hexen2/H2MP/code/Screen.c
2000-11-10 00:00:00 +00:00

1546 lines
31 KiB
C

// screen.c -- master for refresh, status bar, console, chat, notify, etc
/*
* $Header: /H2 Mission Pack/Screen.c 19 3/18/98 11:34p Jmonroe $
*/
#include "quakedef.h"
#include "r_local.h"
// only the refresh window will be updated unless these variables are flagged
int scr_copytop;
int scr_copyeverything;
float scr_con_current;
float scr_conlines; // lines of console to display
float oldscreensize, oldfov;
cvar_t scr_viewsize = {"viewsize","100", true};
cvar_t scr_fov = {"fov","90"}; // 10 - 170
cvar_t scr_conspeed = {"scr_conspeed","300"};
cvar_t scr_centertime = {"scr_centertime","4"};
cvar_t scr_showram = {"showram","1"};
cvar_t scr_showturtle = {"showturtle","0"};
cvar_t scr_showpause = {"showpause","1"};
cvar_t scr_printspeed = {"scr_printspeed","8"};
qboolean scr_initialized; // ready to draw
qpic_t *scr_ram;
qpic_t *scr_net;
qpic_t *scr_turtle;
int scr_fullupdate;
int scr_topupdate;
int clearconsole;
int clearnotify;
viddef_t vid; // global video state
vrect_t *pconupdate;
vrect_t scr_vrect;
qboolean scr_disabled_for_loading;
qboolean scr_drawloading;
float scr_disabled_time;
qboolean scr_skipupdate;
int total_loading_size, current_loading_size, loading_stage;
static qboolean scr_needfull = false;
void SCR_ScreenShot_f (void);
void Plaque_Draw (char *message, qboolean AlwaysDraw);
void Info_Plaque_Draw (char *message);
void Bottom_Plaque_Draw (char *message);
/*
===============================================================================
CENTER PRINTING
===============================================================================
*/
char scr_centerstring[1024];
float scr_centertime_start; // for slow victory printing
float scr_centertime_off;
int scr_center_lines;
int scr_erase_lines;
int scr_erase_center;
static int lines;
#define MAXLINES 27
static int StartC[MAXLINES],EndC[MAXLINES];
#define MAX_INFO 1024
char infomessage[MAX_INFO];
qboolean info_up = false;
extern int *pr_info_string_index;
extern char *pr_global_info_strings;
extern int pr_info_string_count;
float introTime = 0.0;
void UpdateInfoMessage(void)
{
unsigned int i;
unsigned int check;
char *newmessage;
strcpy(infomessage, "Objectives:");
if (!pr_global_info_strings)
return;
for (i = 0; i < 32; i++)
{
check = (1 << i);
if (cl.info_mask & check)
{
newmessage = &pr_global_info_strings[pr_info_string_index[i]];
strcat(infomessage, "@@");
strcat(infomessage, newmessage);
}
}
for (i = 0; i < 32; i++)
{
check = (1 << i);
if (cl.info_mask2 & check)
{
newmessage = &pr_global_info_strings[pr_info_string_index[i+32]];
strcat(infomessage, "@@");
strcat(infomessage, newmessage);
}
}
}
void FindTextBreaks(char *message, int Width)
{
int length,pos,start,lastspace,oldlast;
length = strlen(message);
lines = pos = start = 0;
lastspace = -1;
while(1)
{
if (pos-start >= Width || message[pos] == '@' ||
message[pos] == 0)
{
oldlast = lastspace;
if (message[pos] == '@' || lastspace == -1 || message[pos] == 0)
lastspace = pos;
StartC[lines] = start;
EndC[lines] = lastspace;
lines++;
if (lines == MAXLINES)
return;
if (message[pos] == '@')
start = pos + 1;
else if (oldlast == -1)
start = lastspace;
else
start = lastspace + 1;
lastspace = -1;
}
if (message[pos] == 32) lastspace = pos;
else if (message[pos] == 0)
{
break;
}
pos++;
}
}
/*
==============
SCR_CenterPrint
Called for important messages that should stay in the center of the screen
for a few moments
==============
*/
void SCR_CenterPrint (char *str)
{
strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
scr_centertime_off = scr_centertime.value;
scr_centertime_start = cl.time;
FindTextBreaks(scr_centerstring, 38);
scr_center_lines = lines;
}
/*
void SCR_EraseCenterString (void)
{
int y;
