jediacademy/code/game/objectives.h

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2013-04-04 22:35:38 +00:00
#ifndef __OBJECTIVES_H__
#define __OBJECTIVES_H__
// mission Objectives
// DO NOT CHANGE MAX_MISSION_OBJ. IT AFFECTS THE SAVEGAME STRUCTURE
typedef enum //# Objective_e
{
//=================================================
//
//=================================================
LIGHTSIDE_OBJ = 0,
HOTH2_OBJ1,
HOTH2_OBJ2,
HOTH2_OBJ3,
HOTH3_OBJ1,
HOTH3_OBJ2,
HOTH3_OBJ3,
T2_DPREDICAMENT_OBJ1,
T2_DPREDICAMENT_OBJ2,
T2_DPREDICAMENT_OBJ3,
T2_DPREDICAMENT_OBJ4,
T2_RANCOR_OBJ1,
T2_RANCOR_OBJ2,
T2_RANCOR_OBJ3,
T2_RANCOR_OBJ4,
T2_RANCOR_OBJ5,
T2_RANCOR_OBJ5_2,
T2_RANCOR_OBJ6,
T2_WEDGE_OBJ1,
T2_WEDGE_OBJ2,
T2_WEDGE_OBJ3,
T2_WEDGE_OBJ4,
T2_WEDGE_OBJ5,
T2_WEDGE_OBJ6,
T2_WEDGE_OBJ7,
T2_WEDGE_OBJ8,
T2_WEDGE_OBJ9,
T2_WEDGE_OBJ10,
T2_WEDGE_OBJ11,
T2_WEDGE_OBJ12,
T3_RIFT_OBJ1,
T3_RIFT_OBJ2,
T3_RIFT_OBJ3,
T1_DANGER_OBJ1,
T1_DANGER_OBJ2,
T1_DANGER_OBJ3,
T1_DANGER_OBJ4,
T1_DANGER_OBJ5,
T3_BOUNTY_OBJ1,
T3_BOUNTY_OBJ2,
T3_BOUNTY_OBJ3,
T3_BOUNTY_OBJ4,
T3_BOUNTY_OBJ5,
T3_BOUNTY_OBJ6,
T3_BOUNTY_OBJ7,
T3_BOUNTY_OBJ8,
T3_BOUNTY_OBJ9,
T2_ROGUE_OBJ1,
T2_ROGUE_OBJ2,
T2_TRIP_OBJ1,
T2_TRIP_OBJ2,
T3_BYSS_OBJ1,
T3_BYSS_OBJ2,
T3_BYSS_OBJ3,
T3_HEVIL_OBJ1,
T3_HEVIL_OBJ2,
T3_HEVIL_OBJ3,
T3_STAMP_OBJ1,
T3_STAMP_OBJ2,
T3_STAMP_OBJ3,
T3_STAMP_OBJ4,
TASPIR1_OBJ1,
TASPIR1_OBJ2,
TASPIR1_OBJ3,
TASPIR1_OBJ4,
TASPIR2_OBJ1,
TASPIR2_OBJ2,
VJUN1_OBJ1,
VJUN1_OBJ2,
VJUN2_OBJ1,
VJUN3_OBJ1,
YAVIN1_OBJ1,
YAVIN1_OBJ2,
YAVIN2_OBJ1,
T1_FATAL_OBJ1,
T1_FATAL_OBJ2,
T1_FATAL_OBJ3,
T1_FATAL_OBJ4,
T1_FATAL_OBJ5,
T1_FATAL_OBJ6,
KOR1_OBJ1,
KOR1_OBJ2,
KOR2_OBJ1,
KOR2_OBJ2,
KOR2_OBJ3,
KOR2_OBJ4,
T1_RAIL_OBJ1,
T1_RAIL_OBJ2,
T1_RAIL_OBJ3,
T1_SOUR_OBJ1,
T1_SOUR_OBJ2,
T1_SOUR_OBJ3,
T1_SOUR_OBJ4,
T1_SURPRISE_OBJ1,
T1_SURPRISE_OBJ2,
T1_SURPRISE_OBJ3,
T1_SURPRISE_OBJ4,
//# #eol
MAX_OBJECTIVES,
} objectiveNumber_t;
typedef enum //# MissionFailed_e
{
MISSIONFAILED_JAN=0, //#
MISSIONFAILED_LUKE, //#
MISSIONFAILED_LANDO, //#
MISSIONFAILED_R5D2, //#
MISSIONFAILED_WARDEN, //#
MISSIONFAILED_PRISONERS, //#
MISSIONFAILED_EMPLACEDGUNS, //#
MISSIONFAILED_LADYLUCK, //#
MISSIONFAILED_KYLECAPTURE, //#
MISSIONFAILED_TOOMANYALLIESDIED, //#
MISSIONFAILED_CHEWIE, //#
MISSIONFAILED_KYLE, //#
MISSIONFAILED_ROSH, //#
MISSIONFAILED_WEDGE, //#
MISSIONFAILED_TURNED, //# Turned on your friends.
