<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="WinDed"
	SccProjectName="&quot;$/jedi/codemp&quot;, CAAAAAAA"
	SccAuxPath=""
	SccLocalPath="."
	SccProvider="MSSCCI:Microsoft Visual SourceSafe">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release/Dedicated"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="0">
			<Tool
				Name="VCCLCompilerTool"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				ImproveFloatingPointConsistency="FALSE"
				FavorSizeOrSpeed="1"
				OptimizeForProcessor="2"
				OptimizeForWindowsApplication="TRUE"
				PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE,DEDICATED,BOTLIB,_WINDOWS"
				StringPooling="TRUE"
				RuntimeLibrary="4"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Release/Dedicated/WinDed.pch"
				AssemblerListingLocation=".\Release/Dedicated/"
				ObjectFile=".\Release/Dedicated/"
				ProgramDataBaseFileName=".\Release/Dedicated/"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="odbc32.lib odbccp32.lib wsock32.lib Winmm.lib"
				OutputFile="Release/jampDed.exe"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ProgramDatabaseFile=".\Release/jk2Ded.pdb"
				GenerateMapFile="TRUE"
				MapFileName="release\jampDed.map"
				MapLines="TRUE"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				SetChecksum="TRUE"/>
			<Tool
				Name="VCMIDLTool"
				TypeLibraryName=".\Release/WinDed.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug/dedicated"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="0">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE,DEDICATED,_JK2,BOTLIB,_WINDOWS"
				BasicRuntimeChecks="3"
				RuntimeLibrary="5"
				PrecompiledHeaderFile=".\Debug/dedicated/WinDed.pch"
				AssemblerListingLocation=".\Debug/dedicated/"
				ObjectFile=".\Debug/dedicated/"
				ProgramDataBaseFileName=".\Debug/dedicated/"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="odbc32.lib odbccp32.lib wsock32.lib Winmm.lib"
				OutputFile="Debug/jampDed.exe"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\Debug/jk2Ded.pdb"
				SubSystem="1"/>
			<Tool
				Name="VCMIDLTool"
				TypeLibraryName=".\Debug/WinDed.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Common"
			Filter="">
			<File
				RelativePath=".\qcommon\GenericParser2.h">
			</File>
			<File
				RelativePath=".\qcommon\MiniHeap.h">
			</File>
			<File
				RelativePath=".\qcommon\RoffSystem.cpp">
			</File>
			<File
				RelativePath=".\qcommon\RoffSystem.h">
			</File>
			<File
				RelativePath=".\qcommon\chash.h">
			</File>
			<File
				RelativePath=".\qcommon\cm_draw.cpp">
			</File>
			<File
				RelativePath=".\qcommon\cm_draw.h">
			</File>
			<File
				RelativePath=".\qcommon\cm_landscape.h">
			</File>
			<File
				RelativePath=".\qcommon\cm_load.cpp">
			</File>
			<File
				RelativePath=".\qcommon\cm_local.h">
			</File>
			<File
				RelativePath=".\qcommon\cm_patch.cpp">
			</File>
			<File
				RelativePath=".\qcommon\cm_patch.h">
			</File>
			<File
				RelativePath=".\qcommon\cm_polylib.cpp">
			</File>
			<File
				RelativePath=".\qcommon\cm_polylib.h">
			</File>
			<File
				RelativePath=".\qcommon\cm_public.h">
			</File>
			<File
				RelativePath=".\qcommon\cm_randomterrain.cpp">
			</File>
			<File
				RelativePath=".\qcommon\cm_randomterrain.h">
			</File>
			<File
				RelativePath=".\qcommon\cm_shader.cpp">
			</File>
			<File
				RelativePath=".\qcommon\cm_terrain.cpp">
			</File>
			<File
				RelativePath=".\qcommon\cm_terrainmap.h">
			</File>
			<File
