jediacademy/codemp/qcommon/cmd_console.cpp

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3.3 KiB
C++
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2013-04-04 22:35:38 +00:00
#include "../qcommon/exe_headers.h"
#define CMD_MAX_NUM 512
#define CMD_MAX_NAME 32
typedef struct cmd_function_s
{
char name[CMD_MAX_NAME];
xcommand_t function;
} cmd_function_t;
static cmd_function_t cmd_functions[CMD_MAX_NUM] = {0}; // possible commands to execute
/*
============
Cmd_AddCommand
============
*/
void Cmd_AddCommand( const char *cmd_name, xcommand_t function ) {
cmd_function_t *cmd;
cmd_function_t *add = NULL;
int i;
// fail if the command already exists
for (i=0; i<CMD_MAX_NUM; i++) {
cmd = cmd_functions + i;
if ( !strcmp( cmd_name, cmd->name ) ) {
// allow completion-only commands to be silently doubled
if ( function != NULL ) {
Com_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
}
return;
}
if(add == NULL && cmd->name[0] == 0) {
add = cmd;
}
}
if(!add) {
Com_Printf("Cmd_AddCommand: Too many commands registered\n");
return;
}
if(strlen(cmd_name) >= CMD_MAX_NAME - 1) {
Com_Printf("Cmd_AddCommand: Excessively long command name\n");
} else {
Q_strncpyz(add->name, cmd_name, CMD_MAX_NAME);
add->function = function;
}
}
/*
============
Cmd_RemoveCommand
============
*/
void Cmd_RemoveCommand( const char *cmd_name ) {
cmd_function_t *cmd;
int i;
for(i=0; i<CMD_MAX_NUM; i++) {
cmd = cmd_functions + i;
if ( !strcmp( cmd_name, cmd->name ) ) {
cmd->name[0] = 0;
return;
}
}
}
/*
============
Cmd_ExecuteString
A complete command line has been parsed, so try to execute it
============
*/
void Cmd_ExecuteString( const char *text ) {
int i;
// execute the command line
Cmd_TokenizeString( text );
if ( !Cmd_Argc() ) {
return; // no tokens
}
// check registered command functions
for(i=0; i<CMD_MAX_NUM; i++) {
if ( !Q_stricmp( Cmd_Argv(0), cmd_functions[i].name ) ) {
// rearrange the links so that the command will be
// near the head of the list next time it is used
cmd_function_t temp = cmd_functions[i];
cmd_functions[i] = cmd_functions[0];
cmd_functions[0] = temp;
// perform the action
if ( !temp.function ) {
// let the cgame or game handle it
break;
} else {
temp.function ();
}
return;
}
}
// check cvars
if ( Cvar_Command() ) {
return;
}
// check client game commands
if ( com_cl_running && com_cl_running->integer && CL_GameCommand() ) {
return;
}
// check server game commands
if ( com_sv_running && com_sv_running->integer && SV_GameCommand() ) {
return;
}
// check ui commands
if ( com_cl_running && com_cl_running->integer && UI_GameCommand() ) {
return;
}
// send it as a server command if we are connected
// this will usually result in a chat message
//CL_ForwardCommandToServer ( text );
CL_ForwardCommandToServer ( text );
}
/*
============
Cmd_List_f
============
*/
void Cmd_List_f (void)
{
cmd_function_t *cmd;
int i;
char *match;
if ( Cmd_Argc() > 1 ) {
match = Cmd_Argv( 1 );
} else {
match = NULL;
}
i = 0;
for(int c=0; c<CMD_MAX_NUM; c++) {
cmd = cmd_functions + c;
if (match && !Com_Filter(match, cmd->name, qfalse)) continue;
Com_Printf ("%s\n", cmd->name);
i++;
}
Com_Printf ("%i commands\n", i);
}