// cl_main.c -- client main loop #include "quakedef.h" #include "winquake.h" #ifdef _WIN32 #include "winsock.h" #endif #ifdef __linux__ #include #endif // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. qboolean noclip_anglehack; // remnant from old quake cvar_t rcon_password = {"rcon_password", "", false}; cvar_t rcon_address = {"rcon_address", ""}; cvar_t cl_timeout = {"cl_timeout", "60"}; cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2 cvar_t cl_sbar = {"cl_sbar", "0", true}; cvar_t cl_hudswap = {"cl_hudswap", "0", true}; cvar_t lookspring = {"lookspring","0", true}; cvar_t lookstrafe = {"lookstrafe","0", true}; cvar_t sensitivity = {"sensitivity","3", true}; cvar_t mwheelthreshold = {"mwheelthreshold","120", true}; cvar_t m_pitch = {"m_pitch","0.022", true}; cvar_t m_yaw = {"m_yaw","0.022"}; cvar_t m_forward = {"m_forward","1"}; cvar_t m_side = {"m_side","0.8"}; cvar_t entlatency = {"entlatency", "20"}; cvar_t cl_predict_players = {"cl_predict_players", "1"}; cvar_t cl_predict_players2 = {"cl_predict_players2", "1"}; cvar_t cl_solid_players = {"cl_solid_players", "1"}; // // info mirrors // cvar_t password = {"password", "", false, true}; cvar_t spectator = {"spectator", "", false, true}; cvar_t name = {"name","unnamed", true, true}; cvar_t playerclass = {"playerclass", "0", true, true}; cvar_t team = {"team","", true, true}; cvar_t skin = {"skin","", true, true}; cvar_t topcolor = {"topcolor","0", true, true}; cvar_t bottomcolor = {"bottomcolor","0", true, true}; cvar_t rate = {"rate","2500", true, true}; cvar_t noaim = {"noaim","0", true, true}; cvar_t talksounds = {"talksounds", "1", true}; cvar_t msg = {"msg","1", true, true}; extern cvar_t cl_hightrack; client_static_t cls; client_state_t cl; entity_state_t cl_baselines[MAX_EDICTS]; efrag_t cl_efrags[MAX_EFRAGS]; entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; // refresh list // this is double buffered so the last frame // can be scanned for oldorigins of trailing objects int cl_numvisedicts, cl_oldnumvisedicts; entity_t *cl_visedicts, *cl_oldvisedicts; entity_t cl_visedicts_list[2][MAX_VISEDICTS]; double connect_time = -1; // for connection retransmits quakeparms_t host_parms; qboolean host_initialized; // true if into command execution qboolean nomaster; double host_frametime; double realtime; // without any filtering or bounding double oldrealtime; // last frame run int host_framecount; int host_hunklevel; byte *host_basepal; byte *host_colormap; netadr_t master_adr; // address of the master server cvar_t host_speeds = {"host_speeds","0"}; // set for running times cvar_t show_fps = {"show_fps","0"}; // set for running times cvar_t developer = {"developer","0"}; int fps_count; jmp_buf host_abort; void Master_Connect_f (void); float server_version = 0; // version of server we connected to /* ================== CL_Quit_f ================== */ void CL_Quit_f (void) { if (1 /* key_dest != key_console */ /* && cls.state != ca_dedicated */) { M_Menu_Quit_f (); return; } CL_Disconnect (); Sys_Quit (); } /* ======================= CL_Version_f ====================== */ void CL_Version_f (void) { Con_Printf ("Version %4.2f\n", VERSION); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); } /* ======================= CL_SendConnectPacket called by CL_Connect_f and CL_CheckResend ====================== */ void CL_SendConnectPacket (void) { netadr_t adr; char data[2048]; double t1, t2; // JACK: Fixed bug where DNS lookups would cause two connects real fast // Now, adds lookup time to the connect time. // Should I add it to realtime instead?!?! t1 = Sys_DoubleTime (); if (!NET_StringToAdr (cls.servername, &adr)) { Con_Printf ("Bad server address\n"); connect_time = -1; return; } if (adr.port == 0) adr.port = BigShort (PORT_SERVER); t2 = Sys_DoubleTime (); connect_time = realtime+t2-t1; // for retransmit requests Con_Printf ("Connecting to %s...