594 lines
14 KiB
C++
594 lines
14 KiB
C++
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/*
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==============================================================================
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$Header: /H2 Mission Pack/HCode/lightwp.hc 41 3/17/98 4:06p Mgummelt $
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==============================================================================
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*/
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// For building the model
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$cd Q:\art\models\weapons\spllbook
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$origin 0 0 0
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$base BASE skin
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$skin skin
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$flags 0
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//
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$frame fidle1 fidle2 fidle3 fidle4 fidle5
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$frame fidle6 fidle7 fidle8 fidle9 fidle10
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$frame fidle11 fidle12 fidle13 fidle14 fidle15
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$frame fidle16
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//
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$frame nidle1 nidle2 nidle3 nidle4 nidle5
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$frame nidle6 nidle7 nidle8 nidle9 nidle10
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$frame nidle11 nidle12 nidle13 nidle14 nidle15
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$frame nidle16
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//
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$frame normal1 normal2 normal3 normal4 normal5
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$frame normal6 normal7 normal8 normal9 normal10
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$frame normal11 normal12 normal13 normal14 normal15
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$frame normal16
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//
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$frame pidle1 pidle2 pidle3 pidle4 pidle5
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$frame pidle6 pidle7 pidle8 pidle9 pidle10
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$frame pidle11 pidle12 pidle13 pidle14 pidle15
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$frame pidle16
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//
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$frame power1 power2 power3 power4 power5
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$frame power6 power7 power8 power9 power10
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$frame power11 power12 power13 power14 power15
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$frame power16
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//
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$frame select1 select2 select3 select4 select5
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$frame select6 select7 select8 select9 select10
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$frame select11 select12
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/*
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======================
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Lightning Bolts Test
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Unpowered: Ball Lightning
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Powered: Chain lightning- arcs between monsters
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======================
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*/
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void lball_remove ()
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{
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stopSound(self,0);
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remove(self);
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}
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void LightningBallTouch ()
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{
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float zap_cnt,zap_other;
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vector org,tospot;
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if(other.classname==self.classname&&other.owner==self.owner)
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return;
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self.level=FALSE;
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if(other.takedamage)
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{
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T_Damage(other,self,self.owner,self.dmg);
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if(other.flags&FL_MONSTER)
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zap_other=TRUE;
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}
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T_RadiusDamage(self,self.owner,self.dmg,other);
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stopSound(self,0);
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sound(self,CHAN_AUTO,"crusader/lghtn2.wav",1,ATTN_NORM);
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starteffect(CE_LBALL_EXPL,self.origin-self.movedir*8,0.05);
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if(zap_other)
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{
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org=self.origin;
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tospot=normalize((other.absmin+other.absmax)*0.5-org);
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tospot=org+tospot*(random(75)+75);
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do_lightning (self.owner,zap_cnt,0,4,org,tospot,100,TE_STREAM_LIGHTNING);
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}
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while(zap_cnt<3)//8)
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{
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self.angles=randomv('0 0 0','360 360 360');
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makevectors(self.angles);
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org=self.origin;
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tospot=org+v_forward*(random(75)+75);
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do_lightning (self.owner,zap_cnt,0,4,org,tospot,50,TE_STREAM_LIGHTNING);
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zap_cnt+=1;
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}
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remove(self);
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}
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void FireLightningBall ()
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{
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entity lball;//,star1,star2;
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makevectors(self.v_angle);
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self.effects(+)EF_MUZZLEFLASH;
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stuffcmd (self, "bf\n");
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lball=spawn();
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lball.classname="lightning ball";
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lball.owner=self;
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lball.drawflags(+)SCALE_ORIGIN_CENTER;//|DRF_TRANSLUCENT;
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lball.movetype=MOVETYPE_FLYMISSILE;
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lball.solid=SOLID_BBOX;
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lball.level=TRUE;
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lball.touch=LightningBallTouch;
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lball.dmg=random(50,75);
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lball.speed=1000;
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lball.velocity=normalize(v_forward)*lball.speed;
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lball.angles=randomv('-600 -600 -600','600 600 600');
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// lball.avelocity=randomv('-600 -600 -600','600 600 600');
