#include "qwsvdef.h" #include #define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e)) #define RETURN_STRING(s) (((int *)pr_globals)[OFS_RETURN] = s-pr_strings) sizebuf_t *WriteDest (void); #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string #define MSG_MULTICAST 4 // for multicast() /* =============================================================================== BUILT-IN FUNCTIONS =============================================================================== */ char *PF_VarString (int first) { int i; static char out[256]; out[0] = 0; for (i=first ; is_name,s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); SV_Error ("Program error"); } /* ================= PF_objerror Dumps out self, then an error message. The program is aborted and self is removed, but the level can continue. objerror(value) ================= */ void PF_objerror (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======OBJECT ERROR in %s:\n%s\n" ,pr_strings + pr_xfunction->s_name,s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); ED_Free (ed); SV_Error ("Program error"); } /* ============== PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles makevectors(vector) ============== */ void PF_makevectors (void) { AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); } /* ================= PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) ================= */ void PF_setorigin (void) { edict_t *e; float *org; e = G_EDICT(OFS_PARM0); org = G_VECTOR(OFS_PARM1); VectorCopy (org, e->v.origin); SV_LinkEdict (e, false); } void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate) { float *angles; vec3_t rmin, rmax; float bounds[2][3]; float xvector[2], yvector[2]; float a; vec3_t base, transformed; int i, j, k, l; for (i=0 ; i<3 ; i++) if (min[i] > max[i]) PR_RunError ("backwards mins/maxs"); rotate = false; // FIXME: implement rotation properly again if (!rotate) { VectorCopy (min, rmin); VectorCopy (max, rmax); } else { // find min / max for rotations angles = e->v.angles; a = angles[1]/180 * M_PI; xvector[0] = cos(a); xvector[1] = sin(a); yvector[0] = -sin(a); yvector[1] = cos(a); VectorCopy (min, bounds[0]); VectorCopy (max, bounds[1]); rmin[0] = rmin[1] = rmin[2] = 9999; rmax[0] = rmax[1] = rmax[2] = -9999; for (i=0 ; i<= 1 ; i++) { base[0] = bounds[i][0]; for (j=0 ; j<= 1 ; j++) { base[1] = bounds[j][1]; for (k=0 ; k<= 1 ; k++) { base[2] = bounds[k][2]; // transform the point transformed[0] = xvector[0]*base[0] + yvector[0]*base[1]; transformed[1] = xvector[1]*base[0] + yvector[1]*base[1]; transformed[2] = base[2]; for (l=0 ; l<3 ; l++) { if (transformed[l] < rmin[l]) rmin[l] = transformed[l]; if (transformed[l] > rmax[l]) rmax[l] = transformed[l]; } } } } } // set derived values VectorCopy (rmin, e->v.mins); VectorCopy (rmax, e->v.maxs); VectorSubtract (max, min, e->v.size); SV_LinkEdict (e, false); } /* ================= PF_setsize the size box is rotated by the current angle setsize (entity, minvector, maxvector) ================= */ void PF_setsize (void) { edict_t *e; float *min, *max; e = G_EDICT(OFS_PARM0); min = G_VECTOR(OFS_PARM1); max = G_VECTOR(OFS_PARM2); // VectorCopy (min, e->v.mins); // VectorCopy (max, e->v.maxs); // VectorSubtract (max, min, e->v.size); // SV_LinkEdict (e, false); SetMinMaxSize (e, min, max, false); } /* ================= PF_setmodel setmodel(entity, model) Also sets size, mins, and maxs for inline bmodels ================= */ void PF_setmodel (void) { edict_t *e; char *m, **check; int i; model_t *mod; e = G_EDICT(OFS_PARM0); m = G_STRING(OFS_PARM1); // check to see if model was properly precached for (i=0, check = sv.model_precache ; *check ; i++, check++) if (!strcmp(*check, m)) break; if (!*check) PR_RunError ("no precache: %s\n", m); e->v.model = m - pr_strings; e->v.modelindex = i; mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true); if (mod) SetMinMaxSize (e, mod->mins, mod->maxs, true); else SetMinMaxSize (e, vec3_origin, vec3_origin, true); /* rjr // if it is an inline model, get the size information for it if (m[0] == '*') { mod = Mod_ForName (m, true); VectorCopy (mod->mins, e->v.mins); VectorCopy (mod->maxs, e->v.maxs); VectorSubtract (mod->maxs, mod->mins, e->v.size); SV_LinkEdict (e, false); } */ } void PF_setpuzzlemodel (void) { edict_t *e; char *m, **check; model_t *mod; int i; char NewName[256]; e = G_EDICT(OFS_PARM0); m = G_STRING(OFS_PARM1); sprintf(NewName,"models/puzzle/%s.mdl",m); // check to see if model was properly precached for (i=0, check = sv.model_precache ; *check ; i++, check++) if (!strcmp(*check, NewName)) break; e->v.model = ED_NewString (NewName) - pr_strings; if (!*check) { // PR_RunError ("no precache: %s\n", NewName); Con_Printf("**** NO PRECACHE FOR PUZZLE PIECE:"); Con_Printf("**** %s\n",NewName); sv.model_precache[i] = e->v.model + pr_strings; sv.models[i] = Mod_ForName (NewName, true); } e->v.modelindex = i; //SV_ModelIndex (m); mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true); if (mod) SetMinMaxSize (e, mod->mins, mod->maxs, true); else SetMinMaxSize (e, vec3_origin, vec3_origin, true); } /* ================= PF_bprint broadcast print to everyone on server bprint(value) ================= */ void PF_bprint (void) { char *s; int level; level = G_FLOAT(OFS_PARM0); s = PF_VarString(1); if (spartanPrint.value == 1 && level < 2) return; SV_BroadcastPrintf (level, "%s", s); } /* ================= PF_sprint single print to a specific client sprint(clientent, value) ================= */ void PF_sprint (void) { char *s; client_t *client; int entnum; int level; entnum = G_EDICTNUM(OFS_PARM0); level = G_FLOAT(OFS_PARM1); s = PF_VarString(2); if (entnum < 1 || entnum > MAX_CLIENTS) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; if (spartanPrint.value == 1 && level < 2) return; SV_ClientPrintf (client, level, "%s", s); } /* ================= PF_name_print print player's name name_print(to, level, who) ================= */ void PF_name_print (void) { int Index,Style; // plaquemessage = G_STRING(OFS_PARM0); Index = ((int)G_EDICTNUM(OFS_PARM2)); Style = ((int)G_FLOAT(OFS_PARM1)); if (spartanPrint.value == 1 && Style < 2) return; if (Index <= 0) PR_RunError ("PF_name_print: index(%d) <= 0",Index); if (Index > MAX_CLIENTS) PR_RunError ("PF_name_print: index(%d) > MAX_CLIENTS",Index); if ((int)G_FLOAT(OFS_PARM0)==MSG_BROADCAST)//broadcast message--send like bprint, print it out on server too. { client_t *cl; int i; Sys_Printf("%s",&svs.clients[Index-1].name); for (i=0, cl = svs.clients ; imessagelevel) continue; if (cl->state != cs_spawned)//should i be checking cs_connected too? { if (cl->state)//not fully in so won't know name yet, explicitly say the name { MSG_WriteByte (&cl->netchan.message, svc_print); MSG_WriteByte (&cl->netchan.message, Style); MSG_WriteString (&cl->netchan.message, (char *)&svs.clients[Index-1].name); } continue; } MSG_WriteByte (&cl->netchan.message, svc_name_print); MSG_WriteByte (&cl->netchan.message, Style); MSG_WriteByte (&cl->netchan.message, Index-1);//knows