\n", cls.servername); sprintf (data, "%c%c%c%cconnect %d \"%s\"\n", 255, 255, 255, 255, com_portals, cls.userinfo); NET_SendPacket (strlen(data), data, adr); } /* ================= CL_CheckForResend Resend a connect message if the last one has timed out ================= */ void CL_CheckForResend (void) { if (connect_time == -1) return; if (cls.state != ca_disconnected) return; if (realtime - connect_time > 5.0) CL_SendConnectPacket (); } /* ================ CL_Connect_f ================ */ void CL_Connect_f (void) { char *server; if (Cmd_Argc() != 2) { Con_Printf ("usage: connect \n"); return; } server = Cmd_Argv (1); CL_Disconnect (); strncpy (cls.servername, server, sizeof(cls.servername)-1); CL_SendConnectPacket (); } /* ===================== CL_Rcon_f Send the rest of the command line over as an unconnected command. ===================== */ void CL_Rcon_f (void) { char message[1024]; int i; netadr_t to; if (!rcon_password.string) { Con_Printf ("You must set 'rcon_password' before\n" "issuing an rcon command.\n"); return; } message[0] = 255; message[1] = 255; message[2] = 255; message[3] = 255; message[4] = 0; strcat (message, "rcon "); strcat (message, rcon_password.string); strcat (message, " "); for (i=1 ; i= ca_connected) to = cls.netchan.remote_address; else { if (!strlen(rcon_address.string)) { Con_Printf ("You must either be connected,\n" "or set the 'rcon_address' cvar\n" "to issue rcon commands\n"); return; } NET_StringToAdr (rcon_address.string, &to); if (to.port == 0) { to.port = BigShort (PORT_SERVER); } } NET_SendPacket (strlen(message)+1, message , to); } /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { int i; S_StopAllSounds (true); Con_DPrintf ("Clearing memory\n"); D_FlushCaches (); Mod_ClearAll (); if (host_hunklevel) // FIXME: check this... Hunk_FreeToLowMark (host_hunklevel); CL_ClearTEnts (); CL_ClearEffects(); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); SZ_Clear (&cls.netchan.message); // clear other arrays memset (cl_efrags, 0, sizeof(cl_efrags)); memset (cl_dlights, 0, sizeof(cl_dlights)); memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); // // allocate the efrags and chain together into a free list // cl.free_efrags = cl_efrags; for (i=0 ; i Dump userdata / masterdata for a user ==================== */ void CL_User_f (void) { int uid; int i; char packet[1024]; if (Cmd_Argc() != 2) { Con_Printf ("Usage: user \n"); return; } uid = atoi(Cmd_Argv(1)); for (i=0 ; i [0-13]\n"); return; } if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; sprintf (num, "%i", top); Cvar_Set ("topcolor", num); sprintf (num, "%i", bottom); Cvar_Set ("bottomcolor", num); } /* ================== CL_FullServerinfo_f Sent by server when serverinfo changes ================== */ void CL_FullServerinfo_f (void) { char *p; float v; if (Cmd_Argc() != 2) { Con_Printf ("usage: fullserverinfo \n"); return; } strcpy (cl.serverinfo, Cmd_Argv(1)); if ((p = Info_ValueForKey(cl.serverinfo, "*version")) && *p) { v = atof(p); if (v) { if (!server_version) Con_Printf("Version %1.2f Server\n", v); server_version = v; if((int)(server_version*100)>(int)(VERSION*100)) { Con_Printf("The server is running v%4.2f, you have v%4.2f, please go to www.hexenworld.com and update your client to join\n",server_version,VERSION); CL_Disconnect_f (); } if((int)(server_version*100)<(int)(VERSION*100)) { Con_Printf("The server is running an old version (v%4.2f), you have v%4.2f, please ask server admin to update to latest version\n",server_version,VERSION); CL_Disconnect_f (); } } } } /* ================== CL_FullInfo_f Allow clients to change userinfo ================== */ void CL_FullInfo_f (void) { char key[512]; char value[512]; char *o; char *s; int l; if (Cmd_Argc() != 2) { Con_Printf ("fullinfo \n"); return; } s = Cmd_Argv(1); if (*s == '\\') s++; while (*s) { o = key; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (!