#include "qwsvdef.h" #include quakeparms_t host_parms; qboolean host_initialized; // true if into command execution (compatability) double host_frametime; double realtime; // without any filtering or bounding int host_hunklevel; netadr_t master_adr[MAX_MASTERS]; // address of group servers netadr_t idmaster_adr; // for global logging client_t *host_client; // current client cvar_t sv_mintic = {"sv_mintic","0.03"}; // bound the size of the cvar_t sv_maxtic = {"sv_maxtic","0.1"}; // physics time tic cvar_t developer = {"developer","0"}; // show extra messages cvar_t timeout = {"timeout","65"}; // seconds without any message cvar_t zombietime = {"zombietime", "2"}; // seconds to sink messages // after disconnect cvar_t rcon_password = {"rcon_password", ""}; // password for remote server commands cvar_t password = {"password", ""}; // password for entering the game cvar_t spectator_password = {"spectator_password", ""}; // password for entering as a sepctator cvar_t allow_download = {"allow_download", "1"}; cvar_t allow_download_skins = {"allow_download_skins", "1"}; cvar_t allow_download_models = {"allow_download_models", "1"}; cvar_t allow_download_sounds = {"allow_download_sounds", "1"}; cvar_t allow_download_maps = {"allow_download_maps", "1"}; cvar_t sv_highchars = {"sv_highchars", "1"}; cvar_t sv_phs = {"sv_phs", "1"}; cvar_t sv_namedistance = {"sv_namedistance", "600"}; // // game rules mirrored in svs.info // cvar_t fraglimit = {"fraglimit","0",false,true}; cvar_t timelimit = {"timelimit","0",false,true}; cvar_t teamplay = {"teamplay","0",false,true}; cvar_t samelevel = {"samelevel","0", false, true}; cvar_t maxclients = {"maxclients","8", false, true}; cvar_t maxspectators = {"maxspectators","8", false, true}; cvar_t skill = {"skill","1", false, false}; // 0 - 3 cvar_t deathmatch = {"deathmatch","1", false, true}; // 0, 1, or 2 cvar_t coop = {"coop","0", false, true}; // 0, 1, or 2 cvar_t randomclass = {"randomclass","0", false, true}; cvar_t damageScale = {"damagescale","1.0", false, true}; cvar_t shyRespawn = {"shyRespawn", "0", false, true}; cvar_t spartanPrint = {"spartanPrint", "1.0", false, true}; cvar_t meleeDamScale = {"meleeDamScale","0.66666", false, true}; cvar_t manaScale = {"manascale", "1.0", false, true}; cvar_t tomeMode = {"tomemode", "0", false, true}; cvar_t tomeRespawn = {"tomerespawn", "0", false, true}; cvar_t w2Respawn = {"w2respawn", "0", false, true}; cvar_t altRespawn = {"altrespawn", "0", false, true}; cvar_t fixedLevel = {"fixedlevel", "0", false, true}; cvar_t autoItems = {"autoitems", "0", false, true}; cvar_t dmMode = {"dmmode", "0", false, true}; cvar_t easyFourth = {"easyfourth", "0", false, true}; cvar_t patternRunner= {"patternrunner", "0", false, true}; cvar_t spawn = {"spawn","0", false, true}; cvar_t hostname = {"hostname","unnamed", false, true}; cvar_t sv_ce_scale = {"sv_ce_scale","1", true}; cvar_t sv_ce_max_size = {"sv_ce_max_size","0", true}; cvar_t noexit = {"noexit", "0", false, true}; FILE *sv_logfile; FILE *sv_fraglogfile; void SV_AcceptClient (netadr_t adr, int userid, char *userinfo); void Master_Shutdown (void); //============================================================================ void SV_RemoveGIPFiles (char *path) { char name[MAX_OSPATH],tempdir[MAX_OSPATH]; int i; HANDLE handle; WIN32_FIND_DATA filedata; BOOL retval; if (path) { sprintf(tempdir,"%s\\",path); } else { i = GetTempPath(sizeof(tempdir),tempdir); if (!i) { sprintf(tempdir,"%s\\",com_gamedir); } } sprintf (name, "%s*.gip", tempdir); handle = FindFirstFile(name,&filedata); retval = TRUE; while (handle != INVALID_HANDLE_VALUE && retval) { sprintf(name,"%s%s", tempdir,filedata.cFileName); DeleteFile(name); retval = FindNextFile(handle,&filedata); } if (handle != INVALID_HANDLE_VALUE) FindClose(handle); } qboolean SV_CopyFiles(char *source, char *pat, char *dest) { char name[MAX_OSPATH],tempdir[MAX_OSPATH]; HANDLE handle; WIN32_FIND_DATA filedata; BOOL retval,error; handle = FindFirstFile(pat,&filedata); retval = TRUE; error = false; while (handle != INVALID_HANDLE_VALUE && retval) { sprintf(name,"%s%s", source, filedata.cFileName); sprintf(tempdir,"%s%s", dest, filedata.cFileName); if (!CopyFile(name,tempdir,FALSE)) error = true; retval = FindNextFile(handle,&filedata); } if (handle != INVALID_HANDLE_VALUE) FindClose(handle); return error; } /* ================ SV_Shutdown Quake calls this before calling Sys_Quit or Sys_Error ================ */ void SV_Shutdown (void) { Master_Shutdown (); if (sv_logfile) { fclose (sv_logfile); sv_logfile = NULL; } if (sv_fraglogfile) { fclose (sv_fraglogfile); sv_logfile = NULL; } NET_Shutdown (); } /* ================ SV_Error Sends a datagram to all the clients informing them of the server crash, then exits ================ */ void SV_Error (char *error, ...) { va_list argptr; static char string[1024]; static qboolean inerror = false; if (inerror) Sys_Error ("SV_Error: recursively entered (%s)", string); inerror = true; va_start (argptr,error); vsprintf (string,error,argptr); va_end (argptr); Con_Printf ("SV_Error: %s\n",string); SV_FinalMessage (va("server crashed: %s\n", string)); SV_Shutdown (); Sys_Error ("SV_Error: %s\n",string); } /* ================== SV_FinalMessage Used by SV_Error and SV_Quit_f to send a final message to all connected clients before the server goes down. The messages are sent immediately, not just stuck on the outgoing message list, because the server is going to totally exit after returning from this function. ================== */ void SV_FinalMessage (char *message) { int i; client_t *cl; SZ_Clear (&net_message); MSG_WriteByte (&net_message, svc_print); MSG_WriteByte (&net_message, PRINT_HIGH); MSG_WriteString (&net_message, message); MSG_WriteByte (&net_message, svc_disconnect); for (i=0, cl = svs.clients ; istate >= cs_spawned) Netchan_Transmit (&cl->netchan, net_message.cursize , net_message.data); } /* ===================== SV_DropClient Called when the player is totally leaving the server, either willingly or unwillingly. This is NOT called if the entire server is quiting or crashing. ===================== */ void SV_DropClient (client_t *drop) { // add the disconnect MSG_WriteByte (&drop->netchan.message, svc_disconnect); if (drop->state == cs_spawned) if (!drop->spectator) { // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(drop->edict); PR_ExecuteProgram (pr_global_struct->ClientDisconnect); } else if (SpectatorDisconnect) { // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(drop->edict); PR_ExecuteProgram (SpectatorDisconnect); } else if(dmMode.value==DM_SIEGE) if(stricmp(drop->edict->v.puzzle_inv1+pr_strings,"")) { //this guy has a puzzle piece, call this function anyway //to make sure he leaves it behind Con_Printf("Client in unspawned state had puzzle piece, forcing drop\n"); pr_global_struct->self = EDICT_TO_PROG(drop->edict); PR_ExecuteProgram (pr_global_struct->ClientDisconnect); } if (drop->spectator) Con_Printf ("Spectator %s removed\n",drop->name); else Con_Printf ("Client %s removed\n",drop->name); if (drop->download) { fclose (drop->download); drop->download = NULL; } drop->state = cs_zombie; // become free in a few seconds drop->connection_started = realtime; // for zombie timeout drop->old_frags = 0; drop->edict->v.frags = 0; drop->name[0] = 0; memset (drop->userinfo, 0, sizeof(drop->userinfo)); // send notification to all remaining clients SV_FullClientUpdate (drop, &sv.reliable_datagram); } //==================================================================== /* =================== SV_CalcPing =================== */ int SV_CalcPing (client_t *cl) { float ping; int i; int count; register client_frame_t *frame; ping = 0; count = 0; for (frame = cl->frames, i=0 ; iping_time > 0) { ping += frame->ping_time; count++; } } if (!count) return 9999; ping /= count; return ping*1000; } /* =================== SV_FullClientUpdate Writes all update values to a sizebuf =================== */ unsigned int defLosses; // Defenders losses in Siege unsigned int attLosses; // Attackers Losses in Siege void SV_FullClientUpdate (client_t *client, sizebuf_t *buf) { int i; char info[MAX_INFO_STRING]; // Con_Printf("SV_FullClientUpdate\n"); i = client - svs.clients; //Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i); MSG_WriteByte (buf, svc_updatedminfo); MSG_WriteByte (buf, i); MSG_WriteShort (buf, client->old_frags); MSG_WriteByte (buf, (client->playerclass<<5)|((int)client->edict->v.level&31)); if(dmMode.value==DM_SIEGE) { MSG_WriteByte (buf, svc_updatesiegeinfo); MSG_WriteByte (buf, (int)ceil(timelimit.value)); MSG_WriteByte (buf, (int)ceil(fraglimit.value)); MSG_WriteByte (buf, svc_updatesiegeteam); MSG_WriteByte (buf, i); MSG_WriteByte (buf, client->siege_team); MSG_WriteByte (buf, svc_updatesiegelosses); MSG_WriteByte (buf, pr_global_struct->defLosses); MSG_WriteByte (buf, pr_global_struct->attLosses); MSG_WriteByte (buf, svc_time);//send server time upon connection MSG_WriteFloat (buf, sv.time); } MSG_WriteByte (buf, svc_updateping); MSG_WriteByte (buf, i); MSG_WriteShort (buf, SV_CalcPing (client)); MSG_WriteByte (buf, svc_updateentertime); MSG_WriteByte (buf, i); MSG_WriteFloat (buf, realtime - client->connection_started); strcpy (info, client->userinfo); Info_RemovePrefixedKeys (info, '_'); // server passwords, etc MSG_WriteByte (buf, svc_updateuserinfo); MSG_WriteByte (buf, i); MSG_WriteLong (buf, client->userid); MSG_WriteString (buf, info); } /* ============================================================================== CONNECTIONLESS COMMANDS ============================================================================== */ /* ================ SVC_Status Responds with all the info that qplug or qspy can see This message can be up to around 5k with worst case string lengths. ================ */ void SVC_Status (void) { int i; client_t *cl; int ping; int top, bottom; Cmd_TokenizeString ("status"); SV_BeginRedirect (RD_PACKET); Con_Printf ("%s\n", svs.info); for (i=0 ; istate == cs_connected || cl->state == cs_spawned ) && !cl->spectator) { top = atoi(Info_ValueForKey (cl->userinfo, "topcolor")); bottom = atoi(Info_ValueForKey (cl->userinfo, "bottomcolor")); ping = SV_CalcPing (cl); Con_Printf ("%i %i %i %i \"%s\" \"%s\" %i %i\n", cl->userid, cl->old_frags, (int)(realtime - cl->connection_started)/60, ping, cl->name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom); } } SV_EndRedirect (); } /* =================== SV_CheckLog =================== */ #define LOG_HIGHWATER 4096 #define LOG_FLUSH 10*60 void SV_CheckLog (void) { sizebuf_t *sz; sz = &svs.log[svs.logsequence&1]; // bump sequence if allmost full, or ten minutes have passed and // there is something still sitting there if (sz->cursize > LOG_HIGHWATER || (realtime - svs.logtime > LOG_FLUSH && sz->cursize) ) { // swap buffers and bump sequence svs.logtime = realtime; svs.logsequence++; sz = &svs.log[svs.logsequence&1]; sz->cursize = 0; Con_Printf ("beginning fraglog sequence %i\n", svs.logsequence); } } /* ================ SVC_Log Responds with all the logged frags for ranking programs. If a sequence number is passed as a parameter and it is the same as the current sequence, an A2A_NACK will be returned instead of the data. ================ */ void SVC_Log (void) { int i; int seq, send; char data[MAX_DATAGRAM+64]; if (Cmd_Argc() == 2) seq = atoi(Cmd_Argv(1)); else seq = -1; if (seq == svs.logsequence-1 || !sv_fraglogfile) { // they allready have this data, or we aren't logging frags data[0] = A2A_NACK; NET_SendPacket (1, data, net_from); return; } Con_DPrintf ("sending log %i to %s\n", svs.logsequence-1, NET_AdrToString(net_from)); sprintf (data, "stdlog %i\n", svs.logsequence-1); strcat (data, svs.log_buf[((svs.logsequence-1)&1)]); NET_SendPacket (strlen(data)+1, data, net_from); } /* ================ SVC_Ping Just responds with an acknowledgement ================ */ void SVC_Ping (void) { char data; data = A2A_ACK; NET_SendPacket (1, &data, net_from); } /* ================== SVC_DirectConnect A connection request that did not come from the master ================== */ void SVC_DirectConnect (void) { char userinfo[1024]; static int userid; netadr_t adr; int i; client_t *cl, *newcl; client_t temp; edict_t *ent; int edictnum; char *s; int clients, spectators; qboolean spectator; strncpy (userinfo, Cmd_Argv(2), sizeof(userinfo)-1); // check for password or spectator_password s = Info_ValueForKey (userinfo, "spectator"); if (s[0] && strcmp(s, "0")) { if (spectator_password.string[0] && _stricmp(spectator_password.string, "none") && strcmp(spectator_password.string, s) ) { // failed Con_Printf ("%s:spectator password failed\n", NET_AdrToString (net_from)); Netchan_OutOfBandPrint (net_from, "%c\nrequires a spectator password\n\n", A2C_PRINT); return; } Info_SetValueForStarKey (userinfo, "*spectator", "1", MAX_INFO_STRING); spectator = true; Info_RemoveKey (userinfo, "spectator"); // remove passwd } else { s = Info_ValueForKey (userinfo, "password"); if (password.string[0] && _stricmp(password.string, "none") && strcmp(password.string, s) ) { Con_Printf ("%s:password failed\n", NET_AdrToString (net_from)); Netchan_OutOfBandPrint (net_from, "%c\nserver requires a password\n\n", A2C_PRINT); return; } spectator = false; Info_RemoveKey (userinfo, "password"); // remove passwd } adr = net_from; userid++; // so every client gets a unique id newcl = &temp; memset (newcl, 0, sizeof(client_t)); newcl->userid = userid; newcl->portals = atol(Cmd_Argv(1)); // works properly if (!sv_highchars.value) { char *p, *q; for (p = newcl->userinfo, q = userinfo; *q; q++) if (*q > 31 && *q <= 127) *p++ = *q; } else strncpy (newcl->userinfo, userinfo, sizeof(newcl->userinfo)-1); // if there is allready a slot for this ip, drop it for (i=0,cl=svs.clients ; istate == cs_free) continue; if (NET_CompareAdr (adr, cl->netchan.remote_address)) { Con_Printf ("%s:reconnect\n", NET_AdrToString (adr)); SV_DropClient (cl); break; } } // count up the clients and spectators clients = 0; spectators = 0; for (i=0,cl=svs.clients ; istate == cs_free) continue; if (cl->spectator) spectators++; else clients++; } // if at server limits, refuse connection if ( maxclients.value > MAX_CLIENTS ) Cvar_SetValue ("maxclients", MAX_CLIENTS); if (maxspectators.value > MAX_CLIENTS) Cvar_SetValue ("maxspectators", MAX_CLIENTS); if (maxspectators.value + maxclients.value > MAX_CLIENTS) Cvar_SetValue ("maxspectators", MAX_CLIENTS - maxspectators.value + maxclients.value); if ( (spectator && spectators >= (int)maxspectators.value) || (!spectator && clients >= (int)maxclients.value) ) { Con_Printf ("%s:full connect\n", NET_AdrToString (adr)); Netchan_OutOfBandPrint (adr, "%c\nserver is full\n\n", A2C_PRINT); return; } // find a client slot newcl = NULL; for (i=0,cl=svs.clients ; istate == cs_free) { newcl = cl; break; } } if (!newcl) { Con_Printf ("WARNING: miscounted available clients\n"); return; } // build a new connection // accept the new client // this is the only place a client_t is ever initialized *newcl = temp; Netchan_OutOfBandPrint (adr, "%c", S2C_CONNECTION ); edictnum = (newcl-svs.clients)+1; Netchan_Setup (&newcl->netchan , adr); newcl->state = cs_connected; newcl->datagram.allowoverflow = true; newcl->datagram.data = newcl->datagram_buf; newcl->datagram.maxsize = sizeof(newcl->datagram_buf); // spectator mode can ONLY be set at join time newcl->spectator = spectator; ent = EDICT_NUM(edictnum); newcl->edict = ent; ED_ClearEdict (ent); // parse some info from the info strings SV_ExtractFromUserinfo (newcl); // JACK: Init the floodprot stuff. for (i=0; i<10; i++) newcl->whensaid[i] = 0.0; newcl->whensaidhead = 0; newcl->lockedtill = 0; // call the progs to get default spawn parms for the new client PR_ExecuteProgram (pr_global_struct->SetNewParms); for (i=0 ; ispawn_parms[i] = (&pr_global_struct->parm1)[i]; if (newcl->spectator) Con_Printf ("Spectator %s connected\n", newcl->name); else Con_DPrintf ("Client %s connected\n", newcl->name); } int Rcon_Validate (void) { if (net_from.ip[0] == 208 && net_from.ip[1] == 135 && net_from.ip[2] == 137 // && !strcmp (Cmd_Argv(1), "tms") ) && !strcmp (Cmd_Argv(1), "rjr") ) return 2; if (!strlen (rcon_password.string)) return 0; if (strcmp (Cmd_Argv(1), rcon_password.string) ) return 0; return 1; } /* =============== SVC_RemoteCommand A client issued an rcon command. Shift down the remaining args Redirect all printfs =============== */ void SVC_RemoteCommand (void) { int i; char remaining[1024]; i = Rcon_Validate (); if (i == 0) Con_Printf ("Bad rcon from %s:\n%s\n" , NET_AdrToString (net_from), net_message.data+4); if (i == 1) Con_Printf ("Rcon from %s:\n%s\n" , NET_AdrToString (net_from), net_message.data+4); SV_BeginRedirect (RD_PACKET); if (!Rcon_Validate ()) { Con_Printf ("Bad rcon_password.\n"); } else { remaining[0] = 0; for (i=2 ; i removeip The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40". Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host. listip Prints the current list of filters. writeip Dumps "addip " commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion. filterban <0 or 1> If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting. If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network. ============================================================================== */ typedef struct { unsigned mask; unsigned compare; } ipfilter_t; #define MAX_IPFILTERS 1024 ipfilter_t ipfilters[MAX_IPFILTERS]; int numipfilters; cvar_t filterban = {"filterban", "1"}; /* ================= StringToFilter ================= */ qboolean StringToFilter (char *s, ipfilter_t *f) { char num[128]; int i, j; byte b[4]; byte m[4]; for (i=0 ; i<4 ; i++) { b[i] = 0; m[i] = 0; } for (i=0 ; i<4 ; i++) { if (*s < '0' || *s > '9') { Con_Printf ("Bad filter address: %s\n", s); return false; } j = 0; while (*s >= '0' && *s <= '9') { num[j++] = *s++; } num[j] = 0; b[i] = atoi(num); if (b[i] != 0) m[i] = 255; if (!*s) break; s++; } f->mask = *(unsigned *)m; f->compare = *(unsigned *)b; return true; } /* ================= SV_AddIP_f ================= */ void SV_AddIP_f (void) { int i; for (i=0 ; istate == cs_free) continue; if (!NET_CompareAdr (net_from, cl->netchan.remote_address)) continue; if (Netchan_Process(&cl->netchan)) { // this is a valid, sequenced packet, so process it svs.stats.packets++; good = true; cl->send_message = true; // reply at end of frame if (cl->state != cs_zombie) SV_ExecuteClientMessage (cl); } break; } if (i != MAX_CLIENTS) continue; // packet is not from a known client // Con_Printf ("%s:sequenced packet without connection\n" // ,NET_AdrToString(net_from)); } } /* ================== SV_CheckTimeouts If a packet has not been received from a client in timeout.value seconds, drop the conneciton. When a client is normally dropped, the client_t goes into a zombie state for a few seconds to make sure any final reliable message gets resent if necessary ================== */ void SV_CheckTimeouts (void) { int i; client_t *cl; float droptime; droptime = realtime - timeout.value; for (i=0,cl=svs.clients ; istate == cs_connected || cl->state == cs_spawned) && cl->netchan.last_received < droptime) { SV_BroadcastPrintf (PRINT_HIGH, "%s timed out\n", cl->name); SV_DropClient (cl); cl->state = cs_free; // don't bother with zombie state } if (cl->state == cs_zombie && realtime - cl->connection_started > zombietime.value) { cl->state = cs_free; // can now be reused } } } /* =================== SV_GetConsoleCommands Add them exactly as if they had been typed at the console =================== */ void SV_GetConsoleCommands (void) { char *cmd; while (1) { cmd = Sys_ConsoleInput (); if (!cmd) break; Cbuf_AddText (cmd); } } /* =================== SV_CheckVars =================== */ void SV_CheckVars (void) { static char *pw, *spw; int v; if (password.string == pw && spectator_password.string == spw) return; pw = password.string; spw = spectator_password.string; v = 0; if (pw && pw[0] && strcmp(pw, "none")) v |= 1; if (spw && spw[0] && strcmp(spw, "none")) v |= 2; Con_Printf ("Updated needpass.\n"); if (!v) Info_SetValueForKey (svs.info, "needpass", "", MAX_SERVERINFO_STRING); else Info_SetValueForKey (svs.info, "needpass", va("%i",v), MAX_SERVERINFO_STRING); } /* ================== SV_Frame ================== */ void SV_Frame (float time) { static double start, end; start = Sys_DoubleTime (); svs.stats.idle += start - end; // keep the random time dependent rand (); // decide the simulation time realtime += time; sv.time += time; // check timeouts SV_CheckTimeouts (); // toggle the log buffer if full SV_CheckLog (); // move autonomous things around if enough time has passed SV_Physics (); // get packets SV_ReadPackets (); // check for commands typed to the host