1968 lines
39 KiB
C
1968 lines
39 KiB
C
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#include "quakedef.h"
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#include "r_local.h"
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#define MAX_PARTICLES 2048 // default max # of particles at one
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// time
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#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's
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// on the command line
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int ramp1[8] = { 416,416+2,416+4,416+6,416+8,416+10,416+12,416+14};
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int ramp2[8] = { 384+4,384+6,384+8,384+10,384+12,384+13,384+14,384+15};
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int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3};
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int ramp4[16] = { 416,416+1,416+2,416+3,416+4,416+5,416+6,416+7,416+8,416+9,416+10,416+11,416+12,416+13,416+14,416+15};
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int ramp5[16] = { 400,400+1,400+2,400+3,400+4,400+5,400+6,400+7,400+8,400+9,400+10,400+11,400+12,400+13,400+14,400+15};
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int ramp6[16] = { 256,256+1,256+2,256+3,256+4,256+5,256+6,256+7,256+8,256+9,256+10,256+11,256+12,256+13,256+14,256+15};
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int ramp7[16] = { 384,384+1,384+2,384+3,384+4,384+5,384+6,384+7,384+8,384+9,384+10,384+11,384+12,384+13,384+14,384+15};
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int ramp8[16] = {175, 174, 173, 172, 171, 170, 169, 168, 167, 166, 13, 14, 15, 16, 17, 18};
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int ramp9[16] = { 416,416+1,416+2,416+3,416+4,416+5,416+6,416+7,416+8,416+9,416+10,416+11,416+12,416+13,416+14,416+15};
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//MISSIONPACK
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int ramp10[16] = { 432,432+1,432+2,432+3,432+4,432+5,432+6,432+7,432+8,432+9,432+10,432+11,432+12,432+13,432+14,432+15};
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int ramp11[8] = { 424,424+1,424+2,424+3,424+4,424+5,424+6,424+7};
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int ramp12[8] = { 136,137,138,139,140,141,142,143};
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int ramp13[16] = { 144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159};
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byte *transTable;
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particle_t *active_particles, *free_particles;
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particle_t *particles;
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int r_numparticles;
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vec3_t r_pright, r_pup, r_ppn;
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static vec3_t rider_origin;
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cvar_t leak_color = {"leak_color","251", true};
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static particle_t *AllocParticle(void);
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void R_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count);
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void R_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count);
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void R_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count);
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/*
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===============
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R_InitParticles
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===============
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*/
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void R_InitParticles (void)
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{
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int i;
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FILE *f;
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i = COM_CheckParm ("-particles");
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if (i)
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{
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r_numparticles = (int)(atoi(com_argv[i+1]));
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if (r_numparticles < ABSOLUTE_MIN_PARTICLES)
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r_numparticles = ABSOLUTE_MIN_PARTICLES;
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}
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else
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{
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r_numparticles = MAX_PARTICLES;
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}
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particles = (particle_t *)
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Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles");
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Cvar_RegisterVariable (&leak_color);
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transTable = (byte *)malloc(65536);
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if (!transTable)
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Sys_Error ("Couldn't load gfx/tinttab.lmp");
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COM_FOpenFile ("gfx/tinttab.lmp", &f, false);
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if (f)
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{
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fread(transTable,1,65536,f);
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fclose(f);
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}
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}
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void R_DarkFieldParticles (entity_t *ent)
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{
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int i, j, k;
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particle_t *p;
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float vel;
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vec3_t dir;
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vec3_t org;
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org[0] = ent->origin[0];
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org[1] = ent->origin[1];
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org[2] = ent->origin[2];
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for (i=-16 ; i<16 ; i+=8)
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for (j=-16 ; j<16 ; j+=8)
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for (k=0 ; k<32 ; k+=8)
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{
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p = AllocParticle();
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if (!p)
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return;
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p->die = cl.time + 0.2 + (rand()&7) * 0.02;
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p->color = 150 + rand()%6;
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p->type = pt_slowgrav;
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dir[0] = j*8;
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dir[1] = i*8;
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dir[2] = k*8;
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p->org[0] = org[0] + i + (rand()&3);
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p->org[1] = org[1] + j + (rand()&3);