if (scr_erase_center++ > vid.numpages)
{
scr_erase_lines = 0;
return;
}
y = ((25-lines) * 8) / 2;
scr_copytop = 1;
Draw_TileClear (0, y,vid.width, 8*scr_erase_lines);
}
*/
void SCR_DrawCenterString (void)
{
int i;
int bx, by;
int remaining;
char temp[80];
// the finale prints the characters one at a time
if (cl.intermission)
remaining = scr_printspeed.value * (cl.time - scr_centertime_start);
else
remaining = 9999;
scr_erase_center = 0;
FindTextBreaks(scr_centerstring, 38);
by = ((25-lines) * 8) / 2;
for(i=0;i<lines;i++,by+=8)
{
strncpy(temp,&scr_centerstring[StartC[i]],EndC[i]-StartC[i]);
temp[EndC[i]-StartC[i]] = 0;
bx = ((40-strlen(temp)) * 8) / 2;
M_Print2 (bx, by, temp);
}
}
qboolean SCR_CheckDrawCenterString2 (void)
{
scr_copytop = 1;
if (scr_center_lines > scr_erase_lines)
scr_erase_lines = scr_center_lines;
scr_centertime_off -= host_frametime;
if (scr_centertime_off <= 0 && !cl.intermission)
return false;
if (key_dest != key_game)
return false;
return true;
}
void SCR_CheckDrawCenterString (void)
{
if (SCR_CheckDrawCenterString2())
if(intro_playing)
Bottom_Plaque_Draw(scr_centerstring);
else
SCR_DrawCenterString ();
}
//=============================================================================
/*
=================
SCR_CalcRefdef
Must be called whenever vid changes
Internal use only
=================
*/
static void SCR_CalcRefdef (void)
{
vrect_t vrect;
float size;
scr_fullupdate = 0; // force a background redraw
vid.recalc_refdef = 0;
// force the status bar to redraw
SB_Changed();
//========================================
// bound viewsize
if (scr_viewsize.value < 30)
Cvar_Set ("viewsize","30");
if (scr_viewsize.value > 110)
Cvar_Set ("viewsize","110");
// bound field of view
if (scr_fov.value < 10)
Cvar_Set ("fov","10");
if (scr_fov.value > 110)
Cvar_Set ("fov","110");
// intermission is always full screen
if (cl.intermission)
size = 110;
else
size = scr_viewsize.value;
/* if (size >= 120)
sb_lines = 0; // no status bar at all
else if (size >= 110)
sb_lines = 24; // no inventory
else
sb_lines = 24+16+8;
*/
if(size >= 110)
{ // No status bar
sb_lines = 0;
}
else
{
sb_lines = 46;
}
// these calculations mirror those in R_Init() for r_refdef, but take no
// account of water warping
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
R_SetVrect (&vrect, &scr_vrect, sb_lines);
// guard against going from one mode to another that's less than half the
// vertical resolution
if (scr_con_current > vid.height)
scr_con_current = vid.height;
// notify the refresh of the change
R_ViewChanged (&vrect, sb_lines, vid.aspect);
}
/*
=================
SCR_SizeUp_f
Keybinding command
=================
*/
void SCR_SizeUp_f (void)
{
Cvar_SetValue ("viewsize",scr_viewsize.value+10);
SB_ViewSizeChanged();
vid.recalc_refdef = 1;
}
/*
=================
SCR_SizeDown_f
Keybinding command
=================
*/
void SCR_SizeDown_f (void)
{
Cvar_SetValue ("viewsize",scr_viewsize.value-10);
SB_ViewSizeChanged();
vid.recalc_refdef = 1;
}
//============================================================================
/*
==================
SCR_Init
==================
*/
void SCR_Init (void)
{
Cvar_RegisterVariable (&scr_fov);
Cvar_RegisterVariable (&scr_viewsize);
Cvar_RegisterVariable (&scr_conspeed);
Cvar_RegisterVariable (&scr_showram);
Cvar_RegisterVariable (&scr_showturtle);
Cvar_RegisterVariable (&scr_showpause);
Cvar_RegisterVariable (&scr_centertime);
Cvar_RegisterVariable (&scr_printspeed);
//
// register our commands
//
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
scr_ram = Draw_PicFromWad ("ram");
scr_net = Draw_PicFromWad ("net");
scr_turtle = Draw_PicFromWad ("turtle");
scr_initialized = true;
}
/*
==============
SCR_DrawRam
==============
*/
void SCR_DrawRam (void)
{
