782 lines
19 KiB
C++
782 lines
19 KiB
C++
/*
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==============================================================================
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Q:\art\models\weapons\spllbook\spllbook.hc
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==============================================================================
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*/
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// For building the model
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$cd Q:\art\models\weapons\spllbook
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$origin 0 0 0
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$base BASE skin
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$skin skin
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$flags 0
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//
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$frame idlebn01 idlebn02 idlebn03 idlebn04 idlebn05
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$frame idlebn06 idlebn07 idlebn08 idlebn09 idlebn10
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$frame idlebn11 idlebn12 idlebn13 idlebn14 idlebn15
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$frame idlebn16 idlebn17 idlebn18 idlebn19 idlebn20
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$frame idlebn21 idlebn22 idlebn23 idlebn24 idlebn25
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//
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$frame idlean26 idlean27 idlean28 idlean29 idlean30
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$frame idlean31 idlean32 idlean33 idlean34 idlean35
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$frame idlean36 idlean37 idlean38 idlean39 idlean40
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$frame idlean41 idlean42 idlean43 idlean44 idlean45
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$frame idlean46 idlean47 idlean48 idlean49 idlean50
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//
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$frame normal51 normal52 normal53 normal54 normal55
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$frame normal56 normal57 normal58 normal59 normal60
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$frame normal61 normal62 normal63 normal64
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//
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$frame topowr65 topowr66 topowr67 topowr68 topowr69
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$frame topowr70 topowr71 topowr72 topowr73 topowr74
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$frame topowr75 topowr76 topowr77 topowr78 topowr79
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$frame topowr80 topowr81 topowr82 topowr83 topowr84
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//
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$frame pidleb085 pidleb086 pidleb087 pidleb088 pidleb089
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$frame pidleb090 pidleb091 pidleb092 pidleb093 pidleb094
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$frame pidleb095 pidleb096 pidleb097 pidleb098 pidleb099
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$frame pidleb100 pidleb101 pidleb102 pidleb103 pidleb104
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$frame pidleb105 pidleb106 pidleb107 pidleb108 pidleb109
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//
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$frame pidlea110 pidlea111 pidlea112 pidlea113 pidlea114
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$frame pidlea115 pidlea116 pidlea117 pidlea118 pidlea119
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$frame pidlea120 pidlea121 pidlea122 pidlea123 pidlea124
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$frame pidlea125 pidlea126 pidlea127 pidlea128 pidlea129
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$frame pidlea130 pidlea131 pidlea132 pidlea133 pidlea134
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//
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$frame powern135 powern136 powern137 powern138 powern139
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$frame powern140 powern141 powern142 powern143 powern144
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$frame powern145 powern146 powern147 powern148
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//
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$frame tonrml149 tonrml150 tonrml151 tonrml152 tonrml153
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$frame tonrml154 tonrml155 tonrml156 tonrml157 tonrml158
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$frame tonrml159 tonrml160 tonrml161 tonrml162 tonrml163
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$frame tonrml164 tonrml165 tonrml166 tonrml167 tonrml168
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//
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$frame ndesel213 ndesel214 ndesel215 ndesel216 ndesel217
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$frame ndesel218 ndesel219 ndesel220 ndesel221 ndesel222
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$frame ndesel223
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//
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$frame pselon224 pselon225 pselon226 pselon227 pselon228
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$frame pselon229 pselon230 pselon231 pselon232 pselon233
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$frame pselon234
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void burner_think ()
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{
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if(self.lifetime<time||self.enemy.health<0)
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{
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stopSound(self.enemy,CHAN_BODY);
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//sound(self.enemy,CHAN_BODY,"misc/null.wav",1,ATTN_NORM);
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self.enemy.flags2 (-) FL2_ONFIRE;
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self.enemy.effects (-) EF_DIMLIGHT;
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self.enemy.effects (-) EF_ONFIRE;
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remove(self);
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return;
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}