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p->org[2] = org[2] + k + (rand()&3);
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VectorNormalize (dir);
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vel = 50 + (rand()&63);
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VectorScale (dir, vel, p->vel);
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}
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}
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\
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//==========================================================================
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//
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// AllocParticle
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//
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//==========================================================================
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static particle_t *AllocParticle(void)
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{
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particle_t *p;
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if(!free_particles)
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{
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return NULL;
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}
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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return p;
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}
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/*
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===============
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R_EntityParticles
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===============
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*/
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#define NUMVERTEXNORMALS 162
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extern float r_avertexnormals[NUMVERTEXNORMALS][3];
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vec3_t avelocities[NUMVERTEXNORMALS];
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float beamlength = 16;
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vec3_t avelocity = {23, 7, 3};
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float partstep = 0.01;
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float timescale = 0.01;
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void R_EntityParticles (entity_t *ent)
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{
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int count;
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int i;
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particle_t *p;
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float angle;
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float sr, sp, sy, cr, cp, cy;
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vec3_t forward;
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float dist;
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dist = 64;
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count = 50;
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if (!avelocities[0][0])
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{
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for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
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{
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avelocities[0][i] = (rand()&255) * 0.01;
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}
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}
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for (i=0 ; i<NUMVERTEXNORMALS ; i++)
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{
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angle = cl.time * avelocities[i][0];
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sy = sin(angle);
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cy = cos(angle);
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angle = cl.time * avelocities[i][1];
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sp = sin(angle);
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cp = cos(angle);
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angle = cl.time * avelocities[i][2];
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sr = sin(angle);
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cr = cos(angle);
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forward[0] = cp*cy;
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forward[1] = cp*sy;
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forward[2] = -sp;
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p = AllocParticle();
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if (!p)
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return;
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p->die = cl.time + 0.01;
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p->color = 0x6f;
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p->type = pt_explode;
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p->org[0] = ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength;
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p->org[1] = ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength;
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p->org[2] = ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength;
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}
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}
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void R_SuccubusInvincibleParticles (entity_t *ent)
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{
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int count;
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particle_t *p;
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vec3_t ent_angles,forward,org;
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ent_angles[0]=ent_angles[2]=0;
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ent_angles[1]=cl.time*12;
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forward[0]=cos(ent_angles[1])*32;
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forward[1]=sin(ent_angles[1])*32;
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forward[2]=0;
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VectorCopy(ent->origin,org);
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org[2]+=28;
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count=140*host_frametime;
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while(count>0)
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{
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p = AllocParticle();
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if (!p)
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return;
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p->ramp = 0;
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p->die = cl.time + 2;
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p->color = 416;
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p->type = pt_fireball;
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p->org[0] = org[0] + forward[0] + rand()%4-2;
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p->org[1] = org[1] + forward[1] + rand()%4-2;
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p->org[2] = org[2] + forward[2] + rand()%4-2;
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p->vel[0] = rand()%20-10;
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p->vel[1] = rand()%20-10;
