# # Quake3 Unix Makefile # # Currently build for the following: # Linux i386 (full client) # Linux Alpha (dedicated server only) # SGI IRIX (full client) # # Nov '98 by Zoid # # GNU Make required # PLATFORM=$(shell uname|tr '[:upper:]' '[:lower:]') PLATFORM_RELEASE=$(shell uname -r) ### ### These paths are where you probably want to change things ### # Where we are building to, libMesaVoodooGL.so.3.1 should be here, etc. # the demo pk3 file should be here in demoq3/pak0.pk3 or baseq3/pak0.pk3 BUILD_DIR=/home/zoid/Quake3 # Where we are building from (where the source code should be!) MOUNT_DIR=/devel/Quake3/q3code ############################################################################# ## ## You shouldn't have to touch anything below here ## ############################################################################# DEMO_PAK=$(BUILD_DIR)/demoq3/pak0.pk3 BUILD_DEBUG_DIR=debug$(ARCH)$(GLIBC) BUILD_RELEASE_DIR=release$(ARCH)$(GLIBC) CLIENT_DIR=$(MOUNT_DIR)/client SERVER_DIR=$(MOUNT_DIR)/server REF_DIR=$(MOUNT_DIR)/renderer COMMON_DIR=$(MOUNT_DIR)/qcommon UNIX_DIR=$(MOUNT_DIR)/unix GAME_DIR=$(MOUNT_DIR)/game CGAME_DIR=$(MOUNT_DIR)/cgame NULL_DIR=$(MOUNT_DIR)/null #used for linux i386 builds MESA_DIR=/usr/local/src/Mesa-3.0 VERSION=1.05 VERSION_FN=$(VERSION)$(GLIBC) RPM_RELEASE=9 ############################################################################# # SETUP AND BUILD ############################################################################# ifeq ($(PLATFORM),irix) ARCH=mips #default to MIPS VENDOR=sgi GLIBC= #libc is irrelevant CC=cc BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \ -nostdinc -I. -I$(ROOT)/usr/include RELEASE_CFLAGS=$(BASE_CFLAGS) -O3 DEBUG_CFLAGS=$(BASE_CFLAGS) -g SHLIBEXT=so SHLIBCFLAGS= SHLIBLDFLAGS=-shared LDFLAGS=-ldl -lm GLLDFLAGS=-L/usr/X11/lib -lGL -lX11 -lXext -lm TARGETS=$(BUILDDIR)/sgiquake3 \ $(BUILDDIR)/qagame$(ARCH).$(SHLIBEXT) \ $(BUILDDIR)/cgame$(ARCH).$(SHLIBEXT) else ifeq ($(PLATFORM),linux) ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi))) GLIBC=-glibc else GLIBC= endif #libc6 test ifneq (,$(findstring alpha,$(shell uname -m))) ARCH=axp RPMARCH=alpha VENDOR=dec else #default to i386 ARCH=i386 RPMARCH=i386 VENDOR=unknown endif #alpha test BASE_CFLAGS=-Dstricmp=strcasecmp -I$(MESA_DIR)/include -I/usr/include/glide \ -DREF_HARD_LINKED -pipe DEBUG_CFLAGS=$(BASE_CFLAGS) -g ifeq ($(ARCH),axp) RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations else RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -m486 -fomit-frame-pointer -pipe -ffast-math -fexpensive-optimizations -malign-loops=2 -malign-jumps=2 -malign-functions=2 endif CC=gcc SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared LDFLAGS=-ldl -lm GLLDFLAGS=-L/usr/X11R6/lib -L$(MESA_DIR)/lib -lX11 -lXext -lXxf86dga -lXxf86vm GL_SVGA_LDFLAGS=-L/usr/X11R6/lib -L$(MESA_DIR)/lib -lX11 -lXext -lvga ifeq ($(ARCH),axp) TARGETS=$(BUILDDIR)/linuxq3ded $(BUILDDIR)/qagame$(ARCH).$(SHLIBEXT) else # $(BUILDDIR)/linuxquake3.vga TARGETS=\ $(BUILDDIR)/linuxquake3 \ $(BUILDDIR)/qagame$(ARCH).