the name, send the index. } return; } MSG_WriteByte (WriteDest(), svc_name_print); MSG_WriteByte (WriteDest(), Style); MSG_WriteByte (WriteDest(), Index-1);//heh, don't need a short here. } /* ================= PF_print_indexed print string from strings.txt print_indexed(to, level, index) ================= */ void PF_print_indexed (void) { int Index,Style; // plaquemessage = G_STRING(OFS_PARM0); Index = ((int)G_FLOAT(OFS_PARM2)); Style = ((int)G_FLOAT(OFS_PARM1)); if (spartanPrint.value == 1 && Style < 2) return; if (Index <= 0) PR_RunError ("PF_sprint_indexed: index(%d) < 1",Index); if (Index > pr_string_count) PR_RunError ("PF_sprint_indexed: index(%d) >= pr_string_count(%d)",Index,pr_string_count); if ((int)G_FLOAT(OFS_PARM0)==MSG_BROADCAST)//broadcast message--send like bprint, print it out on server too. { client_t *cl; int i; Sys_Printf("%s",&pr_global_strings[pr_string_index[Index-1]]); for (i=0, cl = svs.clients ; imessagelevel) continue; if (!cl->state) continue; MSG_WriteByte (&cl->netchan.message, svc_indexed_print); MSG_WriteByte (&cl->netchan.message, Style); MSG_WriteShort (&cl->netchan.message, Index); } return; } MSG_WriteByte (WriteDest(), svc_indexed_print); MSG_WriteByte (WriteDest(), Style); MSG_WriteShort (WriteDest(), Index); } /* ================= PF_centerprint single print to a specific client centerprint(clientent, value) ================= */ void PF_centerprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > MAX_CLIENTS) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->netchan.message,svc_centerprint); MSG_WriteString (&client->netchan.message, s ); } /* ================= PF_bcenterprint2 single print to all bcenterprint2(value, value) ================= */ void PF_bcenterprint2 (void) { char *s; client_t *cl; int i; s = PF_VarString(0); for (i=0, cl = svs.clients ; istate) continue; MSG_WriteByte (&cl->netchan.message, svc_centerprint); MSG_WriteString (&cl->netchan.message, s); } } /* ================= PF_centerprint2 single print to a specific client centerprint(clientent, value, value) ================= */ void PF_centerprint2 (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > MAX_CLIENTS) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->netchan.message,svc_centerprint); MSG_WriteString (&client->netchan.message, s ); } /* ================= PF_normalize vector normalize(vector) ================= */ void PF_normalize (void) { float *value1; vec3_t newvalue; float new; value1 = G_VECTOR(OFS_PARM0); new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; new = sqrt(new); if (new == 0) newvalue[0] = newvalue[1] = newvalue[2] = 0; else { new = 1/new; newvalue[0] = value1[0] * new; newvalue[1] = value1[1] * new; newvalue[2] = value1[2] * new; } VectorCopy (newvalue, G_VECTOR(OFS_RETURN)); } /* ================= PF_vlen scalar vlen(vector) ================= */ void PF_vlen (void) { float *value1; float new; value1 = G_VECTOR(OFS_PARM0); new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2]; new = sqrt(new); G_FLOAT(OFS_RETURN) = new; } /* ================= PF_vhlen scalar vhlen(vector) ================= */ void PF_vhlen (void) { float *value1; float new; value1 = G_VECTOR(OFS_PARM0); new = value1[0] * value1[0] + value1[1] * value1[1]; new = sqrt(new); G_FLOAT(OFS_RETURN) = new; } /* ================= PF_vectoyaw float vectoyaw(vector) ================= */ void PF_vectoyaw (void) { float *value1; float yaw; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) yaw = 0; else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; } G_FLOAT(OFS_RETURN) = yaw; } /* ================= PF_vectoangles vector vectoangles(vector) ================= */ void PF_vectoangles (void) { float *value1; float forward; float yaw, pitch; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]); pitch = (int) (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } G_FLOAT(OFS_RETURN+0) = pitch; G_FLOAT(OFS_RETURN+1) = yaw; G_FLOAT(OFS_RETURN+2) = 0; } /* ================= PF_Random Returns a number from 0<= num < 1 random() ================= */ void PF_random (void) { float num; num = (rand ()&0x7fff) / ((float)0x7fff); G_FLOAT(OFS_RETURN) = num; } /* ================= PF_particle particle(origin, color, count) ================= */ void PF_particle (void) { float *org, *dir; float color; float count; org = G_VECTOR(OFS_PARM0); dir = G_VECTOR(OFS_PARM1); color = G_FLOAT(OFS_PARM2); count = G_FLOAT(OFS_PARM3); SV_StartParticle (org, dir, color, count); } /* ================= PF_particle2 particle(origin, dmin, dmax, color, effect, count) ================= */ void PF_particle2 (void) { float *org, *dmin, *dmax; float color; float count; float effect; org = G_VECTOR(OFS_PARM0); dmin = G_VECTOR(OFS_PARM1); dmax = G_VECTOR(OFS_PARM2); color = G_FLOAT(OFS_PARM3); effect = G_FLOAT(OFS_PARM4); count = G_FLOAT(OFS_PARM5); SV_StartParticle2 (org, dmin, dmax, color, effect, count); } /* ================= PF_particle3 particle(origin, box, color, effect, count) ================= */ void PF_particle3 (void) { float *org, *box; float color; float count; float effect; org = G_VECTOR(OFS_PARM0); box = G_VECTOR(OFS_PARM1); color = G_FLOAT(OFS_PARM2); effect = G_FLOAT(OFS_PARM3); count = G_FLOAT(OFS_PARM4); SV_StartParticle3 (org, box, color, effect, count); } /* ================= PF_particle4 particle(origin, radius, color, effect, count) ================= */ void PF_particle4 (void) { float *org; float radius; float color; float count; float effect; org = G_VECTOR(OFS_PARM0); radius = G_FLOAT(OFS_PARM1); color = G_FLOAT(OFS_PARM2); effect = G_FLOAT(OFS_PARM3); count = G_FLOAT(OFS_PARM4); SV_StartParticle4 (org, radius, color, effect, count); } /* ================= PF_ambientsound ================= */ void PF_ambientsound (void) { char **check; char *samp; float *pos; float vol, attenuation; int i, soundnum; pos = G_VECTOR (OFS_PARM0); samp = G_STRING(OFS_PARM1); vol = G_FLOAT(OFS_PARM2); attenuation = G_FLOAT(OFS_PARM3); // check to see if samp was properly precached for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++) if (!strcmp(*check,samp)) break; if (!