// winquake.h: Win32-specific Quake header file /* * $Header: /H3/game/WINQUAKE.H 5 7/17/97 2:00p Rjohnson $ */ #pragma warning( disable : 4229 ) // mgraph gets this #include #ifndef SERVERONLY #include #include #ifndef GLQUAKE #include #endif #endif extern HINSTANCE global_hInstance; extern int global_nCmdShow; #ifndef SERVERONLY extern LPDIRECTDRAW lpDD; extern qboolean DDActive; extern LPDIRECTDRAWSURFACE lpPrimary; extern LPDIRECTDRAWSURFACE lpFrontBuffer; extern LPDIRECTDRAWSURFACE lpBackBuffer; extern LPDIRECTDRAWPALETTE lpDDPal; extern LPDIRECTSOUND pDS; extern LPDIRECTSOUNDBUFFER pDSBuf; extern DWORD gSndBufSize; //#define SNDBUFSIZE 65536 void VID_LockBuffer (void); void VID_UnlockBuffer (void); void Snd_AcquireBuffer (void); void Snd_ReleaseBuffer (void); #endif typedef enum {MS_WINDOWED, MS_FULLSCREEN, MS_FULLDIB, MS_FULLDIRECT, MS_UNINIT} modestate_t; extern modestate_t modestate; extern HWND mainwindow; extern qboolean ActiveApp, Minimized; extern qboolean Win32AtLeastV4, WinNT; extern qboolean LegitCopy; int VID_ForceUnlockedAndReturnState (void); void VID_ForceLockState (int lk); void IN_ShowMouse (void); void IN_DeactivateMouse (void); void IN_HideMouse (void); void IN_ActivateMouse (void); void IN_RestoreOriginalMouseState (void); void IN_SetQuakeMouseState (void); void IN_MouseEvent (int mstate); extern qboolean winsock_lib_initialized; extern cvar_t _windowed_mouse; extern int window_center_x, window_center_y; extern RECT window_rect; extern qboolean mouseinitialized; extern HWND hwnd_dialog; extern HANDLE hinput, houtput; void IN_UpdateClipCursor (void); void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify); void S_BlockSound (void); void S_UnblockSound (void); void VID_SetDefaultMode (void); int (PASCAL FAR *pWSAStartup)(WORD wVersionRequired, LPWSADATA lpWSAData); int (PASCAL FAR *pWSACleanup)(void); int (PASCAL FAR *pWSAGetLastError)(void); SOCKET (PASCAL FAR *psocket)(int af, int type, int protocol); int (PASCAL FAR *pioctlsocket)(SOCKET s, long cmd, u_long FAR *argp); int (PASCAL FAR *psetsockopt)(SOCKET s, int level, int optname, const char FAR * optval, int optlen); int (PASCAL FAR *precvfrom)(SOCKET s, char FAR * buf, int len, int flags, struct sockaddr FAR *from, int FAR * fromlen); int (PASCAL FAR *psendto)(SOCKET s, const char FAR * buf, int len, int flags, const struct sockaddr FAR *to, int tolen); int (PASCAL FAR *pclosesocket)(SOCKET s); int (PASCAL FAR *pgethostname)(char FAR * name, int namelen); struct hostent FAR * (PASCAL FAR *pgethostbyname)(const char FAR * name); struct hostent FAR * (PASCAL FAR *pgethostbyaddr)(const char FAR * addr, int len, int type); int (PASCAL FAR *pgetsockname)(SOCKET s, struct sockaddr FAR *name, int FAR * namelen); /* * $Log: /H3/game/WINQUAKE.H $ * * 5 7/17/97 2:00p Rjohnson * Added a security means to control the running of the game * * 4 3/07/97 2:34p Rjohnson * Id Updates */