$(SHLIBEXT) \ $(BUILDDIR)/cgame$(ARCH).$(SHLIBEXT) #$(BUILDDIR)/quake3 endif else #generic CC=cc BASE_CFLAGS=-Dstricmp=strcasecmp DEBUG_CFLAGS=$(BASE_CFLAGS) -g RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared LDFLAGS=-ldl -lm TARGETS=$(BUILDDIR)/q3ded $(BUILDDIR)/qagame$(ARCH).$(SHLIBEXT) endif #Linux endif #IRIX DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< #### DEFAULT TARGET # default: build_release build_debug: $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" build_release: $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)" #Build both debug and release builds all: build_debug build_release targets: makedirs $(TARGETS) makedirs: @if [ ! -d $(BUILDDIR) ];then mkdir $(BUILDDIR);fi @if [ ! -d $(BUILDDIR)/client ];then mkdir $(BUILDDIR)/client;fi @if [ ! -d $(BUILDDIR)/ded ];then mkdir $(BUILDDIR)/ded;fi @if [ ! -d $(BUILDDIR)/ref ];then mkdir $(BUILDDIR)/ref;fi @if [ ! -d $(BUILDDIR)/game ];then mkdir $(BUILDDIR)/game;fi @if [ ! -d $(BUILDDIR)/cgame ];then mkdir $(BUILDDIR)/cgame;fi ############################################################################# # CLIENT/SERVER ############################################################################# QUAKE3_OBJS = \ $(BUILDDIR)/client/cl_cgame.o \ $(BUILDDIR)/client/cl_cin.o \ $(BUILDDIR)/client/cl_console.o \ $(BUILDDIR)/client/cl_input.o \ $(BUILDDIR)/client/cl_keys.o \ $(BUILDDIR)/client/cl_main.o \ $(BUILDDIR)/client/cl_parse.o \ $(BUILDDIR)/client/cl_scrn.o \ $(BUILDDIR)/client/snd_dma.o \ $(BUILDDIR)/client/snd_mem.o \ $(BUILDDIR)/client/snd_mix.o \ $(BUILDDIR)/client/sv_bot.o \ $(BUILDDIR)/client/sv_client.o \ $(BUILDDIR)/client/sv_ccmds.o \ $(BUILDDIR)/client/sv_game.o \ $(BUILDDIR)/client/sv_init.o \ $(BUILDDIR)/client/sv_main.o \ $(BUILDDIR)/client/sv_snapshot.o \ $(BUILDDIR)/client/sv_world.o \ $(BUILDDIR)/client/ui_arena.o \ $(BUILDDIR)/client/ui_connect.o \ $(BUILDDIR)/client/ui_controls.o \ $(BUILDDIR)/client/ui_demo.o \ $(BUILDDIR)/client/ui_maps.o \ $(BUILDDIR)/client/ui_menu.o \ $(BUILDDIR)/client/ui_network.o \ $(BUILDDIR)/client/ui_preferences.o \ $(BUILDDIR)/client/ui_qmenu.o \ $(BUILDDIR)/client/ui_servers.o \ $(BUILDDIR)/client/ui_startserver.o \ $(BUILDDIR)/client/ui_video.o \ \ $(BUILDDIR)/client/cm_load.o \ $(BUILDDIR)/client/cm_patch.o \ $(BUILDDIR)/client/cm_polylib.o \ $(BUILDDIR)/client/cm_tag.o \ $(BUILDDIR)/client/cm_test.o \ $(BUILDDIR)/client/cm_trace.o \ $(BUILDDIR)/client/cmd.o \ $(BUILDDIR)/client/common.o \ $(BUILDDIR)/client/cvar.o \ $(BUILDDIR)/client/files.o \ $(BUILDDIR)/client/gameinfo.o \ $(BUILDDIR)/client/md4.o \ $(BUILDDIR)/client/msg.o \ $(BUILDDIR)/client/net_chan.o \ $(BUILDDIR)/client/vm.o \ \ $(BUILDDIR)/client/q_shared.o \ $(BUILDDIR)/client/q_math.o \ \ $(BUILDDIR)/client/tr_backend.o \ $(BUILDDIR)/client/tr_bsp.o \ $(BUILDDIR)/client/tr_calc.o \ $(BUILDDIR)/client/tr_calc_3dnow.o \ $(BUILDDIR)/client/tr_calc_c.o \ $(BUILDDIR)/client/tr_calc_kni.o \ $(BUILDDIR)/client/tr_cmds.o \ $(BUILDDIR)/client/tr_curve.o \ $(BUILDDIR)/client/tr_draw.o \ $(BUILDDIR)/client/tr_flares.o \ $(BUILDDIR)/client/tr_image.o \ $(BUILDDIR)/client/tr_init.o \ $(BUILDDIR)/client/tr_light.o \ $(BUILDDIR)/client/tr_main.o \ $(BUILDDIR)/client/tr_mesh.o \ $(BUILDDIR)/client/tr_misc.o \ $(BUILDDIR)/client/tr_model.o \ $(BUILDDIR)/client/tr_noise.o \ $(BUILDDIR)/client/tr_scene.o \ $(BUILDDIR)/client/tr_shade.o \ $(BUILDDIR)/client/tr_shader.o \ $(BUILDDIR)/client/tr_shade_calc.o \ $(BUILDDIR)/client/tr_shadows.o \ $(BUILDDIR)/client/tr_smp.o \ $(BUILDDIR)/client/tr_sky.o \ $(BUILDDIR)/client/tr_surf.o \ $(BUILDDIR)/client/tr_world.o \ \ $(BUILDDIR)/client/unix_main.o \ $(BUILDDIR)/client/unix_net.o \ $(BUILDDIR)/client/unix_shared.o #platform specific objects ifeq ($(PLATFORM),irix) QUAKE3_PLATOBJ=\ $(BUILDDIR)/client/irix_qgl.o \ $(BUILDDIR)/client/irix_glimp.o \ $(BUILDDIR)/client/irix_snd.o else ifeq ($(PLATFORM),linux) ifeq ($(ARCH),axp) QUAKE3_PLATOBJ= else QUAKE3_PLATOBJ=\ $(BUILDDIR)/client/linux_qgl.o \ $(BUILDDIR)/client/linux_glimp.o \ $(BUILDDIR)/client/linux_snd.o \ $(BUILDDIR)/client/snd_mixa.o \ $(BUILDDIR)/client/matha.o \ $(BUILDDIR)/client/sys_dosa.o QUAKE3_VGA=\ $(BUILDDIR)/client/linux_qgl.o \ $(BUILDDIR)/client/linux_glimp_vga.o \ $(BUILDDIR)/client/linux_input_vga.o \ $(BUILDDIR)/client/linux_snd.o \ $(BUILDDIR)/client/snd_mixa.o \ $(BUILDDIR)/client/matha.o \ $(BUILDDIR)/client/sys_dosa.o endif endif #Linux endif #IRIX $(BUILDDIR)/linuxquake3 : $(QUAKE3_OBJS) $(QUAKE3_PLATOBJ) $(CC) $(CFLAGS) -o $@ $(QUAKE3_OBJS) $(QUAKE3_PLATOBJ) $(GLLDFLAGS) $(LDFLAGS) ifeq ($(PLATFORM),linux) ifeq ($(ARCH),i386) $(BUILDDIR)/linuxquake3.vga : $(QUAKE3_OBJS) $(QUAKE3_VGA) $(CC) $(CFLAGS) -o $@ $(QUAKE3_OBJS) $(QUAKE3_VGA) $(GL_SVGA_LDFLAGS) $(LDFLAGS) endif endif $(BUILDDIR)/client/cl_cgame.o : $(CLIENT_DIR)/cl_cgame.c $(DO_CC) $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c $(DO_CC) $(BUILDDIR)/client/cl_console.o : $(CLIENT_DIR)/cl_console.c $(DO_CC) $(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c $(DO_CC) $(BUILDDIR)/client/cl_keys.o : $(CLIENT_DIR)/cl_keys.c $(DO_CC) $(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c $(DO_CC) $(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c $(DO_CC) $(BUILDDIR)/client/cl_scrn.o : $(CLIENT_DIR)/cl_scrn.c $(DO_CC) $(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c $(DO_CC) $(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c $(DO_CC) $(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c $(DO_CC) $(BUILDDIR)/client/sv_bot.o : $(SERVER_DIR)/sv_bot.c $(DO_CC) $(BUILDDIR)/client/sv_client.o : $(SERVER_DIR)/sv_client.c $(DO_CC) $(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c $(DO_CC) $(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c $(DO_CC) $(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c $(DO_CC) $(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c $(DO_CC) $(BUILDDIR)/client/sv_snapshot.o : $(SERVER_DIR)/sv_snapshot.c $(DO_CC) $(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c $(DO_CC) $(BUILDDIR)/client/ui_arena.o : $(CLIENT_DIR)/ui_arena.c $(DO_CC) $(BUILDDIR)/client/ui_connect.o : $(CLIENT_DIR)/ui_connect.c $(DO_CC) $(BUILDDIR)/client/ui_controls.o : $(CLIENT_DIR)/ui_controls.c $(DO_CC) $(BUILDDIR)/client/ui_demo.o : $(CLIENT_DIR)/ui_demo.c $(DO_CC) $(BUILDDIR)/client/ui_maps.o : $(CLIENT_DIR)/ui_maps.c $(DO_CC) $(BUILDDIR)/client/ui_menu.o : $(CLIENT_DIR)/ui_menu.c $(DO_CC) $(BUILDDIR)/client/ui_network.o : $(CLIENT_DIR)/ui_network.c $(DO_CC) $(BUILDDIR)/client/ui_preferences.o : $(CLIENT_DIR)/ui_preferences.c $(DO_CC) $(BUILDDIR)/client/ui_qmenu.o : $(CLIENT_DIR)/ui_qmenu.c $(DO_CC) $(BUILDDIR)/client/ui_servers.o : $(CLIENT_DIR)/ui_servers.c $(DO_CC) $(BUILDDIR)/client/ui_startserver.o : $(CLIENT_DIR)/ui_startserver.c $(DO_CC) $(BUILDDIR)/client/ui_video.o : $(UNIX_DIR)/ui_video.c $(DO_CC) $(BUILDDIR)/client/cm_trace.o : $(COMMON_DIR)/cm_trace.c $(DO_CC) $(BUILDDIR)/client/cm_load.o : $(COMMON_DIR)/cm_load.c $(DO_CC) $(BUILDDIR)/client/cm_test.o : $(COMMON_DIR)/cm_test.c $(DO_CC) $(BUILDDIR)/client/cm_patch.o : $(COMMON_DIR)/cm_patch.c $(DO_CC) $(BUILDDIR)/client/cm_polylib.o : $(COMMON_DIR)/cm_polylib.c $(DO_CC) $(BUILDDIR)/client/cm_tag.o : $(COMMON_DIR)/cm_tag.c $(DO_CC) $(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c $(DO_CC) $(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c $(DO_CC) $(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c $(DO_CC) $(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c $(DO_CC) $(BUILDDIR)/client/gameinfo.o : $(COMMON_DIR)/gameinfo.c $(DO_CC) $(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c $(DO_CC) $(BUILDDIR)/client/msg.o : $(COMMON_DIR)/msg.c $(DO_CC) $(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c $(DO_CC) $(BUILDDIR)/client/vm.o : $(COMMON_DIR)/vm.c $(DO_CC) $(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_DEBUG_CC) $(BUILDDIR)/client/q_math.o : $(GAME_DIR)/q_math.c $(DO_CC) $(BUILDDIR)/client/tr_bsp.o : $(REF_DIR)/tr_bsp.c $(DO_CC) $(BUILDDIR)/client/tr_backend.o : $(REF_DIR)/tr_backend.c $(DO_CC) $(BUILDDIR)/client/tr_calc.o : $(REF_DIR)/tr_calc.c $(DO_CC) $(BUILDDIR)/client/tr_calc_3dnow.o : $(REF_DIR)/tr_calc_3dnow.c $(DO_CC) $(BUILDDIR)/client/tr_calc_c.o : $(REF_DIR)/tr_calc_c.c $(DO_CC) $(BUILDDIR)/client/tr_calc_kni.o : $(REF_DIR)/tr_calc_kni.c $(DO_CC) $(BUILDDIR)/client/tr_cmds.o : $(REF_DIR)/tr_cmds.c $(DO_CC) $(BUILDDIR)/client/tr_curve.o : $(REF_DIR)/tr_curve.c $(DO_CC) $(BUILDDIR)/client/tr_draw.o : $(REF_DIR)/tr_draw.c $(DO_CC) $(BUILDDIR)/client/tr_flares.o : $(REF_DIR)/tr_flares.c $(DO_CC) $(BUILDDIR)/client/tr_image.o : $(REF_DIR)/tr_image.c $(DO_CC) $(BUILDDIR)/client/tr_init.o : $(REF_DIR)/tr_init.c $(DO_CC) $(BUILDDIR)/client/tr_light.o : $(REF_DIR)/tr_light.c $(DO_CC) $(BUILDDIR)/client/tr_main.o : $(REF_DIR)/tr_main.c $(DO_CC) $(BUILDDIR)/client/tr_mesh.o : $(REF_DIR)/tr_mesh.c $(DO_CC) $(BUILDDIR)/client/tr_misc.o : $(REF_DIR)/tr_misc.c $(DO_CC) $(BUILDDIR)/client/tr_model.o : $(REF_DIR)/tr_model.c $(DO_CC) $(BUILDDIR)/client/tr_noise.o : $(REF_DIR)/tr_noise.c $(DO_CC) $(BUILDDIR)/client/tr_scene.o : $(REF_DIR)/tr_scene.c $(DO_CC) $(BUILDDIR)/client/tr_shade.o : $(REF_DIR)/tr_shade.c $(DO_CC) $(BUILDDIR)/client/tr_shader.o : $(REF_DIR)/tr_shader.c $(DO_CC) $(BUILDDIR)/client/tr_shade_calc.o : $(REF_DIR)/tr_shade_calc.c $(DO_CC) $(BUILDDIR)/client/tr_shadows.o : $(REF_DIR)/tr_shadows.c $(DO_CC) $(BUILDDIR)/client/tr_sky.o : $(REF_DIR)/tr_sky.c $(DO_CC) $(BUILDDIR)/client/tr_smp.o : $(REF_DIR)/tr_smp.c $(DO_CC) $(BUILDDIR)/client/tr_stripify.o : $(REF_DIR)/tr_stripify.c $(DO_CC) $(BUILDDIR)/client/tr_subdivide.o : $(REF_DIR)/tr_subdivide.c $(DO_CC) $(BUILDDIR)/client/tr_surf.o : $(REF_DIR)/tr_surf.c $(DO_CC) $(BUILDDIR)/client/tr_world.o : $(REF_DIR)/tr_world.c $(DO_CC) $(BUILDDIR)/client/unix_qgl.o : $(UNIX_DIR)/unix_qgl.c $(DO_CC) $(BUILDDIR)/client/unix_dedicated.o : $(UNIX_DIR)/unix_dedicated.c $(DO_CC) $(BUILDDIR)/client/unix_earlycon.o : $(UNIX_DIR)/unix_earlycon.c $(DO_CC) $(BUILDDIR)/client/unix_main.o : $(UNIX_DIR)/unix_main.c $(DO_CC) $(BUILDDIR)/client/unix_net.o : $(UNIX_DIR)/unix_net.c $(DO_CC) $(BUILDDIR)/client/unix_shared.o : $(UNIX_DIR)/unix_shared.c $(DO_CC) $(BUILDDIR)/client/irix_glimp.o : $(UNIX_DIR)/irix_glimp.c $(DO_CC) $(BUILDDIR)/client/irix_snd.o : $(UNIX_DIR)/irix_snd.c $(DO_CC) $(BUILDDIR)/client/irix_input.o : $(UNIX_DIR)/irix_input.c $(DO_CC) $(BUILDDIR)/client/linux_glimp.o : $(UNIX_DIR)/linux_glimp.c $(DO_CC) $(BUILDDIR)/client/linux_qgl.o : $(UNIX_DIR)/linux_qgl.c $(DO_CC) $(BUILDDIR)/client/linux_input.o : $(UNIX_DIR)/linux_input.c $(DO_CC) $(BUILDDIR)/client/linux_glimp_vga.o : $(UNIX_DIR)/linux_glimp_vga.c $(DO_CC) $(BUILDDIR)/client/linux_snd.o : $(UNIX_DIR)/linux_snd.c $(DO_CC) $(BUILDDIR)/client/snd_mixa.o : $(UNIX_DIR)/snd_mixa.s $(DO_AS) $(BUILDDIR)/client/matha.o : $(UNIX_DIR)/matha.s $(DO_AS) $(BUILDDIR)/client/sys_dosa.o : $(UNIX_DIR)/sys_dosa.s $(DO_AS) $(BUILDDIR)/client/linux_input_vga.o : $(UNIX_DIR)/linux_input_vga.c $(DO_CC) ############################################################################# # DEDICATED SERVER ############################################################################# Q3DED_OBJS = \ $(BUILDDIR)/ded/sv_bot.o \ $(BUILDDIR)/ded/sv_client.o \ $(BUILDDIR)/ded/sv_ccmds.o \ $(BUILDDIR)/ded/sv_game.o \ $(BUILDDIR)/ded/sv_init.o \ $(BUILDDIR)/ded/sv_main.o \ $(BUILDDIR)/ded/sv_snapshot.o \ $(BUILDDIR)/ded/sv_world.o \ \ $(BUILDDIR)/ded/cm_trace.o \ $(BUILDDIR)/ded/cm_load.o \ $(BUILDDIR)/ded/cm_test.o \ $(BUILDDIR)/ded/cm_patch.o \ $(BUILDDIR)/ded/cm_tag.o \ $(BUILDDIR)/ded/cmd.o \ $(BUILDDIR)/ded/common.o \ $(BUILDDIR)/ded/cvar.o \ $(BUILDDIR)/ded/files.o \ $(BUILDDIR)/ded/gameinfo.o \ $(BUILDDIR)/ded/md4.o \ $(BUILDDIR)/ded/msg.o \ $(BUILDDIR)/ded/net_chan.o \ \ $(BUILDDIR)/ded/unix_dedicated.o \ $(BUILDDIR)/ded/unix_main.o \ $(BUILDDIR)/ded/unix_net.o \ $(BUILDDIR)/ded/unix_shared.o \ \ $(BUILDDIR)/ded/cl_null.o $(BUILDDIR)/linuxq3ded : $(Q3DED_OBJS) $(CC) $(CFLAGS) -o $@ $(Q3DED_OBJS) $(LDFLAGS) $(BUILDDIR)/ded/sv_bot.o : $(SERVER_DIR)/sv_bot.