if (!scr_showram.value)
return;
if (!r_cache_thrash)
return;
Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
}
/*
==============
SCR_DrawTurtle
==============
*/
void SCR_DrawTurtle (void)
{
static int count;
if (!scr_showturtle.value)
return;
if (host_frametime < 0.05)
{
count = 0;
return;
}
count++;
if (count < 3)
return;
Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
}
/*
==============
SCR_DrawNet
==============
*/
void SCR_DrawNet (void)
{
if (realtime - cl.last_received_message < 0.3)
return;
if (cls.demoplayback)
return;
Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
}
/*
==============
DrawPause
==============
*/
void SCR_DrawPause (void)
{
qpic_t *pic;
float delta;
static qboolean newdraw = false;
int finaly;
static float LogoPercent,LogoTargetPercent;
if (!scr_showpause.value) // turn off for screenshots
return;
if (!cl.paused)
{
newdraw = false;
return;
}
if (!newdraw)
{
newdraw = true;
LogoTargetPercent= 1;
LogoPercent = 0;
}
pic = Draw_CachePic ("gfx/menu/paused.lmp");
// Draw_Pic ( (vid.width - pic->width)/2,
// (vid.height - 48 - pic->height)/2, pic);
if (LogoPercent < LogoTargetPercent)
{
delta = ((LogoTargetPercent-LogoPercent)/.5)*host_frametime;
if (delta < 0.004)
{
delta = 0.004;
}
LogoPercent += delta;
if (LogoPercent > LogoTargetPercent)
{
LogoPercent = LogoTargetPercent;
}
}
finaly = ((float)pic->height * LogoPercent) - pic->height;
Draw_TransPicCropped ( (vid.width - pic->width)/2, finaly, pic);
}
/*
==============
SCR_DrawLoading
==============
*/
void SCR_DrawLoading (void)
{
int size, count, offset;
qpic_t *pic;
if (!scr_drawloading && loading_stage == 0)
return;
pic = Draw_CachePic ("gfx/menu/loading.lmp");
offset = (vid.width - pic->width)/2;
Draw_TransPic (offset , 0, pic);
if (loading_stage == 0)
return;
if (total_loading_size)
size = current_loading_size * 106 / total_loading_size;
else
size = 0;
if (loading_stage == 1)
count = size;
else
count = 106;
Draw_Fill (offset+42, 87, count, 1, 136);
Draw_Fill (offset+42, 87+1, count, 4, 138);
Draw_Fill (offset+42, 87+5, count, 1, 136);
if (loading_stage == 2)
count = size;
else
count = 0;
Draw_Fill (offset+42, 97, count, 1, 168);
Draw_Fill (offset+42, 97+1, count, 4, 170);
Draw_Fill (offset+42, 97+5, count, 1, 168);
}
//=============================================================================
/*
==================
SCR_SetUpToDrawConsole
==================
*/
void SCR_SetUpToDrawConsole (void)
{
Con_CheckResize ();
if (scr_drawloading)
return; // never a console with loading plaque
// decide on the height of the console
con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
if (con_forcedup)
{
scr_conlines = vid.height; // full screen
scr_con_current = scr_conlines;
}
else if (key_dest == key_console)
scr_conlines = vid.height/2; // half screen
else
scr_conlines = 0; // none visible
if (scr_conlines < scr_con_current)
{
scr_con_current -= scr_conspeed.value*host_frametime;
if (scr_conlines > scr_con_current)
scr_con_current = scr_conlines;
}
else if (scr_conlines > scr_con_current)
{
scr_con_current += scr_conspeed.value*host_frametime;
if (scr_conlines < scr_con_current)
scr_con_current = scr_conlines;
}
if (clearconsole++ < vid.numpages)
{
scr_copytop = 1;
Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current);
SB_Changed();
}
else if (clearnotify++ < vid.numpages)
{
scr_copytop = 1;
Draw_TileClear (0,0,vid.width, con_notifylines);
}
else
con_notifylines = 0;
}
/*
==================
SCR_DrawConsole
==================
*/
void SCR_DrawConsole (void)
{
if (scr_con_current)
{
scr_copyeverything = 1;
Con_DrawConsole (scr_con_current, true);
clearconsole = 0;
}
else
{
if (key_dest == key_game || key_dest == key_message)
Con_DrawNotify (); // only draw notify in game
}
}
/*