				RelativePath=".\qcommon\cm_test.cpp">
			</File>
			<File
				RelativePath=".\qcommon\cm_trace.cpp">
			</File>
			<File
				RelativePath="qcommon\cmd_common.cpp">
			</File>
			<File
				RelativePath="qcommon\cmd_pc.cpp">
			</File>
			<File
				RelativePath=".\qcommon\common.cpp">
			</File>
			<File
				RelativePath=".\qcommon\cvar.cpp">
			</File>
			<File
				RelativePath=".\qcommon\disablewarnings.h">
			</File>
			<File
				RelativePath="qcommon\files_common.cpp">
			</File>
			<File
				RelativePath="qcommon\files_pc.cpp">
			</File>
			<File
				RelativePath=".\qcommon\game_version.h">
			</File>
			<File
				RelativePath=".\qcommon\genericparser2.cpp">
			</File>
			<File
				RelativePath=".\qcommon\huffman.cpp">
			</File>
			<File
				RelativePath=".\qcommon\md4.cpp">
			</File>
			<File
				RelativePath=".\qcommon\msg.cpp">
			</File>
			<File
				RelativePath=".\qcommon\net_chan.cpp">
			</File>
			<File
				RelativePath="qcommon\q_math.cpp">
			</File>
			<File
				RelativePath="qcommon\q_shared.cpp">
			</File>
			<File
				RelativePath=".\qcommon\qcommon.h">
			</File>
			<File
				RelativePath=".\qcommon\qfiles.h">
			</File>
			<File
				RelativePath=".\qcommon\sstring.h">
			</File>
			<File
				RelativePath="qcommon\stringed_ingame.cpp">
			</File>
			<File
				RelativePath="qcommon\stringed_ingame.h">
			</File>
			<File
				RelativePath="qcommon\stringed_interface.cpp">
			</File>
			<File
				RelativePath="qcommon\stringed_interface.h">
			</File>
			<File
				RelativePath=".\qcommon\tags.h">
			</File>
			<File
				RelativePath=".\qcommon\timing.h">
			</File>
			<File
				RelativePath=".\qcommon\unzip.cpp">
			</File>
			<File
				RelativePath=".\qcommon\unzip.h">
			</File>
			<File
				RelativePath=".\qcommon\vm.cpp">
			</File>
			<File
				RelativePath=".\qcommon\vm_interpreted.cpp">
			</File>
			<File
				RelativePath=".\qcommon\vm_local.h">
			</File>
			<File
				RelativePath=".\qcommon\vm_x86.cpp">
			</File>
			<File
				RelativePath="qcommon\z_memman_pc.cpp">
			</File>
		</Filter>
		<Filter
			Name="Ghoul2"
			Filter="">
			<File
				RelativePath=".\ghoul2\G2.h">
			</File>
			<File
				RelativePath=".\ghoul2\G2_API.cpp">
			</File>
			<File
				RelativePath=".\ghoul2\G2_bolts.cpp">
			</File>
			<File
				RelativePath=".\ghoul2\G2_bones.cpp">
			</File>
			<File
				RelativePath=".\ghoul2\G2_gore.h">
			</File>
			<File
				RelativePath=".\ghoul2\G2_local.h">
			</File>
			<File
				RelativePath=".\ghoul2\G2_misc.cpp">
			</File>
			<File
				RelativePath=".\ghoul2\G2_surfaces.cpp">
			</File>
			<File
				RelativePath=".\ghoul2\ghoul2_shared.h">
			</File>
		</Filter>
		<Filter
			Name="Server"
			Filter="">
			<File
				RelativePath=".\server\server.h">
			</File>
			<File
				RelativePath=".\server\sv_bot.cpp">
			</File>
			<File
				RelativePath=".\server\sv_ccmds.cpp">
			</File>
			<File
				RelativePath=".\server\sv_client.cpp">
			</File>
			<File
				RelativePath=".\server\sv_game.cpp">
			</File>
			<File
				RelativePath=".\server\sv_init.cpp">
			</File>
			<File
				RelativePath=".\server\sv_main.cpp">
			</File>
			<File
				RelativePath=".\server\sv_net_chan.cpp">
			</File>
			<File
				RelativePath=".\server\sv_snapshot.cpp">
			</File>
			<File
				RelativePath=".\server\sv_world.cpp">
			</File>
			<Filter
				Name="NPCNav"
				Filter="">
				<File
					RelativePath="server\NPCNav\gameCallbacks.cpp">
				</File>
				<File
					RelativePath="server\NPCNav\navigator.cpp">
				</File>
				<File
