hexen2/H2MP/code/DRAW.C

1307 lines
26 KiB
C

//**************************************************************************
//**
//** draw.c
//**
//** $Header: /H2 Mission Pack/DRAW.C 3 3/11/98 6:20p Mgummelt $
//**
//** This is the only file outside the refresh that touches the vid buffer.
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include "quakedef.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
typedef struct
{
vrect_t rect;
int width;
int height;
byte *ptexbytes;
int rowbytes;
} rectdesc_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static rectdesc_t r_rectdesc;
byte *draw_smallchars; // Small characters for status bar
byte *draw_chars; // 8*8 graphic characters
qpic_t *draw_disc[MAX_DISC] =
{
NULL // make the first one null for sure
};
qpic_t *draw_backtile;
//=============================================================================
/* Support Routines */
typedef struct cachepic_s
{
char name[MAX_QPATH];
cache_user_t cache;
} cachepic_t;
//#define MAX_CACHED_PICS 128
#define MAX_CACHED_PICS 256
cachepic_t menu_cachepics[MAX_CACHED_PICS];
int menu_numcachepics;
// CODE --------------------------------------------------------------------
qpic_t *Draw_PicFromWad (char *name)
{
return W_GetLumpName (name);
}
/*
================
Draw_CachePic
================
*/
qpic_t *Draw_CachePic (char *path)
{
cachepic_t *pic;
int i;
qpic_t *dat;
for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
if (!strcmp (path, pic->name))
break;
if (i == menu_numcachepics)
{
if (menu_numcachepics == MAX_CACHED_PICS)
Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
menu_numcachepics++;
strcpy (pic->name, path);
}
dat = Cache_Check (&pic->cache);
if (dat)
return dat;
//
// load the pic from disk
//
COM_LoadCacheFile (path, &pic->cache);
dat = (qpic_t *)pic->cache.data;
if (!dat)
{
Sys_Error ("Draw_CachePic: failed to load %s", path);
}
SwapPic (dat);
return dat;
}
//==========================================================================
//
// Draw_Init
//
//==========================================================================
void Draw_Init (void)
{
int i;
char temp[MAX_QPATH];
draw_smallchars = W_GetLumpName("tinyfont");
// draw_chars = W_GetLumpName ("conchars");
draw_chars = COM_LoadHunkFile ("gfx/menu/conchars.lmp");
// Do this backwards so we don't try and draw the
// skull as we are loading
for(i=MAX_DISC-1;i>=0;i--)
{
sprintf(temp,"gfx/menu/skull%d.lmp",i);
draw_disc[i] = (qpic_t *)COM_LoadHunkFile (temp);
}
// draw_disc = W_GetLumpName ("disc");
// draw_backtile = W_GetLumpName ("backtile");
draw_backtile = (qpic_t *)COM_LoadHunkFile ("gfx/menu/backtile.lmp");
r_rectdesc.width = draw_backtile->width;
r_rectdesc.height = draw_backtile->height;
r_rectdesc.ptexbytes = draw_backtile->data;
r_rectdesc.rowbytes = draw_backtile->width;
}
/*
================
Draw_Character
Draws one 8*8 graphics character with 0 being transparent.
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
================
*/
void Draw_Character (int x, int y, unsigned int num)
{
byte *dest;
byte *source;
unsigned short *pusdest;
int drawline;
int row, col;
num &= 511;
if (y <= -8)
return; // totally off screen
#ifdef PARANOID
if (y > vid.height - 8 || x < 0 || x > vid.width - 8)
Sys_Error ("Con_DrawCharacter: (%i, %i)", x, y);
if (num < 0 || num > 511)
Sys_Error ("Con_DrawCharacter: char %i", num);
#endif
row = num>>5;
col = num&31;
source = draw_chars + (row<<11) + (col<<3);
if (y < 0)
{ // clipped
drawline = 8 + y;
source -= 256*y;
y = 0;
}
else
drawline = 8;
if (r_pixbytes == 1)
{
dest = vid.conbuffer + y*vid.conrowbytes + x;
while (drawline--)
{
if (source[0])
dest[0] = source[0];
if (source[1])
dest[1] = source[1];
if (source[2])
dest[2] = source[2];
if (source[3])
dest[3] = source[3];
if (source[4])
dest[4] = source[4];
if (source[5])
dest[5] = source[5];
if (source[6])
dest[6] = source[6];
if (source[7])
dest[7] = source[7];
source += 256;
dest += vid.conrowbytes;
}
}
else
{
// FIXME: pre-expand to native format?