==============================================================================
SCREEN SHOTS
==============================================================================
*/
typedef struct
{
char manufacturer;
char version;
char encoding;
char bits_per_pixel;
unsigned short xmin,ymin,xmax,ymax;
unsigned short hres,vres;
unsigned char palette[48];
char reserved;
char color_planes;
unsigned short bytes_per_line;
unsigned short palette_type;
char filler[58];
unsigned char data; // unbounded
} pcx_t;
/*
==============
WritePCXfile
==============
*/
void WritePCXfile (char *filename, byte *data, int width, int height,
int rowbytes, byte *palette)
{
int i, j, length;
pcx_t *pcx;
byte *pack;
pcx = Hunk_TempAlloc (width*height*2+1000);
if (pcx == NULL)
{
Con_Printf("SCR_ScreenShot_f: not enough memory\n");
return;
}
pcx->manufacturer = 0x0a; // PCX id
pcx->version = 5; // 256 color
pcx->encoding = 1; // uncompressed
pcx->bits_per_pixel = 8; // 256 color
pcx->xmin = 0;
pcx->ymin = 0;
pcx->xmax = LittleShort((short)(width-1));
pcx->ymax = LittleShort((short)(height-1));
pcx->hres = LittleShort((short)width);
pcx->vres = LittleShort((short)height);
memset (pcx->palette,0,sizeof(pcx->palette));
pcx->color_planes = 1; // chunky image
pcx->bytes_per_line = LittleShort((short)width);
pcx->palette_type = LittleShort(2); // not a grey scale
memset (pcx->filler,0,sizeof(pcx->filler));
// pack the image
pack = &pcx->data;
for (i=0 ; i<height ; i++)
{
for (j=0 ; j<width ; j++)
{
if ( (*data & 0xc0) != 0xc0)
*pack++ = *data++;
else
{
*pack++ = 0xc1;
*pack++ = *data++;
}
}
data += rowbytes - width;
}
// write the palette
*pack++ = 0x0c; // palette ID byte
for (i=0 ; i<768 ; i++)
*pack++ = *palette++;
// write output file
length = pack - (byte *)pcx;
COM_WriteFile (filename, pcx, length);
}
/*
==================
SCR_ScreenShot_f
==================
*/
void SCR_ScreenShot_f (void)
{
int i;
char pcxname[80];
char checkname[MAX_OSPATH];
sprintf (checkname, "%s/shots", com_gamedir);
Sys_mkdir (checkname);
//
// find a file name to save it to
//
strcpy(pcxname,"shots/hexen00.pcx");
for (i=0 ; i<=99 ; i++)
{
pcxname[11] = i/10 + '0';
pcxname[12] = i%10 + '0';
sprintf (checkname, "%s/%s", com_gamedir, pcxname);
if (Sys_FileTime(checkname) == -1)
break; // file doesn't exist
}
if (i==100)
{
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
return;
}
//
// save the pcx file
//
D_EnableBackBufferAccess (); // enable direct drawing of console to back
// buffer
WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
host_basepal);
D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
// for linear writes all the time
Con_Printf ("Wrote %s\n", pcxname);
}
//=============================================================================
/*
===============
SCR_BeginLoadingPlaque
================
*/
void SCR_BeginLoadingPlaque (void)
{
S_StopAllSounds (true);
if (cls.state != ca_connected)
return;
if (cls.signon != SIGNONS)
return;
// redraw with no console and the loading plaque
Con_ClearNotify ();
scr_centertime_off = 0;
scr_con_current = 0;
scr_drawloading = true;
scr_fullupdate = 0;
SB_Changed();
SCR_UpdateScreen ();
scr_drawloading = false;
scr_disabled_for_loading = true;
scr_disabled_time = realtime;
}
/*
===============
SCR_EndLoadingPlaque
================
*/
void SCR_EndLoadingPlaque (void)
{
scr_disabled_for_loading = false;
scr_fullupdate = 0;
scr_topupdate = 0;
Con_ClearNotify ();
}
//=============================================================================
char *scr_notifystring;
qboolean scr_drawdialog;
void SCR_DrawNotifyString (void)
{
Plaque_Draw(scr_notifystring,1);
}
/*
==================
SCR_ModalMessage
Displays a text string in the center of the screen and waits for a Y or N
keypress.