					RelativePath="server\NPCNav\navigator.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Null"
			Filter="">
			<File
				RelativePath=".\null\null_client.cpp">
			</File>
			<File
				RelativePath=".\null\null_glimp.cpp">
			</File>
			<File
				RelativePath=".\null\null_input.cpp">
			</File>
			<File
				RelativePath=".\null\null_renderer.cpp">
			</File>
			<File
				RelativePath=".\null\null_snddma.cpp">
			</File>
			<File
				RelativePath=".\null\win_main.cpp">
			</File>
		</Filter>
		<Filter
			Name="Renderer"
			Filter="">
			<File
				RelativePath=".\renderer\matcomp.c">
			</File>
			<File
				RelativePath=".\renderer\tr_backend.cpp">
			</File>
			<File
				RelativePath=".\renderer\tr_ghoul2.cpp">
			</File>
			<File
				RelativePath=".\renderer\tr_image.cpp">
			</File>
			<File
				RelativePath=".\renderer\tr_init.cpp">
			</File>
			<File
				RelativePath=".\renderer\tr_main.cpp">
			</File>
			<File
				RelativePath=".\renderer\tr_mesh.cpp">
			</File>
			<File
				RelativePath=".\renderer\tr_model.cpp">
			</File>
			<File
				RelativePath=".\renderer\tr_shader.cpp">
			</File>
			<Filter
				Name="png"
				Filter="">
				<File
					RelativePath=".\png\png.cpp">
				</File>
				<File
					RelativePath=".\png\png.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Win32"
			Filter="">
			<File
				RelativePath="win32\WinDed.rc">
			</File>
			<File
				RelativePath=".\win32\win_net.cpp">
			</File>
			<File
				RelativePath=".\win32\win_shared.cpp">
			</File>
		</Filter>
		<Filter
			Name="botlib"
			Filter="">
			<File
				RelativePath=".\botlib\aasfile.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_bsp.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_bspq3.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_aas_cluster.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_aas_cluster.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_debug.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_aas_debug.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_def.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_entity.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_aas_entity.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_file.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_aas_file.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_funcs.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_main.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_aas_main.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_move.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_aas_move.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_optimize.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_aas_optimize.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_reach.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_aas_reach.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_route.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_aas_route.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_routealt.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_aas_routealt.h">
			</File>
			<File
				RelativePath=".\botlib\be_aas_sample.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_aas_sample.h">
			</File>
			<File
				RelativePath=".\botlib\be_ai_char.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_ai_chat.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_ai_gen.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_ai_goal.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_ai_move.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_ai_weap.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_ai_weight.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_ai_weight.h">