pusdest = (unsigned short *)
((byte *)vid.conbuffer + y*vid.conrowbytes + (x<<1));
while (drawline--)
{
if (source[0])
pusdest[0] = d_8to16table[source[0]];
if (source[1])
pusdest[1] = d_8to16table[source[1]];
if (source[2])
pusdest[2] = d_8to16table[source[2]];
if (source[3])
pusdest[3] = d_8to16table[source[3]];
if (source[4])
pusdest[4] = d_8to16table[source[4]];
if (source[5])
pusdest[5] = d_8to16table[source[5]];
if (source[6])
pusdest[6] = d_8to16table[source[6]];
if (source[7])
pusdest[7] = d_8to16table[source[7]];
source += 256;
pusdest += (vid.conrowbytes >> 1);
}
}
}
/*
================
Draw_String
================
*/
void Draw_String (int x, int y, char *str)
{
while (*str)
{
Draw_Character (x, y, *str);
str++;
x += 8;
}
}
//==========================================================================
//
// Draw_SmallCharacter
//
// Draws a small character that is clipped at the bottom edge of the
// screen.
//
//==========================================================================
void Draw_SmallCharacter(int x, int y, int num)
{
byte *dest;
byte *source;
unsigned short *pusdest;
int height;
int row, col;
if(num < 32)
{
num = 0;
}
else if(num >= 'a' && num <= 'z')
{
num -= 64;
}
else if(num > '_')
{
num = 0;
}
else
{
num -= 32;
}
if(y >= vid.height)
{ // Totally off screen
return;
}
#ifdef PARANOID
if((y < 0) || (x < 0) || (x+8 > vid.width))
{
Sys_Error("Bad Draw_SmallCharacter: (%d, %d)", x, y);
}
#endif
if(y+5 > vid.height)
{
height = vid.height-y;
}
else
{
height = 5;
}
row = num>>4;
col = num&15;
source = draw_smallchars+(row<<10)+(col<<3);
if(r_pixbytes == 1)
{
dest = vid.buffer+y*vid.rowbytes+x;
while(height--)
{
if(source[0])
dest[0] = source[0];
if(source[1])
dest[1] = source[1];
if(source[2])
dest[2] = source[2];
if(source[3])
dest[3] = source[3];
if(source[4])
dest[4] = source[4];
if(source[5])
dest[5] = source[5];
if(source[6])
dest[6] = source[6];
if(source[7])
dest[7] = source[7];
source += 128;
dest += vid.conrowbytes;
}
}
else
{ // FIXME: pre-expand to native format?
pusdest = (unsigned short *)
((byte *)vid.buffer+y*vid.rowbytes+(x<<1));
while(height--)
{
if(source[0])
pusdest[0] = d_8to16table[source[0]];
if(source[1])
pusdest[1] = d_8to16table[source[1]];
if(source[2])
pusdest[2] = d_8to16table[source[2]];
if(source[3])
pusdest[3] = d_8to16table[source[3]];
if(source[4])
pusdest[4] = d_8to16table[source[4]];
if(source[5])
pusdest[5] = d_8to16table[source[5]];
if(source[6])
pusdest[6] = d_8to16table[source[6]];
if(source[7])
pusdest[7] = d_8to16table[source[7]];
source += 128;
pusdest += (vid.conrowbytes>>1);
}
}
}
//==========================================================================
//
// Draw_SmallString
//
//==========================================================================
void Draw_SmallString(int x, int y, char *str)
{
while(*str)
{
Draw_SmallCharacter(x, y, *str);
str++;
x += 6;
}
}
/*
================
Draw_DebugChar
Draws a single character directly to the upper right corner of the screen.
This is for debugging lockups by drawing different chars in different parts
of the code.