==================
*/
int SCR_ModalMessage (char *text)
{
if (cls.state == ca_dedicated)
return true;
scr_notifystring = text;
// draw a fresh screen
scr_fullupdate = 0;
scr_drawdialog = true;
SCR_UpdateScreen ();
scr_drawdialog = false;
S_ClearBuffer (); // so dma doesn't loop current sound
do
{
key_count = -1; // wait for a key down and up
Sys_SendKeyEvents ();
} while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
scr_fullupdate = 0;
SCR_UpdateScreen ();
return key_lastpress == 'y';
}
//=============================================================================
/*
===============
SCR_BringDownConsole
Brings the console down and fades the palettes back to normal
================
*/
void SCR_BringDownConsole (void)
{
int i;
scr_centertime_off = 0;
for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
SCR_UpdateScreen ();
cl.cshifts[0].percent = 0; // no area contents palette on next frame
VID_SetPalette (host_basepal);
}
/*
==================
SCR_UpdateScreen
This is called every frame, and can also be called explicitly to flush
text to the screen.
WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
==================
*/
void SCR_UpdateScreen (void)
{
static float oldscr_viewsize;
static float oldlcd_x;
vrect_t vrect;
if (scr_skipupdate)
return;
scr_copytop = 0;
scr_copyeverything = 0;
if (scr_disabled_for_loading)
{
if (realtime - scr_disabled_time > 60)
{
scr_disabled_for_loading = false;
total_loading_size = 0;
loading_stage = 0;
Con_Printf ("load failed.\n");
}
else
return;
}
if (cls.state == ca_dedicated)
return; // stdout only
if (!scr_initialized || !con_initialized)
return; // not initialized yet
if (scr_viewsize.value != oldscr_viewsize)
{
oldscr_viewsize = scr_viewsize.value;
vid.recalc_refdef = 1;
}
//
// check for vid changes
//
if (oldfov != scr_fov.value)
{
oldfov = scr_fov.value;
vid.recalc_refdef = true;
}
if (oldlcd_x != lcd_x.value)
{
oldlcd_x = lcd_x.value;
vid.recalc_refdef = true;
}
if (oldscreensize != scr_viewsize.value)
{
oldscreensize = scr_viewsize.value;
vid.recalc_refdef = true;
}
if (vid.recalc_refdef)
{
// something changed, so reorder the screen
SCR_CalcRefdef ();
}
//
// do 3D refresh drawing, and then update the screen
//
D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly
if (scr_needfull && (!plaquemessage || plaquemessage[0] == 0 || !SCR_CheckDrawCenterString2()))
scr_fullupdate = 0;
if (scr_fullupdate++ < vid.numpages)
{ // clear the entire screen
scr_copyeverything = 1;
Draw_TileClear (0,0,vid.width,vid.height);
SB_Changed();
}
else if (scr_topupdate++ < vid.numpages)
{
scr_copyeverything = 1;
Draw_TileClear (0,0,vid.width,100);
SB_Changed();
}
pconupdate = NULL;
SCR_SetUpToDrawConsole ();
//SCR_EraseCenterString ();
D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
// for linear writes all the time
if (cl.intermission < 1 || cl.intermission > 12)
{
VID_LockBuffer ();
V_RenderView ();
VID_UnlockBuffer ();
}
D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly
if (scr_drawdialog)
{
SB_Draw();
Draw_FadeScreen ();
SCR_DrawNotifyString ();
scr_copyeverything = true;
}
else if (scr_drawloading)
{
SB_Draw();
Draw_FadeScreen ();
SCR_DrawLoading ();
}
else if (cl.intermission >= 1 && cl.intermission <= 12)