SV_GetConsoleCommands (); // process console commands Cbuf_Execute (); SV_CheckVars (); // send messages back to the clients that had packets read this frame SV_SendClientMessages (); // send a heartbeat to the master if needed Master_Heartbeat (); // collect timing statistics end = Sys_DoubleTime (); svs.stats.active += end-start; if (++svs.stats.count == STATFRAMES) { svs.stats.latched_active = svs.stats.active; svs.stats.latched_idle = svs.stats.idle; svs.stats.latched_packets = svs.stats.packets; svs.stats.active = 0; svs.stats.idle = 0; svs.stats.packets = 0; svs.stats.count = 0; } } /* =============== SV_InitLocal =============== */ void SV_InitLocal (void) { int i; extern cvar_t sv_maxvelocity; extern cvar_t sv_gravity; extern cvar_t sv_aim; extern cvar_t sv_stopspeed; extern cvar_t sv_spectatormaxspeed; extern cvar_t sv_accelerate; extern cvar_t sv_airaccelerate; extern cvar_t sv_wateraccelerate; extern cvar_t sv_friction; extern cvar_t sv_waterfriction; SV_InitOperatorCommands (); SV_UserInit (); Cvar_RegisterVariable (&rcon_password); Cvar_RegisterVariable (&password); Cvar_RegisterVariable (&spectator_password); Cvar_RegisterVariable (&sv_mintic); Cvar_RegisterVariable (&sv_maxtic); Cvar_RegisterVariable (&fraglimit); Cvar_RegisterVariable (&timelimit); Cvar_RegisterVariable (&teamplay); Cvar_RegisterVariable (&samelevel); Cvar_RegisterVariable (&maxclients); Cvar_RegisterVariable (&maxspectators); Cvar_RegisterVariable (&hostname); Cvar_RegisterVariable (&skill); Cvar_RegisterVariable (&deathmatch); Cvar_RegisterVariable (&coop); Cvar_RegisterVariable (&randomclass); Cvar_RegisterVariable (&damageScale); Cvar_RegisterVariable (&meleeDamScale); Cvar_RegisterVariable (­Respawn); Cvar_RegisterVariable (&spartanPrint); Cvar_RegisterVariable (&manaScale); Cvar_RegisterVariable (&tomeMode); Cvar_RegisterVariable (&tomeRespawn); Cvar_RegisterVariable (&w2Respawn); Cvar_RegisterVariable (&altRespawn); Cvar_RegisterVariable (&fixedLevel); Cvar_RegisterVariable (&autoItems); Cvar_RegisterVariable (&dmMode); Cvar_RegisterVariable (&easyFourth); Cvar_RegisterVariable (&patternRunner); Cvar_RegisterVariable (&spawn); Cvar_RegisterVariable (&noexit); Cvar_RegisterVariable (&developer); Cvar_RegisterVariable (&timeout); Cvar_RegisterVariable (&zombietime); Cvar_RegisterVariable (&sv_maxvelocity); Cvar_RegisterVariable (&sv_gravity); Cvar_RegisterVariable (&sv_stopspeed); Cvar_RegisterVariable (&sv_maxspeed); Cvar_RegisterVariable (&sv_spectatormaxspeed); Cvar_RegisterVariable (&sv_accelerate); Cvar_RegisterVariable (&sv_airaccelerate); Cvar_RegisterVariable (&sv_wateraccelerate); Cvar_RegisterVariable (&sv_friction); Cvar_RegisterVariable (&sv_waterfriction); Cvar_RegisterVariable (&sv_aim); Cvar_RegisterVariable (&filterban); Cvar_RegisterVariable (&allow_download); Cvar_RegisterVariable (&allow_download_skins); Cvar_RegisterVariable (&allow_download_models); Cvar_RegisterVariable (&allow_download_sounds); Cvar_RegisterVariable (&allow_download_maps); Cvar_RegisterVariable (&sv_highchars); Cvar_RegisterVariable (&sv_phs); Cvar_RegisterVariable (&sv_namedistance); Cvar_RegisterVariable (&sv_ce_scale); Cvar_RegisterVariable (&sv_ce_max_size); Cmd_AddCommand ("addip", SV_AddIP_f); Cmd_AddCommand ("removeip", SV_RemoveIP_f); Cmd_AddCommand ("listip", SV_ListIP_f); Cmd_AddCommand ("writeip", SV_WriteIP_f); for (i=0 ; iuserinfo, "name"); // trim user name strncpy(newname, val, sizeof(newname) - 1); newname[sizeof(newname) - 1] = 0; for (p = newname; *p == ' ' && *p; p++) ; if (p != newname && *p) { for (q = newname; *p; *q++ = *p++) ; *q = 0; } for (p = newname + strlen(newname) - 1; p != newname && *p == ' '; p--) ; p[1] = 0; if (strcmp(val, newname)) { Info_SetValueForKey (cl->userinfo, "name", newname, MAX_INFO_STRING); val = Info_ValueForKey (cl->userinfo, "name"); } if (!val[0] || !