATTR_DEPTH_IDX] = tdepthbits; // default to 24 depth attrib[ATTR_STENCIL_IDX] = tstencilbits; #if 0 ri.Printf( PRINT_DEVELOPER, "Attempting %d/%d/%d Color bits, %d depth, %d stencil display...", attrib[ATTR_RED_IDX], attrib[ATTR_GREEN_IDX], attrib[ATTR_BLUE_IDX], attrib[ATTR_DEPTH_IDX], attrib[ATTR_STENCIL_IDX]); #endif visinfo = qglXChooseVisual(dpy, scrnum, attrib); if (!visinfo) { #if 0 ri.Printf( PRINT_DEVELOPER, "failed\n"); #endif continue; } #if 0 ri.Printf( PRINT_DEVELOPER, "Successful\n"); #endif ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n", attrib[ATTR_RED_IDX], attrib[ATTR_GREEN_IDX], attrib[ATTR_BLUE_IDX], attrib[ATTR_DEPTH_IDX], attrib[ATTR_STENCIL_IDX]); glConfig.colorBits = tcolorbits; glConfig.depthBits = tdepthbits; glConfig.stencilBits = tstencilbits; break; } if (!visinfo) { ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); return RSERR_INVALID_MODE; } /* window attributes */ attr.background_pixel = BlackPixel(dpy, scrnum); attr.border_pixel = 0; attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); attr.event_mask = X_MASK; if (vidmode_active) { mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | CWEventMask | CWOverrideRedirect; attr.override_redirect = True; attr.backing_store = NotUseful; attr.save_under = False; } else mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; win = XCreateWindow(dpy, root, 0, 0, actualWidth, actualHeight, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr); XMapWindow(dpy, win); if (vidmode_active) XMoveWindow(dpy, win, 0, 0); // Check for DGA if (in_dgamouse->value) { if (!XF86DGAQueryVersion(dpy, &MajorVersion, &MinorVersion)) { // unable to query, probalby not supported ri.Printf( PRINT_ALL, "Failed to detect XF86DGA Mouse\n" ); ri.Cvar_Set( "in_dgamouse", "0" ); } else ri.Printf( PRINT_ALL, "XF86DGA Mouse (Version %d.%d) initialized\n", MajorVersion, MinorVersion); } XFlush(dpy); ctx = qglXCreateContext(dpy, visinfo, NULL, True); qglXMakeCurrent(dpy, win, ctx); return RSERR_OK; } /* ** GLW_InitExtensions */ static void GLW_InitExtensions( void ) { // Use modern texture compression extensions if ( strstr( glConfig.extensions_string, "ARB_texture_compression" ) && strstr( glConfig.extensions_string, "EXT_texture_compression_s3tc" ) ) { if ( r_ext_compressed_textures->value ) { glConfig.textureCompression = TC_S3TC_DXT; ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" ); } else { glConfig.textureCompression = TC_NONE; ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" ); } } // Or check for old ones else if ( strstr( glConfig.extensions_string, "GL_S3_s3tc" ) ) { if ( r_ext_compressed_textures->value ) { glConfig.textureCompression = TC_S3TC; ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); } else { glConfig.textureCompression = TC_NONE; ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); } } else { glConfig.textureCompression = TC_NONE; ri.Printf( PRINT_ALL, "...no texture compression found\n" ); } #if 0 // WGL_EXT_swap_control if ( strstr( glConfig.extensions_string, "WGL_EXT_swap_control" ) ) { qwglSwapIntervalEXT = ( BOOL (WINAPI *)(int)) qwglGetProcAddress( "wglSwapIntervalEXT" ); ri.Printf( PRINT_ALL, "...using WGL_EXT_swap_control\n" ); } else { ri.Printf( PRINT_ALL, "...WGL_EXT_swap_control not found\n" ); } #endif // GL_ARB_multitexture qglMultiTexCoord2fARB = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; if ( strstr( glConfig.extensions_string, "GL_ARB_multitexture" ) ) { if ( r_ext_multitexture->value ) { qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) dlsym( glw_state.OpenGLLib, "glMultiTexCoord2fARB" ); qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) dlsym( glw_state.OpenGLLib, "glActiveTextureARB" ); qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) dlsym( glw_state.OpenGLLib, "glClientActiveTextureARB" ); if ( qglActiveTextureARB ) { ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); } else { ri.Printf( PRINT_ALL, "...blind search for ARB_multitexture failed\n" ); } } else { ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); } // GL_EXT_texture_filter_anisotropic glConfig.textureFilterAnisotropicAvailable = qfalse; if ( strstr( glConfig.extensions_string, "EXT_texture_filter_anisotropic" ) ) { glConfig.textureFilterAnisotropicAvailable = qtrue; ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic available\n" ); if ( r_ext_texture_filter_anisotropic->integer ) { ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic\n" ); } else { ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" ); } ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "1" ); } else { ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" ); ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "0" ); } // GL_EXT_compiled_vertex_array if ( strstr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) ) { if ( r_ext_compiled_vertex_array->value ) { ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) dlsym( glw_state.OpenGLLib, "glLockArraysEXT" ); qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) dlsym( glw_state.OpenGLLib, "glUnlockArraysEXT" ); if (!qglLockArraysEXT || !qglUnlockArraysEXT) { ri.Error (ERR_FATAL, "bad getprocaddress"); } } else { ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); } } /* ** GLW_LoadOpenGL ** ** GLimp_win.c internal function that that attempts to load and use ** a specific OpenGL DLL. */ static qboolean GLW_LoadOpenGL( const char *name ) { qboolean fullscreen; ri.Printf( PRINT_ALL, "...loading %s: ", name ); // disable the 3Dfx splash screen and set gamma // we do this all the time, but it shouldn't hurt anything // on non-3Dfx stuff putenv("FX_GLIDE_NO_SPLASH=0"); // Mesa VooDoo hacks putenv("MESA_GLX_FX=fullscreen\n"); // load the QGL layer if ( QGL_Init( name ) ) { fullscreen = r_fullscreen->integer; // create the window and set up the context if ( !GLW_StartDriverAndSetMode( name, r_mode->integer, fullscreen ) ) { if (r_mode->integer != 3) { if ( !GLW_StartDriverAndSetMode( name, 3, fullscreen ) ) { goto fail; } } else goto fail; } return qtrue; } else { ri.Printf( PRINT_ALL, "failed\n" ); } fail: QGL_Shutdown(); return qfalse; } /* ** GLimp_Init ** ** This routine is responsible for initializing the OS specific portions ** of OpenGL. */ void GLimp_Init( void ) { qboolean attemptedlibGL = qfalse; qboolean attempted3Dfx = qfalse; qboolean success = qfalse; char buf[1024]; cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE ); cvar_t *cv; glConfig.deviceSupportsGamma = qfalse; InitSig(); // // load and initialize the specific OpenGL driver // if ( !GLW_LoadOpenGL( r_glDriver->string ) ) { if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) ) { attemptedlibGL = qtrue; } else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) ) { attempted3Dfx = qtrue; } if ( !attempted3Dfx && !success ) { attempted3Dfx = qtrue; if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) ) { ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME ); r_glDriver->modified = qfalse; success = qtrue; } } // try ICD before trying 3Dfx standalone driver if ( !attemptedlibGL && !success ) { attemptedlibGL = qtrue; if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) ) { ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME ); r_glDriver->modified = qfalse; success = qtrue; } } if (!success) ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" ); } // get our config strings Q_strncpyz( glConfig.vendor_string, qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); Q_strncpyz( glConfig.renderer_string, qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n') glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0; Q_strncpyz( glConfig.version_string, qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); Q_strncpyz( glConfig.extensions_string, qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); // // chipset specific configuration // strcpy( buf, glConfig.renderer_string ); strlwr( buf ); if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) ) { ri.Cvar_Set( "r_picmip", "1" ); ri.Cvar_Set( "r_twopartfog", "0" ); ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" ); // // voodoo issues // if ( strstr( buf, "voodoo" ) && !strstr( buf, "banshee" ) ) { ri.Cvar_Set( "r_fakeFullscreen", "1"); } // // Riva128 issues // if ( strstr( buf, "riva 128" ) ) { ri.Cvar_Set( "r_twopartfog", "1" ); } // // Rage Pro issues // if ( strstr( buf, "rage pro" ) ) { ri.Cvar_Set( "r_mode", "2" ); ri.Cvar_Set( "r_twopartfog", "1" ); } // // Permedia2 issues // if ( strstr( buf, "permedia2" ) ) { ri.Cvar_Set( "r_vertexLight", "1" ); } // // Riva TNT issues // if ( strstr( buf, "riva tnt " ) ) { if ( r_texturebits->integer == 32 || ( ( r_texturebits->integer == 0 ) && glConfig.colorBits > 16 ) ) { ri.Cvar_Set( "r_picmip", "1" ); } } ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string ); } // initialize extensions GLW_InitExtensions(); InitSig(); return; } /* ** GLimp_EndFrame ** ** Responsible for doing a swapbuffers and possibly for other stuff ** as yet to be determined. Probably better not to make this a GLimp ** function and instead do a call to GLimp_SwapBuffers. */ void GLimp_EndFrame (void) { #if 0 int err; if ( !glState.finishCalled ) qglFinish(); // check for errors if ( !gl_ignore_errors->value ) { if ( ( err = qglGetError() ) != GL_NO_ERROR ) { ri.Error( ERR_FATAL, "GLimp_EndFrame() - glGetError() failed (0x%x)!