{
SB_IntermissionOverlay();
if (cl.intermission < 12)
{
SCR_DrawConsole();
M_Draw();
}
}
/* else if (cl.intermission == 2 && key_dest == key_game)
{
SB_FinaleOverlay();
SCR_CheckDrawCenterString();
}
else if (cl.intermission == 3 && key_dest == key_game)
{
SCR_CheckDrawCenterString ();
}*/
else
{
SCR_DrawRam();
SCR_DrawNet();
SCR_DrawTurtle();
SCR_DrawPause();
SCR_CheckDrawCenterString();
SB_Draw();
Plaque_Draw(plaquemessage,0);
SCR_DrawConsole();
M_Draw();
if (errormessage)
Plaque_Draw(errormessage,1);
if (info_up)
{
UpdateInfoMessage();
Info_Plaque_Draw(infomessage);
}
}
if (loading_stage)
SCR_DrawLoading();
D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
// for linear writes all the time
if (pconupdate)
{
D_UpdateRects (pconupdate);
}
V_UpdatePalette ();
//
// update one of three areas
//
if (scr_copyeverything)
{
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
vrect.pnext = 0;
VID_Update (&vrect);
}
else if (scr_copytop)
{
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height - sb_lines;
vrect.pnext = 0;
VID_Update (&vrect);
}
else
{
vrect.x = scr_vrect.x;
vrect.y = scr_vrect.y;
vrect.width = scr_vrect.width;
vrect.height = scr_vrect.height;
vrect.pnext = 0;
VID_Update (&vrect);
}
}
// This is also located in gl_screen.c
#define PLAQUE_WIDTH 26
void Plaque_Draw (char *message, qboolean AlwaysDraw)
{
int i;
char temp[80];
int bx,by;
if (scr_con_current == vid.height && !AlwaysDraw)
return; // console is full screen
if (!*message)
return;
scr_needfull = true;
FindTextBreaks(message, PLAQUE_WIDTH);
by = ((25-lines) * 8) / 2;
M_DrawTextBox2 (32, by-16, PLAQUE_WIDTH+4, lines+2,false);
for(i=0;i<lines;i++,by+=8)
{
strncpy(temp,&message[StartC[i]],EndC[i]-StartC[i]);
temp[EndC[i]-StartC[i]] = 0;
bx = ((40-strlen(temp)) * 8) / 2;
M_Print2 (bx, by, temp);
}
}
void Info_Plaque_Draw (char *message)
{
int i;
char temp[80];
int bx,by;
if (scr_con_current == vid.height)
return; // console is full screen
if (!*message)
return;
scr_needfull = true;
FindTextBreaks(message, PLAQUE_WIDTH+4);
if (lines == MAXLINES)
{
Con_DPrintf("Info_Plaque_Draw: line overflow error\n");
lines = MAXLINES-1;
}
by = ((25-lines) * 8) / 2;
M_DrawTextBox2 (15, by-16, PLAQUE_WIDTH+4+4, lines+2,false);
for(i=0;i<lines;i++,by+=8)
{
strncpy(temp,&message[StartC[i]],EndC[i]-StartC[i]);
temp[EndC[i]-StartC[i]] = 0;
bx = ((40-strlen(temp)) * 8) / 2;
M_Print2 (bx, by, temp);
}
}
void Bottom_Plaque_Draw (char *message)
{
int i;
char temp[80];
int bx,by;
if (!*message)
return;
scr_needfull = true;
FindTextBreaks(message, PLAQUE_WIDTH);
by = (((vid.height)/8)-lines-2) * 8;
M_DrawTextBox2 (32, by-16, 30, lines+2,true);
for(i=0;i<lines;i++,by+=8)
{
strncpy(temp,&message[StartC[i]],EndC[i]-StartC[i]);
temp[EndC[i]-StartC[i]] = 0;
bx = ((40-strlen(temp)) * 8) / 2;
M_Print(bx, by, temp);
}
}
/*
void Plaque_Draw (void)
{
int length,line_cnt,i1,i2,row,col;
char *holdmessage,*hold2;
char line[32];
if (scr_con_current == vid.height)
return; // console is full screen
if (!*plaquemessage)
return;
length=strlen(plaquemessage);
line_cnt=length/28;
if ((line_cnt * 28) < length)
++line_cnt;
M_DrawTextBox (40, 76, 30, line_cnt);
row=84;
col=56;
i2=0;