*check) { Con_Printf ("no precache: %s\n", samp); return; } // add an svc_spawnambient command to the level signon packet MSG_WriteByte (&sv.signon,svc_spawnstaticsound); for (i=0 ; i<3 ; i++) MSG_WriteCoord(&sv.signon, pos[i]); MSG_WriteByte (&sv.signon, soundnum); MSG_WriteByte (&sv.signon, vol*255); MSG_WriteByte (&sv.signon, attenuation*64); } /* ================= PF_StopSound stop ent's sound on this chan ================= */ void PF_StopSound(void) { int channel; edict_t *entity; entity = G_EDICT(OFS_PARM0); channel = G_FLOAT(OFS_PARM1); if (channel < 0 || channel > 7) Sys_Error ("SV_StartSound: channel = %i", channel); SV_StopSound (entity, channel); } /* ================= PF_UpdateSoundPos sends cur pos to client to update this ent/chan pair ================= */ void PF_UpdateSoundPos(void) { int channel; edict_t *entity; entity = G_EDICT(OFS_PARM0); channel = G_FLOAT(OFS_PARM1); if (channel < 0 || channel > 7) Sys_Error ("SV_StartSound: channel = %i", channel); SV_UpdateSoundPos (entity, channel); } /* ================= PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything allready running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. ================= */ void PF_sound (void) { char *sample; int channel; edict_t *entity; int volume; float attenuation; entity = G_EDICT(OFS_PARM0); channel = G_FLOAT(OFS_PARM1); sample = G_STRING(OFS_PARM2); volume = G_FLOAT(OFS_PARM3) * 255; attenuation = G_FLOAT(OFS_PARM4); SV_StartSound (entity, channel, sample, volume, attenuation); } /* ================= PF_break break() ================= */ void PF_break (void) { static qboolean DidIt = false; if (!DidIt) { DidIt = true; Con_Printf ("break statement\n"); DebugBreak(); //*(int *)-4 = 0; // dump to debugger } // PR_RunError ("break statement"); } /* ================= PF_traceline Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) ================= */ void PF_traceline (void) { float *v1, *v2; trace_t trace; int nomonsters; edict_t *ent; float save_hull; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); nomonsters = G_FLOAT(OFS_PARM2); ent = G_EDICT(OFS_PARM3); save_hull = ent->v.hull; ent->v.hull = 0; trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent); ent->v.hull = save_hull; pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } #ifdef QUAKE2 extern trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore); void PF_TraceToss (void) { trace_t trace; edict_t *ent; edict_t *ignore; ent = G_EDICT(OFS_PARM0); ignore = G_EDICT(OFS_PARM1); trace = SV_Trace_Toss (ent, ignore); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } #endif /* ================= PF_tracearea Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. tracearea (vector1, vector2, mins, maxs, tryents) ================= */ void PF_tracearea (void) { float *v1, *v2, *mins, *maxs; trace_t trace; int nomonsters; edict_t *ent; float save_hull; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); mins = G_VECTOR(OFS_PARM2); maxs = G_VECTOR(OFS_PARM3); nomonsters = G_FLOAT(OFS_PARM4); ent = G_EDICT(OFS_PARM5); save_hull = ent->v.hull; ent->v.hull = 0; trace = SV_Move (v1, mins, maxs, v2, nomonsters, ent); ent->v.hull = save_hull; pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } /* ================= PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) ================= */ void PF_checkpos (void) { } //============================================================================ byte checkpvs[MAX_MAP_LEAFS/8]; int PF_newcheckclient (int check) { int i; byte *pvs; edict_t *ent; mleaf_t *leaf; vec3_t org; // cycle to the next one if (check < 1) check = 1; if (check > MAX_CLIENTS) check = MAX_CLIENTS; if (check == MAX_CLIENTS) i = 1; else i = check + 1; for ( ; ; i++) { if (i == MAX_CLIENTS+1) i = 1; ent = EDICT_NUM(i); if (i == check) break; // didn't find anything else if (ent->free) continue; if (ent->v.health <= 0) continue; if ((int)ent->v.flags & FL_NOTARGET) continue; // anything that is a client, or has a client as an enemy break; } // get the PVS for the entity VectorAdd (ent->v.origin, ent->v.view_ofs, org); leaf = Mod_PointInLeaf (org, sv.worldmodel); pvs = Mod_LeafPVS (leaf, sv.worldmodel); memcpy (checkpvs, pvs, (sv.worldmodel->numleafs+7)>>3 ); return i; } /* ================= PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there are more than one valid options, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () ================= */ #define MAX_CHECK 16 int c_invis, c_notvis; void PF_checkclient (void) { edict_t *ent, *self; mleaf_t *leaf; int l; vec3_t view; // find a new check if on a new frame if (sv.time - sv.lastchecktime >= HX_FRAME_TIME) { sv.lastcheck = PF_newcheckclient (sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = EDICT_NUM(sv.lastcheck); if (ent->free || ent->v.health <= 0) { RETURN_EDICT(sv.edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PROG_TO_EDICT(pr_global_struct->self); VectorAdd (self->v.origin, self->v.view_ofs, view); leaf = Mod_PointInLeaf (view, sv.worldmodel); l = (leaf - sv.worldmodel->leafs) - 1; if ( (l<0) || !(checkpvs[l>>3] & (1<<(l&7)) ) ) { c_notvis++; RETURN_EDICT(sv.edicts); return; } // might be able to see it c_invis++; RETURN_EDICT(ent); } //============================================================================ /* ================= PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value) ================= */ void PF_stuffcmd (void) { int entnum; char *str; client_t *old; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > MAX_CLIENTS) PR_RunError ("Parm 0 not a client"); str = G_STRING(OFS_PARM1); old = host_client; host_client = &svs.clients[entnum-1]; MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, str); host_client = old; } /* ================= PF_localcmd Sends text over to the client's execution buffer localcmd (string) ================= */ void PF_localcmd (void) { char *str; str = G_STRING(OFS_PARM0); Cbuf_AddText (str); } /* ================= PF_cvar float cvar (string) ================= */ void PF_cvar (void) { char *str; str = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str); } /* ================= PF_cvar_set float cvar (string) ================= */ void PF_cvar_set (void) { char *var, *val; var = G_STRING(OFS_PARM0); val = G_STRING(OFS_PARM1); Cvar_Set (var, val); } /* ================= PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) ================= */ void PF_findradius (void) { edict_t *ent, *chain; float rad; float *org; vec3_t eorg; int i, j; chain = (edict_t *)sv.edicts; org = G_VECTOR(OFS_PARM0); rad = G_FLOAT(OFS_PARM1); ent = NEXT_EDICT(sv.edicts); for (i=1 ; ifree) continue; if (ent->v.solid == SOLID_NOT) continue; for (j=0 ; j<3 ; j++) eorg[j] = org[j] - (ent->v.origin[j] + (ent->v.mins[j] + ent->v.maxs[j])*0.5); if (Length(eorg) > rad) continue; ent->v.chain = EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } /* ========= PF_dprint ========= */ void PF_dprint (void) { Con_Printf ("%s",PF_VarString(0)); } void PF_dprintf (void) { char temp[256]; float v; v = G_FLOAT(OFS_PARM1); if (v == (int)v) sprintf (temp, "%d",(int)v); else sprintf (temp, "%5.1f",v); Con_Printf (G_STRING(OFS_PARM0),temp); } void PF_dprintv (void) { char temp[256]; sprintf (temp, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM1)[0], G_VECTOR(OFS_PARM1)[1], G_VECTOR(OFS_PARM1)[2]); Con_Printf (G_STRING(OFS_PARM0),temp); } char pr_string_temp[1024]; void PF_ftos (void) { float v; v = G_FLOAT(OFS_PARM0); if (v == (int)v) sprintf (pr_string_temp, "%d",(int)v); else sprintf (pr_string_temp, "%5.1f",v); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } void PF_fabs (void) { float v; v = G_FLOAT(OFS_PARM0); G_FLOAT(OFS_RETURN) = fastfabs(v); } void PF_vtos (void) { sprintf (pr_string_temp, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } #ifdef QUAKE2 void PF_etos (void) { sprintf (pr_string_temp, "entity %i", G_EDICTNUM(OFS_PARM0)); G_INT(OFS_RETURN) = pr_string_temp - pr_strings; } #endif void PF_Spawn (void) { edict_t *ed; ed = ED_Alloc(); RETURN_EDICT(ed); } void PF_SpawnTemp (void) { edict_t *ed; ed = ED_Alloc_Temp(); RETURN_EDICT(ed); } void PF_Remove (void) { edict_t *ed; int i; ed = G_EDICT(OFS_PARM0); if (ed == sv.edicts) { Con_Printf("Tried to remove the world at %s in %s!