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else if(pointcontents(self.enemy.origin)==CONTENT_WATER)
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{
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sound (self.enemy, CHAN_BODY, "misc/fout.wav", 1, ATTN_NORM);
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smolder((self.enemy.absmin+self.enemy.absmax)*0.5);
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self.enemy.flags2 (-) FL2_ONFIRE;
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self.enemy.effects (-) EF_DIMLIGHT;
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self.enemy.effects (-) EF_ONFIRE;
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remove(self);
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return;
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}
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else
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{
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//org=(self.enemy.absmin+self.enemy.absmax)*0.5+randomv(self.enemy.size*-0.25,self.enemy.size*0.25);
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//vel=randomv('-3 -3 0','3 3 7');
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//starteffect(CE_ONFIRE, org,vel, 0);
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//sound(self.enemy,CHAN_BODY,"raven/fire1.wav",1,ATTN_NORM);
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thinktime self : random(0.5);
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T_Damage(self.enemy,self,self.owner,self.enemy.fire_damage + random(1));
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}
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}
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void spawn_burner (entity loser)
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{
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if (loser.flags2 & FL2_ONFIRE)
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{
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loser.fire_damage += 2;
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return;
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}
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if (coop && loser.classname == "player" && loser.team == self.owner.team && teamplay)
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return;
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loser.fire_damage = 2;
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entity burner;
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burner=spawn();
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burner.owner=self.owner;
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burner.enemy=loser;
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burner.lifetime=time+random(5)+5;
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burner.think=burner_think;
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burner.effects (+) EF_NODRAW;
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burner.enemy.effects (+) EF_DIMLIGHT;
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thinktime burner : 0;
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burner.enemy.flags2 (+) FL2_ONFIRE;
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burner.enemy.effects (+) EF_ONFIRE;
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//sound(self,CHAN_AUTO,"weapons/fbfire.wav",1,ATTN_NORM);
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starteffect(CE_LG_EXPLOSION , self.origin);
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}
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float isFlammable()
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{
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if (other.thingtype == THINGTYPE_FLESH ||
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other.thingtype == THINGTYPE_WOOD ||
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other.thingtype == THINGTYPE_HAY ||
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other.thingtype == THINGTYPE_LEAVES ||
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other.thingtype == THINGTYPE_CLOTH ||
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other.thingtype == THINGTYPE_WOOD_LEAF ||
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other.thingtype == THINGTYPE_WOOD_METAL ||
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other.thingtype == THINGTYPE_WOOD_STONE ||
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other.thingtype == THINGTYPE_METAL_CLOTH)
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{
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return 1;
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}
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return 0;
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}
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void flamestream_touch ()
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{
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self.velocity = '0 0 0';
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if(other.classname=="flamestream")
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return;
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if(other.takedamage)
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{
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float old_health;
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vector other_org;
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if (isFlammable())
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{
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spawn_burner(other);
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}
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other_org=other.origin;
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old_health=other.health;
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T_Damage(other,self,self.owner,self.dmg + random(1,5));
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if(other.health<=0&&old_health>0)
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smolder(other_org);
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}
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else
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{
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T_RadiusDamage(self,self.owner,40,self.owner);
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}