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p->vel[2] = rand()%25+20;
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count--;
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}
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count=60*host_frametime;
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while(count>0)
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{
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p = AllocParticle();
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if (!p)
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return;
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p->ramp = 0;
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p->die = cl.time + 2;
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p->color = 135;
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p->type = pt_redfire;
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p->org[0] = org[0] + forward[0] + rand()%4-2;
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p->org[1] = org[1] + forward[1] + rand()%4-2;
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p->org[2] = org[2] + forward[2] + rand()%4-2;
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p->vel[0] = rand()%20-10;
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p->vel[1] = rand()%20-10;
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p->vel[2] = 0;
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count--;
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}
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}
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/*
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===============
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R_ClearParticles
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===============
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*/
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void R_ClearParticles (void)
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{
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int i;
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free_particles = &particles[0];
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active_particles = NULL;
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for (i=0 ;i<r_numparticles ; i++)
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particles[i].next = &particles[i+1];
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particles[r_numparticles-1].next = NULL;
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}
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void R_ReadPointFile_f (void)
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{
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FILE *f;
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vec3_t org;
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int r;
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int c;
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particle_t *p;
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char name[MAX_OSPATH];
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byte color;
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color = (byte)Cvar_VariableValue("leak_color");
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sprintf (name,"maps/%s.pts", "demo1"); // rjr - need map name
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COM_FOpenFile (name, &f, false);
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if (!f)
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{
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Con_Printf ("couldn't open %s\n", name);
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return;
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}
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Con_Printf ("Reading %s...\n", name);
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c = 0;
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for ( ;; )
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{
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r = fscanf (f,"%f %f %f\n", &org[0], &org[1], &org[2]);
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if (r != 3)
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break;
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c++;
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p = AllocParticle();
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if (!p)
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{
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Con_Printf ("Not enough free particles\n");
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break;
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}
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p->die = 99999;
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p->color = color; // (-c)&15;
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p->type = pt_static;
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VectorCopy (vec3_origin, p->vel);
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VectorCopy (org, p->org);
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}
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fclose (f);
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Con_Printf ("%i points read\n", c);
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}
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/*
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===============
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R_ParseParticleEffect
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Parse an effect out of the server message
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===============
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*/
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void R_ParseParticleEffect (void)
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{
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vec3_t org, dir;
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int i, count, msgcount, color;
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for (i=0 ; i<3 ; i++)
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org[i] = MSG_ReadCoord ();
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for (i=0 ; i<3 ; i++)
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dir[i] = MSG_ReadChar () * (1.0/16);
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msgcount = MSG_ReadByte ();
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color = MSG_ReadByte ();
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if (msgcount == 255)
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count = 1024;
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else
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count = msgcount;
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R_RunParticleEffect (org, dir, color, count);
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}
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/*
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===============
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R_ParseParticleEffect2
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Parse an effect out of the server message
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===============
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*/
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void R_ParseParticleEffect2 (void)
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{
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vec3_t org, dmin, dmax;
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int i, msgcount, color, effect;