================
*/
void Draw_DebugChar (char num)
{
byte *dest;
byte *source;
int drawline;
extern byte *draw_chars;
int row, col;
if (!vid.direct)
return; // don't have direct FB access, so no debugchars...
drawline = 8;
row = num>>5;
col = num&31;
source = draw_chars + (row<<11) + (col<<3);
dest = vid.direct + 312;
while (drawline--)
{
dest[0] = source[0];
dest[1] = source[1];
dest[2] = source[2];
dest[3] = source[3];
dest[4] = source[4];
dest[5] = source[5];
dest[6] = source[6];
dest[7] = source[7];
source += 256;
dest += 320;
}
}
/*
=============
Draw_Pic
=============
*/
void Draw_Pic (int x, int y, qpic_t *pic)
{
byte *dest, *source;
unsigned short *pusdest;
int v, u;
if ((x < 0) ||
(x + pic->width > vid.width) ||
(y < 0) ||
(y + pic->height > vid.height))
{
Sys_Error ("Draw_Pic: bad coordinates");
}
source = pic->data;
if (r_pixbytes == 1)
{
dest = vid.buffer + y * vid.rowbytes + x;
for (v=0 ; v<pic->height ; v++)
{
memcpy (dest, source, pic->width);
dest += vid.rowbytes;
source += pic->width;
}
}
else
{
// FIXME: pretranslate at load time?
pusdest = (unsigned short *)vid.buffer + y * (vid.rowbytes >> 1) + x;
for (v=0 ; v<pic->height ; v++)
{
for (u=0 ; u<pic->width ; u++)
{
pusdest[u] = d_8to16table[source[u]];
}
pusdest += vid.rowbytes >> 1;
source += pic->width;
}
}
}
//==========================================================================
//
// Draw_PicCropped
//
// Draws a qpic_t that is clipped at the bottom/top edges of the screen.
//
//==========================================================================
void Draw_PicCropped(int x, int y, qpic_t *pic)
{
byte *dest, *source;
unsigned short *pusdest;
int v, u;
int height;
if((x < 0) || (x+pic->width > vid.width))
{
Sys_Error("Draw_PicCropped: bad coordinates");
}
if (y >= (int)vid.height || y+pic->height < 0)
{ // Totally off screen
return;
}
if(y+pic->height > vid.height)
{
height = vid.height-y;
}
else if (y < 0)
{
height = pic->height+y;
}
else
{
height = pic->height;
}
source = pic->data;
if (y < 0)
{
source += (pic->width * (-y));
y = 0;
}
if(r_pixbytes == 1)
{
dest = vid.buffer+y*vid.rowbytes+x;
for(v = 0; v < height; v++)
{
memcpy(dest, source, pic->width);
dest += vid.rowbytes;
source += pic->width;
}
}
else
{ // FIXME: pretranslate at load time?
pusdest = (unsigned short *)vid.buffer+y*(vid.rowbytes>>1)+x;
for(v = 0; v < height; v++)
{
for(u = 0; u < pic->width; u++)
{
pusdest[u] = d_8to16table[source[u]];
}
pusdest += vid.rowbytes>>1;
source += pic->width;
}
}
}
/*
=============
Draw_TransPic
=============
*/
void Draw_TransPic (int x, int y, qpic_t *pic)
{
byte *dest, *source, tbyte;
unsigned short *pusdest;
int v, u;
if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 ||
(unsigned)(y + pic->height) > vid.height)
{
Sys_Error("Draw_TransPic: bad coordinates y=%d, pic_height=%d, vheight=%d\n",y,pic->height,vid.height);
}
source = pic->data;
if (r_pixbytes == 1)
{
dest = vid.buffer + y * vid.rowbytes + x;
if (pic->width & 7)
{ // general
for (v=0 ; v<pic->height ; v++)
{
for (u=0 ; u<pic->width ; u++)
if ( (tbyte=source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
dest += vid.rowbytes;
source += pic->width;
}
}
else
{ // unwound
for (v=0 ; v<pic->height ; v++)
{
for (u=0 ; u<pic->width ; u+=8)
{
if ( (tbyte=source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
if ( (tbyte=source[u+1]) != TRANSPARENT_COLOR)
dest[u+1] = tbyte;
if ( (tbyte=source[u+2]) != TRANSPARENT_COLOR)
dest[u+2] = tbyte;
if ( (tbyte=source[u+3]) != TRANSPARENT_COLOR)
dest[u+3] = tbyte;
if ( (tbyte=source[u+4]) != TRANSPARENT_COLOR)
dest[u+4] = tbyte;
if ( (tbyte=source[u+5]) != TRANSPARENT_COLOR)
dest[u+5] = tbyte;
if ( (tbyte=source[u+6]) != TRANSPARENT_COLOR)
dest[u+6] = tbyte;
if ( (tbyte=source[u+7]) != TRANSPARENT_COLOR)
dest[u+7] = tbyte;
}
dest += vid.rowbytes;
source += pic->width;
}
}
}
else
{
// FIXME: pretranslate at load time?
