// screen.h void SCR_Init (void); void SCR_UpdateScreen (void); void SCR_SizeUp (void); void SCR_SizeDown (void); void SCR_BringDownConsole (void); void SCR_CenterPrint (char *str); void SCR_BeginLoadingPlaque (void); void SCR_EndLoadingPlaque (void); int SCR_ModalMessage (char *text); extern float scr_con_current; extern float scr_conlines; // lines of console to display extern int scr_fullupdate; // set to 0 to force full redraw extern int scr_topupdate; // set to 0 to force top redraw extern int sb_lines; extern int clearnotify; // set to 0 whenever notify text is drawn extern qboolean scr_disabled_for_loading; extern qboolean scr_skipupdate; extern cvar_t scr_viewsize; extern cvar_t scr_viewsize; // only the refresh window will be updated unless these variables are flagged extern int scr_copytop; extern int scr_copyeverything; extern int total_loading_size, current_loading_size, entity_file_size, loading_stage; void SCR_UpdateWholeScreen (void);