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_client.o : $(SERVER_DIR)/sv_client.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_game.o : $(SERVER_DIR)/sv_game.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_init.o : $(SERVER_DIR)/sv_init.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_main.o : $(SERVER_DIR)/sv_main.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_snapshot.o : $(SERVER_DIR)/sv_snapshot.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_world.o : $(SERVER_DIR)/sv_world.c $(DO_DED_CC) $(BUILDDIR)/ded/cm_trace.o : $(COMMON_DIR)/cm_trace.c $(DO_DED_CC) $(BUILDDIR)/ded/cm_load.o : $(COMMON_DIR)/cm_load.c $(DO_DED_CC) $(BUILDDIR)/ded/cm_test.o : $(COMMON_DIR)/cm_test.c $(DO_DED_CC) $(BUILDDIR)/ded/cm_patch.o : $(COMMON_DIR)/cm_patch.c $(DO_DED_CC) $(BUILDDIR)/ded/cm_tag.o : $(COMMON_DIR)/cm_tag.c $(DO_DED_CC) $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c $(DO_DED_CC) $(BUILDDIR)/ded/common.o : $(COMMON_DIR)/common.c $(DO_DED_CC) $(BUILDDIR)/ded/cvar.o : $(COMMON_DIR)/cvar.c $(DO_DED_CC) $(BUILDDIR)/ded/files.o : $(COMMON_DIR)/files.c $(DO_DED_CC) $(BUILDDIR)/ded/gameinfo.o : $(COMMON_DIR)/gameinfo.c $(DO_DED_CC) $(BUILDDIR)/ded/md4.o : $(COMMON_DIR)/md4.c $(DO_DED_CC) $(BUILDDIR)/ded/msg.o : $(COMMON_DIR)/msg.c $(DO_DED_CC) $(BUILDDIR)/ded/net_chan.o : $(COMMON_DIR)/net_chan.c $(DO_DED_CC) $(BUILDDIR)/ded/unix_dedicated.o : $(UNIX_DIR)/unix_dedicated.c $(DO_DED_CC) $(BUILDDIR)/ded/unix_main.o : $(UNIX_DIR)/unix_main.c $(DO_DED_CC) $(BUILDDIR)/ded/unix_net.o : $(UNIX_DIR)/unix_net.c $(DO_DED_CC) $(BUILDDIR)/ded/unix_shared.o : $(UNIX_DIR)/unix_shared.c $(DO_DED_CC) $(BUILDDIR)/ded/cl_null.o : $(NULL_DIR)/cl_null.c $(DO_DED_CC) ############################################################################# # GAME ############################################################################# GAME_OBJS = \ $(BUILDDIR)/game/b_ai.o \ $(BUILDDIR)/game/b_files.o \ $(BUILDDIR)/game/b_items.o \ $(BUILDDIR)/game/b_main.o \ $(BUILDDIR)/game/b_nav.o \ $(BUILDDIR)/game/b_navgen.o \ $(BUILDDIR)/game/bg_misc.o \ $(BUILDDIR)/game/bg_pmove.o \ $(BUILDDIR)/game/g_active.o \ $(BUILDDIR)/game/g_aim.o \ $(BUILDDIR)/game/g_client.o \ $(BUILDDIR)/game/g_cmds.o \ $(BUILDDIR)/game/g_combat.o \ $(BUILDDIR)/game/g_items.o \ $(BUILDDIR)/game/g_main.o \ $(BUILDDIR)/game/g_mem.o \ $(BUILDDIR)/game/g_misc.o \ $(BUILDDIR)/game/g_missile.o \ $(BUILDDIR)/game/g_mover.o \ $(BUILDDIR)/game/g_spawn.o \ $(BUILDDIR)/game/g_svcmds.o \ $(BUILDDIR)/game/g_target.o \ $(BUILDDIR)/game/g_team.o \ $(BUILDDIR)/game/g_trigger.o \ $(BUILDDIR)/game/g_utils.o \ $(BUILDDIR)/game/g_weapon.o \ $(BUILDDIR)/game/q_shared.o \ $(BUILDDIR)/game/q_math.o $(BUILDDIR)/qagame$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) $(BUILDDIR)/game/b_ai.o : $(GAME_DIR)/b_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/game/b_files.o : $(GAME_DIR)/b_files.c $(DO_SHLIB_CC) $(BUILDDIR)/game/b_items.o : $(GAME_DIR)/b_items.c $(DO_SHLIB_CC) $(BUILDDIR)/game/b_main.o : $(GAME_DIR)/b_main.c $(DO_SHLIB_CC) $(BUILDDIR)/game/b_nav.o : $(GAME_DIR)/b_nav.c $(DO_SHLIB_CC) $(BUILDDIR)/game/b_navgen.o : $(GAME_DIR)/b_navgen.c $(DO_SHLIB_CC) $(BUILDDIR)/game/bg_misc.o : $(GAME_DIR)/bg_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/game/bg_pmove.o : $(GAME_DIR)/bg_pmove.