#include "cm_local.h" #pragma warning (push, 3) //go back down to 3 for the stl include #pragma warning (pop) using namespace std; #ifdef _XBOX #include "../renderer/tr_local.h" #endif class CPoint { public: float x,y,z; CPoint(float _x,float _y,float _z): x(_x), y(_y), z(_z) { } bool operator== (const CPoint& _P) const {return((x==_P.x)&&(y==_P.y)&&(z==_P.z));} }; /* class CPointComparator { public: bool operator()(const CPoint& _A,const CPoint& _B) const {return((_A.x==_B.x)&&(_A.y==_B.y)&&(_A.z==_B.z));} }; */ // Fixed memory version of pointToLeaf that doesn't use STL // cuts down on memory fragmentation struct PointAndLeaf { // Default constructor for array construction below PointAndLeaf() : point(0, 0, 0), leaf(0) { } CPoint point; int leaf; }; // I think it is a patholoically bad idea to do a 64 item linear search for a cache, // so I reduced this to something more manageable. // hopefully getting rid of water checks on maps with no water will leave us less // reliant on this cache. -gwg #define MAX_POINTS_TO_LEAVES 16 static PointAndLeaf pointToLeaf[MAX_POINTS_TO_LEAVES]; static int oldestPointToLeaf = 0, sizePointToLeaf = 0; //static hlist > pointToLeaf; //static hlist > pointToContents; void CM_CleanLeafCache(void) { oldestPointToLeaf = sizePointToLeaf = 0; // pointToLeaf.clear(); #if 0 // VVFIXME hlist >::iterator l; for(l=pointToLeaf.begin();l!=pointToLeaf.end();l++) { pointToLeaf.erase(l); } #endif /* for(l=pointToContents.begin();l!=pointToContents.end();l++) { pointToContents.erase(l); } */ } /* ================== CM_PointLeafnum_r ================== */ int CM_PointLeafnum_r( const vec3_t p, int num, clipMap_t *local ) { float d; cNode_t *node; cplane_t *plane; #ifdef _XBOX if(!tr.world) { return 0; } #endif while (num >= 0) { node = local->nodes + num; #ifdef _XBOX plane = cmg.planes + tr.world->nodes[num].planeNum; #else plane = node->plane; #endif if (plane->type < 3) d = p[plane->type] - plane->dist; else d = DotProduct (plane->normal, p) - plane->dist; if (d < 0) num = node->children[1]; else num = node->children[0]; } c_pointcontents++; // optimize counter return -1 - num; } int CM_PointLeafnum( const vec3_t p ) { if ( !cmg.numNodes ) { // map not loaded return 0; } return CM_PointLeafnum_r (p, 0, &cmg); } /* ====================================================================== LEAF LISTING ====================================================================== */ void CM_StoreLeafs( leafList_t *ll, int nodenum ) { int leafNum; leafNum = -1 - nodenum; // store the lastLeaf even if the list is overflowed if ( cmg.leafs[ leafNum ].cluster != -1 ) { ll->lastLeaf = leafNum; } if ( ll->count >= ll->maxcount) { ll->overflowed = qtrue; return; } ll->list[ ll->count++ ] = leafNum; } void CM_StoreBrushes( leafList_t *ll, int nodenum ) { int i, k; int leafnum; int brushnum; cLeaf_t *leaf; cbrush_t *b; leafnum = -1 - nodenum; leaf = &cmg.leafs[leafnum]; for ( k = 0 ; k < leaf->numLeafBrushes ; k++ ) { brushnum = cmg.leafbrushes[leaf->firstLeafBrush+k]; b = &cmg.brushes[brushnum]; if ( b->checkcount == cmg.checkcount ) { continue; // already checked this brush in another leaf } b->checkcount = cmg.checkcount; for ( i = 0 ; i < 3 ; i++ ) { if ( b->bounds[0][i] >= ll->bounds[1][i] || b->bounds[1][i] <= ll->bounds[0][i] ) { break; } } if ( i != 3 ) { continue; } if ( ll->count >= ll->maxcount) { ll->overflowed = qtrue; return; } ((cbrush_t **)ll->list)[ ll->count++ ] = b; } #if 0 // store patches? for ( k = 0 ; k < leaf->numLeafSurfaces ; k++ ) { patch = cmg.surfaces[ cmg.leafsurfaces[ leaf->firstleafsurface + k ] ]; if ( !patch ) { continue; } } #endif } /* ============= CM_BoxLeafnums Fills in a list of all the leafs touched ============= */ void CM_BoxLeafnums_r( leafList_t *ll, int nodenum ) { cplane_t *plane; cNode_t *node; int s; #ifdef _XBOX if(!tr.world) { return; } #endif while (1) { if (nodenum < 0) { ll->storeLeafs( ll, nodenum ); return; } node = &cmg.nodes[nodenum]; #ifdef _XBOX plane = cmg.planes + tr.world->nodes[nodenum].planeNum; #else plane = node->plane; #endif s = BoxOnPlaneSide( ll->bounds[0], ll->bounds[1], plane ); if (s == 1) { nodenum = node->children[0]; } else if (s == 2) { nodenum = node->children[1]; } else { // go down both CM_BoxLeafnums_r( ll, node->children[0] ); nodenum = node->children[1]; } } } /* ================== CM_BoxLeafnums ================== */ int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *boxList, int listsize, int *lastLeaf) { leafList_t ll; cmg.checkcount++; VectorCopy( mins, ll.bounds[0] ); VectorCopy( maxs, ll.bounds[1] ); ll.count = 0; ll.maxcount = listsize; ll.list = boxList; ll.storeLeafs = CM_StoreLeafs; ll.lastLeaf = 0; ll.overflowed = qfalse; CM_BoxLeafnums_r( &ll, 0 ); *lastLeaf = ll.lastLeaf; return ll.count; } /* ================== CM_BoxBrushes ================== */ int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **boxlist, int listsize ) { leafList_t ll; cmg.checkcount++; VectorCopy( mins, ll.bounds[0] ); VectorCopy( maxs, ll.bounds[1] ); ll.count = 0; ll.maxcount = listsize; ll.list = (int *)boxlist; ll.storeLeafs = CM_StoreBrushes; ll.lastLeaf = 0; ll.overflowed = qfalse; CM_BoxLeafnums_r( &ll, 0 ); return ll.count; } //==================================================================== /* ================== CM_PointContents ================== */ #if 1 int CM_PointContents( const vec3_t p, clipHandle_t model ) { int leafnum=0; int i, k; int brushnum; cLeaf_t *leaf; cbrush_t *b; int contents; float d; cmodel_t *clipm; clipMap_t *local; if (!cmg.numNodes) { // map not loaded return 0; } if ( model ) { clipm = CM_ClipHandleToModel( model, &local ); leaf = &clipm->leaf; } else { local = &cmg; CPoint pt(p[0],p[1],p[2]); /* map::iterator l=pointToLeaf.find(pt); if(l!=pointToLeaf.end()) { leafnum=(*l).second; } else { if(pointToLeaf.size()>=64) { pointToLeaf.clear(); Com_Printf("Cleared cache\n"); } leafnum=CM_PointLeafnum_r(p, 0); pointToLeaf[pt]=leafnum; }*/ int l = 0; for ( ; l < sizePointToLeaf; ++l) { if (pointToLeaf[l].point == pt) { leafnum = pointToLeaf[l].leaf; break; } } if (l == sizePointToLeaf) { // Didn't find it if (sizePointToLeaf < MAX_POINTS_TO_LEAVES) { // We're adding a new one, rather than replacing sizePointToLeaf++; } else { // Put it in the "oldest" slot l = oldestPointToLeaf++; oldestPointToLeaf &= (MAX_POINTS_TO_LEAVES-1); } leafnum = CM_PointLeafnum_r(p, 0, local); pointToLeaf[l].leaf = leafnum; pointToLeaf[l].point = pt; } /* hlist >::iterator l; for(l=pointToLeaf.begin();l!=pointToLeaf.end();l++) { if((*l).first==pt) { leafnum=(*l).second; break; } } if(l==pointToLeaf.end()) { if(pointToLeaf.size()>=64) { pointToLeaf.pop_back(); } leafnum=CM_PointLeafnum_r(p, 0, local); pointToLeaf.push_front(pair(pt,leafnum)); } */ leaf = &local->leafs[leafnum]; } contents = 0; for (k=0 ; knumLeafBrushes ; k++) { brushnum = local->leafbrushes[leaf->firstLeafBrush+k]; b = &local->brushes[brushnum]; // see if the point is in the brush for ( i = 0 ; i < b->numsides ; i++ ) { #ifdef _XBOX d = DotProduct( p, cmg.planes[b->sides[i].planeNum.GetValue()].normal ); #else d = DotProduct( p, b->sides[i].plane->normal ); #endif // FIXME test for Cash // if ( d >= b->sides[i].plane->dist ) { #ifdef _XBOX if ( d > cmg.planes[b->sides[i].planeNum.GetValue()].dist ) { #else if ( d > b->sides[i].plane->dist ) { #endif break; } } if ( i == b->numsides ) { contents |= b->contents; #ifndef _XBOX // Removing terrain from Xbox if(cmg.landScape && (contents & CONTENTS_TERRAIN) ) { if(p[2] < cmg.landScape->GetWaterHeight()) { contents |= cmg.landScape->GetWaterContents(); } } #endif } } return contents; } #else int CM_PointContents( const vec3_t p, clipHandle_t model ) { int leafnum=0; int i, k; int brushnum; cLeaf_t *leaf; cbrush_t *b; int contents; float d; cmodel_t *clipm; if (!cmg.numNodes) { // map not loaded return 0; } CPoint pt(p[0],p[1],p[2]); if ( model ) { clipm = CM_ClipHandleToModel( model ); leaf = &clipm->leaf; } else { hlist >::iterator l; for(l=pointToContents.begin();l!=pointToContents.end();l++) { if((*l).first==pt) { // Breakout early. return((*l).second); } } leafnum=CM_PointLeafnum_r(p, 0); leaf = &cmg.leafs[leafnum]; } contents = 0; for (k=0 ; knumLeafBrushes ; k++) { brushnum = cmg.leafbrushes[leaf->firstLeafBrush+k]; b = &cmg.brushes[brushnum]; // see if the point is in the brush for ( i = 0 ; i < b->numsides ; i++ ) { d = DotProduct( p, b->sides[i].plane->normal ); // FIXME test for Cash // if ( d >= b->sides[i].plane->dist ) { if ( d > b->sides[i].plane->dist ) { break; } } if ( i == b->numsides ) { contents |= b->contents; } } // Cache the result for next time. if(!model) { if(pointToContents.size()>=64) { pointToContents.pop_back(); } pointToContents.push_front(pair(pt,contents)); } return contents; } #endif /* ================== CM_TransformedPointContents Handles offseting and rotation of the end points for moving and rotating entities ================== */ int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles) { vec3_t p_l; vec3_t temp; vec3_t forward, right, up; // subtract origin offset VectorSubtract (p, origin, p_l); // rotate start and end into the models frame of reference if ( model != BOX_MODEL_HANDLE && (angles[0] || angles[1] || angles[2]) ) { AngleVectors (angles, forward, right, up); VectorCopy (p_l, temp); p_l[0] = DotProduct (temp, forward); p_l[1] = -DotProduct (temp, right); p_l[2] = DotProduct (temp, up); } return CM_PointContents( p_l, model ); } /* =============================================================================== PVS =============================================================================== */ #ifdef _XBOX extern trGlobals_t tr; const byte *CM_ClusterPVS (int cluster) { if (cluster < 0 || cluster >= cmg.numClusters || !cmg.vised ) { return NULL; } return cmg.visibility->Decompress(cluster * cmg.clusterBytes, cmg.numClusters); } #else byte *CM_ClusterPVS (int cluster) { if (cluster < 0 || cluster >= cmg.numClusters || !cmg.vised ) { return cmg.visibility; } return cmg.visibility + cluster * cmg.clusterBytes; } #endif /* =============================================================================== AREAPORTALS =============================================================================== */ #ifdef _XBOX void CM_FloodArea_r( int areaNum, int floodnum) { int i; cArea_t *area; int *con; area = &cmg.areas[ areaNum ]; if ( area->floodvalid == cmg.floodvalid ) { if (area->floodnum == floodnum) return; Com_Error (ERR_DROP, "FloodArea_r: reflooded"); } area->floodnum = floodnum; area->floodvalid = cmg.floodvalid; con = cmg.areaPortals + areaNum * cmg.numAreas; for ( i=0 ; i < cmg.numAreas ; i++ ) { if ( con[i] > 0 ) { CM_FloodArea_r( i, floodnum ); } } } #else // _XBOX void CM_FloodArea_r( int areaNum, int floodnum, clipMap_t &cm) { int i; cArea_t *area; int *con; area = &cmg.areas[ areaNum ]; if ( area->floodvalid == cmg.floodvalid ) { if (area->floodnum == floodnum) return; Com_Error (ERR_DROP, "FloodArea_r: reflooded"); } area->floodnum = floodnum; area->floodvalid = cmg.floodvalid; con = cmg.areaPortals + areaNum * cmg.numAreas; for ( i=0 ; i < cmg.numAreas ; i++ ) { if ( con[i] > 0 ) { CM_FloodArea_r( i, floodnum, cm ); } } } #endif // XBOX /* ==================== CM_FloodAreaConnections ==================== */ #ifdef _XBOX void CM_FloodAreaConnections( void ) { int i; cArea_t *area; int floodnum; // all current floods are now invalid cmg.floodvalid++; floodnum = 0; for (i = 0 ; i < cmg.numAreas ; i++) { area = &cmg.areas[i]; if (area->floodvalid == cmg.floodvalid) { continue; // already flooded into } floodnum++; CM_FloodArea_r (i, floodnum); } } #else // _XBOX void CM_FloodAreaConnections( clipMap_t &cm ) { int i; cArea_t *area; int floodnum; // all current floods are now invalid cmg.floodvalid++; floodnum = 0; for (i = 0 ; i < cmg.numAreas ; i++) { area = &cmg.areas[i]; if (area->floodvalid == cmg.floodvalid) { continue; // already flooded into } floodnum++; CM_FloodArea_r (i, floodnum, cm); } } #endif // _XBOX /* ==================== CM_AdjustAreaPortalState ==================== */ void CM_AdjustAreaPortalState( int area1, int area2, qboolean open ) { if ( area1 < 0 || area2 < 0 ) { return; } if ( area1 >= cmg.numAreas || area2 >= cmg.numAreas ) { Com_Error (ERR_DROP, "CM_ChangeAreaPortalState: bad area number"); } if ( open ) { cmg.areaPortals[ area1 * cmg.numAreas + area2 ]++; cmg.areaPortals[ area2 * cmg.numAreas + area1 ]++; } else { cmg.areaPortals[ area1 * cmg.numAreas + area2 ]--; cmg.areaPortals[ area2 * cmg.numAreas + area1 ]--; if ( cmg.areaPortals[ area2 * cmg.numAreas + area1 ] < 0 ) { Com_Error (ERR_DROP, "CM_AdjustAreaPortalState: negative reference count"); } } #ifdef _XBOX CM_FloodAreaConnections (); #else CM_FloodAreaConnections (cmg); #endif } /* ==================== CM_AreasConnected ==================== */ qboolean CM_AreasConnected( int area1, int area2 ) { #ifndef BSPC if ( cm_noAreas->integer ) { return qtrue; } #endif if ( area1 < 0 || area2 < 0 ) { return qfalse; } if (area1 >= cmg.numAreas || area2 >= cmg.numAreas) { Com_Error (ERR_DROP, "area >= cmg.numAreas"); } if (cmg.areas[area1].floodnum == cmg.areas[area2].floodnum) { return qtrue; } return qfalse; } /* ================= CM_WriteAreaBits Writes a bit vector of all the areas that are in the same flood as the area parameter Returns the number of bytes needed to hold all the bits. The bits are OR'd in, so you can CM_WriteAreaBits from multiple viewpoints and get the union of all visible areas. This is used to cull non-visible entities from snapshots ================= */ int CM_WriteAreaBits (byte *buffer, int area) { int i; int floodnum; int bytes; bytes = (cmg.numAreas+7)>>3; #ifndef BSPC if (cm_noAreas->integer || area == -1) #else if ( area == -1) #endif { // for debugging, send everything memset (buffer, 255, bytes); } else { floodnum = cmg.areas[area].floodnum; for (i=0 ; i>3] |= 1<<(i&7); } } return bytes; } void CM_SnapPVS(vec3_t origin,byte *buffer) { int clientarea; int leafnum; int i; leafnum = CM_PointLeafnum (origin); clientarea = CM_LeafArea (leafnum); // calculate the visible areas memset(buffer,0,MAX_MAP_AREA_BYTES); CM_WriteAreaBits(buffer,clientarea); for ( i = 0 ; i < MAX_MAP_AREA_BYTES/4 ; i++ ) { ((int *)buffer)[i] = ((int *)buffer)[i] ^ -1; } }