// Filename:- small_header.h // // This file is just used so I can isolate a few small structs from various horrible MP3 header files without // externalising code protos etc. This can now be included by both main game sound code (through sfx_t) and MP3 C code. // #ifndef SMALL_HEADER_H #define SMALL_HEADER_H typedef union { int s; float x; } SAMPLE; typedef struct { int in_bytes; int out_bytes; } IN_OUT; #ifdef WIN32 // Damn linux gcc isn't detecting byte as defined #ifndef byte typedef unsigned char byte; #endif #endif #endif // #ifndef SMALL_HEADER_H /////////////// eof ////////////