// Filename:- snd_music.h // // #ifndef SND_MUSIC_H #define SND_MUSIC_H // if you change this enum, you MUST update the #defines below typedef enum { //( eBGRNDTRACK_DATABEGIN ) // begin-label for FOR loops // eBGRNDTRACK_EXPLORE = 0, // for normal walking around eBGRNDTRACK_ACTION, // for excitement eBGRNDTRACK_BOSS, // (optional) for final encounter eBGRNDTRACK_DEATH, // (optional) death "flourish" eBGRNDTRACK_ACTIONTRANS0, // transition from action to explore eBGRNDTRACK_ACTIONTRANS1, // " eBGRNDTRACK_ACTIONTRANS2, // " eBGRNDTRACK_ACTIONTRANS3, // " eBGRNDTRACK_EXPLORETRANS0, // transition from explore to silence eBGRNDTRACK_EXPLORETRANS1, // " eBGRNDTRACK_EXPLORETRANS2, // " eBGRNDTRACK_EXPLORETRANS3, // " // //( eBGRNDTRACK_DATAEND ), // tracks from this point on are for logic or copies, do NOT free them. // eBGRNDTRACK_NONDYNAMIC, // used for when music is just streaming, not part of dynamic stuff (used to be defined as same as explore entry, but this allows playing music in between 2 invokations of the same dynamic music without midleve reload, and also faster level transitioning if two consecutive dynamic sections use same DMS.DAT entries. Are you still reading this far? eBGRNDTRACK_SILENCE, // silence (more of a logic thing than an actual track at the moment) eBGRNDTRACK_FADE, // the xfade channel // eBGRNDTRACK_NUMBEROF } MusicState_e; #define iMAX_ACTION_TRANSITIONS 4 // these can be increased easily enough, I just need to know about them #define iMAX_EXPLORE_TRANSITIONS 4 // #define eBGRNDTRACK_DATABEGIN eBGRNDTRACK_EXPLORE // label for FOR() loops (not in enum, else debugger shows in instead of the explore one unless I declare them backwards, which is gay) #define eBGRNDTRACK_DATAEND eBGRNDTRACK_NONDYNAMIC // tracks from this point on are for logic or copies, do NOT free them. #define eBGRNDTRACK_FIRSTTRANSITION eBGRNDTRACK_ACTIONTRANS0 // used for "are we in transition mode" check #define eBGRNDTRACK_LASTTRANSITION eBGRNDTRACK_EXPLORETRANS3 // void Music_SetLevelName ( const char *psLevelName ); qboolean Music_DynamicDataAvailable ( const char *psDynamicMusicLabel ); const char *Music_GetFileNameForState ( MusicState_e eMusicState ); qboolean Music_StateIsTransition ( MusicState_e eMusicState ); qboolean Music_StateCanBeInterrupted ( MusicState_e eMusicState, MusicState_e eProposedMusicState ); float Music_GetRandomEntryTime ( MusicState_e eMusicState ); #ifdef MP3STUFF_KNOWN qboolean Music_AllowedToTransition ( float fPlayingTimeElapsed, MusicState_e eMusicState, MusicState_e *peTransition = NULL, float *pfNewTrackEntryTime = NULL); #endif const char *Music_BaseStateToString ( MusicState_e eMusicState, qboolean bDebugPrintQuery = qfalse); #endif // #ifndef SND_MUSIC_H //////////////// eof /////////////////