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_active.o : $(GAME_DIR)/g_active.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_aim.o : $(GAME_DIR)/g_aim.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_client.o : $(GAME_DIR)/g_client.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_mem.o : $(GAME_DIR)/g_mem.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_missile.o : $(GAME_DIR)/g_missile.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_mover.o : $(GAME_DIR)/g_mover.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_team.o : $(GAME_DIR)/g_team.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_SHLIB_DEBUG_CC) $(BUILDDIR)/game/q_math.o : $(GAME_DIR)/q_math.c $(DO_SHLIB_CC) ############################################################################# # CGAME ############################################################################# CGAME_OBJS = \ $(BUILDDIR)/cgame/bg_misc.o \ $(BUILDDIR)/cgame/bg_pmove.o \ $(BUILDDIR)/cgame/cg_draw.o \ $(BUILDDIR)/cgame/cg_effects.o \ $(BUILDDIR)/cgame/cg_ents.o \ $(BUILDDIR)/cgame/cg_event.o \ $(BUILDDIR)/cgame/cg_info.o \ $(BUILDDIR)/cgame/cg_localents.o \ $(BUILDDIR)/cgame/cg_main.o \ $(BUILDDIR)/cgame/cg_marks.o \ $(BUILDDIR)/cgame/cg_menu.o \ $(BUILDDIR)/cgame/cg_players.o \ $(BUILDDIR)/cgame/cg_predict.o \ $(BUILDDIR)/cgame/cg_scoreboard.o \ $(BUILDDIR)/cgame/cg_snapshot.o \ $(BUILDDIR)/cgame/cg_view.o \ $(BUILDDIR)/cgame/cg_weapons.o \ $(BUILDDIR)/cgame/q_shared.o \ $(BUILDDIR)/cgame/q_math.o $(BUILDDIR)/cgame$(ARCH).$(SHLIBEXT) : $(CGAME_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGAME_OBJS) $(BUILDDIR)/cgame/bg_misc.o : $(GAME_DIR)/bg_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/bg_pmove.o : $(GAME_DIR)/bg_pmove.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_draw.o : $(CGAME_DIR)/cg_draw.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_effects.o : $(CGAME_DIR)/cg_effects.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_ents.o : $(CGAME_DIR)/cg_ents.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_event.o : $(CGAME_DIR)/cg_event.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_info.o : $(CGAME_DIR)/cg_info.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_localents.o : $(CGAME_DIR)/cg_localents.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_main.o : $(CGAME_DIR)/cg_main.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_marks.o : $(CGAME_DIR)/cg_marks.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_menu.o : $(CGAME_DIR)/cg_menu.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_players.o : $(CGAME_DIR)/cg_players.