;rww - this file will allow you to override the number of bits any given
;entityState value is sent across the network in for your mod. Do not
;mess with this unless you know what you're doing as it's easily possible
;to mess something up terribly. Just remove the ; in front of any of the
;values that you want to override and use the desired bit num. 0 is a
;special-case value, it means to send across as a float. GENTITYNUM_BITS
;means to send in as many bits as it takes to send the highest possible
;entity number.
;
;pos.trTime, 32
;pos.trBase[0], 0
;pos.trBase[1], 0
;pos.trDelta[0], 0
;pos.trDelta[1], 0
;pos.trBase[2], 0
;apos.trBase[1], 0
;pos.trDelta[2], 0
;apos.trBase[0], 0
;event, 10
;angles2[1], 0
;eType, 8
;torsoAnim, 16
;forceFrame, 16
;eventParm, 8
;legsAnim, 16
;torsoFlip, 1
;legsFlip, 1
;groundEntityNum, GENTITYNUM_BITS
;pos.trType, 8
;eFlags, 32
;bolt1, 8
;bolt2, GENTITYNUM_BITS
;trickedentindex, 16
;trickedentindex2, 16
;trickedentindex3, 16
;trickedentindex4, 16
;speed, 0
;fireflag, 2
;genericenemyindex, 32
;activeForcePass, 6
;emplacedOwner, 32
;otherEntityNum, GENTITYNUM_BITS
;weapon, 32
;clientNum, GENTITYNUM_BITS
;angles[1], 0
;pos.trDuration, 32
;apos.trType, 8
;origin[0], 0
;origin[1], 0
;origin[2], 0
;solid, 24
;owner, GENTITYNUM_BITS
;teamowner, 8
;shouldtarget, 1
;powerups, 16
;modelGhoul2, 8
;g2radius, 8
;modelindex, -16
;otherEntityNum2, GENTITYNUM_BITS
;loopSound, 8
;loopIsSoundset, 1
;soundSetIndex, 8
;generic1, 8
;origin2[2], 0
;origin2[0], 0
;origin2[1], 0
;modelindex2, 8
;angles[0], 0
;time, 32
;apos.trTime, 32
;apos.trDuration, 32
;apos.trBase[2], 0
;apos.trDelta[0], 0
;apos.trDelta[1], 0
;apos.trDelta[2], 0
;time2, 32
;angles[2], 0
;angles2[0], 0
;angles2[2], 0
;constantLight, 32
;frame, 16
;saberInFlight, 1
;saberEntityNum, GENTITYNUM_BITS
;saberMove, 8
;forcePowersActive, 32
;isJediMaster, 1
;isPortalEnt, 1
;heldByClient, 6
;ragAttach, GENTITYNUM_BITS
;iModelScale, 10
;brokenLimbs, 8
;boltToPlayer, 6
;hasLookTarget, 1
;lookTarget, GENTITYNUM_BITS
;
;customRGBA[0], 8
;customRGBA[1], 8
;customRGBA[2], 8
;customRGBA[3], 8
;
;health, 10
;maxhealth, 10
;
;npcSaber1, 9
;npcSaber2, 9
;
;csSounds_Std, 8
;csSounds_Combat, 8
;csSounds_Extra, 8
;csSounds_Jedi, 8
;
;surfacesOn, 32
;surfacesOff, 32
;
;boneIndex1, 6
;boneIndex2, 6
;boneIndex3, 6
;boneIndex4, 6
;
;boneOrient, 9
;
;boneAngles1[0], 0
;boneAngles1[1], 0
;boneAngles1[2], 0
;
;boneAngles2[0], 0
;boneAngles2[1], 0
;boneAngles2[2], 0
;
;boneAngles3[0], 0
;boneAngles3[1], 0
;boneAngles3[2], 0
;
;boneAngles4[0], 0
;boneAngles4[1], 0
;boneAngles4[2], 0
;
;NPC_class, 8
;
;m_iVehicleNum, 10
;
;eFlags2,10
;
;userInt1, 1
;userInt2, 1
;userInt3, 1
;userFloat1, 1
;userFloat2, 1
;userFloat3, 1
;userVec1[0], 1
;userVec1[1], 1
;userVec1[2], 1
;userVec2[0], 1
;userVec2[1], 1
;userVec2[2], 1