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for (i=0 ; i<3 ; i++)
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org[i] = MSG_ReadCoord ();
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for (i=0 ; i<3 ; i++)
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dmin[i] = MSG_ReadFloat ();
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for (i=0 ; i<3 ; i++)
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dmax[i] = MSG_ReadFloat ();
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color = MSG_ReadShort ();
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msgcount = MSG_ReadByte ();
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effect = MSG_ReadByte ();
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R_RunParticleEffect2 (org, dmin, dmax, color, effect, msgcount);
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}
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/*
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===============
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R_ParseParticleEffect3
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Parse an effect out of the server message
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===============
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*/
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void R_ParseParticleEffect3 (void)
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{
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vec3_t org, box;
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int i, msgcount, color, effect;
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for (i=0 ; i<3 ; i++)
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org[i] = MSG_ReadCoord ();
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for (i=0 ; i<3 ; i++)
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box[i] = MSG_ReadByte ();
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color = MSG_ReadShort ();
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msgcount = MSG_ReadByte ();
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effect = MSG_ReadByte ();
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R_RunParticleEffect3 (org, box, color, effect, msgcount);
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}
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/*
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===============
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R_ParseParticleEffect4
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Parse an effect out of the server message
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===============
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*/
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void R_ParseParticleEffect4 (void)
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{
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vec3_t org;
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int i, msgcount, color, effect;
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float radius;
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for (i=0 ; i<3 ; i++)
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org[i] = MSG_ReadCoord ();
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radius = MSG_ReadByte();
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color = MSG_ReadShort ();
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msgcount = MSG_ReadByte ();
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effect = MSG_ReadByte ();
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R_RunParticleEffect4 (org, radius, color, effect, msgcount);
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}
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void R_ParseRainEffect(void)
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{
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vec3_t org, e_size;
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short color,count;
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int x_dir, y_dir;
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org[0] = MSG_ReadCoord();
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org[1] = MSG_ReadCoord();
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|
org[2] = MSG_ReadCoord();
|
||
|
e_size[0] = MSG_ReadCoord();
|
||
|
e_size[1] = MSG_ReadCoord();
|
||
|
e_size[2] = MSG_ReadCoord();
|
||
|
x_dir = MSG_ReadAngle();
|
||
|
y_dir = MSG_ReadAngle();
|
||
|
color = MSG_ReadShort();
|
||
|
count = MSG_ReadShort();
|
||
|
|
||
|
R_RainEffect (org,e_size,x_dir,y_dir,color,count);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_ParticleExplosion
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_ParticleExplosion (vec3_t org)
|
||
|
{
|
||
|
int i, j;
|
||
|
particle_t *p;
|
||
|
|
||
|
for (i=0 ; i<1024 ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
p->die = cl.time + 5;
|
||
|
p->color = ramp1[0];
|
||
|
p->ramp = rand()&3;
|
||
|
if (i & 1)
|
||
|
{
|
||
|
p->type = pt_explode;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
p->org[j] = org[j] + ((rand()%32)-16);
|
||
|
p->vel[j] = (rand()%512)-256;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p->type = pt_explode2;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
p->org[j] = org[j] + ((rand()%32)-16);
|
||
|
p->vel[j] = (rand()%512)-256;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_ParticleExplosion2
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
|
||
|
{
|
||
|
int i, j;
|
||
|
particle_t *p;
|
||
|
int colorMod = 0;
|
||
|
|
||
|
for (i=0; i<512; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
p->die = cl.time + 0.3;
|
||
|
p->color = colorStart + (colorMod % colorLength);
|
||
|
colorMod++;
|
||
|
|
||
|
p->type = pt_blob;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
p->org[j] = org[j] + ((rand()%32)-16);
|
||
|
p->vel[j] = (rand()%512)-256;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_BlobExplosion
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_BlobExplosion (vec3_t org)
|
||
|
{
|
||
|
int i, j;
|
||
|
particle_t *p;
|
||
|
|
||
|
for (i=0 ; i<1024 ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
p->die = cl.time + 1 + (rand()&8)*0.05;
|
||
|
|
||
|
if (i & 1)
|
||
|
{
|
||
|
p->type = pt_blob;
|
||
|
p->color = 66 + rand()%6;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
p->org[j] = org[j] + ((rand()%32)-16);
|
||
|
p->vel[j] = (rand()%512)-256;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p->type = pt_blob2;
|
||
|
p->color = 150 + rand()%6;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
p->org[j] = org[j] + ((rand()%32)-16);
|
||
|
p->vel[j] = (rand()%512)-256;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_RunParticleEffect
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
|
||
|
{
|
||
|
int i, j;
|
||
|
particle_t *p;
|
||
|
|
||
|
for (i=0 ; i<count ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
if (count == 1024)
|
||
|
{ // rocket explosion
|
||
|
p->die = cl.time + 5;
|
||
|
p->color = ramp1[0];
|
||
|
p->ramp = rand()&3;
|
||
|
if (i & 1)
|
||
|
{
|
||
|
p->type = pt_explode;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
p->org[j] = org[j] + ((rand()%32)-16);
|
||
|
p->vel[j] = (rand()%512)-256;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p->type = pt_explode2;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
p->org[j] = org[j] + ((rand()%32)-16);
|
||
|
p->vel[j] = (rand()%512)-256;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p->die = cl.time + 0.1*(rand()%5);
|
||
|
// p->color = (color&~7) + (rand()&7);
|
||
|
// p->color = 265 + (rand() % 9);
|
||
|
p->color = 256 + 16 + 12 + (rand() % 4);
|
||
|
p->type = pt_slowgrav;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