hold2=plaquemessage;
for (i1=0;i1<length;)
{
holdmessage=hold2;
if ((i1+28) >= length) // Past end of line
{
strcpy(line,hold2);
M_Print (col, row, line);
i1+=28;
}
else
{
// looking for a space to break line at
for (i2=28;i2>0;--i2)
{
if (*(holdmessage+i2) == ' ')
{
memcpy(line,hold2,i2);
line[i2]='\0';
M_Print (col, row, line);
row+=8;
++i2; // Jump over space
break;
}
}
i1+=i2;
hold2+=i2;
}
}
}
*/
void I_DrawCharacter (int cx, int line, int num)
{
Draw_Character ( cx + ((vid.width - 320)>>1), line + ((vid.height - 200)>>1), num);
}
void I_Print (int cx, int cy, char *str)
{
while (*str)
{
I_DrawCharacter (cx, cy, ((unsigned char)(*str))+256);
str++;
cx += 8;
}
}
//==========================================================================
//
// SB_IntermissionOverlay
//
//==========================================================================
void SB_IntermissionOverlay(void)
{
qpic_t *pic;
int elapsed, size, bx, by, i;
char *message,temp[80];
scr_copyeverything = 1;
scr_fullupdate = 0;
if (cl.gametype == GAME_DEATHMATCH)
{
Sbar_DeathmatchOverlay ();
return;
}
switch(cl.intermission)
{
case 1:
pic = Draw_CachePic ("gfx/meso.lmp");
break;
case 2:
pic = Draw_CachePic ("gfx/egypt.lmp");
break;
case 3:
pic = Draw_CachePic ("gfx/roman.lmp");
break;
case 4:
pic = Draw_CachePic ("gfx/castle.lmp");
break;
case 5:
pic = Draw_CachePic ("gfx/castle.lmp");
break;
case 6:
pic = Draw_CachePic ("gfx/end-1.lmp");
break;
case 7:
pic = Draw_CachePic ("gfx/end-2.lmp");
break;
case 8:
pic = Draw_CachePic ("gfx/end-3.lmp");
break;
case 9:
pic = Draw_CachePic ("gfx/castle.lmp");
break;
case 10:
pic = Draw_CachePic ("gfx/mpend.lmp");
break;
case 11:
pic = Draw_CachePic ("gfx/mpmid.lmp");
break;
case 12:
pic = Draw_CachePic ("gfx/end-3.lmp");
break;
default:
Sys_Error ("SB_IntermissionOverlay: Bad episode");
break;
}
Draw_Pic (((vid.width - 320)>>1),((vid.height - 200)>>1), pic);
if (cl.intermission >= 6 && cl.intermission <= 8)
{
elapsed = (cl.time - cl.completed_time) * 20;
elapsed -= 50;
if (elapsed < 0) elapsed = 0;
}
else if (cl.intermission == 12)
{
elapsed = (introTime);
if (introTime < 500)
introTime+=0.25;
}
else
{
elapsed = (cl.time - cl.completed_time) * 20;
}
if (cl.intermission <= 4 && cl.intermission + 394 <= pr_string_count)
message = &pr_global_strings[pr_string_index[cl.intermission + 394]];
else if (cl.intermission == 5)
message = &pr_global_strings[pr_string_index[ABILITIES_STR_INDEX+NUM_CLASSES*2+1]];
else if (cl.intermission >= 6 && cl.intermission <= 8 && cl.intermission + 386 <= pr_string_count)
message = &pr_global_strings[pr_string_index[cl.intermission + 386]];
else if (cl.intermission == 9)
message = &pr_global_strings[pr_string_index[391]];
else
message = "";
if (cl.intermission == 10)
message = &pr_global_strings[pr_string_index[538]];
else if (cl.intermission == 11)
message = &pr_global_strings[pr_string_index[545]];
else if (cl.intermission == 12)
message = &pr_global_strings[pr_string_index[561]];
FindTextBreaks(message, 38);
if (cl.intermission == 8)
by = 16;
else
by = ((25-lines) * 8) / 2;
for(i=0;i<lines;i++,by+=8)
{
size = EndC[i]-StartC[i];
strncpy(temp,&message[StartC[i]],size);
if (size > elapsed) size = elapsed;
temp[size] = 0;