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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WriteByte (MSG_MULTICAST, TE_FIREWALL_IMPACT);
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WriteCoord (MSG_MULTICAST, self.origin_x - self.movedir_x * 24);
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WriteCoord (MSG_MULTICAST, self.origin_y - self.movedir_y * 24);
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WriteCoord (MSG_MULTICAST, self.origin_z - self.movedir_z * 24);
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multicast(self.origin,MULTICAST_PHS_R);
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remove(self);
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}
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void flamestreamThink()
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{
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makevectors(self.angles);
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float old_health;
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vector other_org;
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traceline(self.origin, self.origin + '0 0 -256', FALSE, self);
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if (trace_ent)
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{
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if (isFlammable())
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{
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spawn_burner(trace_ent);
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}
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other_org=trace_ent.origin;
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old_health=trace_ent.health;
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if(trace_ent.health<=0&&old_health>0)
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{
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smolder(other_org);
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}
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}
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self.angles = vectoangles(self.movedir);
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traceline(self.origin, self.origin + self.movedir * 450, FALSE, self);
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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WriteByte (MSG_MULTICAST, TE_FIREWALL);
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WriteCoord (MSG_MULTICAST, self.origin_x);
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WriteCoord (MSG_MULTICAST, self.origin_y);
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WriteCoord (MSG_MULTICAST, self.origin_z);
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WriteByte (MSG_MULTICAST, self.angles_y*256.0/360.0);
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WriteByte (MSG_MULTICAST, self.angles_x*256.0/360.0);
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WriteByte (MSG_MULTICAST, trace_fraction * 8.0);
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multicast(self.origin,MULTICAST_PVS);
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if (self.lifetime < time) self.touch();
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self.think = flamestreamThink;
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thinktime self : 0.3;
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}
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// regular attack
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void flamestream_fire ()
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{
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self.effects (+) EF_MUZZLEFLASH;
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self.greenmana-=4;
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self.punchangle_x = -2;
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makevectors(self.v_angle);
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self.velocity+=normalize(v_forward) * -100;
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self.flags(-)FL_ONGROUND;
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newmis=spawn();
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newmis.classname="flamestream";
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newmis.owner=self;
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newmis.movetype=MOVETYPE_FLYMISSILE;
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newmis.solid=SOLID_BBOX;
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newmis.touch=flamestream_touch;
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newmis.dmg=40;
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newmis.lifetime=time+2;
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newmis.o_angle=self.origin+self.proj_ofs+v_forward*16-v_right*16-v_up*16;
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newmis.movedir=v_forward;
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newmis.speed=1500+random(50);
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newmis.velocity=newmis.movedir*newmis.speed;
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setmodel(newmis,"models/null.spr");
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setsize(newmis,'-6 -6 -6','6 6 6');
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newmis.level=0;
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newmis.hull=HULL_POINT;
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setorigin(newmis,newmis.o_angle);
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newmis.wallspot=newmis.origin;
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newmis.count = 20;
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newmis.cnt = 0;
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newmis.effects (+) EF_NODRAW;
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newmis.think=flamestreamThink;
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thinktime newmis : 0.3;
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newmis.angles = vectoangles(newmis.movedir);
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traceline(newmis.origin, newmis.origin + newmis.movedir * 450, FALSE, newmis);
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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WriteByte (MSG_MULTICAST, TE_FIREWALL);
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WriteCoord (MSG_MULTICAST, newmis.origin_x);
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WriteCoord (MSG_MULTICAST, newmis.origin_y);