*s) { Con_Printf ("MISSING VALUE\n"); return; } o = value; s++; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (*s) s++; Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING); } } /* ================== CL_SetInfo_f Allow clients to change userinfo ================== */ void CL_SetInfo_f (void) { char packet[1024]; if (Cmd_Argc() == 1) { Info_Print (cls.userinfo); return; } if (Cmd_Argc() != 3) { Con_Printf ("usage: setinfo [ ]\n"); return; } if (!stricmp(Cmd_Argv(1), "pmodel") || !strcmp(Cmd_Argv(1), "emodel")) return; Info_SetValueForKey (cls.userinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_INFO_STRING); if (cls.state >= ca_connected) Cmd_ForwardToServer (); } /* ==================== CL_Packet_f packet Contents allows \n escape character ==================== */ void CL_Packet_f (void) { char send[2048]; int i, l; char *in, *out; netadr_t adr; if (Cmd_Argc() != 3) { Con_Printf ("packet \n"); return; } if (!NET_StringToAdr (Cmd_Argv(1), &adr)) { Con_Printf ("Bad address\n"); return; } in = Cmd_Argv(2); out = send+4; send[0] = send[1] = send[2] = send[3] = 0xff; l = strlen (in); for (i=0 ; i= ca_active && !CL_DemoBehind()) // return; } // // check timeout // if (cls.state >= ca_connected && realtime - cls.netchan.last_received > cl_timeout.value) { Con_Printf ("\nServer connection timed out.\n"); CL_Disconnect (); return; } } //============================================================================= /* ===================== CL_Download_f ===================== */ void CL_Download_f (void) { if (cls.state == ca_disconnected) { Con_Printf ("Must be connected.\n"); return; } if (Cmd_Argc() != 2) { Con_Printf ("Usage: download \n"); return; } sprintf (cls.downloadname, "%s/%s", com_gamedir, Cmd_Argv(1)); cls.download = fopen (cls.downloadname, "wb"); cls.downloadtype = dl_single; MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, va("download %s\n",Cmd_Argv(1))); } #ifdef _WINDOWS #include /* ================= CL_Minimize_f ================= */ void CL_Windows_f (void) { // if (modestate == MS_WINDOWED) // ShowWindow(mainwindow, SW_MINIMIZE); // else SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29)); } #endif void CL_Sensitivity_save_f (void) { static float save_sensitivity = 3; if (Cmd_Argc() != 2) { Con_Printf ("sensitivity_save \n"); return; } if (strcmpi(Cmd_Argv(1),"save") == 0) { save_sensitivity = sensitivity.value; } else if (strcmpi(Cmd_Argv(1),"restore") == 0) { Cvar_SetValue ("sensitivity", save_sensitivity); } } /* ================= CL_Init ================= */ void Host_SaveConfig_f (void); void CL_Init (void) { extern cvar_t baseskin; extern cvar_t noskins; cls.state = ca_disconnected; Info_SetValueForKey (cls.userinfo, "name", "unnamed", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "playerclass", "0", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "topcolor", "0", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "bottomcolor", "0", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "rate", "2500", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "msg", "1", MAX_INFO_STRING); CL_InitInput (); CL_InitTEnts (); CL_InitPrediction (); CL_InitEffects (); CL_InitCam (); Pmove_Init (); // // register our commands // Cmd_AddCommand ("saveconfig", Host_SaveConfig_f); Cvar_RegisterVariable (&show_fps); Cvar_RegisterVariable (&host_speeds); Cvar_RegisterVariable (&developer); Cvar_RegisterVariable (&cl_warncmd); Cvar_RegisterVariable (&cl_upspeed); Cvar_RegisterVariable (&cl_forwardspeed); Cvar_RegisterVariable (&cl_backspeed); Cvar_RegisterVariable (&cl_sidespeed); Cvar_RegisterVariable (&cl_movespeedkey); Cvar_RegisterVariable (&cl_yawspeed); Cvar_RegisterVariable (&cl_pitchspeed); Cvar_RegisterVariable (&cl_anglespeedkey); Cvar_RegisterVariable (&cl_shownet); Cvar_RegisterVariable (&cl_sbar); Cvar_RegisterVariable (&cl_hudswap); Cvar_RegisterVariable (&cl_timeout); Cvar_RegisterVariable (&lookspring); Cvar_RegisterVariable (&lookstrafe); Cvar_RegisterVariable (&sensitivity); Cvar_RegisterVariable (&mwheelthreshold); Cvar_RegisterVariable (&m_pitch); Cvar_RegisterVariable (&m_yaw); Cvar_RegisterVariable (&m_forward); Cvar_RegisterVariable (&m_side); Cvar_RegisterVariable (&rcon_password); Cvar_RegisterVariable (&rcon_address); Cvar_RegisterVariable (&entlatency); Cvar_RegisterVariable (&cl_predict_players2); Cvar_RegisterVariable (&cl_predict_players); Cvar_RegisterVariable (&cl_solid_players); Cvar_RegisterVariable (&baseskin); Cvar_RegisterVariable (&noskins); // // info mirrors // Cvar_RegisterVariable (&name); Cvar_RegisterVariable (&playerclass); Cvar_RegisterVariable (&password); Cvar_RegisterVariable (&spectator); Cvar_RegisterVariable (&skin); Cvar_RegisterVariable (&team); Cvar_RegisterVariable (&topcolor); Cvar_RegisterVariable (&bottomcolor); Cvar_RegisterVariable (&rate); Cvar_RegisterVariable (&msg); Cvar_RegisterVariable (&noaim); Cvar_RegisterVariable (&talksounds); Cmd_AddCommand ("version", CL_Version_f); Cmd_AddCommand ("changing", CL_Changing_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("rerecord", CL_ReRecord_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("playdemo", CL_PlayDemo_f); Cmd_AddCommand ("timedemo", CL_TimeDemo_f); Cmd_AddCommand ("skins", Skin_Skins_f); Cmd_AddCommand ("allskins", Skin_AllSkins_f); Cmd_AddCommand ("quit", CL_Quit_f); Cmd_AddCommand ("connect", CL_Connect_f); Cmd_AddCommand ("reconnect", CL_Reconnect_f); Cmd_AddCommand ("rcon", CL_Rcon_f); Cmd_AddCommand ("packet", CL_Packet_f); Cmd_AddCommand ("user", CL_User_f); Cmd_AddCommand ("users", CL_Users_f); Cmd_AddCommand ("setinfo", CL_SetInfo_f); Cmd_AddCommand ("fullinfo", CL_FullInfo_f); Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f); Cmd_AddCommand ("color", CL_Color_f); Cmd_AddCommand ("download", CL_Download_f); Cmd_AddCommand ("sensitivity_save", CL_Sensitivity_save_f); // // forward to server commands // Cmd_AddCommand ("kill", NULL); Cmd_AddCommand ("say", NULL); Cmd_AddCommand ("say_team", NULL); Cmd_AddCommand ("serverinfo", NULL); // // Windows commands // #ifdef _WINDOWS Cmd_AddCommand ("windows", CL_Windows_f); #endif } /* ================ Host_EndGame Call this to drop to a console without exiting the qwcl ================ */ void Host_EndGame (char *message, ...) { va_list argptr; char string[1024]; va_start (argptr,message); vsprintf (string,message,argptr); va_end (argptr); Con_Printf ("\n===========================\n"); Con_Printf ("Host_EndGame: %s\n",string); Con_Printf ("===========================\n\n"); CL_Disconnect (); longjmp (host_abort, 1); } /* ================ Host_Error This shuts down the client and exits qwcl ================ */ void Host_Error (char *error, ...) { va_list argptr; char string[1024]; static qboolean inerror = false; if (inerror) Sys_Error ("Host_Error: recursively entered"); inerror = true; va_start (argptr,error); vsprintf (string,error,argptr); va_end (argptr); Con_Printf ("Host_Error: %s\n",string); CL_Disconnect (); cls.demonum = -1; inerror = false; // FIXME Sys_Error ("Host_Error: %s\n",string); } /* =============== Host_WriteConfiguration Writes key bindings and archived cvars to config.cfg =============== */ void Host_WriteConfiguration (char *fname) { FILE *f; if (host_initialized) { f = fopen (va("%s/%s",com_gamedir,fname), "w"); if (!f) { Con_Printf ("Couldn't write %s.\n",fname); return; } Key_WriteBindings (f); Cvar_WriteVariables (f); if (in_mlook.state & 1) //if mlook was down, keep it that way fprintf (f, "+mlook\n"); fclose (f); } } void Host_SaveConfig_f (void) { if (Cmd_Argc() != 2) { Con_Printf ("saveconfig : save a config file\n"); return; } if (strstr(Cmd_Argv(1), "..")) { Con_Printf ("Relative pathnames are not allowed.