			</File>
			<File
				RelativePath=".\botlib\be_ea.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_interface.cpp">
			</File>
			<File
				RelativePath=".\botlib\be_interface.h">
			</File>
			<File
				RelativePath=".\botlib\l_crc.cpp">
			</File>
			<File
				RelativePath=".\botlib\l_crc.h">
			</File>
			<File
				RelativePath=".\botlib\l_libvar.cpp">
			</File>
			<File
				RelativePath=".\botlib\l_libvar.h">
			</File>
			<File
				RelativePath=".\botlib\l_log.cpp">
			</File>
			<File
				RelativePath=".\botlib\l_log.h">
			</File>
			<File
				RelativePath=".\botlib\l_memory.cpp">
			</File>
			<File
				RelativePath=".\botlib\l_memory.h">
			</File>
			<File
				RelativePath=".\botlib\l_precomp.cpp">
			</File>
			<File
				RelativePath=".\botlib\l_precomp.h">
			</File>
			<File
				RelativePath=".\botlib\l_script.cpp">
			</File>
			<File
				RelativePath=".\botlib\l_script.h">
			</File>
			<File
				RelativePath=".\botlib\l_struct.cpp">
			</File>
			<File
				RelativePath=".\botlib\l_struct.h">
			</File>
			<File
				RelativePath=".\botlib\l_utils.h">
			</File>
		</Filter>
		<Filter
			Name="headers"
			Filter="">
			<File
				RelativePath=".\game\anims.h">
			</File>
			<File
				RelativePath=".\game\be_aas.h">
			</File>
			<File
				RelativePath=".\game\be_ai_char.h">
			</File>
			<File
				RelativePath=".\game\be_ai_chat.h">
			</File>
			<File
				RelativePath=".\game\be_ai_gen.h">
			</File>
			<File
				RelativePath=".\game\be_ai_goal.h">
			</File>
			<File
				RelativePath=".\game\be_ai_move.h">
			</File>
			<File
				RelativePath=".\game\be_ai_weap.h">
			</File>
			<File
				RelativePath=".\game\be_ea.h">
			</File>
			<File
				RelativePath=".\game\bg_public.h">
			</File>
			<File
				RelativePath=".\game\bg_weapons.h">
			</File>
			<File
				RelativePath=".\game\botlib.h">
			</File>
			<File
				RelativePath=".\cgame\cg_public.h">
			</File>
			<File
				RelativePath=".\client\client.h">
			</File>
			<File
				RelativePath=".\game\g_public.h">
			</File>
			<File
				RelativePath=".\renderer\glext.h">
			</File>
			<File
				RelativePath=".\jpeg-6\jconfig.h">
			</File>
			<File
				RelativePath=".\jpeg-6\jerror.h">
			</File>
			<File
				RelativePath=".\jpeg-6\jmorecfg.h">
			</File>
			<File
				RelativePath=".\jpeg-6\jpegint.h">
			</File>
			<File
				RelativePath=".\jpeg-6\jpeglib.h">
			</File>
			<File
				RelativePath=".\ui\keycodes.h">
			</File>
			<File
				RelativePath=".\client\keys.h">
			</File>
			<File
				RelativePath=".\renderer\matcomp.h">
			</File>
			<File
				RelativePath=".\renderer\mdx_format.h">
			</File>
			<File
				RelativePath=".\game\q_shared.h">
			</File>
			<File
				RelativePath=".\renderer\qgl.h">
			</File>
			<File
				RelativePath=".\client\snd_public.h">
			</File>
			<File
				RelativePath=".\game\surfaceflags.h">
			</File>
			<File
				RelativePath=".\renderer\tr_font.h">
			</File>
			<File
				RelativePath=".\renderer\tr_local.h">
			</File>
			<File
				RelativePath=".\renderer\tr_public.h">
			</File>
			<File
				RelativePath=".\cgame\tr_types.h">
			</File>
			<File
				RelativePath=".\ui\ui_public.h">
			</File>
			<File
				RelativePath=".\win32\win_local.h">
			</File>
		</Filter>
		<Filter
			Name="ICARUS"