//# #eol
MAX_MISSIONFAILED,
} missionFailed_t;
typedef enum //# StatusText_e
{
//=================================================
//
//=================================================
STAT_INSUBORDINATION = 0, //# Starfleet will not tolerate such insubordination
STAT_YOUCAUSEDDEATHOFTEAMMATE, //# You caused the death of a teammate.
STAT_DIDNTPROTECTTECH, //# You failed to protect Chell, your technician.
STAT_DIDNTPROTECT7OF9, //# You failed to protect 7 of 9
STAT_NOTSTEALTHYENOUGH, //# You weren't quite stealthy enough
STAT_STEALTHTACTICSNECESSARY, //# Starfleet will not tolerate such insubordination
STAT_WATCHYOURSTEP, //# Watch your step
STAT_JUDGEMENTMUCHDESIRED, //# Your judgement leaves much to be desired
//# #eol
MAX_STATUSTEXT,
} statusText_t;
extern qboolean missionInfo_Updated;
#define SET_TACTICAL_OFF 0
#define SET_TACTICAL_ON 1
#define SET_OBJ_HIDE 0
#define SET_OBJ_SHOW 1
#define SET_OBJ_PENDING 2
#define SET_OBJ_SUCCEEDED 3
#define SET_OBJ_FAILED 4
#define OBJECTIVE_HIDE 0
#define OBJECTIVE_SHOW 1
#define OBJECTIVE_STAT_PENDING 0
#define OBJECTIVE_STAT_SUCCEEDED 1
#define OBJECTIVE_STAT_FAILED 2
extern int statusTextIndex;
void OBJ_SaveObjectiveData(void);
void OBJ_LoadObjectiveData(void);
extern void OBJ_SetPendingObjectives(gentity_t *ent);
#ifndef G_OBJECTIVES_CPP
extern stringID_table_t objectiveTable [];
extern stringID_table_t statusTextTable [];
extern stringID_table_t missionFailedTable [];
#else
stringID_table_t objectiveTable [] =
{
//=================================================
//
//=================================================
ENUM2STRING(LIGHTSIDE_OBJ),
ENUM2STRING(HOTH2_OBJ1),
ENUM2STRING(HOTH2_OBJ2),
ENUM2STRING(HOTH2_OBJ3),
ENUM2STRING(HOTH3_OBJ1),
ENUM2STRING(HOTH3_OBJ2),
ENUM2STRING(HOTH3_OBJ3),
ENUM2STRING(T2_DPREDICAMENT_OBJ1),
ENUM2STRING(T2_DPREDICAMENT_OBJ2),
ENUM2STRING(T2_DPREDICAMENT_OBJ3),
ENUM2STRING(T2_DPREDICAMENT_OBJ4),
ENUM2STRING(T2_RANCOR_OBJ1),
ENUM2STRING(T2_RANCOR_OBJ2),
ENUM2STRING(T2_RANCOR_OBJ3),
ENUM2STRING(T2_RANCOR_OBJ4),
ENUM2STRING(T2_RANCOR_OBJ5),