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setmodel(lball,"models/lball.mdl");
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setsize(lball,'0 0 0','0 0 0');
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lball.scale=0.75;
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setorigin(lball,self.origin+self.proj_ofs+v_forward*10);
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sound(self,CHAN_AUTO,"succubus/firelbal.wav",1,ATTN_NORM);
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lball.turn_time=2;
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lball.dmg=random(45,55);
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lball.effects=EF_DIMLIGHT;
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lball.frags=TRUE;
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lball.veer=100;
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lball.homerate=0.1;
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lball.lifetime=time+5;
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lball.th_die=lball_remove;
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lball.think=HomeThink;
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lball.hoverz=TRUE;
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thinktime lball : 0.2;
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lball.t_width=time+random(0.02,0.5);
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sound(lball,CHAN_WEAPON,"succubus/buzz2.wav",1,ATTN_LOOP);
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/*
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star1=spawn();
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lball.movechain = star1;
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star1.drawflags(+)MLS_ABSLIGHT;
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star1.abslight=0.5;
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star1.avelocity_z=400;
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star1.avelocity_y=300;
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star1.angles_y=90;
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setmodel(star1,"models/star.mdl");
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star1.scale=0.3;
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setorigin(star1,lball.origin);
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star2=spawn();
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star1.movechain = star2;
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star2.drawflags(+)MLS_ABSLIGHT;
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star2.abslight=0.5;
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star2.avelocity_z=-400;
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star2.avelocity_y=-300;
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star2.scale=0.3;
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setmodel(star2,"models/star.mdl");
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setorigin(star2,lball.origin);
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star1.movetype=star2.movetype=MOVETYPE_NOCLIP;
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star1.owner=star2.owner=lball;
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star1.think=star2.think=StarTwinkle;
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thinktime star1 : 0;
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thinktime star2 : 0;
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*/
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}
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void branch_fire (vector org)
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{
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vector tospot, lightn_dir;
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float num_branches;
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tospot=org+v_forward*1000;
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traceline(org,tospot,TRUE,self);
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tospot=trace_endpos;
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self.t_width=time+1;
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sound(self,CHAN_WEAPON,"succubus/firelght.wav",1,ATTN_NORM);
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num_branches = 3;
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// num_branches = rint(random(3,7));
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self.count=0;
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while(num_branches)
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{
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self.count+=1;
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if(self.count>=8)
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self.count=0;
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do_lightning (self,self.count,STREAM_ATTACHED,4,org,tospot,30,TE_STREAM_LIGHTNING_SMALL);
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lightn_dir=normalize(tospot-org);
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org=org + lightn_dir*random(num_branches+20,num_branches+45);//Include trace_fraction?
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tospot=org+v_forward*1000;
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traceline(trace_endpos,tospot,TRUE,self);
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tospot=trace_endpos;
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if(random()<0.5)
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tospot+=v_right*random(150,400);
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else
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tospot-=v_right*random(150,400);
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if(random()<0.5)
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tospot+=v_up*random(150,400);
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else
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tospot-=v_up*random(150,400);
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num_branches-=1;
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}
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}
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/*
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void glowball_fade ()
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{
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self.abslight-=0.1;
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self.scale-=0.01;
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if(self.lifetime<time)
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remove(self);
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else
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{
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thinktime self : 0.05;
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self.think=glowball_fade;
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}
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}
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*/
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/*
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void make_glowball (vector org)
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{
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entity glowball;
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glowball=spawn();
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glowball.solid=SOLID_NOT;
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glowball.movetype = MOVETYPE_NOCLIP;
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setmodel(glowball,"models/glowball.mdl");
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setorigin(glowball,org-v_forward*26+'0 0 3'-v_right*1);
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glowball.owner=self;
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glowball.angles=randomv('-300 -300 -300','300 300 300');
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glowball.avelocity=randomv('-600 -600 -600','600 600 600');
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glowball.scale=0.1;
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glowball.drawflags=MLS_POWERMODE;//ABSLIGHT;
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// glowball.abslight=1;
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// glowball.lifetime=time+0.2;
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thinktime glowball : 0.1;
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glowball.think=SUB_Remove;//glowball_fade;