p->org[j] = org[j] + ((rand()&15)-8);
|
||
|
p->vel[j] = dir[j]*15;// + (rand()%300)-150;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_RunParticleEffect2
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count)
|
||
|
{
|
||
|
int i, j;
|
||
|
particle_t *p;
|
||
|
float num,num2;
|
||
|
|
||
|
for (i=0 ; i<count ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
p->die = cl.time + 0.1*(rand()%5);
|
||
|
p->die = cl.time + 2;//0.1*(rand()%5);
|
||
|
p->color = color;
|
||
|
p->type = effect;
|
||
|
p->ramp = 0;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
num = rand() / RAND_MAX;
|
||
|
p->org[j] = org[j] + ((rand()&15)-8);
|
||
|
p->vel[j] = dmin[j] + ((dmax[j] - dmin[j]) * num);
|
||
|
}
|
||
|
|
||
|
/* num = rand() / RAND_MAX;
|
||
|
num2 = (int)(host_time * 20)%25 + 10;
|
||
|
num2 = (int)(host_time * 20)%10 + 10;
|
||
|
// num2 = rand() / RAND_MAX * 5;
|
||
|
p->org[0] = org[0] + cos(num * 2 * M_PI)*num2;
|
||
|
p->org[1] = org[1] + sin(num * 2 * M_PI)*num2;
|
||
|
p->org[2] = org[2];
|
||
|
*/ }
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_RunParticleEffect3
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count)
|
||
|
{
|
||
|
int i, j;
|
||
|
particle_t *p;
|
||
|
float num,num2;
|
||
|
|
||
|
for (i=0 ; i<count ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
p->die = cl.time + 0.1*(rand()%5);
|
||
|
p->die = cl.time + 2;//0.1*(rand()%5);
|
||
|
p->color = color;
|
||
|
p->type = effect;
|
||
|
p->ramp = 0;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
num = rand() / RAND_MAX;
|
||
|
p->org[j] = org[j] + ((rand()&15)-8);
|
||
|
p->vel[j] = (box[j] * num * 2) - box[j];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_RunParticleEffect4
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count)
|
||
|
{
|
||
|
int i, j;
|
||
|
particle_t *p;
|
||
|
float num,num2;
|
||
|
|
||
|
for (i=0 ; i<count ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
p->die = cl.time + 0.1*(rand()%5);
|
||
|
p->die = cl.time + 2;//0.1*(rand()%5);
|
||
|
p->color = color;
|
||
|
p->type = effect;
|
||
|
p->ramp = 0;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
num = rand() / RAND_MAX;
|
||
|
p->org[j] = org[j] + ((rand()&15)-8);
|
||
|
p->vel[j] = (radius * num * 2) - radius;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void R_SplashParticleEffect (vec3_t org, float radius, int color, int effect, int count)
|
||
|
{
|
||
|
int i, j;
|
||
|
particle_t *p;
|
||
|
float num,num2;
|
||
|
|
||
|
for (i=0 ; i<count ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
p->die = cl.time + 2;
|
||
|
p->color = color;
|
||
|
p->type = effect;
|
||
|
p->ramp = 0;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
num = rand() / RAND_MAX;
|
||
|
if(j==2)
|
||
|
{
|
||
|
p->vel[j] = (radius * num * 4) + radius;
|
||
|
p->org[j] = org[j] + 3;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p->vel[j] = (radius * num * 2) - radius;
|
||
|
p->org[j] = org[j] + ((rand()%64)-32);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_LavaSplash
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_LavaSplash (vec3_t org)
|
||
|
{
|
||
|
int i, j, k;
|
||
|
particle_t *p;
|
||
|
float vel;
|
||
|
vec3_t dir;
|
||
|
|
||
|
for (i=-16 ; i<16 ; i++)
|
||
|
for (j=-16 ; j<16 ; j++)
|
||
|
for (k=0 ; k<1 ; k++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
p->die = cl.time + 2 + (rand()&31) * 0.02;
|
||
|
p->color = 224 + (rand()&7);
|
||
|
p->type = pt_slowgrav;
|
||
|
|
||
|
dir[0] = j*8 + (rand()&7);
|
||
|
dir[1] = i*8 + (rand()&7);
|
||
|
dir[2] = 256;
|
||
|
|
||
|
p->org[0] = org[0] + dir[0];
|
||
|
p->org[1] = org[1] + dir[1];
|
||
|
p->org[2] = org[2] + (rand()&63);
|
||
|
|
||
|
VectorNormalize (dir);
|
||
|
vel = 50 + (rand()&63);
|
||
|
VectorScale (dir, vel, p->vel);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_LavaSplash
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_TargetBallEffect (vec3_t org)
|
||
|
{
|
||
|
int i, j, k;
|
||
|
particle_t *p;
|
||
|
float vel;
|
||
|
vec3_t dir;
|
||
|
|
||
|
for (i=0 ; i < 40 * host_frametime ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
if(v_targDist < 60)
|
||
|
{
|
||
|
p->die = cl.time + (rand()&3) * 0.02 + (.23 * (1.0 - (.23 * (v_targDist - 24.0)/36.0)));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p->die = cl.time + (.3 * ((256.0 - v_targDist)/256.0)) + (rand()&7) * 0.02;
|
||
|
}
|
||
|
p->color = 7 + (rand()%24);
|
||
|
p->type = pt_slowgrav;
|
||
|
|
||
|
dir[0] = (rand()&63) - 31;
|
||
|
dir[1] = (rand()&63) - 31;
|
||
|
dir[2] = 256;
|
||
|
|
||
|
p->org[0] = org[0] + (rand()&3) - 2;
|
||
|
p->org[1] = org[1] + (rand()&3) - 2;
|
||
|
p->org[2] = org[2] + (rand()&3);
|
||
|
|
||
|
VectorNormalize (dir);
|
||
|
vel = 50 + (rand()&63);
|
||
|
VectorScale (dir, vel, p->vel);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
brightfieldsource
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
|
||
|
void R_BrightFieldSource (vec3_t org)
|
||
|
{
|
||
|
int i, j, k;
|
||
|
particle_t *p;
|
||
|
float vel;
|
||
|
vec3_t dir;
|
||
|
float height;
|
||
|
|
||
|
height = cos(cl.time * 4.0) * 25;
|
||
|
|
||
|
for (i=0 ; i < 120 * host_frametime ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
p->die = cl.time + .5;
|
||
|
p->color = 143;
|
||
|
//p->type = pt_slowgrav;
|
||
|
p->type = pt_quake;
|
||
|
|
||
|
|
||
|
dir[0] = (rand()%256) - 128;
|
||
|
dir[1] = (rand()%256) - 128;
|
||
|
dir[2] = 32;
|
||
|
|
||
|
p->org[0] = org[0] + (rand()&15) - 7;
|
||
|
p->org[1] = org[1] + (rand()&15) - 7;
|
||
|
p->org[2] = org[2] + height;// + (rand()&3);
|
||
|
|
||
|
VectorNormalize (dir);
|
||
|
vel = 70 + (rand()&31);
|
||
|
VectorScale (dir, vel, p->vel);
|
||
|
}
|
||
|
|
||
|
for (i=0 ; i < 120 * host_frametime ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
p->die = cl.time + .5;
|
||
|
p->color = 159;
|
||
|
//p->type = pt_slowgrav;
|
||
|
p->type = pt_quake;
|
||
|
|
||
|
dir[0] = (rand()%256) - 128;
|
||
|
dir[1] = (rand()%256) - 128;
|
||
|
dir[2] = 32;
|
||
|
|
||
|
p->org[0] = org[0] + (rand()&15) - 7;
|
||
|
p->org[1] = org[1] + (rand()&15) - 7;
|
||
|
p->org[2] = org[2] - height;// + (rand()&3);
|
||
|
|
||
|
VectorNormalize (dir);
|
||
|
vel = 70 + (rand()&31);
|
||
|
VectorScale (dir, vel, p->vel);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_TeleportSplash
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_TeleportSplash (vec3_t org)
|
||
|
{
|
||
|
int i, j, k;
|
||
|
particle_t *p;
|
||
|
float vel;
|
||
|
vec3_t dir;
|
||
|
|
||
|
for (i=-16 ; i<16 ; i+=4)
|
||
|
for (j=-16 ; j<16 ; j+=4)
|
||
|
for (k=-24 ; k<32 ; k+=4)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
p->die = cl.time + 0.2 + (rand()&7) * 0.02;
|
||
|
p->color = 7 + (rand()&7);
|
||
|
p->type = pt_slowgrav;
|
||
|
|
||
|
dir[0] = j*8;
|
||
|
dir[1] = i*8;
|
||
|
dir[2] = k*8;
|
||
|
|
||
|
p->org[0] = org[0] + i + (rand()&3);
|
||
|
p->org[1] = org[1] + j + (rand()&3);
|
||
|
p->org[2] = org[2] + k + (rand()&3);
|
||
|
|
||
|
VectorNormalize (dir);
|
||
|
vel = 50 + (rand()&63);
|
||
|
VectorScale (dir, vel, p->vel);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_RunQuakeEffect
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_RunQuakeEffect (vec3_t org, float distance)
|
||
|
{
|
||
|
int i, j;
|
||
|
particle_t *p;
|
||
|
float num,num2;
|
||
|
|
||
|
for (i=0 ; i<100 ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
p->die = cl.time + 0.3*(rand()%5);
|
||
|
p->color = (rand() % 4) + ((rand() % 3)*16) + (13 * 16) + 256 + 11;
|
||
|
p->type = pt_quake;
|
||
|
p->ramp = 0;
|
||
|
|
||
|
num = rand() / RAND_MAX;
|
||
|
num2 = distance * num;
|
||
|
num = rand() / RAND_MAX ;
|
||
|
p->org[0] = org[0] + cos(num * 2 * M_PI)*num2;
|
||
|
p->org[1] = org[1] + sin(num * 2 * M_PI)*num2;