ENUM2STRING(T2_RANCOR_OBJ5_2),
ENUM2STRING(T2_RANCOR_OBJ6),
ENUM2STRING(T2_WEDGE_OBJ1),
ENUM2STRING(T2_WEDGE_OBJ2),
ENUM2STRING(T2_WEDGE_OBJ3),
ENUM2STRING(T2_WEDGE_OBJ4),
ENUM2STRING(T2_WEDGE_OBJ5),
ENUM2STRING(T2_WEDGE_OBJ6),
ENUM2STRING(T2_WEDGE_OBJ7),
ENUM2STRING(T2_WEDGE_OBJ8),
ENUM2STRING(T2_WEDGE_OBJ9),
ENUM2STRING(T2_WEDGE_OBJ10),
ENUM2STRING(T2_WEDGE_OBJ11),
ENUM2STRING(T2_WEDGE_OBJ12),
ENUM2STRING(T3_RIFT_OBJ1),
ENUM2STRING(T3_RIFT_OBJ2),
ENUM2STRING(T3_RIFT_OBJ3),
ENUM2STRING(T1_DANGER_OBJ1),
ENUM2STRING(T1_DANGER_OBJ2),
ENUM2STRING(T1_DANGER_OBJ3),
ENUM2STRING(T1_DANGER_OBJ4),
ENUM2STRING(T1_DANGER_OBJ5),
ENUM2STRING(T3_BOUNTY_OBJ1),
ENUM2STRING(T3_BOUNTY_OBJ2),
ENUM2STRING(T3_BOUNTY_OBJ3),
ENUM2STRING(T3_BOUNTY_OBJ4),
ENUM2STRING(T3_BOUNTY_OBJ5),
ENUM2STRING(T3_BOUNTY_OBJ6),
ENUM2STRING(T3_BOUNTY_OBJ7),
ENUM2STRING(T3_BOUNTY_OBJ8),
ENUM2STRING(T3_BOUNTY_OBJ9),
ENUM2STRING(T2_ROGUE_OBJ1),
ENUM2STRING(T2_ROGUE_OBJ2),
ENUM2STRING(T2_TRIP_OBJ1),
ENUM2STRING(T2_TRIP_OBJ2),
ENUM2STRING(T3_BYSS_OBJ1),
ENUM2STRING(T3_BYSS_OBJ2),
ENUM2STRING(T3_BYSS_OBJ3),
ENUM2STRING(T3_HEVIL_OBJ1),
ENUM2STRING(T3_HEVIL_OBJ2),
ENUM2STRING(T3_HEVIL_OBJ3),
ENUM2STRING(T3_STAMP_OBJ1),
ENUM2STRING(T3_STAMP_OBJ2),
ENUM2STRING(T3_STAMP_OBJ3),
ENUM2STRING(T3_STAMP_OBJ4),
ENUM2STRING(TASPIR1_OBJ1),
ENUM2STRING(TASPIR1_OBJ2),
ENUM2STRING(TASPIR1_OBJ3),
ENUM2STRING(TASPIR1_OBJ4),
ENUM2STRING(TASPIR2_OBJ1),
ENUM2STRING(TASPIR2_OBJ2),
ENUM2STRING(VJUN1_OBJ1),
ENUM2STRING(VJUN1_OBJ2),
ENUM2STRING(VJUN2_OBJ1),
ENUM2STRING(VJUN3_OBJ1),
ENUM2STRING(YAVIN1_OBJ1),
ENUM2STRING(YAVIN1_OBJ2),
ENUM2STRING(YAVIN2_OBJ1),
ENUM2STRING(T1_FATAL_OBJ1),
ENUM2STRING(T1_FATAL_OBJ2),
ENUM2STRING(T1_FATAL_OBJ3),
ENUM2STRING(T1_FATAL_OBJ4),
ENUM2STRING(T1_FATAL_OBJ5),
ENUM2STRING(T1_FATAL_OBJ6),
ENUM2STRING(KOR1_OBJ1),
ENUM2STRING(KOR1_OBJ2),
ENUM2STRING(KOR2_OBJ1),
ENUM2STRING(KOR2_OBJ2),
ENUM2STRING(KOR2_OBJ3),
ENUM2STRING(KOR2_OBJ4),
ENUM2STRING(T1_RAIL_OBJ1),
ENUM2STRING(T1_RAIL_OBJ2),
ENUM2STRING(T1_RAIL_OBJ3),
ENUM2STRING(T1_SOUR_OBJ1),