\n", pr_xfunction->s_name + pr_strings, pr_xfunction->s_file + pr_strings); return; } i = NUM_FOR_EDICT(ed); if (i <= MAX_CLIENTS) { Con_Printf("Tried to remove a client at %s in %s!\n", pr_xfunction->s_name + pr_strings, pr_xfunction->s_file + pr_strings); return; } ED_Free (ed); } // entity (entity start, .string field, string match) find = #5; void PF_Find (void) #ifdef QUAKE2 { int e; int f; char *s, *t; edict_t *ed; edict_t *first; edict_t *second; edict_t *last; first = second = last = (edict_t *)sv.edicts; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); if (!s) PR_RunError ("PF_Find: bad search string"); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { if (first == (edict_t *)sv.edicts) first = ed; else if (second == (edict_t *)sv.edicts) second = ed; ed->v.chain = EDICT_TO_PROG(last); last = ed; } } if (first != last) { if (last != second) first->v.chain = last->v.chain; else first->v.chain = EDICT_TO_PROG(last); last->v.chain = EDICT_TO_PROG((edict_t *)sv.edicts); if (second && second != last) second->v.chain = EDICT_TO_PROG(last); } RETURN_EDICT(first); } #else { int e; int f; char *s, *t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); if (!s) PR_RunError ("PF_Find: bad search string"); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } #endif void PF_FindFloat (void) { int e; int f; float s, t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_FLOAT(OFS_PARM2); if (!s) PR_RunError ("PF_Find: bad search string"); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_FLOAT(ed,f); if (t == s) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } void PR_CheckEmptyString (char *s) { if (s[0] <= ' ') PR_RunError ("Bad string"); } void PF_precache_file (void) { // precache_file is only used to copy files with qcc, it does nothing G_INT(OFS_RETURN) = G_INT(OFS_PARM0); } void PF_precache_sound (void) { char *s; int i; if (sv.state != ss_loading && !ignore_precache) PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions"); s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); for (i=0 ; iself); yaw = G_FLOAT(OFS_PARM0); dist = G_FLOAT(OFS_PARM1); set_trace = G_FLOAT(OFS_PARM2); if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) { G_FLOAT(OFS_RETURN) = 0; return; } yaw = yaw*M_PI*2 / 360; move[0] = cos(yaw)*dist; move[1] = sin(yaw)*dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = pr_xfunction; oldself = pr_global_struct->self; G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true, true, set_trace); // restore program state pr_xfunction = oldf; pr_global_struct->self = oldself; } /* =============== PF_droptofloor void() droptofloor =============== */ void PF_droptofloor (void) { edict_t *ent; vec3_t end; trace_t trace; ent = PROG_TO_EDICT(pr_global_struct->self); VectorCopy (ent->v.origin, end); end[2] -= 256; trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent); if (trace.fraction == 1 || trace.allsolid) G_FLOAT(OFS_RETURN) = 0; else { VectorCopy (trace.endpos, ent->v.origin); SV_LinkEdict (ent, false); ent->v.flags = (int)ent->v.flags | FL_ONGROUND; ent->v.groundentity = EDICT_TO_PROG(trace.ent); G_FLOAT(OFS_RETURN) = 1; } } /* =============== PF_lightstyle void(float style, string value) lightstyle =============== */ void PF_lightstyle (void) { int style; char *val; client_t *client; int j; style = G_FLOAT(OFS_PARM0); val = G_STRING(OFS_PARM1); // change the string in sv sv.lightstyles[style] = val; // send message to all clients on this server if (sv.state != ss_active) return; for (j=0, client = svs.clients ; jstate == cs_spawned ) { MSG_WriteChar (&client->netchan.message, svc_lightstyle); MSG_WriteChar (&client->netchan.message,style); MSG_WriteString (&client->netchan.message, val); } } //========================================================================== // // PF_lightstylevalue // // void lightstylevalue(float style); // //========================================================================== //extern int d_lightstylevalue[256]; // rjr //I need this! MG void PF_lightstylevalue(void) { int style; style = G_FLOAT(OFS_PARM0); if(style < 0 || style >= MAX_LIGHTSTYLES) { G_FLOAT(OFS_RETURN) = 0; return; } //G_FLOAT(OFS_RETURN) = 0;// G_FLOAT(OFS_RETURN) = (int)d_lightstylevalue[style]; } //========================================================================== // // PF_lightstylestatic // // void lightstylestatic(float style, float value); // //========================================================================== void PF_lightstylestatic(void) { int j; int value; int styleNumber; char *styleString; client_t *client; static char *styleDefs[] = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z" }; styleNumber = G_FLOAT(OFS_PARM0); value = G_FLOAT(OFS_PARM1); if(value < 0) { value = 0; } else if(value > 'z'-'a') { value = 'z'-'a'; } styleString = styleDefs[value]; // Change the string in sv sv.lightstyles[styleNumber] = styleString; d_lightstylevalue[styleNumber] = value; if(sv.state != ss_active) { return; } // Send message to all clients on this server for (j=0, client = svs.clients ; jstate == cs_spawned ) { MSG_WriteChar (&client->netchan.message, svc_lightstyle); MSG_WriteChar (&client->netchan.message, styleNumber); MSG_WriteString (&client->netchan.message, styleString); } } void PF_rint (void) { float f; f = G_FLOAT(OFS_PARM0); if (f > 0) G_FLOAT(OFS_RETURN) = (int)(f + 0.5); else G_FLOAT(OFS_RETURN) = (int)(f - 0.5); } void PF_floor (void) { G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0)); } void PF_ceil (void) { G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0)); } /* ============= PF_checkbottom ============= */ void PF_checkbottom (void) { edict_t *ent; ent = G_EDICT(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent); } /* ============= PF_pointcontents ============= */ void PF_pointcontents (void) { float *v; v = G_VECTOR(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_PointContents (v); } /* ============= PF_nextent entity nextent(entity) ============= */ void PF_nextent (void) { int i; edict_t *ent; i = G_EDICTNUM(OFS_PARM0); while (1) { i++; if (i == sv.num_edicts) { RETURN_EDICT(sv.edicts); return; } ent = EDICT_NUM(i); if (!ent->free) { RETURN_EDICT(ent); return; } } } /* ============= PF_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ cvar_t sv_aim = {"sv_aim", "0.93"}; void PF_aim (void) { edict_t *ent, *check, *bestent; vec3_t start, dir, end, bestdir,hold_org; int i, j; trace_t tr; float dist, bestdist; float speed; float *shot_org; float save_hull; ent = G_EDICT(OFS_PARM0); shot_org = G_VECTOR(OFS_PARM1); speed = G_FLOAT(OFS_PARM2); // VectorCopy (ent->v.origin, start); VectorCopy (shot_org, start); start[2] += 20; // try