|
||
|
num = rand() / RAND_MAX;
|
||
|
p->org[2] = org[2] + 15*num;
|
||
|
p->org[2] = org[2];
|
||
|
|
||
|
num = rand() / RAND_MAX;
|
||
|
p->vel[0] = (num * 40) - 20;
|
||
|
num = rand() / RAND_MAX;
|
||
|
p->vel[1] = (num * 40) - 20;
|
||
|
num = rand() / RAND_MAX;
|
||
|
p->vel[2] = 65*num + 80;
|
||
|
|
||
|
/* for (j=0 ; j<2 ; j++)
|
||
|
{
|
||
|
p->vel[j] = dmin[j] + ((dmax[j] - dmin[j]) * num);
|
||
|
}*/
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// R_SunStaffTrail
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void R_SunStaffTrail(vec3_t source, vec3_t dest)
|
||
|
{
|
||
|
int i;
|
||
|
vec3_t vec, dist;
|
||
|
float length, size;
|
||
|
particle_t *p;
|
||
|
|
||
|
VectorSubtract(dest, source, vec);
|
||
|
length = VectorNormalize(vec);
|
||
|
dist[0] = vec[0];
|
||
|
dist[1] = vec[1];
|
||
|
dist[2] = vec[2];
|
||
|
|
||
|
size = 10;
|
||
|
|
||
|
while(length > 0)
|
||
|
{
|
||
|
length -= size;
|
||
|
|
||
|
if((p = AllocParticle()) == NULL)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
p->die = cl.time+2;
|
||
|
|
||
|
p->ramp = rand()&3;
|
||
|
p->color = ramp6[(int)(p->ramp)];
|
||
|
|
||
|
p->type = pt_spit;
|
||
|
|
||
|
for(i = 0; i < 3; i++)
|
||
|
{
|
||
|
p->org[i] = source[i] + ((rand()%4)-2);
|
||
|
}
|
||
|
|
||
|
p->vel[0] = (rand()%10)-5;
|
||
|
p->vel[1] = (rand()%10)-5;
|
||
|
p->vel[2] = (rand()%10);
|
||
|
|
||
|
VectorAdd(source, dist, source);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RiderParticle(int count, vec3_t origin)
|
||
|
{
|
||
|
int i, j;
|
||
|
particle_t *p;
|
||
|
float num,num2;
|
||
|
float radius,angle;
|
||
|
|
||
|
VectorCopy(origin, rider_origin);
|
||
|
|
||
|
for (i=0 ; i<count ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
p->die = cl.time + 4;
|
||
|
p->color = 256+16+15;
|
||
|
p->type = pt_rd;
|
||
|
p->ramp = 0;
|
||
|
|
||
|
VectorCopy(origin,p->org);
|
||
|
|
||
|
//num = rand() / RAND_MAX;
|
||
|
angle = (rand() % 360) / (2 * M_PI);
|
||
|
radius = 300 + rand() % 256;
|
||
|
p->org[0] += sin(angle) * radius;
|
||
|
p->org[1] += cos(angle) * radius;
|
||
|
p->org[2] += (rand() & 255) - 30;
|
||
|
|
||
|
p->vel[0] = (rand() & 255) - 127;
|
||
|
p->vel[1] = (rand() & 255) - 127;
|
||
|
p->vel[2] = (rand() & 255) - 127;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
// R_RocketTrail
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
void R_RocketTrail (vec3_t start, vec3_t end, int type)
|
||
|
{
|
||
|
vec3_t vec, dist;
|
||
|
float len,size,lifetime;
|
||
|
int j;
|
||
|
particle_t *p;
|
||
|
static int tracercount;
|
||
|
|
||
|
VectorSubtract (end, start, vec);
|
||
|
len = VectorNormalize (vec);
|
||
|
dist[0] = vec[0];
|
||
|
dist[1] = vec[1];
|
||
|
dist[2] = vec[2];
|
||
|
size = 1;
|
||
|
lifetime = 2;
|
||
|
switch(type)
|
||
|
{
|
||
|
case 9: // Spit
|
||
|
break;
|
||
|
|
||
|
case 8: // Ice
|
||
|
size = 5*3;
|
||
|
break;
|
||
|
|
||
|
case rt_acidball:
|
||
|
size=5;
|
||
|
lifetime = .8;
|
||
|
break;
|
||
|
|
||
|
case rt_grensmoke:
|
||
|
size = 5;
|
||
|
break;
|
||
|
|
||
|
case rt_purify:
|
||
|
size = 5;
|
||
|
lifetime = .5;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
size = 3;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
VectorScale(dist,size,dist);
|
||
|
|
||
|
while (len > 0)
|
||
|
{
|
||
|
len -= size;
|
||
|
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
VectorCopy (vec3_origin, p->vel);
|
||
|
p->die = cl.time + lifetime;
|
||
|
|
||
|
switch(type)
|
||
|
{
|
||
|
case rt_grensmoke: //smoke trail for grenade
|
||
|
p->color = 283+(rand()&3);
|
||
|
p->type = pt_grensmoke;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%6)-3);
|
||
|
break;
|
||
|
|
||
|
case rt_rocket_trail: // rocket trail
|
||
|
p->ramp = (rand()&3);
|
||
|
p->color = ramp3[(int)p->ramp];
|
||
|
p->type = pt_fire;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%6)-3);
|
||
|
break;
|
||
|
|
||
|
case rt_smoke: // smoke smoke
|
||
|
p->ramp = (rand()&3) + 2;
|
||
|
p->color = ramp3[(int)p->ramp];
|
||
|
p->type = pt_fire;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%6)-3);
|
||
|
break;
|
||
|
|
||
|
case rt_blood: // blood
|
||
|
//p->type = pt_slowgrav;
|
||
|
//p->color = 138 + (rand()&3);
|
||
|
//for (j=0 ; j<3 ; j++)
|
||
|
// p->org[j] = start[j] + ((rand()%6)-3);
|
||
|
|
||
|
p->type = pt_darken;
|
||
|
p->color = 136 + (rand()%5);
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()&3)-2);
|
||
|
len -= size;
|
||
|
break;
|
||
|
|
||
|
|
||
|
case rt_tracer:;
|
||
|
case rt_tracer2:;// tracer
|
||
|
p->die = cl.time + 0.5;
|
||
|
p->type = pt_static;
|
||
|
if (type == 3)
|
||
|
p->color = 130 + (rand() & 6);
|
||
|
// p->color = 243 + (rand() & 3);
|
||
|
else
|
||
|
p->color = 230 + ((tracercount&4)<<1);
|
||
|
|
||
|
tracercount++;
|
||
|
|
||
|
VectorCopy (start, p->org);
|
||
|
if (tracercount & 1)
|
||
|
{
|
||
|
p->vel[0] = 30*vec[1];
|
||
|
p->vel[1] = 30*-vec[0];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p->vel[0] = 30*-vec[1];
|
||
|
p->vel[1] = 30*vec[0];
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case rt_slight_blood:// slight blood
|
||
|
p->type = pt_slowgrav;
|
||
|
p->color = 138 + (rand()&3);
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%6)-3);
|
||
|
len -= size;
|
||
|
break;
|
||
|
|
||
|
case rt_bloodshot:// bloodshot trail
|
||
|
p->type = pt_darken;
|
||
|
p->color = 136 + (rand()&5);
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()&3)-2);
|
||
|
len -= size;
|
||
|
break;
|
||
|
|
||
|
case rt_voor_trail:// voor trail
|
||
|
p->color = 9*16 + 8 + (rand()&3);
|
||
|
p->type = pt_static;
|
||
|
p->die = cl.time + 0.3;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()&15)-8);
|
||
|
break;
|
||
|
|
||
|
case rt_fireball: // Fireball
|
||
|
p->ramp = rand()&3;
|
||
|
p->color = ramp4[(int)(p->ramp)];
|
||
|
p->type = pt_fireball;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%4)-2);
|
||
|
p->org[2] += 2; // compensate for model
|
||
|
p->vel[0] = (rand() % 200) - 100;
|
||
|
p->vel[1] = (rand() % 200) - 100;
|
||
|
p->vel[2] = (rand() % 200) - 100;
|
||
|
break;
|
||
|
|
||
|
case rt_acidball: // Acid ball
|
||
|
p->ramp = rand()&3;
|
||
|
p->color = ramp10[(int)(p->ramp)];
|
||
|
p->type = pt_acidball;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()&3)-2);
|
||
|
p->org[2] += 2; // compensate for model
|
||
|
p->vel[0] = (rand() % 20) - 10;
|
||
|
p->vel[1] = (rand() % 20) - 10;
|
||
|
p->vel[2] = (rand() % 20) - 10;
|
||
|
break;
|
||
|
|
||
|
case rt_ice: // Ice
|
||
|
p->ramp = rand()&3;
|
||
|
p->color = ramp5[(int)(p->ramp)];
|
||
|
p->type = pt_ice;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%4)-2);
|
||
|
p->org[2] += 2; // compensate for model
|
||
|
p->vel[0] = (rand() % 16) - 8;
|
||
|
p->vel[1] = (rand() % 16) - 8;
|
||
|
p->vel[2] = (rand() % 20) - 40;
|
||
|
break;
|
||
|
|
||
|
case rt_spit: // Spit
|
||
|
p->ramp = rand()&3;
|
||
|
p->color = ramp6[(int)(p->ramp)];
|
||
|
p->type = pt_spit;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%4)-2);
|
||
|
p->org[2] += 2; // compensate for model
|
||
|
p->vel[0] = (rand() % 10) - 5;
|
||
|
p->vel[1] = (rand() % 10) - 5;
|
||
|
p->vel[2] = (rand() % 10);
|
||
|
break;
|
||
|
|
||
|
case rt_spell: // Spell
|
||
|
p->ramp = rand()&3;
|
||
|
p->color = ramp6[(int)(p->ramp)];
|
||
|
p->type = pt_spell;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%4)-2);
|
||
|
p->vel[0] = (rand() % 10) - 5;
|
||
|
p->vel[1] = (rand() % 10) - 5;
|
||
|
p->vel[2] = (rand() % 10);
|
||
|
p->vel[0] = vec[0]*-10;
|
||
|
p->vel[1] = vec[1]*-10;
|
||
|
p->vel[2] = vec[2]*-10;
|
||
|
break;
|
||
|
|
||
|
case rt_vorpal: // vorpal missile
|
||
|
p->type = pt_vorpal;
|
||
|
p->color = 44 + (rand()&3) + 256;
|
||
|