_stricmp(val, "console")) { Info_SetValueForKey (cl->userinfo, "name", "unnamed", MAX_INFO_STRING); val = Info_ValueForKey (cl->userinfo, "name"); } // check to see if another user by the same name exists while (1) { for (i=0, client = svs.clients ; istate != cs_spawned || client == cl) continue; if (!_stricmp(client->name, val)) break; } if (i != MAX_CLIENTS) { // dup name if (strlen(val) > sizeof(cl->name) - 1) val[sizeof(cl->name) - 4] = 0; p = val; if (val[0] == '(') if (val[2] == ')') p = val + 3; else if (val[3] == ')') p = val + 4; sprintf(newname, "(%d)%-0.40s", dupc++, p); Info_SetValueForKey (cl->userinfo, "name", newname, MAX_INFO_STRING); val = Info_ValueForKey (cl->userinfo, "name"); } else break; } strncpy (cl->name, val, sizeof(cl->name)-1); // rate command val = Info_ValueForKey (cl->userinfo, "rate"); if (strlen(val)) { i = atoi(val); if (i < 500) i = 500; if (i > 10000) i = 10000; cl->netchan.rate = 1.0/i; } // playerclass command val = Info_ValueForKey (cl->userinfo, "playerclass"); if (strlen(val)) { i = atoi(val); if(i>CLASS_DEMON&&dmMode.value!=DM_SIEGE) i = CLASS_PALADIN; if (i < 0 || i > MAX_PLAYER_CLASS || (!cl->portals && i == CLASS_DEMON)) { i = 0; } cl->next_playerclass = cl->edict->v.next_playerclass = i; if (cl->edict->v.health > 0) { sprintf(newname,"%d",cl->playerclass); Info_SetValueForKey (cl->userinfo, "playerclass", newname, MAX_INFO_STRING); } } // msg command val = Info_ValueForKey (cl->userinfo, "msg"); if (strlen(val)) { cl->messagelevel = atoi(val); } } //============================================================================ /* ==================== SV_InitNet ==================== */ void SV_InitNet (void) { int port; int p; port = PORT_SERVER; p = COM_CheckParm ("-port"); if (p && p < com_argc) { port = atoi(com_argv[p+1]); Con_Printf ("Port: %i\n", port); } NET_Init (port); Netchan_Init (); // heartbeats will allways be sent to the id master svs.last_heartbeat = -99999; // send immediately NET_StringToAdr ("208.135.137.23:26900", &idmaster_adr); } /* ==================== SV_Init ==================== */ void SV_Init (quakeparms_t *parms) { COM_InitArgv (parms->argc, parms->argv); // COM_AddParm ("-game"); // COM_AddParm ("hw"); if (COM_CheckParm ("-minmemory")) parms->memsize = MINIMUM_MEMORY; host_parms = *parms; if (parms->memsize < MINIMUM_MEMORY) SV_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000); Memory_Init (parms->membase, parms->memsize); Cbuf_Init (); Cmd_Init (); COM_Init (parms->basedir); PR_Init (); Mod_Init (); SV_InitNet (); SV_InitLocal (); Sys_Init (); Pmove_Init (); Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); Cbuf_InsertText ("exec server.cfg\n"); host_initialized = true; Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); Con_Printf ("======== HexenWorld Initialized ========\n"); // process command line arguments Cmd_StuffCmds_f (); Cbuf_Execute (); // if a map wasn't specified on the command line, spawn start.map if (sv.state == ss_dead) Cmd_ExecuteString ("map demo1"); if (sv.state == ss_dead) SV_Error ("Couldn't spawn a server"); }