Bug/Problem Priority Status Where to test it ---------------------------------------- -------- ------ ---------------- big spider web causes pain sound High FIXED keep4 camera_remote allows mouse looking HIGH FIXED monster-dropped puzzle pieces don't High FIXED have netnames Golems don't have a dormant flag High FIXED Necromancer weapons broken (maybe 3 HIGH FIXED gets stuck) Death Message for Pentacles High SEMI-FIXED experience value default on pentacles High FIXED Trains & stop sounds and decap all fucked SUPERHIGH FIXED!!! Tibet4 up! Monsters can't go up stairs and slopes SUPERHIGH Any to NE nor down SW Snow auto-adjust speed and count cap SUPERHIGH JFM Snow shut-off at distance SUPERHIGH JFM Yaks and Mezzomen can't hit you if you're HIGH FIXED above or below them Pentacles killing causes no free edicts HIGH error? Too many gas glyphs crash game High FIXED Move rest of chunks and particle High good enough effects to client Add delay to exploding glyphs to prevent High fixed cascade Tome of Power (use/die/can't use) High? CNR Proper death messages for Succubus High fixed ZEbrains spawns 5 blood sprites LOW - change to client effect Succubus must reset her gravity when dies Med fixed Fallen Angel & Imp flapping sound Med FIXED Keep5 doesn't stop Make yakman's attacks more network friendly Med fixed Fadespeed on lights too fast Low bad push sound for Pentacles? Low MG Need to make player untargetable and Low fixed invincible when in camera mode Give exp for damaging a creature, and Low fixed remove that exp from it's value Make everything network friendly Low good as it gets Features Needed ------------------ need bone chunks for obj_skeleton - made, DONE ice_chunks for func_train - NOT BROKEN sound types for trains : Rolling Boulder - DONE Spinning prayer wheel - DONE find function that works on any field-NO ability to turn off ambient sounds?-NO MG_DONE Invincibility effect on Succubus TEST! Succubus 2nd ability - Done? (gain mana when taking damage) check thresholds, and amounts NO-group player's frames into client side anim for less net traffic in multiplayer? MG_DONE Coop view for multiplayer (impulse 33?) save config - DONE JFM_DONE - add Always MLook to menu, JFM_DONE - add Crosshair to menu, JFM_DONE - add objectives key to customize controls JFM_DONE - add menu option to start mission pack directly JFM_DONE - sort out hcode precache commands to properly build our new pak4. More level of detail options (eg.: dynamic lights) MAYBE - add snow options to menu switch new game and new mission in menu add play demo to main menu New flame model for Kenn -DONE Lion statue -DONE team chat get autolooping sounds (C-side) to update their position when they start their loop again? More Funk _ never can get enough