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WriteCoord (MSG_MULTICAST, newmis.origin_z);
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WriteByte (MSG_MULTICAST, newmis.angles_y*256.0/360.0);
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WriteByte (MSG_MULTICAST, newmis.angles_x*256.0/360.0);
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WriteByte (MSG_MULTICAST, trace_fraction * 8.0);
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multicast(self.origin,MULTICAST_PVS);
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}
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void flameball_touch()
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{
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if (other.takedamage)
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{
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float old_health;
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vector other_org;
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// sound(self,CHAN_BODY,"succubus/flamend.wav",0.5,ATTN_NORM);
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other_org=other.origin;
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old_health=other.health;
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T_Damage(other,self,self.owner,random(10,20));
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if(other.health<=0&&old_health>0)
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smolder(other_org);
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}
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/* else//no need for this why damage it if it can't take damage?
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{
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T_Damage(other, self.owner, self.owner, 10);
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}*/
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// these'll be made on the client
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/* rand = random();
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if (rand < 0.2)
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starteffect(CE_SM_EXPLOSION, self.origin-self.movedir*6, '0 0 6', 0);
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else if (rand < 0.3)
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starteffect(CE_FBOOM, self.origin-self.movedir*6, '0 0 6', 0);
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else
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starteffect(CE_BOMB, self.origin-self.movedir*6, '0 0 6', 0);*/
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remove(self);
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}
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void flameball_think()
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{
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// starteffect(CE_FLAMESTREAM, self.origin, '0 0 2', 0);
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self.think = SUB_Remove;
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thinktime self : 2;
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}
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void flameball_spawn(vector pos, entity targ)
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{
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newmis = spawn();
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newmis.classname = "flameball";
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newmis.owner = self.owner;
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setmodel(newmis, "models/sucwp1p.mdl");
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setsize(newmis, '-3 -3 -3', '3 3 3');
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newmis.hull = HULL_POINT;
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newmis.solid = SOLID_BBOX;
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newmis.movetype = MOVETYPE_FLYMISSILE;
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newmis.drawflags (+) MLS_ABSLIGHT;
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newmis.abslight = 0.5;
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newmis.frame = 4;
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newmis.effects (+) EF_NODRAW; // these'll be made on the client
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setorigin(newmis, pos);
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pos = targ.origin - newmis.origin;
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pos = normalize(pos);
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pos *= 800 + random(100);
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newmis.velocity = pos;
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newmis.angles = vectoangles(newmis.velocity);
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newmis.movedir = normalize(newmis.velocity);
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// starteffect(CE_FLAMESTREAM, newmis.origin, '0 0 0', 0);
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newmis.touch = flameball_touch;
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newmis.think = flameball_think;
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thinktime newmis : 0.05;
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}
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void flameswarmBoom()
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{
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local vector rand;
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if (self.lifetime < time || self.lockentity.origin == '0 0 0')
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{
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self.lockentity.effects (-) EF_POWERFLAMEBURN;
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remove(self);
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return;
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}
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if (self.attack_finished < time)
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{
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sound(self,CHAN_BODY,"succubus/flamend.wav",0.5,ATTN_NORM);
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self.attack_finished = time + 1.5;
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}
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makevectors(self.lockentity.angles);
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rand = self.lockentity.origin + '0 0 200' + randomv('-140 -140 -140', '140 140 140');