bx = ((40-strlen(temp)) * 8) / 2;
if (cl.intermission < 6 || cl.intermission > 9)
I_Print (bx, by, temp);
else
M_PrintWhite (bx, by, temp);
elapsed -= size;
if (elapsed <= 0) break;
}
if (i == lines && elapsed >= 300 && cl.intermission >= 6 && cl.intermission <= 7)
{
cl.intermission++;
cl.completed_time = cl.time;
}
// Con_Printf("Time is %10.2f\n",elapsed);
}
//==========================================================================
//
// SB_FinaleOverlay
//
//==========================================================================
void SB_FinaleOverlay(void)
{
qpic_t *pic;
scr_copyeverything = 1;
pic = Draw_CachePic("gfx/finale.lmp");
Draw_TransPic((vid.width-pic->width)/2, 16, pic);
}
/*
==================
SCR_UpdateWholeScreen
==================
*/
void SCR_UpdateWholeScreen (void)
{
scr_fullupdate = 0;
SCR_UpdateScreen ();
}
/*
* $Log: /H2 Mission Pack/Screen.c $
*
* 19 3/18/98 11:34p Jmonroe
* fixed gl renderheight in intermission, fixed bottom plaque draw, added
* credit cd track
*
* 18 3/16/98 12:00a Jweier
*
* 17 3/15/98 10:33p Jweier
*
* 16 3/14/98 5:39p Jmonroe
* made info_plaque draw safe, fixed bit checking
*
* 15 3/12/98 6:31p Mgummelt
*
* 14 3/11/98 6:20p Mgummelt
*
* 13 3/09/98 7:03p Jweier
*
* 12 3/01/98 8:46p Jweier
*
* 11 3/01/98 8:20p Jmonroe
* removed the slow "quake" version of common functions
*
* 10 3/01/98 3:23p Jweier
*
* 9 3/01/98 3:21p Jweier
*
* 8 2/28/98 6:42p Jweier
*
* 7 2/28/98 5:15p Jweier
*
* 6 2/28/98 12:29a Jweier
*
* 5 2/27/98 11:53p Jweier
*
* 4 2/26/98 4:59p Jweier
*
* 3 2/07/98 6:53p Jweier
*
* 2 1/21/98 10:29a Plipo
*
* 38 10/29/97 5:39p Jheitzman
*
* 36 9/25/97 11:55p Rjohnson
* Changed the dialog box for the yes / no requestor
*
* 35 9/23/97 8:56p Rjohnson
* Updates
*
* 34 9/15/97 11:15a Rjohnson
* Updates
*
* 33 9/04/97 4:44p Rjohnson
* Updates
*
* 32 8/31/97 10:23p Rjohnson
* Ending updates
*
* 31 8/31/97 10:09p Rjohnson
* End of game sequence
*
* 30 8/30/97 6:16p Rjohnson
* Centering text
*
* 29 8/21/97 12:44a Rjohnson
* End of demo text
*
* 28 8/20/97 11:14p Rjohnson
* Fix for end of level text
*
* 27 8/19/97 10:35p Rjohnson
* Fix for loading plaque
*
* 26 8/19/97 7:46p Rjohnson
* End of game updates
*
* 25 8/18/97 12:03a Rjohnson
* Added loading progress
*
* 23 8/05/97 2:41p Rjohnson
* Fix for end of hub
*
* 22 8/05/97 11:52a Rjohnson
* Update for end of hub
*
* 21 7/24/97 12:30p Rjohnson
* Updates for center strings
*
* 20 7/14/97 3:01p Rjohnson
* Added support for line breaks for centered text
*
* 19 7/08/97 4:16p Rjohnson
* Modified plaque drawing routines
*
* 18 6/27/97 11:54a Rjohnson
* Changed screenshot from quake to hexen
*
* 17 6/27/97 11:53a Rjohnson
* Changed screen shots from quake to hexen
*
* 16 6/17/97 10:28a Bgokey
*
* 15 6/16/97 3:13a Rjohnson
* Fixes for: allocating less memory, models clipping out, and plaques in
* gl version
*
* 14 6/15/97 7:44p Rjohnson
* Added new pause and loading graphics
*
* 13 5/15/97 2:39p Rjohnson
* Made it so that the screen shots are placed in their own directory
*
* 12 4/30/97 11:20p Bgokey
*
* 11 4/15/97 6:37p Rjohnson
* Added loading plaque
*
* 10 3/14/97 9:22a Rlove
* Plaques are done
*
* 9 2/19/97 1:48p Rjohnson
* Id Updates
*/