sending a trace straight VectorCopy (pr_global_struct->v_forward, dir); VectorMA (start, 2048, dir, end); save_hull = ent->v.hull; ent->v.hull = 0; tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); ent->v.hull = save_hull; if (tr.ent && tr.ent->v.takedamage == DAMAGE_YES && (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) ) { VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim.value; bestent = NULL; check = NEXT_EDICT(sv.edicts); for (i=1 ; iv.takedamage != DAMAGE_YES) continue; if (check == ent) continue; if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team) continue; // don't aim at teammate for (j=0 ; j<3 ; j++) end[j] = check->v.origin[j] + 0.5*(check->v.mins[j] + check->v.maxs[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, pr_global_struct->v_forward); if (dist < bestdist) continue; // to far to turn save_hull = ent->v.hull; ent->v.hull = 0; tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); ent->v.hull = save_hull; if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { // Since all origins are at the base, move the point to the middle of the victim model hold_org[0] =bestent->v.origin[0]; hold_org[1] =bestent->v.origin[1]; hold_org[2] =bestent->v.origin[2] + (0.5 * bestent->v.maxs[2]); VectorSubtract (hold_org,shot_org,dir); dist = DotProduct (dir, pr_global_struct->v_forward); VectorScale (pr_global_struct->v_forward, dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, G_VECTOR(OFS_RETURN)); } else { VectorCopy (bestdir, G_VECTOR(OFS_RETURN)); } } /* ============== PF_changeyaw This was a major timewaster in progs, so it was converted to C ============== */ void PF_changeyaw (void) { edict_t *ent; float ideal, current, move, speed; ent = PROG_TO_EDICT(pr_global_struct->self); current = anglemod( ent->v.angles[1] ); ideal = ent->v.ideal_yaw; speed = ent->v.yaw_speed; if (current == ideal) { G_FLOAT(OFS_RETURN) = 0; return; } move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } G_FLOAT(OFS_RETURN) = move; if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v.angles[1] = anglemod (current + move); } #ifdef QUAKE2 /* ============== PF_changepitch ============== */ void PF_changepitch (void) { edict_t *ent; float ideal, current, move, speed; ent = G_EDICT(OFS_PARM0); current = anglemod( ent->v.angles[0] ); ideal = ent->v.idealpitch; speed = ent->v.pitch_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v.angles[0] = anglemod (current + move); } #endif /* =============================================================================== MESSAGE WRITING =============================================================================== */ sizebuf_t *WriteDest (void) { int entnum; int dest; edict_t *ent; dest = G_FLOAT(OFS_PARM0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PROG_TO_EDICT(pr_global_struct->msg_entity); entnum = NUM_FOR_EDICT(ent); if (entnum < 1 || entnum > MAX_CLIENTS) PR_RunError ("WriteDest: not a client"); return &svs.clients[entnum-1].netchan.message; case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: if (sv.state != ss_loading) PR_RunError ("PF_Write_*: MSG_INIT can only be written in spawn functions"); return &sv.signon; case MSG_MULTICAST: return &sv.multicast; default: PR_RunError ("WriteDest: bad destination"); break; } return NULL; } void PF_WriteByte (void) { MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteChar (void) { MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteShort (void) { MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteLong (void) { MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteAngle (void) { MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteCoord (void) { MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1)); } void PF_WriteString (void) { MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1)); } void PF_WriteEntity (void) { MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1)); } //============================================================================= int SV_ModelIndex (char *name); void PF_makestatic (void) { edict_t *ent; int i; ent = G_EDICT(OFS_PARM0); MSG_WriteByte (&sv.signon,svc_spawnstatic); MSG_WriteShort (&sv.signon, SV_ModelIndex(pr_strings + ent->v.model)); MSG_WriteByte (&sv.signon, ent->v.frame); MSG_WriteByte (&sv.signon, ent->v.colormap); MSG_WriteByte (&sv.signon, ent->v.skin); MSG_WriteByte (&sv.signon, (int)(ent->v.scale*100.0)&255); MSG_WriteByte (&sv.signon, ent->v.drawflags); MSG_WriteByte (&sv.signon, (int)(ent->v.abslight*255.0)&255); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&sv.signon, ent->v.origin[i]); MSG_WriteAngle(&sv.signon, ent->v.angles[i]); } // throw the entity away now ED_Free (ent); } //============================================================================= /* ============== PF_setspawnparms ============== */ void PF_setspawnparms (void) { edict_t *ent; int i; client_t *client; ent = G_EDICT(OFS_PARM0); i = NUM_FOR_EDICT(ent); if (i < 1 || i > MAX_CLIENTS) PR_RunError ("Entity is not a client"); // copy spawn parms out of the client_t client = svs.clients + (i-1); for (i=0 ; i< NUM_SPAWN_PARMS ; i++) (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; } /* ============== PF_changelevel ============== */ void PF_changelevel (void) { #ifdef QUAKE2RJ char *s1, *s2; if (svs.changelevel_issued) return; svs.changelevel_issued = true; s1 = G_STRING(OFS_PARM0); s2 = G_STRING(OFS_PARM1); if ((int)pr_global_struct->serverflags & (SFL_NEW_UNIT | SFL_NEW_EPISODE)) Cbuf_AddText (va("map %s %s\n",s1, s2)); else Cbuf_AddText (va("changelevel2 %s %s\n",s1, s2)); #else char *s; // make sure we don't issue two changelevels if (svs.changelevel_issued) return; svs.changelevel_issued = true; s = G_STRING(OFS_PARM0); Cbuf_AddText (va("changelevel %s\n",s)); #endif } /* ============== PF_logfrag logfrag (killer, killee) ============== */ void PF_logfrag (void) { edict_t *ent1, *ent2; int e1, e2; char *s; ent1 = G_EDICT(OFS_PARM0); ent2 = G_EDICT(OFS_PARM1); e1 = NUM_FOR_EDICT(ent1); e2 = NUM_FOR_EDICT(ent2); if (e1 < 1 || e1 > MAX_CLIENTS || e2 < 1 || e2 > MAX_CLIENTS) return; s = va("\\%s\\%s\\\n",svs.clients[e1-1].name, svs.clients[e2-1].name); SZ_Print (&svs.log[svs.logsequence&1], s); if (sv_fraglogfile) fprintf (sv_fraglogfile, s); } /* ============== PF_infokey string(entity e, string key) infokey ============== */ void PF_infokey (void) { edict_t *e; int e1; char *value; char *key; e = G_EDICT(OFS_PARM0); e1 = NUM_FOR_EDICT(e); key = G_STRING(OFS_PARM1); if (e1 == 0) { if ((value = Info_ValueForKey (svs.info, key)) == NULL || !