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traceline(self.lockentity.origin, rand, TRUE, self);
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flameball_spawn(trace_endpos, self.lockentity);
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self.think = flameswarmBoom;
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thinktime self : 0.1;
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}
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void flameswarm_touch ()
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{
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entity found,loser;
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float lastdist,dist;
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float old_health;
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vector loser_org;
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self.velocity = '0 0 0';
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if(other.classname=="flamestream")
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return;
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loser=other;
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if(!loser.takedamage)
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{
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found=findradius(self.origin,200);
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lastdist=200;
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dist=0;
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while(found)
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{
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dist=vlen((loser.absmin+loser.absmax)*0.5-self.origin);
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if(dist<lastdist)
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{
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lastdist=dist;
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loser=found;
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}
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found=found.chain;
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}
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sound(self,CHAN_BODY,"succubus/flampow.wav",0.5,ATTN_NORM);
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starteffect(CE_FBOOM, self.origin-self.movedir*6,'0 0 0', 0);
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T_RadiusDamage(self,self.owner,50+random(1,10),self.owner);
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remove(self);
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}
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else
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{
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loser_org=loser.origin;
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old_health=loser.health;
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//starteffect(CE_FBOOM, self.origin-self.movedir*6,'0 0 0', 0);
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T_Damage(other, self.owner, self.owner, 20);
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if(loser.health<=0&&old_health>0)
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smolder(loser_org);
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sound(self,CHAN_BODY,"succubus/flampow.wav",0.5,ATTN_NORM);
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self.lockentity = loser;
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self.lifetime = time + 3;
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self.solid = SOLID_NOT;
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self.effects (+) EF_NODRAW;
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loser.effects (+) EF_POWERFLAMEBURN;
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self.think = flameswarmBoom;
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thinktime self : 0.1;
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return;
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}
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}
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void flameswarmThink()
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{
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self.angles = vectoangles(self.movedir);
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makevectors(self.angles);
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traceline(self.origin, self.origin + self.movedir * 450, FALSE, self);
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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WriteByte (MSG_MULTICAST, TE_POWERFLAME);
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WriteCoord (MSG_MULTICAST, self.origin_x);
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WriteCoord (MSG_MULTICAST, self.origin_y);
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WriteCoord (MSG_MULTICAST, self.origin_z);
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WriteByte (MSG_MULTICAST, self.angles_y*256.0/360.0);
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WriteByte (MSG_MULTICAST, self.angles_x*256.0/360.0);
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WriteByte (MSG_MULTICAST, trace_fraction * 8.0);
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WriteLong (MSG_MULTICAST, time);
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multicast(self.origin,MULTICAST_PVS);
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if (self.lifetime < time) self.touch();
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self.think = flameswarmThink;
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thinktime self : 0.3;
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}
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// tome of power attack
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void flameswarm_fire()
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{
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makevectors(self.v_angle);
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|
self.greenmana-=8;
|
|
self.effects(+)EF_MUZZLEFLASH;
|
|
|
|
self.velocity+=normalize(v_forward) * -200;
|
|
self.punchangle_x = -6;
|
|
|
|
self.flags(-)FL_ONGROUND;
|
|
|
|
newmis=spawn();
|
|
newmis.classname="flamestream";
|
|
newmis.owner=self;
|
|
newmis.movetype=MOVETYPE_FLYMISSILE;
|
|
newmis.solid=SOLID_BBOX;
|
|
newmis.abslight=1;
|
|
newmis.touch=flameswarm_touch;
|
|
newmis.dmg=40;
|
|
newmis.lifetime=time+2;
|
|
|
|