pusdest = (unsigned short *)vid.buffer + y * (vid.rowbytes >> 1) + x;
for (v=0 ; v<pic->height ; v++)
{
for (u=0 ; u<pic->width ; u++)
{
tbyte = source[u];
if (tbyte != TRANSPARENT_COLOR)
{
pusdest[u] = d_8to16table[tbyte];
}
}
pusdest += vid.rowbytes >> 1;
source += pic->width;
}
}
}
//==========================================================================
//
// Draw_TransPicCropped
//
// Draws a holey qpic_t that is clipped at the bottom edge of the screen.
//
//==========================================================================
void Draw_TransPicCropped(int x, int y, qpic_t *pic)
{
byte *dest, *source, tbyte;
unsigned short *pusdest;
int v, u;
int height;
if((x < 0) || (x+pic->width > vid.width))
{
Sys_Error("Draw_TransPicCropped: bad coordinates");
}
if (y >= (int)vid.height || y+pic->height < 0)
{ // Totally off screen
return;
}
if(y+pic->height > vid.height)
{
height = vid.height-y;
}
else if (y < 0)
{
height = pic->height+y;
}
else
{
height = pic->height;
}
source = pic->data;
if (y < 0)
{
source += (pic->width * (-y));
y = 0;
}
if(r_pixbytes == 1)
{
dest = vid.buffer+y*vid.rowbytes+x;
if(pic->width&7)
{ // General
for(v = 0; v < height; v++)
{
for(u = 0; u < pic->width; u++)
{
if((tbyte = source[u]) != TRANSPARENT_COLOR)
{
dest[u] = tbyte;
}
}
dest += vid.rowbytes;
source += pic->width;
}
}
else
{ // Unwound
for(v = 0; v < height; v++)
{
for(u = 0; u < pic->width; u += 8)
{
if((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
if((tbyte = source[u+1]) != TRANSPARENT_COLOR)
dest[u+1] = tbyte;
if((tbyte = source[u+2]) != TRANSPARENT_COLOR)
dest[u+2] = tbyte;
if((tbyte = source[u+3]) != TRANSPARENT_COLOR)
dest[u+3] = tbyte;
if((tbyte = source[u+4]) != TRANSPARENT_COLOR)
dest[u+4] = tbyte;
if((tbyte = source[u+5]) != TRANSPARENT_COLOR)
dest[u+5] = tbyte;
if((tbyte = source[u+6]) != TRANSPARENT_COLOR)
dest[u+6] = tbyte;
if((tbyte = source[u+7]) != TRANSPARENT_COLOR)
dest[u+7] = tbyte;
}
dest += vid.rowbytes;
source += pic->width;
}
}
}
else
{ // FIXME: pretranslate at load time?