*value) value = Info_ValueForKey(localinfo, key); } else if (e1 <= MAX_CLIENTS) value = Info_ValueForKey (svs.clients[e1-1].userinfo, key); else value = ""; RETURN_STRING(value); } /* ============== PF_stof float(string s) stof ============== */ void PF_stof (void) { char *s; s = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = atof(s); } /* ============== PF_multicast void(vector where, float set) multicast ============== */ void PF_multicast (void) { float *o; int to; o = G_VECTOR(OFS_PARM0); to = G_FLOAT(OFS_PARM1); SV_Multicast (o, to); } void PF_sqrt (void) { G_FLOAT(OFS_RETURN) = sqrt(G_FLOAT(OFS_PARM0)); } void PF_Fixme (void) { PR_RunError ("unimplemented builtin"); } void PF_plaque_draw (void) { int Index; // plaquemessage = G_STRING(OFS_PARM0); Index = ((int)G_FLOAT(OFS_PARM1)); if (Index < 0) PR_RunError ("PF_plaque_draw: index(%d) < 1",Index); if (Index > pr_string_count) PR_RunError ("PF_plaque_draw: index(%d) >= pr_string_count(%d)",Index,pr_string_count); MSG_WriteByte (WriteDest(), svc_plaque); MSG_WriteShort (WriteDest(), Index); } void PF_rain_go (void) { float *min_org,*max_org,*e_size; float *dir; vec3_t org,org2; int color,count,x_dir,y_dir; min_org = G_VECTOR (OFS_PARM0); max_org = G_VECTOR (OFS_PARM1); e_size = G_VECTOR (OFS_PARM2); dir = G_VECTOR (OFS_PARM3); color = G_FLOAT (OFS_PARM4); count = G_FLOAT (OFS_PARM5); org[0] = min_org[0]; org[1] = min_org[1]; org[2] = max_org[2]; org2[0] = e_size[0]; org2[1] = e_size[1]; org2[2] = e_size[2]; x_dir = dir[0]; y_dir = dir[1]; SV_StartRainEffect (org,org2,x_dir,y_dir,color,count); } void PF_particleexplosion (void) { float *org; int color,radius,counter; org = G_VECTOR(OFS_PARM0); color = G_FLOAT(OFS_PARM1); radius = G_FLOAT(OFS_PARM2); counter = G_FLOAT(OFS_PARM3); MSG_WriteByte(&sv.datagram, svc_particle_explosion); MSG_WriteCoord(&sv.datagram, org[0]); MSG_WriteCoord(&sv.datagram, org[1]); MSG_WriteCoord(&sv.datagram, org[2]); MSG_WriteShort(&sv.datagram, color); MSG_WriteShort(&sv.datagram, radius); MSG_WriteShort(&sv.datagram, counter); } void PF_movestep (void) { vec3_t v; edict_t *ent; dfunction_t *oldf; int oldself; qboolean set_trace; ent = PROG_TO_EDICT(pr_global_struct->self); v[0] = G_FLOAT(OFS_PARM0); v[1] = G_FLOAT(OFS_PARM1); v[2] = G_FLOAT(OFS_PARM2); set_trace = G_FLOAT(OFS_PARM3); // save program state, because SV_movestep may call other progs oldf = pr_xfunction; oldself = pr_global_struct->self; G_INT(OFS_RETURN) = SV_movestep (ent, v, false, true, set_trace); // restore program state pr_xfunction = oldf; pr_global_struct->self = oldself; } /* #define MAX_LEVELS 10 int PaladinExp[MAX_LEVELS+1] = { 0, // Level 1 500, // Level 2 1000, // Level 3 1500, // Level 4 2000, // Level 5 2500, // Level 6 3000, // Level 7 3500, // Level 8 4000, // Level 9 4500, // Level 10 1000 // Required amount for each level afterwards }; int ClericExp[MAX_LEVELS+1] = { 0, // Level 1 500, // Level 2 1000, // Level 3 1500, // Level 4 2000, // Level 5 2500, // Level 6 3000, // Level 7 3500, // Level 8 4000, // Level 9 4500, // Level 10 1000 // Required amount for each level afterwards }; int NecroExp[MAX_LEVELS+1] = { 0, // Level 1 500, // Level 2 1000, // Level 3 1500, // Level 4 2000, // Level 5 2500, // Level 6 3000, // Level 7 3500, // Level 8 4000, // Level 9 4500, // Level 10 1000 // Required amount for each level afterwards }; int TheifExp[MAX_LEVELS+1] = { 0, // Level 1 500, // Level 2 1000, // Level 3 1500, // Level 4 2000, // Level 5 2500, // Level 6 3000, // Level 7 3500, // Level 8 4000, // Level 9 4500, // Level 10 1000 // Required amount for each level afterwards }; int FindLevel(edict_t *WhichPlayer) { int *Chart; int Amount,counter,Level; switch((int)WhichPlayer->v.playerclass) { case CLASS_PALADIN: Chart = PaladinExp; break; case CLASS_CLERIC: Chart = ClericExp; break; case CLASS_NECROMANCER: Chart = NecroExp; break; case CLASS_THEIF: Chart = TheifExp; break; } Level = 0; for(counter=0;counterv.experience <= Chart[counter]) { Level = counter+1; break; } } if (!Level) { Amount = WhichPlayer->v.experience - Chart[MAX_LEVELS-1]; Level = (Amount % Chart[MAX_LEVELS]) + MAX_LEVELS; } return Level; } void PF_AwardExperience(void) { edict_t *ToEnt, *FromEnt; float Amount; int AfterLevel; qboolean IsPlayer; // client_t *client; int entnum; // char temp[200]; globalvars_t pr_save; ToEnt = G_EDICT(OFS_PARM0); FromEnt = G_EDICT(OFS_PARM1); Amount = G_FLOAT(OFS_PARM2); if (!Amount) return; IsPlayer = (strcmpi(ToEnt->v.classname + pr_strings, "player") == 0); if (FromEnt && Amount == 0.0) { Amount = FromEnt->v.experience_value; } ToEnt->v.experience += Amount; if (IsPlayer) { AfterLevel = FindLevel(ToEnt); Con_Printf("Total Experience: %d\n",(int)ToEnt->v.experience); if (ToEnt->v.level != AfterLevel) { ToEnt->v.level = AfterLevel; entnum = NUM_FOR_EDICT(ToEnt); if (entnum >= 1 && entnum <= svs.maxclients) { pr_save = *pr_global_struct; pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(ToEnt); PR_ExecuteProgram (pr_global_struct->PlayerAdvanceLevel); *pr_global_struct = pr_save; } } } } */ /* client = &svs.clients[entnum-1]; sprintf(temp,"You are now level %d\n",AfterLevel); MSG_WriteChar (&client->message,svc_print); MSG_WriteString (&client->message, temp ); */ void PF_Cos(void) { float angle; angle = G_FLOAT(OFS_PARM0); angle = angle*M_PI*2 / 360; G_FLOAT(OFS_RETURN) = cos(angle); } void PF_Sin(void) { float angle; angle = G_FLOAT(OFS_PARM0); angle = angle*M_PI*2 / 360; G_FLOAT(OFS_RETURN) = sin(angle); } void PF_AdvanceFrame(void) { edict_t *Ent; float Start,End,Result; Ent = PROG_TO_EDICT(pr_global_struct->self); Start = G_FLOAT(OFS_PARM0); End = G_FLOAT(OFS_PARM1); if ((Startv.frame < Start || Ent->v.frame > End))|| (Start>End&&(Ent->v.frame > Start || Ent->v.frame < End))) { // Didn't start in the range Ent->v.frame = Start; Result = 0; } else if(Ent->v.frame == End) { // Wrapping Ent->v.frame = Start; Result = 1; } else if(End>Start) { // Regular Advance Ent->v.frame++; if (Ent->v.frame == End) Result = 2; else Result = 0; } else if(Endv.frame--; if (Ent->v.frame == End) Result = 2; else Result = 0; } else { Ent->v.frame=End; Result = 1; } G_FLOAT(OFS_RETURN) = Result; } void PF_RewindFrame(void) { edict_t *Ent; float Start,End,Result; Ent = PROG_TO_EDICT(pr_global_struct->self); Start = G_FLOAT(OFS_PARM0); End = G_FLOAT(OFS_PARM1); if (Ent->v.frame > Start || Ent->v.frame < End) { // Didn't start in the range Ent->v.frame = Start; Result = 0; } else if(Ent->v.frame == End) { // Wrapping Ent->v.frame = Start; Result = 1; } else { // Regular Advance Ent->v.frame--; if (Ent->v.frame == End) Result = 2; else Result = 0; } G_FLOAT(OFS_RETURN) = Result; } #define WF_NORMAL_ADVANCE 0 #define WF_CYCLE_STARTED 1 #define WF_CYCLE_WRAPPED 2 #define WF_LAST_FRAME 3 void PF_advanceweaponframe (void) { edict_t *ent; float startframe,endframe,Result; float state; ent = PROG_TO_EDICT(pr_global_struct->self); startframe = G_FLOAT(OFS_PARM0); endframe = G_FLOAT(OFS_PARM1); if ((endframe > startframe && (ent->v.weaponframe > endframe || ent->v.weaponframe < startframe)) || (endframe < startframe && (ent->v.weaponframe < endframe || ent->v.weaponframe > startframe)) ) { ent->v.weaponframe=startframe; state = WF_CYCLE_STARTED; } else if(ent->v.weaponframe==endframe) { ent->v.weaponframe=startframe; state = WF_CYCLE_WRAPPED; } else { if (startframe > endframe) ent->v.weaponframe = ent->v.weaponframe - 1; else if (startframe < endframe) ent->v.weaponframe = ent->v.weaponframe + 1; if (ent->v.weaponframe==endframe) state = WF_LAST_FRAME; else state = WF_NORMAL_ADVANCE; } G_FLOAT(OFS_RETURN) = state; } void PF_setclass (void) { float NewClass; int entnum; edict_t *e; client_t *client,*old; char temp[1024]; entnum = G_EDICTNUM(OFS_PARM0); e = G_EDICT(OFS_PARM0); NewClass = G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > MAX_CLIENTS) { Con_Printf ("tried to change class of a non-client\n"); return; } client = &svs.clients[entnum-1]; old = host_client; host_client = client; if(NewClass>CLASS_DEMON&&dmMode.value!