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}
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*/
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void shebitch_chain_lightning_strike ()
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{
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vector org, tospot;//,fire_vec;
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float damg,damg_thresh, zap_count,fov_check;
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entity loser, lastloser,firstloser;
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if(self.attack_finished>time)
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return;
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self.greenmana-=2;
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self.bluemana-=2;
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self.attack_finished=time+0.2;
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self.effects(+)EF_MUZZLEFLASH;
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makevectors(self.v_angle);
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org=self.origin+self.proj_ofs+v_forward*36;
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/* fire_vec=aim(self,org,1000);
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fire_vec=normalize(fire_vec);
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tracearea(org,org+fire_vec*3000,'-3 -3 -3', '3 3 3',FALSE,self);
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if(!trace_ent.takedamage)
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{
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branch_fire(org);
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return;
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}
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*/
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loser=findradius(org,1000);
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firstloser=lastloser=loser;//trace_ent;
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while(loser!=world)
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{
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if(loser.health&&loser.flags2&FL_ALIVE&&loser!=self)
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{
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tospot=(loser.absmin+loser.absmax)*0.5;
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traceline(org,tospot,TRUE,self);
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if(infront(loser))
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{
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if(lastloser==firstloser)
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{
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fov_check=vlen(loser.origin-self.origin);
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fov_check=(50/fov_check);
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if(fov_check>1)
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fov_check=1;
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fov_check*=10;//at further distances, cone is smaller
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if(!fov(loser,self,fov_check))
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trace_fraction=0;
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}
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}
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else
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trace_fraction=0;
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if(trace_fraction==1)
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{
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if(loser.flags&FL_MONSTER)
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damg_thresh=40;
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else
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damg_thresh=random(10,20);
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if(loser.health>damg_thresh)
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damg=damg_thresh;
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else
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damg=1000;
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self.count+=1;
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if(self.count>=8)
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self.count=0;
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tospot=(loser.absmin+loser.absmax)*0.5;
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zap_count+=1;
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//FIXME: Make it so these are staggered so only 1 lightning per frame, max
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do_lightning (self,self.count,STREAM_ATTACHED,4,org,tospot,damg,TE_STREAM_LIGHTNING_SMALL);
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org=tospot;
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if(lastloser==self)
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firstloser=loser;
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lastloser=loser;
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}
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}
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loser=loser.chain;
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}
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if(!zap_count)
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branch_fire(org);
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}
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/*
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void shebitch_lightning_strike (void)
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{
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vector org;
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if(self.attack_finished>time)
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return;
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self.attack_finished=time+0.2;
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self.effects(+)EF_MUZZLEFLASH;
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makevectors(self.v_angle);
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org=self.origin+self.proj_ofs+v_forward*36;
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// make_glowball(org);
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branch_fire(org);
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}
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*/
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void()lightning_ready_power;
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void()lightning_ready_normal;
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//void()lightning_to_normal;
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//void()lightning_to_power;
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void lightning_fire_normal (void)
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{
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if(self.weaponframe_cnt)
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self.wfs = advanceweaponframe($fidle1,$fidle16);
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else
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{
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self.wfs = advanceweaponframe($normal1,$normal16);
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if(self.weaponframe==$normal2)
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{//FIXME: WHY THE FUCK CAN'T I SET DRAWFLAGS?!!!!
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if(self.effects&EF_DIMLIGHT)
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self.lefty=TRUE;
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else
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self.effects(+)EF_DIMLIGHT;
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// self.drawflags(+)MLS_ABSLIGHT;
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// self.abslight=(self.weaponframe - $normal1)/15;
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}
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else if(self.weaponframe==$normal16)
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{
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if(!self.lefty)
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self.effects(-)EF_DIMLIGHT;
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else
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self.lefty=FALSE;