pusdest = (unsigned short *)vid.buffer+y*(vid.rowbytes>>1)+x;
for(v = 0; v < height; v++)
{
for(u = 0; u < pic->width; u++)
{
tbyte = source[u];
if(tbyte != TRANSPARENT_COLOR)
{
pusdest[u] = d_8to16table[tbyte];
}
}
pusdest += vid.rowbytes>>1;
source += pic->width;
}
}
}
/*
=============
Draw_TransPicTranslate
=============
*/
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
{
byte *dest, *source, tbyte;
unsigned short *pusdest;
int v, u;
if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 ||
(unsigned)(y + pic->height) > vid.height)
{
Sys_Error ("Draw_TransPic: bad coordinates");
}
source = pic->data;
if (r_pixbytes == 1)
{
dest = vid.buffer + y * vid.rowbytes + x;
if (pic->width & 7)
{ // general
for (v=0 ; v<pic->height ; v++)
{
for (u=0 ; u<pic->width ; u++)
if ( (tbyte=source[u]) != TRANSPARENT_COLOR)
dest[u] = translation[tbyte];
dest += vid.rowbytes;
source += pic->width;
}
}
else
{ // unwound
for (v=0 ; v<pic->height ; v++)
{
for (u=0 ; u<pic->width ; u+=8)
{
if ( (tbyte=source[u]) != TRANSPARENT_COLOR)
dest[u] = translation[tbyte];
if ( (tbyte=source[u+1]) != TRANSPARENT_COLOR)
dest[u+1] = translation[tbyte];
if ( (tbyte=source[u+2]) != TRANSPARENT_COLOR)
dest[u+2] = translation[tbyte];
if ( (tbyte=source[u+3]) != TRANSPARENT_COLOR)
dest[u+3] = translation[tbyte];
if ( (tbyte=source[u+4]) != TRANSPARENT_COLOR)
dest[u+4] = translation[tbyte];
if ( (tbyte=source[u+5]) != TRANSPARENT_COLOR)
dest[u+5] = translation[tbyte];
if ( (tbyte=source[u+6]) != TRANSPARENT_COLOR)
dest[u+6] = translation[tbyte];
if ( (tbyte=source[u+7]) != TRANSPARENT_COLOR)
dest[u+7] = translation[tbyte];
}
dest += vid.rowbytes;
source += pic->width;
}
}
}
else
{
// FIXME: pretranslate at load time?
pusdest = (unsigned short *)vid.buffer + y * (vid.rowbytes >> 1) + x;
for (v=0 ; v<pic->height ; v++)
{
for (u=0 ; u<pic->width ; u++)
{
tbyte = source[u];
if (tbyte != TRANSPARENT_COLOR)
{
pusdest[u] = d_8to16table[tbyte];
}
}
pusdest += vid.rowbytes >> 1;
source += pic->width;
}
}
}
void Draw_CharToConback (int num, byte *dest)
{
int row, col;
byte *source;
int drawline;
int x;
row = num>>5;
col = num&31;
source = draw_chars + (row<<11) + (col<<3);
drawline = 8;
while (drawline--)
{
for (x=0 ; x<8 ; x++)
if (source[x])
dest[x] = 0x60 + source[x];
source += 256;
dest += 320;
}
}
/*
================
Draw_ConsoleBackground
================
*/
void Draw_ConsoleBackground (int lines)
{
int x, y, v;
byte *src, *dest;
unsigned short *pusdest;
int f, fstep;
qpic_t *conback;
char ver[100];
conback = Draw_CachePic ("gfx/menu/conback.lmp");
// hack the version number directly into the pic
dest = conback->data + 320 - 43 + 320*186;
sprintf (ver, "%4.2f", HEXEN2_VERSION);
for (x=0 ; x<strlen(ver) ; x++)
Draw_CharToConback (ver[x], dest+(x<<3));
// draw the pic
if (r_pixbytes == 1)
{
dest = vid.conbuffer;
for (y=0 ; y<lines ; y++, dest += vid.conrowbytes)
{
v = (vid.conheight - lines + y)*200/vid.conheight;
src = conback->data + v*320;
if (vid.conwidth == 320)
memcpy (dest, src, vid.conwidth);
else
{
f = 0;
fstep = 320*0x10000/vid.conwidth;
for (x=0 ; x<vid.conwidth ; x+=4)
{
dest[x] = src[f>>16];
f += fstep;
dest[x+1] = src[f>>16];
f += fstep;
dest[x+2] = src[f>>16];
f += fstep;
dest[x+3] = src[f>>16];
f += fstep;
}
}
}
}
else
{
pusdest = (unsigned short *)vid.conbuffer;
for (y=0 ; y<lines ; y++, pusdest += (vid.conrowbytes >> 1))
{
// FIXME: pre-expand to native format?