=DM_SIEGE) NewClass = CLASS_PALADIN; e->v.playerclass = NewClass; host_client->playerclass = NewClass; sprintf(temp,"%d",(int)NewClass); Info_SetValueForKey (host_client->userinfo, "playerclass", temp, MAX_INFO_STRING); strncpy (host_client->name, Info_ValueForKey (host_client->userinfo, "name") , sizeof(host_client->name)-1); host_client->sendinfo = true; // process any changed values // SV_ExtractFromUserinfo (host_client); //update everyone else about playerclass change MSG_WriteByte (&sv.reliable_datagram, svc_updatepclass); MSG_WriteByte (&sv.reliable_datagram, entnum - 1); MSG_WriteByte (&sv.reliable_datagram, ((host_client->playerclass<<5)|((int)e->v.level&31))); host_client = old; } void PF_setsiegeteam (void) { float NewTeam; int entnum; edict_t *e; client_t *client,*old; char temp[1024]; entnum = G_EDICTNUM(OFS_PARM0); e = G_EDICT(OFS_PARM0); NewTeam = G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > MAX_CLIENTS) { Con_Printf ("tried to change siege_team of a non-client\n"); return; } client = &svs.clients[entnum-1]; old = host_client; host_client = client; e->v.siege_team = NewTeam; host_client->siege_team = NewTeam; //??? // sprintf(temp,"%d",(int)NewTeam); // Info_SetValueForKey (host_client->userinfo, "playerclass", temp, MAX_INFO_STRING); // strncpy (host_client->name, Info_ValueForKey (host_client->userinfo, "name") // , sizeof(host_client->name)-1); // host_client->sendinfo = true; //update everyone else about playerclass change MSG_WriteByte (&sv.reliable_datagram, svc_updatesiegeteam); MSG_WriteByte (&sv.reliable_datagram, entnum - 1); MSG_WriteByte (&sv.reliable_datagram, host_client->siege_team); host_client = old; } void PF_updateSiegeInfo (void) { int j; client_t *client; for (j=0, client = svs.clients ; jstate < cs_connected) continue; MSG_WriteByte (&client->netchan.message, svc_updatesiegeinfo); MSG_WriteByte (&client->netchan.message, (int)ceil(timelimit.value)); MSG_WriteByte (&client->netchan.message, (int)ceil(fraglimit.value)); } } void PF_starteffect (void) { SV_ParseEffect(NULL); } void PF_endeffect (void) { float holdindex; int index; index = G_FLOAT(OFS_PARM0); index = G_FLOAT(OFS_PARM1); if (!sv.Effects[index].type) return; sv.Effects[index].type = 0; MSG_WriteByte (&sv.multicast, svc_end_effect); MSG_WriteByte (&sv.multicast, index); SV_Multicast (vec3_origin, MULTICAST_ALL_R); } void PF_turneffect (void) { float *dir, *pos; int index; index = G_FLOAT(OFS_PARM0); pos = G_VECTOR(OFS_PARM1); dir = G_VECTOR(OFS_PARM2); if(!sv.Effects[index].type) return; VectorCopy(pos, sv.Effects[index].Missile.origin); VectorCopy(dir, sv.Effects[index].Missile.velocity); MSG_WriteByte (&sv.multicast, svc_turn_effect); MSG_WriteByte (&sv.multicast, index); MSG_WriteFloat(&sv.multicast, sv.time); MSG_WriteCoord(&sv.multicast, pos[0]); MSG_WriteCoord(&sv.multicast, pos[1]); MSG_WriteCoord(&sv.multicast, pos[2]); MSG_WriteCoord(&sv.multicast, dir[0]); MSG_WriteCoord(&sv.multicast, dir[1]); MSG_WriteCoord(&sv.multicast, dir[2]); SV_MulticastSpecific (sv.Effects[index].client_list, true); } void PF_updateeffect (void)//type-specific what this will send { int index,type,cmd; float speed; vec3_t tvec,forward,right,up; index = G_FLOAT(OFS_PARM0);// the effect we're lookin to change is parm 0 type = G_FLOAT(OFS_PARM1);// the type of effect that it had better be is parm 1 if(!sv.Effects[index].type) return; if(sv.Effects[index].type != type) return; //common writing--PLEASE use sent type when determining how much and what to read, so it's safe MSG_WriteByte (&sv.multicast, svc_update_effect); MSG_WriteByte (&sv.multicast, index);// MSG_WriteByte (&sv.multicast, type);//paranoia alert--make sure client reads the correct number of bytes switch (type) { case CE_SCARABCHAIN://new ent to be attached to--pass in 0 for chain retract sv.Effects[index].Chain.owner = G_INT(OFS_PARM2)&0x0fff; sv.Effects[index].Chain.material = G_INT(OFS_PARM2)>>12; if (sv.Effects[index].Chain.owner) sv.Effects[index].Chain.state = 1; else sv.Effects[index].Chain.state = 2; MSG_WriteShort (&sv.multicast, G_EDICTNUM(OFS_PARM2)); break; case CE_HWSHEEPINATOR: case CE_HWXBOWSHOOT: cmd = G_FLOAT(OFS_PARM2); MSG_WriteByte (&sv.multicast, cmd); if (cmd & 1) { sv.Effects[index].Xbow.activebolts &= ~(1<<((cmd>>4)&7)); MSG_WriteCoord (&sv.multicast, G_FLOAT(OFS_PARM3)); } else { sv.Effects[index].Xbow.vel[(cmd>>4)&7][0] = G_FLOAT(OFS_PARM3); sv.Effects[index].Xbow.vel[(cmd>>4)&7][1] = G_FLOAT(OFS_PARM4); sv.Effects[index].Xbow.vel[(cmd>>4)&7][2] = 0; MSG_WriteAngle (&sv.multicast, G_FLOAT(OFS_PARM3)); MSG_WriteAngle (&sv.multicast, G_FLOAT(OFS_PARM4)); if (cmd & 128)//send origin too { sv.Effects[index].Xbow.turnedbolts |= 1<<((cmd>>4)&7); VectorCopy(G_VECTOR(OFS_PARM5), sv.Effects[index].Xbow.origin[(cmd>>4)&7]); MSG_WriteCoord (&sv.multicast, sv.Effects[index].Xbow.origin[(cmd>>4)&7][0]); MSG_WriteCoord (&sv.multicast, sv.Effects[index].Xbow.origin[(cmd>>4)&7][1]); MSG_WriteCoord (&sv.multicast, sv.Effects[index].Xbow.origin[(cmd>>4)&7][2]); } } break; case CE_HWDRILLA: cmd = G_FLOAT(OFS_PARM2); MSG_WriteByte(&sv.multicast, cmd); if (cmd == 0) { VectorCopy(G_VECTOR(OFS_PARM3), tvec); MSG_WriteCoord (&sv.multicast, tvec[0]); MSG_WriteCoord (&sv.multicast, tvec[1]); MSG_WriteCoord (&sv.multicast, tvec[2]); MSG_WriteByte (&sv.multicast, G_FLOAT(OFS_PARM4)); } else { sv.Effects[index].Missile.angle[0] = G_FLOAT(OFS_PARM3); MSG_WriteAngle (&sv.multicast, G_FLOAT(OFS_PARM3)); sv.Effects[index].Missile.angle[1] = G_FLOAT(OFS_PARM4); MSG_WriteAngle (&sv.multicast, G_FLOAT(OFS_PARM4)); VectorCopy(G_VECTOR(OFS_PARM5), sv.Effects[index].Missile.origin); MSG_WriteCoord (&sv.multicast, sv.Effects[index].Missile.origin[0]); MSG_WriteCoord (&sv.multicast, sv.Effects[index].Missile.origin[1]); MSG_WriteCoord (&sv.multicast, sv.Effects[index].Missile.origin[2]); } break; } SV_MulticastSpecific (sv.Effects[index].client_list, true); } void PF_randomrange(void) { float num,minv,maxv; minv = G_FLOAT(OFS_PARM0); maxv = G_FLOAT(OFS_PARM1); num = (rand ()&0x7fff) / ((float)0x7fff); G_FLOAT(OFS_RETURN) = ((maxv-minv) * num) + minv; } void PF_randomvalue(void) { float num,range; range = G_FLOAT(OFS_PARM0); num = (rand ()&0x7fff) / ((float)0x7fff); G_FLOAT(OFS_RETURN) = range * num; } void PF_randomvrange(void) { float num,*minv,*maxv; vec3_t result; minv = G_VECTOR(OFS_PARM0); maxv = G_VECTOR(OFS_PARM1); num = (rand ()&0x7fff) / ((float)0x7fff); result[0] = ((maxv[0]-minv[0]) * num) + minv[0]; num = (rand ()&0x7fff) / ((float)0x7fff); result[1] = ((maxv[1]-minv[1]) * num) + minv[1]; num = (rand ()&0x7fff) / ((float)0x7fff); result[2] = ((maxv[2]-minv[2]) * num) + minv[2]; VectorCopy (result, G_VECTOR(OFS_RETURN)); } void PF_randomvvalue(void) { float num,*range; vec3_t result; range = G_VECTOR(OFS_PARM0); num = (rand ()&0x7fff) / ((float)0x7fff); result[0] = range[0] * num; num = (rand ()&0x7fff) / ((float)0x7fff); result[1] = range[1] * num; num = (rand ()&0x7fff) / ((float)0x7fff); result[2] = range[2] * num; VectorCopy (result, G_VECTOR(OFS_RETURN)); } void PF_concatv(void) { float *in,*range; vec3_t result; in = G_VECTOR(OFS_PARM0); range = G_VECTOR(OFS_PARM1); VectorCopy (in, result); if (result[0] < -range[0]) result[0] = -range[0]; if (result[0] > range[0]) result[0] = range[0]; if (result[1] < -range[1]) result[1] = -range[1]; if (result[1] > range[1]) result[1] = range[1]; if (result[2] < -range[2]) result[2] = -range[2]; if (result[2] > range[2]) result[2] = range[2]; VectorCopy (result, G_VECTOR(OFS_RETURN)); } void PF_GetString(void) { int Index; Index = (int)G_FLOAT(OFS_PARM0) - 1; if (Index < 0) PR_RunError ("PF_GetString: index(%d) < 1",Index+1); if (Index >= pr_string_count) PR_RunError ("PF_GetString: index(%d) >= pr_string_count(%d)",Index,pr_string_count); G_INT(OFS_RETURN) = (&pr_global_strings[pr_string_index[Index]]) - pr_strings; } void PF_v_factor(void) // returns (v_right * factor_x) + (v_forward * factor_y) + (v_up * factor_z) { float num,*range; vec3_t result; range = G_VECTOR(OFS_PARM0); result[0] = (pr_global_struct->v_right[0] * range[0]) + (pr_global_struct->v_forward[0] * range[1]) + (pr_global_struct->v_up[0] * range[2]); result[1] = (pr_global_struct->v_right[1] * range[0]) + (pr_global_struct->v_forward[1] * range[1]) + (pr_global_struct->v_up[1] * range[2]); result[2] = (pr_global_struct->v_right[2] * range[0]) + (pr_global_struct->v_forward[2] * range[1]) + (pr_global_struct->v_up[2] * range[2]); VectorCopy (result, G_VECTOR(OFS_RETURN)); } void PF_v_factorrange(void) // returns (v_right * factor_x) + (v_forward * factor_y) + (v_up * factor_z) { float num,*minv,*maxv; vec3_t result,r2; minv = G_VECTOR(OFS_PARM0); maxv = G_VECTOR(OFS_PARM1); num = (rand ()&0x7fff) / ((float)0x7fff); result[0] = ((maxv[0]-minv[0]) * num) + minv[0]; num = (rand ()&0x7fff) / ((float)0x7fff); result[1] = ((maxv[1]-minv[1]) * num) + minv[1]; num = (rand ()&0x7fff) / ((float)0x7fff); result[2] = ((maxv[2]-minv[2]) * num) + minv[2]; r2[0] = (pr_global_struct->v_right[0] * result[0]) + (pr_global_struct->v_forward[0] * result[1]) + (pr_global_struct->v_up[0] * result[2]); r2[1] = (pr_global_struct->v_right[1] * result[0]) + (pr_global_struct->v_forward[1] * result[1]) + (pr_global_struct->v_up[1] * result[2]); r2[2] = (pr_global_struct->v_right[2] * result[0]) + (pr_global_struct->v_forward[2] * result[1]) + (pr_global_struct->v_up[2] * result[2]); VectorCopy (r2, G_VECTOR(OFS_RETURN)); } void SV_setseed(int seed); float SV_seedrand(void); float SV_GetMultiEffectId(void); void SV_ParseMultiEffect(sizebuf_t *sb); void PF_setseed(void) { SV_setseed(G_FLOAT(OFS_PARM0)); } void PF_seedrand(void) { G_FLOAT(OFS_RETURN) = SV_seedrand(); } void PF_multieffect(void) { SV_ParseMultiEffect(&sv.reliable_datagram); } void PF_getmeid(void) { G_FLOAT(OFS_RETURN) = SV_GetMultiEffectId(); } void PF_weapon_sound(void) { edict_t *entity; int sound_num; char *sample; entity = G_EDICT(OFS_PARM0); sample = G_STRING(OFS_PARM1); for (sound_num=1 ; sound_numv.wpn_sound = sound_num; } builtin_t pr_builtin[] = { PF_Fixme, PF_makevectors, // void(entity e) makevectors = #1; PF_setorigin, // void(entity e, vector o) setorigin = #2; PF_setmodel, // void(entity e, string m) setmodel = #3; PF_setsize, // void(entity e, vector min, vector max) setsize = #4; PF_lightstylestatic, // 5 PF_break, // void() break = #6; PF_random, // float() random = #7; PF_sound, // void(entity e, float chan, string samp) sound = #8; PF_normalize, // vector(vector v) normalize = #9; PF_error, // void(string e) error = #10; PF_objerror, // void(string e) objerror = #11; PF_vlen, // float(vector v) vlen = #12; PF_vectoyaw, // float(vector v) vectoyaw = #13; PF_Spawn, // entity() spawn = #14; PF_Remove, // void(entity e) remove = #15; PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16; PF_checkclient, // entity() clientlist = #17; PF_Find, // entity(entity start, .string fld, string match) find = #18; PF_precache_sound, // void(string s) precache_sound = #19; PF_precache_model, // void(string s) precache_model = #20; PF_stuffcmd, // void(entity client, string s)stuffcmd = #21; PF_findradius, // entity(vector org, float rad) findradius = #22; PF_bprint, // void(string s) bprint = #23; PF_sprint, // void(entity client, string s) sprint = #24; PF_dprint, // void(string s) dprint = #25; PF_ftos, // void(string s) ftos = #26; PF_vtos, // void(string s) vtos = #27; PF_coredump, PF_traceon, PF_traceoff, PF_eprint, // void(entity e) debug print an entire entity PF_walkmove, // float(float yaw, float dist) walkmove PF_tracearea, // float(vector v1, vector v2, vector mins, vector maxs, PF_droptofloor, PF_lightstyle, PF_rint, PF_floor, PF_ceil, PF_Fixme, PF_checkbottom, PF_pointcontents, PF_particle2, PF_fabs, PF_aim, PF_cvar, PF_localcmd, PF_nextent, PF_particle, // = #48 PF_changeyaw, PF_vhlen, // float(vector v) vhlen = #50 PF_vectoangles, PF_WriteByte, PF_WriteChar, PF_WriteShort, PF_WriteLong, PF_WriteCoord, PF_WriteAngle, PF_WriteString, PF_WriteEntity, PF_dprintf, // void(string s1, string s2) dprint = #60 PF_Cos, // = #61 PF_Sin, // = #62 PF_AdvanceFrame, // = #63 PF_dprintv, // void(string s1, string s2) dprint = #64 PF_RewindFrame, // = #65 PF_setclass, SV_MoveToGoal, PF_precache_file, PF_makestatic, PF_changelevel, PF_lightstylevalue, // 71 PF_cvar_set, PF_centerprint, PF_ambientsound, PF_precache_model2, PF_precache_sound2, // precache_sound2 is different only for qcc PF_precache_file, PF_setspawnparms, PF_plaque_draw, PF_rain_go, // = #80 PF_particleexplosion, // = #81 PF_movestep, PF_advanceweaponframe, PF_sqrt, PF_particle3, // 85 PF_particle4, // 86 PF_setpuzzlemodel, // 87 PF_starteffect, // 88 PF_endeffect, // 89 PF_precache_puzzle_model, // 90 PF_concatv, // 91 PF_GetString, // 92 PF_SpawnTemp, // 93 PF_v_factor, // 94 PF_v_factorrange, // 95 PF_precache_sound3, // 96 PF_precache_model3, // 97 PF_precache_file, // 98 PF_logfrag, //99 PF_infokey, //100 PF_stof, //101 PF_multicast, //102 PF_turneffect, //103 PF_updateeffect,//104 PF_setseed, //105 PF_seedrand, //106 PF_multieffect, //107 PF_getmeid, //108 PF_weapon_sound,//109 PF_bcenterprint2,//110 PF_print_indexed,//111 PF_centerprint2,//112 PF_name_print, //113 PF_StopSound, //114 PF_UpdateSoundPos,//115 PF_precache_sound, // 116 PF_precache_model, // 117 PF_precache_file, // 118 PF_setsiegeteam, // 119 PF_updateSiegeInfo, // 120 }; builtin_t *pr_builtins = pr_builtin; int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);