ENUM2STRING(T1_SOUR_OBJ2),
ENUM2STRING(T1_SOUR_OBJ3),
ENUM2STRING(T1_SOUR_OBJ4),
ENUM2STRING(T1_SURPRISE_OBJ1),
ENUM2STRING(T1_SURPRISE_OBJ2),
ENUM2STRING(T1_SURPRISE_OBJ3),
ENUM2STRING(T1_SURPRISE_OBJ4),
//stringID_table_t Must end with a null entry
"", NULL
};
stringID_table_t missionFailedTable [] =
{
ENUM2STRING(MISSIONFAILED_JAN), //# JAN DIED
ENUM2STRING(MISSIONFAILED_LUKE), //# LUKE DIED
ENUM2STRING(MISSIONFAILED_LANDO), //# LANDO DIED
ENUM2STRING(MISSIONFAILED_R5D2), //# R5D2 DIED
ENUM2STRING(MISSIONFAILED_WARDEN), //# THE WARDEN DIED
ENUM2STRING(MISSIONFAILED_PRISONERS), //# TOO MANY PRISONERS DIED
ENUM2STRING(MISSIONFAILED_EMPLACEDGUNS),//# ALL EMPLACED GUNS GONE
ENUM2STRING(MISSIONFAILED_LADYLUCK), //# LADY LUCK DISTROYED
ENUM2STRING(MISSIONFAILED_KYLECAPTURE), //# KYLE HAS BEEN CAPTURED
ENUM2STRING(MISSIONFAILED_TOOMANYALLIESDIED), //# TOO MANY ALLIES DIED
ENUM2STRING(MISSIONFAILED_CHEWIE),
ENUM2STRING(MISSIONFAILED_KYLE),
ENUM2STRING(MISSIONFAILED_ROSH),
ENUM2STRING(MISSIONFAILED_WEDGE),
ENUM2STRING(MISSIONFAILED_TURNED), //# Turned on your friends.
//stringID_table_t Must end with a null entry
"", NULL
};
stringID_table_t statusTextTable [] =
{
//=================================================
//
//=================================================
ENUM2STRING(STAT_INSUBORDINATION), //# Starfleet will not tolerate such insubordination
ENUM2STRING(STAT_YOUCAUSEDDEATHOFTEAMMATE), //# You caused the death of a teammate.
ENUM2STRING(STAT_DIDNTPROTECTTECH), //# You failed to protect Chell, your technician.
ENUM2STRING(STAT_DIDNTPROTECT7OF9), //# You failed to protect 7 of 9
ENUM2STRING(STAT_NOTSTEALTHYENOUGH), //# You weren't quite stealthy enough
ENUM2STRING(STAT_STEALTHTACTICSNECESSARY), //# Starfleet will not tolerate such insubordination
ENUM2STRING(STAT_WATCHYOURSTEP), //# Watch your step
ENUM2STRING(STAT_JUDGEMENTMUCHDESIRED), //# Your judgement leaves much to be desired
//stringID_table_t Must end with a null entry
"", NULL
};
#endif// #ifndef G_OBJECTIVES_CPP
#endif// #ifndef __OBJECTIVES_H__