// FIXME: does the endian switching go away in production?
v = (vid.conheight - lines + y)*200/vid.conheight;
src = conback->data + v*320;
f = 0;
fstep = 320*0x10000/vid.conwidth;
for (x=0 ; x<vid.conwidth ; x+=4)
{
pusdest[x] = d_8to16table[src[f>>16]];
f += fstep;
pusdest[x+1] = d_8to16table[src[f>>16]];
f += fstep;
pusdest[x+2] = d_8to16table[src[f>>16]];
f += fstep;
pusdest[x+3] = d_8to16table[src[f>>16]];
f += fstep;
}
}
}
}
/*
==============
R_DrawRect8
==============
*/
void R_DrawRect8 (vrect_t *prect, int rowbytes, byte *psrc,
int transparent)
{
byte t;
int i, j, srcdelta, destdelta;
byte *pdest;
pdest = vid.buffer + (prect->y * vid.rowbytes) + prect->x;
srcdelta = rowbytes - prect->width;
destdelta = vid.rowbytes - prect->width;
if (transparent)
{
for (i=0 ; i<prect->height ; i++)
{
for (j=0 ; j<prect->width ; j++)
{
t = *psrc;
if (t != TRANSPARENT_COLOR)
{
*pdest = t;
}
psrc++;
pdest++;
}
psrc += srcdelta;
pdest += destdelta;
}
}
else
{
for (i=0 ; i<prect->height ; i++)
{
memcpy (pdest, psrc, prect->width);
psrc += rowbytes;
pdest += vid.rowbytes;
}
}
}
/*
==============
R_DrawRect16
==============
*/
void R_DrawRect16 (vrect_t *prect, int rowbytes, byte *psrc,
int transparent)
{
byte t;
int i, j, srcdelta, destdelta;
unsigned short *pdest;
// FIXME: would it be better to pre-expand native-format versions?
pdest = (unsigned short *)vid.buffer +
(prect->y * (vid.rowbytes >> 1)) + prect->x;
srcdelta = rowbytes - prect->width;
destdelta = (vid.rowbytes >> 1) - prect->width;
if (transparent)
{
for (i=0 ; i<prect->height ; i++)
{
for (j=0 ; j<prect->width ; j++)
{
t = *psrc;
if (t != TRANSPARENT_COLOR)
{
*pdest = d_8to16table[t];
}
psrc++;
pdest++;
}
psrc += srcdelta;
pdest += destdelta;
}
}
else
{
for (i=0 ; i<prect->height ; i++)
{
for (j=0 ; j<prect->width ; j++)
{
*pdest = d_8to16table[*psrc];
psrc++;
pdest++;
}
psrc += srcdelta;
pdest += destdelta;
}
}
}
/*
=============
Draw_TileClear
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
void Draw_TileClear (int x, int y, int w, int h)
{
int width, height, tileoffsetx, tileoffsety;
byte *psrc;
vrect_t vr;
r_rectdesc.rect.x = x;
r_rectdesc.rect.y = y;
r_rectdesc.rect.width = w;
r_rectdesc.rect.height = h;
vr.y = r_rectdesc.rect.y;
height = r_rectdesc.rect.height;
tileoffsety = vr.y % r_rectdesc.height;
while (height > 0)
{
vr.x = r_rectdesc.rect.x;
width = r_rectdesc.rect.width;
if (tileoffsety != 0)
vr.height = r_rectdesc.height - tileoffsety;
else
vr.height = r_rectdesc.height;
if (vr.height > height)
vr.height = height;
tileoffsetx = vr.x % r_rectdesc.width;
while (width > 0)
{
if (tileoffsetx != 0)
vr.width = r_rectdesc.width - tileoffsetx;
else
vr.width = r_rectdesc.width;
if (vr.width > width)
vr.width = width;
psrc = r_rectdesc.ptexbytes +
(tileoffsety * r_rectdesc.rowbytes) + tileoffsetx;
if (r_pixbytes == 1)
{
R_DrawRect8 (&vr, r_rectdesc.rowbytes, psrc, 0);
}
else
{
R_DrawRect16 (&vr, r_rectdesc.rowbytes, psrc, 0);
}
vr.x += vr.width;
width -= vr.width;
tileoffsetx = 0; // only the left tile can be left-clipped
}
vr.y += vr.height;
height -= vr.height;
tileoffsety = 0; // only the top tile can be top-clipped