			Filter="">
			<File
				RelativePath=".\icarus\GameInterface.h">
			</File>
			<File
				RelativePath=".\icarus\Q3_Interface.h">
			</File>
			<File
				RelativePath=".\icarus\Q3_Registers.h">
			</File>
			<File
				RelativePath=".\icarus\blockstream.cpp">
			</File>
			<File
				RelativePath=".\icarus\blockstream.h">
			</File>
			<File
				RelativePath=".\icarus\gameinterface.cpp">
			</File>
			<File
				RelativePath=".\icarus\icarus.h">
			</File>
			<File
				RelativePath=".\icarus\instance.cpp">
			</File>
			<File
				RelativePath=".\icarus\instance.h">
			</File>
			<File
				RelativePath=".\icarus\interface.cpp">
			</File>
			<File
				RelativePath=".\icarus\interface.h">
			</File>
			<File
				RelativePath=".\icarus\interpreter.h">
			</File>
			<File
				RelativePath=".\icarus\memory.cpp">
			</File>
			<File
				RelativePath=".\icarus\module.h">
			</File>
			<File
				RelativePath=".\icarus\q3_interface.cpp">
			</File>
			<File
				RelativePath=".\icarus\q3_registers.cpp">
			</File>
			<File
				RelativePath=".\icarus\sequence.cpp">
			</File>
			<File
				RelativePath=".\icarus\sequence.h">
			</File>
			<File
				RelativePath=".\icarus\sequencer.cpp">
			</File>
			<File
				RelativePath=".\icarus\sequencer.h">
			</File>
			<File
				RelativePath=".\icarus\taskmanager.cpp">
			</File>
			<File
				RelativePath=".\icarus\taskmanager.h">
			</File>
			<File
				RelativePath=".\icarus\tokenizer.h">
			</File>
		</Filter>
		<Filter
			Name="RMG"
			Filter="">
			<File
				RelativePath=".\RMG\RM_Area.h">
			</File>
			<File
				RelativePath=".\RMG\RM_Headers.h">
			</File>
			<File
				RelativePath=".\RMG\RM_Instance.h">
			</File>
			<File
				RelativePath=".\RMG\RM_InstanceFile.h">
			</File>
			<File
				RelativePath=".\RMG\RM_Instance_BSP.h">
			</File>
			<File
				RelativePath=".\RMG\RM_Instance_Group.h">
			</File>
			<File
				RelativePath=".\RMG\RM_Instance_Random.h">
			</File>
			<File
				RelativePath=".\RMG\RM_Instance_Void.h">
			</File>
			<File
				RelativePath=".\RMG\RM_Manager.h">
			</File>
			<File
				RelativePath=".\RMG\RM_Mission.h">
			</File>
			<File
				RelativePath=".\RMG\RM_Objective.h">
			</File>
			<File
				RelativePath=".\RMG\RM_Path.h">
			</File>
			<File
				RelativePath=".\RMG\RM_Terrain.h">
			</File>
			<File
				RelativePath=".\rmg\rm_area.cpp">
			</File>
			<File
				RelativePath=".\rmg\rm_instance.cpp">
			</File>
			<File
				RelativePath=".\rmg\rm_instance_bsp.cpp">
			</File>
			<File
				RelativePath=".\rmg\rm_instance_group.cpp">
			</File>
			<File
				RelativePath=".\rmg\rm_instance_random.cpp">
			</File>
			<File
				RelativePath=".\rmg\rm_instance_void.cpp">
			</File>
			<File
				RelativePath=".\rmg\rm_instancefile.cpp">
			</File>
			<File
				RelativePath=".\rmg\rm_manager.cpp">
			</File>
			<File
				RelativePath=".\rmg\rm_mission.cpp">
			</File>
			<File
				RelativePath=".\rmg\rm_objective.cpp">
			</File>
			<File
				RelativePath=".\rmg\rm_path.cpp">
			</File>
			<File
				RelativePath=".\rmg\rm_terrain.cpp">
			</File>
		</Filter>
		<Filter
			Name="zlib32"
			Filter="">
			<File
				RelativePath="zlib32\deflate.cpp">
			</File>
			<File
				RelativePath="zlib32\deflate.h">
			</File>
			<File
				RelativePath="zlib32\inflate.cpp">
			</File>
			<File
				RelativePath="zlib32\inflate.h">
			</File>
			<File
				RelativePath="zlib32\zip.h">
			</File>
			<File
				RelativePath="zlib32\zipcommon.cpp">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