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// self.drawflags(-)MLS_ABSLIGHT;
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// self.abslight=0;
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}
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}
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self.th_weapon=lightning_fire_normal;
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self.last_attack=time;
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if(self.artifact_active&ART_TOMEOFPOWER)
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{
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if(self.effects&EF_DIMLIGHT)
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{
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if(!self.lefty)
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self.effects(-)EF_DIMLIGHT;
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else
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self.lefty=FALSE;
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}
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lightning_ready_power();
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}
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else if(self.greenmana<6||
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self.bluemana<6||
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(!self.button0&&self.weaponframe==$normal16)
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)
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{
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if(self.effects&EF_DIMLIGHT)
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{
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if(!self.lefty)
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self.effects(-)EF_DIMLIGHT;
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else
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self.lefty=FALSE;
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}
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lightning_ready_normal();
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}
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else if(self.weaponframe==$normal12 ||(self.weaponframe>=$fidle1 &&self.weaponframe<=$fidle16))
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{
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if(self.attack_finished<time)
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{
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self.weaponframe_cnt=FALSE;
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FireLightningBall();
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sound(self,CHAN_WEAPON,"succubus/firelbal.wav",1,ATTN_NORM);
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self.bluemana-=6;
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self.greenmana-=6;
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self.attack_finished=time+1;
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self.weaponframe=$normal13;
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}
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else
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self.weaponframe_cnt=TRUE;
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}
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}
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void lightning_fire_power (void)
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{
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self.wfs = advanceweaponframe($power1,$power16);
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self.th_weapon=lightning_fire_power;
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self.last_attack=time;
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if(!self.artifact_active&ART_TOMEOFPOWER)
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||
|
lightning_ready_normal();
|
||
|
else if(self.greenmana<2||self.bluemana<2||!self.button0)
|
||
|
lightning_ready_power();
|
||
|
else
|
||
|
{
|
||
|
if(!self.weaponframe_cnt)
|
||
|
shebitch_chain_lightning_strike();
|
||
|
self.weaponframe_cnt+=1;
|
||
|
if(self.weaponframe_cnt==4)
|
||
|
self.weaponframe_cnt=0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void() Suc_Litn_Fire =
|
||
|
{
|
||
|
self.weaponframe_cnt=FALSE;
|
||
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
||
|
lightning_fire_power();
|
||
|
else
|
||
|
lightning_fire_normal();
|
||
|
|
||
|
thinktime self : 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
void lightning_ready_power (void)
|
||
|
{
|
||
|
if(random()<=0.07)
|
||
|
{
|
||
|
self.weaponframe=$pidle1 + rint(random(15));
|
||
|
sound(self,CHAN_WEAPON,"succubus/buzz.wav",1,ATTN_NORM);
|
||
|
self.effects(+)EF_MUZZLEFLASH;
|
||
|
}
|
||
|
else
|
||
|
self.weaponframe=$pidle1;
|
||
|
// self.wfs = advanceweaponframe($pidle1,$pidle16);
|
||
|
self.th_weapon=lightning_ready_power;
|
||
|
if(!self.artifact_active&ART_TOMEOFPOWER)
|
||
|
lightning_ready_normal();
|
||
|
}
|
||
|
|
||
|
void lightning_ready_flip (void)
|
||
|
{
|
||
|
self.wfs = advanceweaponframe($nidle1,$nidle16);
|
||
|
self.th_weapon=lightning_ready_flip;
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
lightning_ready_normal();
|
||
|
}
|
||
|
|
||
|
void lightning_ready_normal (void)
|
||
|
{
|
||
|
self.weaponframe=$normal1;
|
||
|
self.th_weapon=lightning_ready_normal;
|
||
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
||
|
lightning_ready_power();
|
||
|
else if(random(1000)<1)
|
||
|
{
|
||
|
sound (self, CHAN_WEAPON, "weapons/vorpswng.wav", 1, ATTN_NORM);
|
||
|
lightning_ready_flip();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void lightning_ready (void)
|
||
|
{
|
||
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
||
|
lightning_ready_power();
|
||
|
else
|
||
|
lightning_ready_normal();
|
||
|
}
|
||
|
|
||
|
void lightning_select (void)
|
||
|
{
|
||
|
self.wfs = advanceweaponframe($select1,$select12);
|
||
|
self.weaponmodel = "models/sucwp4.mdl";
|
||
|
self.th_weapon=lightning_select;
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
{
|
||
|
self.attack_finished = time - 1;
|
||
|
lightning_ready_flip();
|
||
|
// lightning_ready();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void lightning_deselect (void)
|
||
|
{
|
||
|
self.wfs = advanceweaponframe($select12,$select1);
|
||
|
self.th_weapon=lightning_deselect;
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
W_SetCurrentAmmo();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
void lightning_deselect (void)
|
||
|
{
|
||
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
||
|
lightning_power_deselect();
|
||
|
else
|
||
|
lightning_normal_deselect();
|
||
|
}
|
||
|
void lightning_to_power (void)
|
||
|
{
|
||
|
self.wfs = advanceweaponframe(83,102);
|
||
|
self.th_weapon=lightning_to_power;
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
lightning_ready_power();
|
||
|
}
|
||
|
|
||
|
void lightning_to_normal (void)
|
||
|
{
|
||
|
self.wfs = advanceweaponframe(191,210);
|
||
|
self.th_weapon=lightning_to_normal;
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
lightning_ready_normal();
|
||
|
}
|
||
|
|
||
|
|
||
|
void lightning_power_deselect (void)
|
||
|
{
|
||
|
self.wfs = advanceweaponframe($select12,$select1);
|
||
|
self.th_weapon=lightning_power_deselect;
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
W_SetCurrentAmmo();
|
||
|
}
|
||
|
|
||
|
void lightning_select (void)
|
||
|
{
|
||
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
||
|
lightning_power_select();
|
||
|
else
|
||
|
lightning_normal_select();
|
||
|
}
|
||
|
|
||
|
void lightning_power_select (void)
|
||
|
{
|
||
|
self.wfs = advanceweaponframe(103,122);
|
||
|
self.weaponmodel = "models/sucwp4.mdl";
|
||
|
self.th_weapon=lightning_power_select;
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
{
|
||
|
self.attack_finished = time - 1;
|
||
|
lightning_ready_power();
|
||
|
}
|
||
|
}
|
||
|
void lightning_jellyfingers_normal ()
|
||
|
{
|
||
|
self.wfs = advanceweaponframe(21,50);
|
||
|
self.th_weapon=lightning_jellyfingers_normal;
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
||
|
lightning_ready_power();
|
||
|
else
|
||
|
lightning_ready_normal();
|
||
|
}
|
||
|
|
||
|
void lightning_jellyfingers_power ()
|
||
|
{
|
||
|
self.wfs = advanceweaponframe(123,152);
|
||
|
self.th_weapon=lightning_jellyfingers_power;
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
||
|
lightning_ready_power();
|
||
|
else
|
||
|
lightning_ready_normal();
|
||
|
}
|
||
|
*/
|