/* * $Header: /HexenWorld/HCode/glyph.hc 1 2/04/98 1:59p Rjohnson $ */ void (float explodetype) BecomeExplosion ; void () TouchGlyph = { local float damg; WriteByte (MSG_BROADCAST, SVC_TEMPENTITY); WriteByte (MSG_BROADCAST, TE_EXPLOSION); WriteCoord (MSG_BROADCAST, self.origin_x); WriteCoord (MSG_BROADCAST, self.origin_y); WriteCoord (MSG_BROADCAST, self.origin_z); BecomeExplosion (FALSE); damg = GLYPH_BASE_DAMAGE + random(GLYPH_ADD_DAMAGE); self.owner = self; if (other.health) T_Damage (other, self, self.owner, damg ); // don't do radius damage to the other, because all the damage // was done in the impact T_RadiusDamage (self, self.owner, damg, other); T_RadiusManaDamage (self, self.owner, damg, other); remove(self); }; void () DecrementGlyph = { if (self.lifetime > time) { self.nextthink = time + 1; return; } else TouchGlyph (); }; void () Use_Glyph = { local entity glyph; glyph = spawn(); glyph.owner = self; // precache_model("models/glyph.mdl"); CreateEntityNew(self,ENT_GLYPH,"models/glyph.mdl",SUB_Null); glyph.touch = TouchGlyph; glyph.classname = "running_glyph"; setorigin (glyph, self.origin); glyph.think = DecrementGlyph; glyph.nextthink = time + 1; glyph.lifetime = time + 10; }; /* * $Log: /HexenWorld/HCode/glyph.hc $ * * 1 2/04/98 1:59p Rjohnson * * 11 6/21/97 10:09a Rlove * * 10 6/18/97 6:36p Mgummelt * * 9 6/04/97 8:16p Mgummelt * * 8 5/28/97 8:13p Mgummelt * * 7 5/28/97 10:45a Rlove * Moved sprite effects to client side - smoke, explosions, and flashes. * * 6 4/30/97 5:03p Mgummelt * * 5 3/27/97 11:26a Rlove * More precache model clean up * * 4 3/19/97 5:56p Jweier * added CreateEntity (was backed up!) * * 3 1/06/97 3:28p Rlove * Now blows up when someone comes in contact with it. * * 2 12/31/96 8:39a Rlove * Glyph of the Ancients is working * * 1 12/30/96 10:27a Rlove */