for (j=0 ; j<2 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%48)-24);
|
||
|
|
||
|
p->org[2] = start[2] + ((rand()%16)-8);
|
||
|
|
||
|
break;
|
||
|
|
||
|
case rt_setstaff: // set staff
|
||
|
p->type = pt_setstaff;
|
||
|
p->color = ramp9[0];
|
||
|
p->ramp = rand()&3;
|
||
|
|
||
|
for (j=0 ; j<2 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%6)-3);
|
||
|
|
||
|
p->org[2] = start[2] + ((rand()%10)-5);
|
||
|
|
||
|
p->vel[0] = (rand() % 8) - 4;
|
||
|
p->vel[1] = (rand() % 8) - 4;
|
||
|
break;
|
||
|
|
||
|
case rt_purify: // purifier
|
||
|
p->type = pt_setstaff;
|
||
|
p->color = ramp9[0];
|
||
|
p->ramp = rand()&3;
|
||
|
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%3)-1);
|
||
|
|
||
|
// p->org[2] = start[2] + ((rand()%10)-5);
|
||
|
|
||
|
// p->vel[0] = (rand() % 8) - 4;
|
||
|
// p->vel[1] = (rand() % 8) - 4;
|
||
|
p->vel[0] = 0;
|
||
|
p->vel[1] = 0;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case rt_magicmissile: // magic missile
|
||
|
p->type = pt_magicmissile;
|
||
|
p->color = 148 + (rand()&11);
|
||
|
p->ramp = rand()&3;
|
||
|
for (j=0 ; j<2 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%48)-24);
|
||
|
|
||
|
p->org[2] = start[2] + ((rand()%48)-24);
|
||
|
|
||
|
p->vel[2] = -((rand()%16)+8);
|
||
|
break;
|
||
|
|
||
|
case rt_boneshard: // bone shard
|
||
|
p->type = pt_boneshard;
|
||
|
p->color = 368 + (rand()&16);
|
||
|
for (j=0 ; j<2 ; j++)
|
||
|
p->org[j] = start[j] + ((rand()%48)-24);
|
||
|
|
||
|
p->org[2] = start[2] + ((rand()%48)-24);
|
||
|
|
||
|
p->vel[2] = -((rand()%16)+8);
|
||
|
break;
|
||
|
case rt_scarab: // scarab staff
|
||
|
p->type = pt_scarab;
|
||
|
p->color = 250 + (rand()&4);
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
p->org[j] = start[j] + (rand()%7);
|
||
|
|
||
|
p->vel[2] = -(rand()%8);
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
VectorAdd (start, dist, start);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_RainEffect
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_RainEffect (vec3_t org,vec3_t e_size,int x_dir, int y_dir,int color,int count)
|
||
|
{
|
||
|
int i,holdint;
|
||
|
particle_t *p;
|
||
|
float z_time;
|
||
|
|
||
|
for (i=0 ; i<count ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
p->vel[0] = x_dir; //X and Y motion
|
||
|
p->vel[1] = y_dir;
|
||
|
p->vel[2] = -((rand()% 956)) ;
|
||
|
if (p->vel[2] > -256)
|
||
|
{
|
||
|
p->vel[2] += -256;
|
||
|
}
|
||
|
|
||
|
z_time = -(e_size[2]/p->vel[2]);
|
||
|
p->die = cl.time + z_time;
|
||
|
p->color = color;
|
||
|
p->ramp = (rand()&3);
|
||
|
|
||
|
p->type = pt_rain;
|
||
|
holdint=e_size[0];
|
||
|
p->org[0] = org[0] + (rand() % holdint);
|
||
|
holdint=e_size[1];
|
||
|
p->org[1] = org[1] + (rand() % holdint);
|
||
|
p->org[2] = org[2];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_RainEffect2
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_RainEffect2 (vec3_t org,vec3_t e_size,int x_dir, int y_dir,int color,int count)
|
||
|
{
|
||
|
int i,holdint;
|
||
|
particle_t *p;
|
||
|
float z_time;
|
||
|
|
||
|
for (i=0 ; i<count ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
p->vel[0] = x_dir; //X and Y motion
|
||
|
p->vel[1] = y_dir;
|
||
|
p->vel[2] = -((rand()% 500)) ;
|
||
|
if (p->vel[2] > -128)
|
||
|
{
|
||
|
p->vel[2] += -128;
|
||
|
}
|
||
|
|
||
|
z_time = -(e_size[2]/p->vel[2]);
|
||
|
p->die = cl.time + z_time;
|
||
|
p->color = color;
|
||
|
p->ramp = (rand()&3);
|
||
|
|
||
|
p->type = pt_rain;
|
||
|
holdint=e_size[0];
|
||
|
p->org[0] = org[0] + (rand() % holdint);
|
||
|
holdint=e_size[1];
|
||
|
p->org[1] = org[1] + (rand() % holdint);
|
||
|
p->org[2] = org[2] + (rand() % 16);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_ColoredParticleExplosion
|
||
|
|
||
|
===============
|
||
|
*/
|
||
|
void R_ColoredParticleExplosion (vec3_t org,int color,int radius,int counter)
|
||
|
{
|
||
|
int i, j;
|
||
|
particle_t *p;
|
||
|
|
||
|
for (i=0 ; i<counter ; i++)
|
||
|
{
|
||
|
p = AllocParticle();
|
||
|
if (!p)
|
||
|
return;
|
||
|
|
||
|
p->die = cl.time + 3;
|
||
|
p->color = color;
|
||
|
p->ramp = (rand()&3);
|
||
|
|
||
|
if (i & 1)
|
||
|
{
|
||
|
p->type = pt_c_explode;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
p->org[j] = org[j] + ((rand()%(radius*2))-radius);
|
||
|
p->vel[j] = (rand()%512)-256;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p->type = pt_c_explode2;
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
p->org[j] = org[j] + ((rand()%(radius*2))-radius);
|
||
|
p->vel[j] = (rand()%512)-256;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef GLQUAKE
|
||
|
static qboolean alphaTestEnabled;
|
||
|
static vec3_t up, right;
|
||
|
#endif
|
||
|
|
||
|
|
||
|
void R_RenderParticle(particle_t *p)
|
||
|
{
|
||
|
#ifdef GLQUAKE
|
||
|
float scale;
|
||
|
unsigned char *at;
|
||
|
unsigned char theAlpha;
|
||
|
|
||
|
if (p->color < 0 || p->color > 511)
|
||
|
{
|
||
|
Con_Printf("Invalid color for particle type %d\n",(int)p->type);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// hack a scale up to keep particles from disapearing
|
||
|
scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
||
|
+ (p->org[2] - r_origin[2])*vpn[2];
|
||
|
if (scale < 20)
|
||
|
scale = 1;
|
||
|
else
|
||
|
scale = 1 + scale * 0.004;
|
||
|
at = (byte *)&d_8to24table[(int)p->color];
|
||
|
|
||
|
if (p->color <= 255)
|
||
|
{
|
||
|
if (p->type==pt_fire)
|
||
|
theAlpha = 255*(6-p->ramp)/6;
|
||
|
// theAlpha = 192;
|
||
|
// else if (p->type==pt_explode || p->type==pt_explode2)
|
||
|
// theAlpha = 255*(8-p->ramp)/8;
|
||
|
else
|
||
|
theAlpha = 255;
|
||
|
glColor4ub (*at, *(at+1), *(at+2), theAlpha);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
glColor4ubv ((byte *)&d_8to24TranslucentTable[(int)p->color-256]);
|
||
|
}
|
||
|
|
||
|
// glColor3ubv (at);
|
||
|
// glColor3ubv ((byte *)&d_8to24table[(int)p->color]);
|
||
|
glTexCoord2f (0,0);
|
||
|
glVertex3fv (p->org);
|
||
|
glTexCoord2f (1,0);
|
||
|
glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale);
|
||
|
glTexCoord2f (0,1);
|
||
|
glVertex3f (p->org[0] + right[0]*scale, p->org[1] + right[1]*scale, p->org[2] + right[2]*scale);
|
||
|
|
||
|
#else
|
||
|
if (p->color < 0 || p->color > 511)
|
||
|
{
|
||
|
Con_Printf("Invalid color for particle type %d\n",(int)p->type);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
D_DrawParticle (p);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_DrawParticles
|
||
|
===============
|
||
|
*/
|
||
|
void R_DrawParticles (void)
|
||
|
{
|
||
|
particle_t *p, *kill, temp_p;
|
||
|
float grav,grav2,percent;
|
||
|
int i;
|
||
|
float time2, time3, time4;
|
||
|
float time1;
|
||
|
float dvel;
|
||
|
float frametime;
|
||
|
float vel0, vel1, vel2;
|
||
|
unsigned char temp[4];
|
||
|
vec3_t diff;
|
||
|
|
||
|
#ifdef GLQUAKE
|
||
|
GL_Bind(particletexture);
|
||
|
alphaTestEnabled = glIsEnabled(GL_ALPHA_TEST);
|
||
|
|
||
|
if (alphaTestEnabled)
|
||
|
glDisable(GL_ALPHA_TEST);
|
||
|
glEnable (GL_BLEND);
|
||
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
glBegin (GL_TRIANGLES);
|
||
|
|
||
|
VectorScale (vup, 1.5, up);
|
||
|
VectorScale (vright, 1.5, right);
|
||
|
#else
|
||
|
D_StartParticles ();
|
||
|
|
||
|
VectorScale (vright, xscaleshrink, r_pright);
|
||
|
VectorScale (vup, yscaleshrink, r_pup);
|
||
|
VectorCopy (vpn, r_ppn);
|
||
|
#endif
|
||
|
|
||
|
frametime = host_frametime;
|
||
|
time4 = frametime * 20;
|
||
|
time3 = frametime * 15;
|
||
|
time2 = frametime * 10; // 15;
|
||
|
time1 = frametime * 5;
|
||
|
grav = frametime * movevars.gravity * 0.05;
|
||
|
grav2 = frametime * movevars.gravity * 0.025;
|
||
|
dvel = 4*frametime;
|
||
|
percent = (frametime / HX_FRAME_TIME);
|
||
|
|
||
|
/* temp_p.org[0] = -1013;
|
||
|
temp_p.org[1] = -1863;
