//NOTE: for vehicle-class NPCs, the playerModel key is actually their entry in the vehicles.dat

tie-bomber
{
	playerTeam	TEAM_NEUTRAL
	enemyTeam	TEAM_NEUTRAL
	class		CLASS_VEHICLE
	width		200
	height		256
}

tie-bomber2
{
	playerTeam	TEAM_NEUTRAL
	enemyTeam	TEAM_NEUTRAL
	class		CLASS_VEHICLE
	width		200
	height		256
}