}
}
/*
=============
Draw_Fill
Fills a box of pixels with a single color
=============
*/
void Draw_Fill (int x, int y, int w, int h, int c)
{
byte *dest;
unsigned short *pusdest;
unsigned uc;
int u, v;
if (r_pixbytes == 1)
{
dest = vid.buffer + y*vid.rowbytes + x;
for (v=0 ; v<h ; v++, dest += vid.rowbytes)
for (u=0 ; u<w ; u++)
dest[u] = c;
}
else
{
uc = d_8to16table[c];
pusdest = (unsigned short *)vid.buffer + y * (vid.rowbytes >> 1) + x;
for (v=0 ; v<h ; v++, pusdest += (vid.rowbytes >> 1))
for (u=0 ; u<w ; u++)
pusdest[u] = uc;
}
}
//=============================================================================
extern byte *mainTransTable; // in r_main.c
/*
================
Draw_FadeScreen
================
*/
void Draw_FadeScreen (void)
{
int x,y,i;
byte *pbuf;
int temp[2048], *pos;
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
for(x=0;x<2048;x++)
temp[x] = (164 + rand() % 6) * 256;
i = 0;
for (y=0 ; y<vid.height ; y++)
{
pbuf = (byte *)(vid.buffer + vid.rowbytes*y);
pos = &temp[rand() % 256];
if ((y & 127) == 127)
{
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
for (x=0 ; x<vid.width ; x++,pbuf++)
{
// if ((x & 3) != t)
// pbuf[x] = 0;
*pbuf = mainTransTable[(*pos)+(*pbuf)];
pos++;
// pbuf[x] = mainTransTable[((170+(rand() % 6))*256)+pbuf[x]];
// pbuf[x] = mainTransTable[159 + (256*pbuf[x])];
}
}
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
//=============================================================================
/*
================
Draw_BeginDisc
Draws the little blue disc in the corner of the screen.
Call before beginning any disc IO.
================
*/
void Draw_BeginDisc (void)
{
static int index = 0;
if (!draw_disc[index] || loading_stage) return;
index++;
if (index >= MAX_DISC) index = 0;
D_BeginDirectRect (vid.width - 28, 0, draw_disc[index]->data, 28, 24);
scr_topupdate = 0;
}
/*
================
Draw_EndDisc
Erases the disc icon.
Call after completing any disc IO
================
*/
void Draw_EndDisc (void)
{
if (!draw_disc[0]) return;
return;
D_EndDirectRect (vid.width - 28, 0, 28, 24);
scr_topupdate = 0;
}
/*
* $Log: /H2 Mission Pack/DRAW.C $
*
* 3 3/11/98 6:20p Mgummelt
*
* 2 3/01/98 8:20p Jmonroe
* removed the slow "quake" version of common functions
*
* 19 8/27/97 12:11p Rjohnson
* Optimized menu effect
*
* 18 8/24/97 11:13a Rjohnson
* Removed loading skulls
*
* 17 8/20/97 2:05p Rjohnson
* fix for internationalization
*
* 16 8/20/97 11:09a Rjohnson
* Fix for console font
*
* 14 8/15/97 11:27a Rlove
* Changed MAX_CACHED_PICS to 256
*
* 13 6/19/97 6:30p Rjohnson
* Skull isn't constantly erased now
*
* 12 6/15/97 7:44p Rjohnson
* Added new pause and loading graphics
*
* 11 6/06/97 5:17p Rjohnson
* New console characters
*
* 10 6/06/97 5:13p Rjohnson
* New console font
*
* 9 4/22/97 5:19p Rjohnson
* More menu updates
*
* 8 4/15/97 5:58p Rjohnson
* Update to how the screen fades with the menu up
*
* 7 4/14/97 5:02p Rjohnson
* Make the cropped functions work from the top as well
*
* 6 4/02/97 11:12a Bgokey
*
* 5 3/07/97 12:35p Rjohnson
* Id Updates
*
* 4 2/17/97 3:47p Rjohnson
* Id Updates
*/