|
||
|
temp_p.org[2] = 50;
|
||
|
temp_p.color = 31;
|
||
|
R_RenderParticle(&temp_p);
|
||
|
*/
|
||
|
for ( ;; )
|
||
|
{
|
||
|
kill = active_particles;
|
||
|
if (kill && kill->die < cl.time)
|
||
|
{
|
||
|
active_particles = kill->next;
|
||
|
kill->next = free_particles;
|
||
|
free_particles = kill;
|
||
|
continue;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
for (p=active_particles ; p ; p=p->next)
|
||
|
{
|
||
|
for ( ;; )
|
||
|
{
|
||
|
kill = p->next;
|
||
|
if (kill && kill->die < cl.time)
|
||
|
{
|
||
|
p->next = kill->next;
|
||
|
kill->next = free_particles;
|
||
|
free_particles = kill;
|
||
|
continue;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (p->type == pt_rain)
|
||
|
{
|
||
|
temp_p = *p;
|
||
|
|
||
|
vel0 = temp_p.vel[0]*.001;
|
||
|
vel1 = temp_p.vel[1]*.001;
|
||
|
vel2 = temp_p.vel[2]*.001;
|
||
|
for(i=0;i<4;i++)
|
||
|
{
|
||
|
R_RenderParticle(&temp_p);
|
||
|
|
||
|
temp_p.org[0] += vel0;
|
||
|
temp_p.org[1] += vel1;
|
||
|
temp_p.org[2] += vel2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
R_RenderParticle(p);
|
||
|
p->org[0] += p->vel[0]*frametime;
|
||
|
p->org[1] += p->vel[1]*frametime;
|
||
|
p->org[2] += p->vel[2]*frametime;
|
||
|
|
||
|
switch (p->type)
|
||
|
{
|
||
|
case pt_static:
|
||
|
break;
|
||
|
case pt_fire:
|
||
|
p->ramp += time1;
|
||
|
if (p->ramp >= 6)
|
||
|
p->die = -1;
|
||
|
else
|
||
|
p->color = ramp3[(int)p->ramp];
|
||
|
p->vel[2] += grav;
|
||
|
break;
|
||
|
|
||
|
case pt_explode:
|
||
|
p->ramp += time2;
|
||
|
if (p->ramp >=8)
|
||
|
p->die = -1;
|
||
|
else
|
||
|
p->color = ramp1[(int)p->ramp];
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
p->vel[i] += p->vel[i]*dvel;
|
||
|
p->vel[2] -= grav;
|
||
|
break;
|
||
|
|
||
|
case pt_explode2:
|
||
|
p->ramp += time3;
|
||
|
if (p->ramp >=8)
|
||
|
p->die = -1;
|
||
|
else
|
||
|
p->color = ramp2[(int)p->ramp];
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
p->vel[i] -= p->vel[i]*frametime;
|
||
|
p->vel[2] -= grav;
|
||
|
break;
|
||
|
|
||
|
case pt_c_explode:
|
||
|
p->ramp += time2;
|
||
|
if (p->ramp >= 8 || p->color <= 0)
|
||
|
p->die = -1;
|
||
|
else if (time2)
|
||
|
p->color--;
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
p->vel[i] += p->vel[i]*dvel;
|
||
|
p->vel[2] -= grav;
|
||
|
break;
|
||
|
|
||
|
case pt_c_explode2:
|
||
|
p->ramp += time3;
|
||
|
if (p->ramp >= 8 || p->color <= 1)
|
||
|
p->die = -1;
|
||
|
else if (time3)
|
||
|
p->color -= 2;
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
p->vel[i] -= p->vel[i]*frametime;
|
||
|
p->vel[2] -= grav;
|
||
|
break;
|
||
|
|
||
|
case pt_blob:
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
p->vel[i] += p->vel[i]*dvel;
|
||
|
p->vel[2] -= grav;
|
||
|
break;
|
||
|
|
||
|
case pt_blob2:
|
||
|
for (i=0 ; i<2 ; i++)
|
||
|
p->vel[i] -= p->vel[i]*dvel;
|
||
|
p->vel[2] -= grav;
|
||
|
break;
|
||
|
|
||
|
case pt_grav:
|
||
|
#ifdef QUAKE2
|
||
|
p->vel[2] -= grav * 20;
|
||
|
break;
|
||
|
#endif
|
||
|
case pt_slowgrav:
|
||
|
p->vel[2] -= grav;
|
||
|
break;
|
||
|
|
||
|
case pt_grensmoke:
|
||
|
p->vel[0] += time3 * ((rand()%3)-1);
|
||
|
p->vel[1] += time3 * ((rand()%3)-1);
|
||
|
p->vel[2] += time3 * ((rand()%3)-1);
|
||
|
break;
|
||
|
|
||
|
case pt_fastgrav:
|
||
|
p->vel[2] -= grav*4;
|
||
|
break;
|
||
|
|
||
|
case pt_rain:
|
||
|
break;
|
||
|
|
||
|
case pt_fireball:
|
||
|
p->ramp += time3;
|
||
|
if (p->ramp >= 16)
|
||
|
p->die = -1;
|
||
|
else
|
||
|
p->color = ramp4[(int)p->ramp];
|
||
|
break;
|
||
|
|
||
|
case pt_acidball:
|
||
|
p->ramp += time4*1.4;
|
||
|
if ((int)p->ramp >= 23)
|
||
|
{
|
||
|
p->die = -1;
|
||
|
}
|
||
|
else if ((int)p->ramp >= 15)
|
||
|
{
|
||
|
p->color = ramp11[(int)p->ramp - 15];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p->color = ramp10[(int)p->ramp];
|
||
|
}
|
||
|
p->vel[2] -= grav;
|
||
|
break;
|
||
|
|
||
|
case pt_spit:
|
||
|
p->ramp += time3;
|
||
|
if (p->ramp >= 16)
|
||
|
p->die = -1;
|
||
|
else
|
||
|
p->color = ramp6[(int)p->ramp];
|
||
|
// p->vel[2] += grav*2;
|
||
|
break;
|
||
|
|
||
|
case pt_ice:
|
||
|
p->ramp += time4;
|
||
|
if (p->ramp > 15)
|
||
|
p->die = -1;
|
||
|
else
|
||
|
p->color = ramp5[(int)p->ramp];
|
||
|
p->vel[2] -= grav;
|
||
|
break;
|
||
|
|
||
|
case pt_spell:
|
||
|
p->ramp += time2;
|
||
|
if (p->ramp >= 16)
|
||
|
p->die = -1;
|
||
|
else
|
||
|
p->color = ramp7[(int)p->ramp];
|
||
|
// p->vel[2] += grav*2;
|
||
|
break;
|
||
|
|
||
|
case pt_test:
|
||
|
p->vel[2] += 1.3;
|
||
|
p->ramp += time3;
|
||
|
if (p->ramp >= 13 || (p->ramp > 10 && p->vel[2] < 20) )
|
||
|
p->die = -1;
|
||
|
else
|
||
|
p->color = ramp8[(int)p->ramp];
|
||
|
break;
|
||
|
|
||
|
case pt_quake:
|
||
|
p->vel[0] *= 1.05;
|
||
|
p->vel[1] *= 1.05;
|
||
|
p->vel[2] -= grav*4;
|
||
|
if(p->color < 160 && p->color > 143)
|
||
|
{
|
||
|
p->color = 152 + 7 * ((p->die - cl.time)*2.0);
|
||
|
}
|
||
|
if(p->color < 144 && p->color > 127)
|
||
|
{
|
||
|
p->color = 136 + 7 * ((p->die - cl.time)*2.0);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case pt_rd:
|
||
|
if (!frametime) break;
|
||
|
|
||
|
p->ramp += percent;
|
||
|
if (p->ramp > 50)
|
||
|
{
|
||
|
p->ramp = 50;
|
||
|
p->die = -1;
|
||
|
}
|
||
|
p->color = 256+16+16 - (p->ramp/(50/16));
|
||
|
|
||
|
VectorSubtract(rider_origin, p->org, diff);
|
||
|
|
||
|
/* p->org[0] += diff[0] * p->ramp / 80;
|
||
|
p->org[1] += diff[1] * p->ramp / 80;
|
||
|
p->org[2] += diff[2] * p->ramp / 80;
|
||
|
*/
|
||
|
|
||
|
vel0 = 1 / (51 - p->ramp);
|
||
|
p->org[0] += diff[0] * vel0;
|
||
|
p->org[1] += diff[1] * vel0;
|
||
|
p->org[2] += diff[2] * vel0;
|
||
|
|
||
|
break;
|
||
|
|
||
|
case pt_vorpal:
|
||
|
--p->color;
|
||
|
if (p->color <= 37 + 256)
|
||
|
p->die = -1;
|
||
|
break;
|
||
|
|
||
|
case pt_setstaff:
|
||
|
p->ramp += time1;
|
||
|
if (p->ramp >= 16)
|
||
|
p->die = -1;
|
||
|
else
|
||
|
p->color = ramp9[(int)p->ramp];
|
||
|
|
||
|
p->vel[0] *= 1.08 * percent;
|
||
|
p->vel[1] *= 1.08 * percent;
|
||
|
p->vel[2] -= grav2;
|
||
|
break;
|
||
|
|
||
|
case pt_redfire:
|
||
|
p->ramp += frametime*3;
|
||
|
if ((int)p->ramp >= 8)
|
||
|
{
|
||
|
p->die = -1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p->color = ramp12[(int)p->ramp]+256;
|
||
|
}
|
||
|
|
||
|
p->vel[0] *= .9;
|
||
|
p->vel[1] *= .9;
|
||
|
p->vel[2] += grav/2;
|
||
|
break;
|
||
|
|
||
|
case pt_bluestep:
|
||
|
p->ramp += frametime*8;
|
||
|
if ((int)p->ramp >= 16)
|
||
|
{
|
||
|
p->die = -1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
p->color = ramp13[(int)p->ramp]+256;
|
||
|
}
|
||
|
|
||
|
p->vel[0] *= .9;
|
||
|
p->vel[1] *= .9;
|
||
|
p->vel[2] += grav;
|
||
|
break;
|
||
|
|
||
|
case pt_magicmissile:
|
||
|
--p->color;
|
||
|
if (p->color < 149)
|
||
|
p->color = 149;
|
||
|
p->ramp += time1;
|
||
|
if (p->ramp > 16)
|
||
|
p->die = -1;
|
||
|
break;
|
||
|
|
||
|
case pt_boneshard:
|
||
|
--p->color;
|
||
|
if (p->color < 368)
|
||
|
p->die = -1;
|
||
|
break;
|
||
|
case pt_scarab:
|
||
|
--p->color;
|
||
|
if (p->color < 250)
|
||
|
p->die = -1;
|
||
|
break;
|
||
|
|
||
|
case pt_darken:
|
||
|
{
|
||
|
int colindex;
|
||
|
p->vel[2] -= grav*2; //Also gravity
|
||
|
if(rand()&1)--p->color;
|
||
|
colindex=0;
|
||
|
while(colindex<224)
|
||
|
{
|
||
|
if(colindex==192 || colindex == 200)
|
||
|
{
|
||
|
colindex+=8;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
colindex+=16;
|
||
|
}
|
||
|
if (p->color==colindex)
|
||
|
{
|
||
|
p->die = -1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef GLQUAKE
|
||
|
glEnd ();
|
||
|
glDisable (GL_BLEND);
|
||
|
if (alphaTestEnabled)
|
||
|
glEnable(GL_ALPHA_TEST);
|
||
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||
|
#else
|
||
|
D_EndParticles ();
|
||
|
#endif
|
||
|
}
|
||
|
|