\n", err ); } } #endif // don't flip if drawing to front buffer if ( stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) { qglXSwapBuffers(dpy, win); } // check logging QGL_EnableLogging( r_logFile->value ); #if 0 GLimp_LogComment( "*** RE_EndFrame ***\n" ); // decrement log if ( gl_log->value ) { ri.Cvar_Set( "gl_log", va("%i",gl_log->value - 1 ) ); } #endif } /* =========================================================== SMP acceleration =========================================================== */ sem_t renderCommandsEvent; sem_t renderCompletedEvent; sem_t renderActiveEvent; void (*glimpRenderThread)( void ); void GLimp_RenderThreadWrapper( void *stub ) { glimpRenderThread(); #if 0 // unbind the context before we die qglXMakeCurrent(dpy, None, NULL); #endif } /* ======================= GLimp_SpawnRenderThread ======================= */ pthread_t renderThreadHandle; qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) { sem_init( &renderCommandsEvent, 0, 0 ); sem_init( &renderCompletedEvent, 0, 0 ); sem_init( &renderActiveEvent, 0, 0 ); glimpRenderThread = function; if (pthread_create( &renderThreadHandle, NULL, GLimp_RenderThreadWrapper, NULL)) { return qfalse; } return qtrue; } static void *smpData; static int glXErrors; void *GLimp_RendererSleep( void ) { void *data; #if 0 if ( !qglXMakeCurrent(dpy, None, NULL) ) { glXErrors++; } #endif // ResetEvent( renderActiveEvent ); // after this, the front end can exit GLimp_FrontEndSleep sem_post ( &renderCompletedEvent ); sem_wait ( &renderCommandsEvent ); #if 0 if ( !qglXMakeCurrent(dpy, win, ctx) ) { glXErrors++; } #endif // ResetEvent( renderCompletedEvent ); // ResetEvent( renderCommandsEvent ); data = smpData; // after this, the main thread can exit GLimp_WakeRenderer sem_post ( &renderActiveEvent ); return data; } void GLimp_FrontEndSleep( void ) { sem_wait ( &renderCompletedEvent ); #if 0 if ( !qglXMakeCurrent(dpy, win, ctx) ) { glXErrors++; } #endif } void GLimp_WakeRenderer( void *data ) { smpData = data; #if 0 if ( !qglXMakeCurrent(dpy, None, NULL) ) { glXErrors++; } #endif // after this, the renderer can continue through GLimp_RendererSleep sem_post( &renderCommandsEvent ); sem_wait( &renderActiveEvent ); } /*===========================================================*/ /*****************************************************************************/ /* MOUSE */ /*****************************************************************************/ void IN_Init(void) { // mouse variables in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE); in_dgamouse = Cvar_Get ("in_dgamouse", "1", CVAR_ARCHIVE); if (in_mouse->value) mouse_avail = qtrue; else mouse_avail = qfalse; } void IN_Shutdown(void) { mouse_avail = qfalse; } void IN_MouseMove(void) { if (!mouse_avail || !dpy || !win) return; #if 0 if (!dgamouse) { Window root, child; int root_x, root_y; int win_x, win_y; unsigned int mask_return; int mwx = glConfig.vidWidth/2; int mwy = glConfig.vidHeight/2; XQueryPointer(dpy, win, &root, &child, &root_x, &root_y, &win_x, &win_y, &mask_return); mx = win_x - mwx; my = win_y - mwy; XWarpPointer(dpy,None,win,0,0,0,0, mwx, mwy); } #endif if (mx || my) Sys_QueEvent( 0, SE_MOUSE, mx, my, 0, NULL ); mx = my = 0; } void IN_Frame (void) { if ( cls.keyCatchers || cls.state != CA_ACTIVE ) { // temporarily deactivate if not in the game and // running on the desktop // voodoo always counts as full screen if (Cvar_VariableValue ("r_fullscreen") == 0 && strcmp( Cvar_VariableString("r_glDriver"), _3DFX_DRIVER_NAME ) ) { IN_DeactivateMouse (); return; } if (dpy && !autorepeaton) { XAutoRepeatOn(dpy); autorepeaton = qtrue; } } else if (dpy && autorepeaton) { XAutoRepeatOff(dpy); autorepeaton = qfalse; } IN_ActivateMouse(); // post events to the system que IN_MouseMove(); } void IN_Activate(void) { } void Sys_SendKeyEvents (void) { XEvent event; if (!dpy) return; HandleEvents(); // while (XCheckMaskEvent(dpy,KEY_MASK|MOUSE_MASK,&event)) // HandleEvent(&event); }