newmis.o_angle=self.origin+self.proj_ofs+v_forward*16-v_right*24-v_up*16;
|
|
newmis.movedir=v_forward;
|
|
|
|
newmis.speed=1250+random(50);
|
|
newmis.velocity=newmis.movedir*newmis.speed;
|
|
setmodel(newmis,"models/null.spr");
|
|
setsize(newmis,'-6 -6 -6','6 6 6');
|
|
newmis.level=0;
|
|
newmis.hull=HULL_POINT;
|
|
setorigin(newmis,newmis.o_angle);
|
|
newmis.wallspot=newmis.origin;
|
|
newmis.angles = vectoangles(newmis.velocity);
|
|
newmis.effects (+) EF_NODRAW;
|
|
|
|
newmis.think=flameswarmThink;
|
|
thinktime newmis : 0.3;
|
|
|
|
newmis.angles = vectoangles(newmis.movedir);
|
|
|
|
|
|
|
|
traceline(newmis.origin, newmis.origin + newmis.movedir * vlen(newmis.velocity)*.3, FALSE, newmis);
|
|
|
|
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
|
|
WriteByte (MSG_MULTICAST, TE_POWERFLAME);
|
|
WriteCoord (MSG_MULTICAST, newmis.origin_x);
|
|
WriteCoord (MSG_MULTICAST, newmis.origin_y);
|
|
WriteCoord (MSG_MULTICAST, newmis.origin_z);
|
|
WriteByte (MSG_MULTICAST, newmis.angles_y*256.0/360.0);
|
|
WriteByte (MSG_MULTICAST, newmis.angles_x*256.0/360.0);
|
|
WriteByte (MSG_MULTICAST, trace_fraction * 8.0);
|
|
WriteLong (MSG_MULTICAST, time);
|
|
multicast(self.origin,MULTICAST_PVS);
|
|
}
|
|
|
|
/*======================
|
|
ACTION
|
|
select
|
|
deselect
|
|
ready loop
|
|
relax loop
|
|
fire once
|
|
fire loop
|
|
ready to relax(after short delay)
|
|
relax to ready(Fire delay? or automatic if see someone?)
|
|
=======================*/
|
|
|
|
|
|
void()flameorb_ready_power;
|
|
void()flameorb_ready_normal;
|
|
void flameorb_fire (void)
|
|
{
|
|
|
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
|
self.wfs = advanceweaponframe($powern135,$powern148);
|
|
else
|
|
self.wfs = advanceweaponframe($normal51,$normal64);
|
|
/*if(self.button0&&self.weaponframe>$normal60 &&!self.artifact_active&ART_TOMEOFPOWER)
|
|
self.weaponframe=$normal60;*/
|
|
|
|
self.th_weapon=flameorb_fire;
|
|
self.last_attack=time;
|
|
if(self.wfs==WF_CYCLE_WRAPPED||self.greenmana<1||(self.greenmana<10&&self.artifact_active&ART_TOMEOFPOWER))
|
|
{
|
|
self.t_width=-1;
|
|
self.weaponframe_cnt=0;
|
|
if(!self.artifact_active&ART_TOMEOFPOWER)
|
|
{
|
|
self.aflag=FALSE;
|
|
//self.attack_finished=time+0.2;
|
|
self.attack_finished=time+0.5; // 0.2 is REALLY fast for an attack this visually expensive
|
|
flameorb_ready_normal();
|
|
}
|
|
else
|
|
{
|
|
self.attack_finished = time + 1;
|
|
flameorb_ready_power();
|
|
}
|
|
}
|
|
else if(self.weaponframe==$normal52)
|
|
{
|
|
if(self.t_width==-1)
|
|
{
|
|
sound(self,CHAN_BODY,"succubus/flamstrt.wav",0.5,ATTN_NORM);
|
|
self.t_width=FALSE;
|
|
}
|
|
|
|
if(self.t_width<time)
|
|
{
|
|
//sound(self,CHAN_WEAPON,"succubus/flamloop.wav",0.5,ATTN_NORM);
|
|
self.t_width=time+0.45;
|
|
}
|
|
if(!self.weaponframe_cnt)
|
|
flamestream_fire();
|
|
self.weaponframe_cnt+=1;
|
|
if(self.weaponframe_cnt==20)
|
|
self.weaponframe_cnt=0;
|
|
}
|
|
else if(self.weaponframe == $powern136)//Fixme: hold this frame for a few
|
|
{
|
|
sound(self,CHAN_BODY,"succubus/flamstrt.wav",0.5,ATTN_NORM);
|
|
flameswarm_fire();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void Suc_Forb_Fire()
|
|
{
|
|
flameorb_fire();
|
|
|
|
thinktime self : 0;
|
|
}
|
|
|
|
void flameorb_jellyfingers_normal ()
|
|
{
|
|
self.wfs = advanceweaponframe($idlebn01,$idlebn25);
|
|
self.th_weapon=flameorb_jellyfingers_normal;
|
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
|
flameorb_ready_power();
|
|
else
|
|
flameorb_ready_normal();
|
|
}
|
|
|
|
void flameorb_jellyfingers_power ()
|
|
{
|
|
self.wfs = advanceweaponframe($pidleb085,$pidleb108);
|
|
self.th_weapon=flameorb_jellyfingers_power;
|
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
|
flameorb_ready_power();
|
|
else
|
|
flameorb_ready_normal();
|
|
}
|
|
|
|
void flameorb_to_power (void)
|
|
{
|
|
self.wfs = advanceweaponframe($topowr65,$topowr84);
|
|
self.th_weapon=flameorb_to_power;
|
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
|
flameorb_ready_power();
|
|
}
|
|
|
|
void flameorb_to_normal (void)
|
|
{
|
|
self.wfs = advanceweaponframe($tonrml149,$tonrml168);
|
|
self.th_weapon=flameorb_to_normal;
|
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
|
flameorb_ready_normal();
|
|
}
|
|
|
|
void flameorb_ready_normal (void)
|
|
{
|
|
self.wfs = advanceweaponframe($idlean26,$idlean50);
|
|
if(random()<0.1&&self.weaponframe==$idlean50)
|
|
self.th_weapon=flameorb_jellyfingers_normal;
|
|
else
|
|
self.th_weapon=flameorb_ready_normal;
|
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
|
{
|
|
self.weaponframe=$topowr65;
|
|
flameorb_to_power();
|
|
}
|
|
}
|
|
|
|
void flameorb_ready_power (void)
|
|
{
|
|
self.wfs = advanceweaponframe($pidlea110,$pidlea134);
|
|
if(random()<0.1&&self.weaponframe==$pidlea134)
|
|
self.th_weapon=flameorb_jellyfingers_power;
|
|
else
|
|
self.th_weapon=flameorb_ready_power;
|
|
if(!self.artifact_active&ART_TOMEOFPOWER)
|
|
{
|
|
self.weaponframe=$tonrml149;
|
|
flameorb_to_normal();
|
|
}
|
|
}
|
|
|
|
void flameorb_select_normal (void)
|
|
{
|
|
self.wfs = advanceweaponframe($ndesel223,$ndesel213);
|
|
self.weaponmodel = "models/sucwp3.mdl";
|
|
self.th_weapon=flameorb_select_normal;
|
|
self.t_width=-1;
|
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
|
{
|
|
self.attack_finished = time - 1;
|
|
flameorb_ready_normal();
|
|
}
|
|
}
|
|
|
|
void flameorb_select_power (void)
|
|
{
|
|
self.wfs = advanceweaponframe($pselon224,$pselon234);
|
|
self.weaponmodel = "models/sucwp3.mdl";
|
|
self.th_weapon=flameorb_select_power;
|
|
self.t_width=-1;
|
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
|
{
|
|
self.attack_finished = time - 1;
|
|
flameorb_ready_power();
|
|
}
|
|
}
|
|
|
|
void flameorb_select (void)
|
|
{
|
|
self.weaponframe_cnt = 0;
|
|
|
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
|
flameorb_select_power();
|
|
else
|
|
flameorb_select_normal();
|
|
}
|
|
|
|
void flameorb_deselect_normal (void)
|
|
{
|
|
self.wfs = advanceweaponframe($ndesel213,$ndesel223);
|
|
self.th_weapon=flameorb_deselect_normal;
|
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
|
W_SetCurrentAmmo();
|
|
}
|
|
|
|
void flameorb_deselect_power (void)
|
|
{
|
|
self.wfs = advanceweaponframe($pselon234,$pselon224);
|
|
self.th_weapon=flameorb_deselect_power;
|
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
|
W_SetCurrentAmmo();
|
|
}
|
|
|
|
void flameorb_deselect (void)
|
|
{
|
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
|
flameorb_deselect_power();
|
|
else
|
|
flameorb_deselect_normal();
|
|
}
|
|
|