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_predict.o : $(CGAME_DIR)/cg_predict.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_scoreboard.o : $(CGAME_DIR)/cg_scoreboard.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_snapshot.o : $(CGAME_DIR)/cg_snapshot.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_view.o : $(CGAME_DIR)/cg_view.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/cg_weapons.o : $(CGAME_DIR)/cg_weapons.c $(DO_SHLIB_CC) $(BUILDDIR)/cgame/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_SHLIB_DEBUG_CC) $(BUILDDIR)/cgame/q_math.o : $(GAME_DIR)/q_math.c $(DO_SHLIB_CC) ############################################################################# # RPM ############################################################################# ###### DISABLED TMPDIR=/var/tmp TARDIR=$(TMPDIR)/q3test TARFILE = q3test-$(VERSION_FN)-$(RPM_RELEASE).$(ARCH).tar tar: if [ ! -d archives ];then mkdir archives;chmod 755 archives;fi $(MAKE) copyfiles COPYDIR=$(TARDIR) cd $(TARDIR)/..; tar cvf $(TARFILE) q3test && gzip -9 $(TARFILE) mv $(TARDIR)/../$(TARFILE).gz archives/. chmod 644 archives/$(TARFILE).gz rm -rf $(TARDIR) # Make RPMs. You need to be root to make this work RPMROOT=/usr/src/redhat RPM = rpm RPMFLAGS = -bb INSTALLDIR = /usr/local/games/q3test RPMDIR = $(TMPDIR)/q3test-$(VERSION_FN) DESTDIR= $(RPMDIR)/$(INSTALLDIR) rpm: q3test.spec touch $(RPMROOT)/SOURCES/q3test-$(VERSION_FN).tar.gz if [ ! -d archives ];then mkdir archives;fi $(MAKE) copyfiles COPYDIR=$(DESTDIR) cp $(UNIX_DIR)/quake3.gif $(RPMROOT)/SOURCES/. cp q3test.spec $(RPMROOT)/SPECS/. cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) q3test.spec rm -rf $(RPMDIR) mv $(RPMROOT)/RPMS/$(RPMARCH)/q3test-$(VERSION_FN)-$(RPM_RELEASE).$(RPMARCH).rpm archives/q3test-$(VERSION_FN)-$(RPM_RELEASE).$(RPMARCH).rpm chmod 644 archives/q3test-$(VERSION_FN)-$(RPM_RELEASE).$(RPMARCH).rpm copyfiles: -mkdirhier $(COPYDIR) cp $(BUILD_RELEASE_DIR)/linuxquake3 $(COPYDIR) strip $(COPYDIR)/linuxquake3 chmod 755 $(COPYDIR)/linuxquake3 cp $(BUILD_RELEASE_DIR)/qagame$(ARCH).$(SHLIBEXT) $(COPYDIR) chmod 755 $(COPYDIR)/qagame$(ARCH).$(SHLIBEXT) cp $(BUILD_RELEASE_DIR)/cgame$(ARCH).$(SHLIBEXT) $(COPYDIR) chmod 755 $(COPYDIR)/cgame$(ARCH).$(SHLIBEXT) cp $(BUILD_DIR)/libMesaVoodooGL.so.3.1 $(COPYDIR)/. chmod 755 $(COPYDIR)/libMesaVoodooGL.so.3.1 -mkdir $(COPYDIR)/demoq3 chmod 1777 $(COPYDIR)/demoq3 cp $(DEMO_PAK) $(COPYDIR)/demoq3/pak0.pk3 cp $(UNIX_DIR)/README.EULA $(COPYDIR) chmod 644 $(COPYDIR)/README.EULA cp $(UNIX_DIR)/README.Q3Test $(COPYDIR) chmod 644 $(COPYDIR)/README.Q3Test q3test.spec : $(UNIX_DIR)/q3test.spec.sh Makefile sh $< $(VERSION_FN) $(RPM_RELEASE) $(ARCH) $(INSTALLDIR) > $@ ############################################################################# # MISC ############################################################################# clean: clean-debug clean-release clean-debug: $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean-release: $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)"