\n"); return; } Host_WriteConfiguration (Cmd_Argv(1)); } //============================================================================ /* ================== Host_Frame Runs all active servers ================== */ int nopacketcount; void Host_Frame (float time) { static double time1 = 0; static double time2 = 0; static double time3 = 0; int pass1, pass2, pass3; float fps; if (setjmp (host_abort) ) return; // something bad happened, or the server disconnected // decide the simulation time realtime += time; if (oldrealtime > realtime) oldrealtime = 0; fps = max(30.0, min(rate.value/80.0, 72.0)); if (!cls.timedemo && realtime - oldrealtime < 1.0/fps) return; // framerate is too high host_frametime = realtime - oldrealtime; oldrealtime = realtime; if (host_frametime > 0.2) host_frametime = 0.2; // get new key events Sys_SendKeyEvents (); // allow mice or other external controllers to add commands IN_Commands (); // process console commands Cbuf_Execute (); // fetch results from server CL_ReadPackets (); // send intentions now // resend a connection request if necessary if (cls.state == ca_disconnected) { CL_CheckForResend (); } else CL_SendCmd (); // Set up prediction for other players CL_SetUpPlayerPrediction(false); // do client side motion prediction CL_PredictMove (); // Set up prediction for other players CL_SetUpPlayerPrediction(true); // build a refresh entity list CL_EmitEntities (); // update video if (host_speeds.value) time1 = Sys_DoubleTime (); SCR_UpdateScreen (); if (host_speeds.value) time2 = Sys_DoubleTime (); // update audio if (cls.state == ca_active) { S_Update (r_origin, vpn, vright, vup); CL_DecayLights (); } else S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin); CDAudio_Update(); if (host_speeds.value) { pass1 = (time1 - time3)*1000; time3 = Sys_DoubleTime (); pass2 = (time2 - time1)*1000; pass3 = (time3 - time2)*1000; Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n", pass1+pass2+pass3, pass1, pass2, pass3); } host_framecount++; fps_count++; } //============================================================================ /* ==================== Host_Init ==================== */ void Host_Init (quakeparms_t *parms) { COM_InitArgv (parms->argc, parms->argv); // COM_AddParm ("-game"); // COM_AddParm ("hw"); Sys_mkdir("hw"); if (COM_CheckParm ("-minmemory")) parms->memsize = MINIMUM_MEMORY; host_parms = *parms; if (parms->memsize < MINIMUM_MEMORY) Sys_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000); Memory_Init (parms->membase, parms->memsize); Cbuf_Init (); Cmd_Init (); V_Init (); COM_Init (parms->basedir); NET_Init (PORT_CLIENT); Netchan_Init (); W_LoadWadFile ("gfx.wad"); Key_Init (); Con_Init (); M_Init (); Mod_Init (); // Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); Con_Printf ("%4.1f megs RAM used.\n",parms->memsize/ (1024*1024.0)); R_InitTextures (); host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp"); if (!host_basepal) Sys_Error ("Couldn't load gfx/palette.lmp"); host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp"); if (!host_colormap) Sys_Error ("Couldn't load gfx/colormap.lmp"); #ifdef __linux__ IN_Init (); CDAudio_Init (); VID_Init (host_basepal); Draw_Init (); SCR_Init (); R_Init (); // S_Init (); // S_Init is now done as part of VID. Sigh. cls.state = ca_disconnected; Sbar_Init (); CL_Init (); #else VID_Init (host_basepal); Draw_Init (); SCR_Init (); R_Init (); // S_Init (); // S_Init is now done as part of VID. Sigh. #ifdef GLQUAKE S_Init(); #endif cls.state = ca_disconnected; CDAudio_Init (); MIDI_Init (); Sbar_Init (); CL_Init (); IN_Init (); #endif Cbuf_InsertText ("exec hexen.rc\n"); Cbuf_AddText ("cl_warncmd 1\n"); Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; Con_Printf (" HexenWorld Initialized \n"); } /* =============== Host_Shutdown FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better to run quit through here before the final handoff to the sys code. =============== */ void Host_Shutdown(void) { static qboolean isdown = false; if (isdown) { printf ("recursive shutdown\n"); return; } isdown = true; Host_WriteConfiguration ("config.cfg"); CDAudio_Shutdown (); MIDI_Cleanup (); NET_Shutdown (); S_Shutdown(); IN_Shutdown (); if (host_basepal) VID_Shutdown(); }